游戏预览
配置要求
最低配置
- 系统
- Windows 10 or higher (64-bit)
- CPU
- 2.8 Ghz Quad Core CPU
- 内存
- 8 GB RAM
- 显卡
- 2 GB Dedicated Memory
- 存储
- 15 GB available space
推荐配置
- 系统
- Windows 10 or higher (64-bit)
- CPU
- 3.2 Ghz Quad Core CPU or faster
- 内存
- 12 GB RAM
- 显卡
- 4 GB Dedicated Memory
- 存储
- 15 GB available space
在线人数趋势(最近 7 天)
在线人数(7 天)
价格历史(90天)
游戏简介
《7 Days》是一款开放世界游戏,独具特色地融合了第一人称射击、生存恐怖、塔防和角色扮演等多种游戏的特征。快来体验这款具有开创性的终极丧尸生存沙盒角色扮演游戏吧。纳维戈恩在等着你!
更新记录
V3.0.1 Stable
Hello Survivors!
V3.0.1 is now Stable with fixes for several reported bugs.
Here’s what changed since V3.0.0 b259:
Changed
•
Sign Tech error handling improvements
Fixed
•
Several issues related to the Beachwear Cosmetic
•
Several male and female outfits missing arms
•
An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
•
Item max degradation can be reset by restarting game and rejoining a server
•
Zombie loot bag name and missing inventory action buttons
•
Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
•
Error in console when a client kills with celebrate turned on
•
Players can take PVP damage with no killing settings under some conditions
•
Cannot pick up user-placed items at claimed trader
•
Airdrops not dropping at night when sandbox setting is set to “night”
•
Splash screen message can be seen behind main menu load
•
Localized text overlapping on player screen
•
Typing s while searching in shape menu can unintendedly favorite a shape
•
Unsaved Custom Preset Summary does not always update last changed item
•
Door frame in downtown_filler_30 cannot be damaged
•
Changing RWG preview quality after returning to the screen causes an error
•
Prefab Editor part name in POI marker editor is overlapping
•
World Editor was visible on consoles
•
NRE when receiving NetPackageLockRequest
V3.0.1 is now Stable with fixes for several reported bugs.
Here’s what changed since V3.0.0 b259:
Changed
•
Sign Tech error handling improvements
Fixed
•
Several issues related to the Beachwear Cosmetic
•
Several male and female outfits missing arms
•
An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
•
Item max degradation can be reset by restarting game and rejoining a server
•
Zombie loot bag name and missing inventory action buttons
•
Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
•
Error in console when a client kills with celebrate turned on
•
Players can take PVP damage with no killing settings under some conditions
•
Cannot pick up user-placed items at claimed trader
•
Airdrops not dropping at night when sandbox setting is set to “night”
•
Splash screen message can be seen behind main menu load
•
Localized text overlapping on player screen
•
Typing s while searching in shape menu can unintendedly favorite a shape
•
Unsaved Custom Preset Summary does not always update last changed item
•
Door frame in downtown_filler_30 cannot be damaged
•
Changing RWG preview quality after returning to the screen causes an error
•
Prefab Editor part name in POI marker editor is overlapping
•
World Editor was visible on consoles
•
NRE when receiving NetPackageLockRequest
V3.0.1 EXP Release
Hello Survivors!
Today we have our first batch of fixes and changes for our V3 release.
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
Today we have our first batch of fixes and changes for our V3 release.
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
The big Dead Hot Summer 3.0 update for 7 Days to Die is out now
7 Days to Die just had a huge free upgrade released with the Dead Hot Summer 3.0 update, bringing with it lots more gameplay customization.
Read the full article here: https://www.gamingonlinux.com/2026/06/the-big-dead-hot-summer-3-0-update-for-7-days-to-die-is-out-now/
Read the full article here: https://www.gamingonlinux.com/2026/06/the-big-dead-hot-summer-3-0-update-for-7-days-to-die-is-out-now/
V3.0.0 Dead Hot Summer Stable Release Live!
Hello Survivors!
The Dead Hot Summer 3.0 Stable Build is out now! Big thanks to everyone who participated in the Experimental phase and took the time to share feedback and help us on the road to release.
Read the full Patch Notes
The Dead Hot Summer 3.0 Stable Build is out now! Big thanks to everyone who participated in the Experimental phase and took the time to share feedback and help us on the road to release.
Read the full Patch Notes
V3.0.0 b259 EXP
Hello Survivors!
Today we have another EXP update for all of you!
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “Game Versions & Betas” tab
The drop down menu will have latest_experimental available
Today we have another EXP update for all of you!
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “Game Versions & Betas” tab
The drop down menu will have latest_experimental available
V3.0.0 b257 EXP Update
Hey Survivors!
Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
V3.0 Experimental Is Live!
Hey Survivors! The V3.0 Experimental Release is live now!
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
Here is how you participate:
•
Right click on the game in steam
•
Click on properties
•
Click the “Game Versions & Betas” tab
•
The drop down menu will have latest_experimental available
7 Days to Die is getting a huge upgrade with lots of gameplay customization
You'll be able to play 7 Days to Die exactly how you want to - with the upcoming V3.0 "Dead Hot Summer" release and it really does sound great.
Read the full article here: https://www.gamingonlinux.com/2026/06/7-days-to-die-is-getting-a-huge-upgrade-with-lots-of-gameplay-customization/
Read the full article here: https://www.gamingonlinux.com/2026/06/7-days-to-die-is-getting-a-huge-upgrade-with-lots-of-gameplay-customization/
V3.0 Streamer Weekend
Hey Survivors,
We are pleased to announce that 7 Days to Die V3.0 Dead Hot Summer Streamer Weekend Event will begin: THIS FRIDAY, June 12th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 3.0:
3 days of streaming
500+ streamers
48+ Countries
20+ languages spoken
Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule,
Official Release Notes Link and the Full List of Participating Streamers.
V3.0 Dead Hot Summer Release Schedule
Streamer Weekend – Friday June 12th – Sunday June 14th
Steam Experimental – Monday June 15th
Steam & Console Stable Release – Monday June 29th (Barring Show stopping Bugs or Cert Issues)
Participating Streamers
Algeria
TheMissingLevel (Arabic)
Argentina
Piama (Spanish)
Australia
Azza_and_Cookie (English)
c3nturion9 (English)
CautiousPancake (English)
FranticDan (English)
HorrorQueenHarley (English)
jawoodle (English)
Koeko (English)
LifeIsAGame (English)
tangofrags (English)
theRealShooKon3 (English)
Viktoria (English)
Zla_lili (English)
Austria
Danu (German)
Doctendo (German)
DONFLADI (German)
DracoCat (German)
MrBaer (German)
SpaceGoatOne (German)
togethernotalone (German)
Belgium
Adwuin (French)
Azghaaar (French)
Manonolita (French)
The_Experience_Network (English)
Brazil
Andarilho (Portuguese)
BlackouTv (Portuguese)
Drakink (Portuguese)
FamintoGamer (Portuguese)
furyseiva (Portuguese)
HagarB (Portuguese)
JascaGames (Portuguese)
joaozoid (Portuguese)
Jojomortal (Portuguese)
leokaos (Portuguese)
Maveco (Portuguese)
MedusaGeek (Portuguese)
mmmontanhez (Portuguese)
oabeljoga (Portuguese)
oPontifeX (Portuguese)
OsSpardas (Portuguese)
papaidiogogaming (Portuguese)
Pathy (Portuguese)
StealthyPlayerTV (Portuguese)
ZaffaGeek (English)
British Virgin Islands
MAJIOOON (Japanese)
Bulgaria
Ezioo_show (Russian)
Canada
AliArena (English)
animeprincess (English)
AtomiKGameZ (English)
CrypticFox (English)
Cuda87 (English)
eggieweggievt (English)
FloppySword (English)
FuriousRamsay (English)
Gameedged (English)
Genosis (English)
iMaGaMinPoTatO (English)
itsnikkinii (English)
JiaKimchi (English)
KnightKnowledge (English)
KnowlieKanole (English)
Lumun (English)
NexIncendiary (English)
NightmareNexus (English)
NotAGamerGaming (English)
OzpinArk (English)
ReAnimateHer (English)
SeenaCrash (English)
Skippy0330 (English)
StoneLegion (English)
Sturgie_Pooh (English)
TheLocalBrickShop (English)
TreyKatxo (English)
Vanora (English)
Chile
emmy_sckarlett (Spanish)
estefidrj (Spanish)
Hatecrew171 (Spanish)
J.C. (English)
quinnzell21 (Spanish)
China
林小天 (Chinese)
Mawaner (Chinese)
userlinxiaotian (Chinese)
生生存存 (Chinese)
Denmark
PandaPerfect (English)
Finland
KatsPurr (English)
kukumbacat (English)
PikkuLinda (Finnish)
Rasite (Finnish)
France
Akalas (French)
ArtheonTV (French)
bourrinator (French)
Chaeli (French)
Fireiice (French)
Frekigery (French)
Geralt_Roughnight (French)
Jackplay (French)
jpouille_et_jess (French)
kaililou (French)
katayoga (French)
krystaltv_ (French)
Lynallya (France)
Miss_Delight (French)
MISS_ROFL (English)
Mllejoulie (French)
MotionGaming (English)
nebhul (French)
OuabiGaming (French)
PwnZ (French)
Raunok (France)
Shaynis_tv (French)
Soma (French)
STAF_52 (French)
Tatastrophe (French)
TimourGaming (French)
Germany
Abraxsus1984 (German)
akaMarci (German)
anhgezockt (German)
bbgames17 (German)
Captain86er (German)
Carnifexed (German)
D1rtyD3vil (German)
DangerseekerTV (German)
DarkBlondii (German)
EdesLetsPlays (German)
edopeh (German)
floppz (German)
FrauZockersucht (German)
FyroGaming (English)
Gerrit (German)
giconGames (German)
GrumblesTheDwarf (English)
GTimeTV (German)
Jones (German)
LawlessJane (English)
Maihopawango (German)
ManukiVT (English)
MomoMcLeod94 (German)
Nastus1 (German)
nerdgrrrl (German)
Phenexa (English)
schweini (German)
STENGERT (German)
Svepejo (German)
Ticeclubtv (German)
vischuh21 (German)
Wautscher (German)
WildAnnie (German)
yunakura (German)
Zombieslvbacon (German)
ZombyraLive (German)
zoochamp (German)
Greece
iliasGaming (Greek)
Hungary
Hapha Cross (Hungarian)
jatszoter (Hungarian)
ViluxYT (Hungarian)
India
AvnCaptain (Hindi)
Duggalsaab007 (Hindi)
GTXBRooKS (English)
pyarsm (Hindi)
xPandaGorex (Hindi)
Indonesia
Otakurei (Indonesian)
Italy
Ian91Twitch (Italian)
MorganScreams (English)
Japan
Akipiyo (Japanese)
altra_sagara (japanese)
Azuki (Japanese)
BiGNiCONiCO (Japanese)
DanMomi (Japanese)
genki0618 (Japanese)
IIDAPOCHI (Japanese)
KalipayGaming (Japanese)
kkrt5an (Japanese)
KotokiRou (English)
Kukumaru (Japanese)
Lucacy (Japanese)
Macksan (Japanese)
MAKAMIROUKAKU (Japanese)
medeamedic (Japanese)
Mercigames (Japanese)
MiLKMAN (Japanese)
momose (Japanese)
namamono (Japanese)
nicochannel (Japanese)
onikanataku (Japanese)
ookamigames (Japanese)
Paccio Games (Japanese)
RiderSurvivalGame (Japanese)
Riepeko (Japanese)
Rin NakumaVT (Japanese)
Riseupplus (Japanese)
Ritorun Ch.りとるん (Japanese)
ryo1 (Japanese)
sakueda (Japanese)
sakuyou (Japanese)
sarutube612 (Japanese)
Sasamishi (Japanese)
SashisugiAisu (Japanese)
ShinChannel (Japanese)
syarutan (Japanese)
Ukkiina (Japanese)
Uninorem (Japanese)
YanoAyano (Japanese)
yohira (Japanese)
Yuzunoki Momi (Japanese)
るるたんch♡瑠璃菜るる(Rurutanch) (Japanese)
レイラちゃん (Japanese)
猫研あいお(aionekotogi) (Japanese)
Kazakhstan
Kanalie (Russian)
Shnumi (Russian)
Korea
ajejema (Korean)
Kim & Nana’s Gaming World (Chinese)
Mexico
DonAdrian_ (Spanish)
LaCoalicion (Spanish)
ReynaKhaoz (Spanish)
ShakotsuVT (Spanish)
Tartaja (Spanish)
xLOKILLOx (Spanish)
Netherlands
DD1GG (English)
DragonBeaz (English)
LobitoGamingTV (English)
SerTachyon (Dutch)
New Zealand
Aliceinzombiland (English)
RandomKiwiGamer (English)
Tanksgaminghd (English)
Norway
SparkleGG (English)
Paraguay
TheBoredWatcher (German)
Peru
adahelgames (Spanish)
Philippines
EstibPLAYZ (English)
ohmikiursofine (English)
Poland
BizantyjskiBorsuk (Polish)
Cevsky (Polish)
dobrodziej (Polish)
Plaga (Polish)
staszekigraszkowski (Polish)
Portugal
Ali3nSun (English)
FMACAU (Portuguese)
XtremeGamerLive (English)
Puerto Rico
Circuitotv (Spanish)
Romania
TzanleXGaminG (English)
Russian Federation
badrocktv (Russian)
BaelStream (Russian)
BoJl4eHoK (Russian)
Camper (Russian)
DeshPlay (Russian)
E1YZE (Russian)
Games’n’Grumble (Russian)
KRABO LAND GAMES (Russian)
lexon1 (Russian)
NOFEX (Russian)
parabellumpk (Russian)
VikaMccline (Russian)
Singapore
Vedui42 (English)
South Africa
JeansGaming (English)
LadySh4rk (English)
lightninggaming (English)
Mon EvenStar (English)
otterlady (English)
Reach Gaming (English)
Spain
7Desafiosurvival (Spanish)
Andariel (Spanish)
Biiigtula (Spanish)
BuckFernandez (Spanish)
ChloeSaurasCrafts (English)
Codecod (Spanish)
Desperado_gaming (Spanish)
DessertpunkWhite (Spanish)
Duvries (Spanish)
eryuyu (Spanish)
JhinkDGS (Spanish)
Kasiri (Spanish)
KuldaharDRG (Spanish)
NORDMANN (German)
OCIOBITS (Spanish)
Patrii19 (Spanish)
PNKFacil (Spanish)
Psiko9000 (Spanish)
Ruperto_xd2 (Spanish)
SajonArco (Spanish)
sargentocharli (Spanish)
Skeeia (Spanish)
TEKJAGAMEPLAYS (Spanish)
Theothergalaxy (Spanish)
WhosGamingNow (Spanish)
WolbaTV (Spanish)
Suriname
JBRider (English)
Sweden
beardphobia (English)
BuskyOfficial (English)
Eriandhor (Swedish)
GameRetainer (English)
JonahBirch (English)
Maplectic (English)
MurningStar (English)
NordicRoad (English)
TaintedTali (English)
Taiwan
HelpHelp (Chinese)
Thailand
SaltyZombies (English)
simmeow2gether (English)
Turkey
GanaliSadat (English)
KURUKLeblebi (Turkish)
Ukraine
DimerDS (Russian)
Frodemund (Russian)
Pragen_UA (Ukrainian)
Survager (Ukrainian)
United Kingdom of Great Britain & Northern Ireland
anarxekatyan4 (English)
Becsters (English)
DominikaTTV (English)
Eurymachus (English)
Frilioth (English)
Game Galaxy (English)
GamerDragonTV (English)
GawdBlasterKay (English)
Grumbul (English)
Heller (English)
HellsJanitor (English)
InDeeDee (English)
JaneDohhh (English)
KhainesKorner (English)
KimikoKajinoyu (English)
Kraken85 (English)
Madiakz (English)
MissVadams (English)
MollyMagoo (English)
MoodyCharon (English)
MrFeudal (English)
MrMagicMan67 (English)
NinjaPulls (English)
Phys1csGamez (English)
Primate (English)
Quagmire1428 (English)
retro_synical_ (English)
SeptemberDuck (English)
SlothsHere (English)
Spammals (English)
Strakerplays (English)
Swordmouse (English)
VirtualFarmer (English)
Vulrhund (English)
Walturs (English)
Welsh Girl (English)
WiccanaTv (English)
US
SupersayingTV (English)
2CentsPlus (English)
A1000Years (English)
Aaron_rockst4r (English)
AdonisThuul (English)
AmaranthineBri (English)
andiipoops (English)
Arrican (English)
Atheenon (English)
avengerUNKNOWN (English)
Aviarylaw (English)
ayreframer (English)
BabzyJae (English)
BeardedMuscle (English)
BearGaming (English)
BeatinBuzzers (English)
BeetleBomb (English)
BimBam_Gaming (English)
BlinkBlinkGames (English)
BoogieFaye00 (English)
boozin (English)
Burkeblack (English)
call_me_frosty__ (English)
CallunaSpitfire (English)
Capp00 (English)
CBThaGreat (English)
ChampionsOfTheFog (English)
Charging_Charlie (English)
CoinFuryTV (English)
CRREAM (English)
DakonsMadhouse (English)
DamoDamoEntertainment (English)
dawnrox (English)
DeeSimsYT (English)
DirtyOldSocks (English)
Disnof (English)
Ditch (English)
DrPepperVT (English)
Dynodare (English)
eldergoosey (English)
EloraBliss (English)
ExpaLauren (English)
FailChildJo (English)
Falloutgurl4 (English)
Fargassier (English)
FeatheredMalice (English)
Fehstove (English)
Flintgold (English)
FNHUSA57 (English)
FubarPrime (English)
GameSocietyPimps (English)
GamingWithJC (English)
GGgrotesque (English)
GimpyKnee (English)
girlhero (English)
Glock9 (English)
Grand Spartan (English)
GREGSCOTTBAILEY (English)
grillmastah (English)
GrimSnaxx (English)
GrubandDub (English)
GunninGamerz (English)
GunsNerdsAndSteel (English)
Halkhan (English)
HatedSquad (English)
HayeGurl (English)
HinukanYT (English)
j0hnbane (English)
JacquesZeWhipper (English)
JasonBulmahn (English)
JimmyJJShabadu (English)
JJvsEVIL (English)
just9n (English)
Kage848 (English)
Kaimeriss (English)
KaosuKontrol (English)
KarebearXp (English)
kats_tales (English)
kattatonia (English)
Kehnara (English)
Kiitarie (English)
KilianMusic (English)
KillshotKitty (English)
KimsCraft (English)
KinetikGhost (English)
Kisari (English)
Kismet (English)
KittyKayTTV (English)
Knabble (English)
Kodeations (English)
kristynxrose (English)
Kualija (English)
Kulutues (English)
Kyoslilmonster (English)
LadyChaosVtuber (English)
LivZombi (English)
LizardSeagull (English)
LocalBrick (English)
Lostgirls27 (English)
Lovinurstyle (English)
luckyakuma (English)
LuminariaRayne (English)
lyelye (English)
macdaddyisdumb (English)
maggstor (English)
Master_of_chaos (English)
MattMartinGaming (English)
McBethGaming (English)
medusachan (English)
MetroMichael (English)
MisterSleepyCat (English)
MizTracey (English)
Morgan (English)
Moto (English)
MrJuicebags (English)
mshoboslayer (English)
MystiqueSiren (English)
MzFlexx (English)
NerdletteGaming (English)
NerdLogic (English)
Nightmaaron (English)
NitNo (English)
Olduk (English)
ONEshotGURL (English)
pbmack36 (English)
Phuri (English)
Pikalyn (English)
PoisonHearrt (English)
pokketninja (English)
PoorDeadMan (English)
Pseudoposse (English)
Psychopog (English)
Quinnspire (English)
ReaperOperator (English)
RizzoMF (English)
SavvyHolo (English)
SergeantKelvin (English)
Serinatonin (English)
SeriousMarine (English)
Sethus (English)
Shad0wFalls (English)
shelboo (English)
Shikzeee (English)
Smii (English)
SoEverdream (English)
SongbirdGaming (English)
Spartan85 (English)
Stalltt (English)
StephenTubeGaming (English)
SunBunnie888 (English)
SurvivalBob (English)
SurvivalElite1 (English)
Suwey (English)
Swiftor (English)
SynisterSmile (English)
TacoSauceYT (English)
TacticalFriedRice_ (English)
TaintedRP (English)
Tatoress (English)
thatGrandma (English)
The Queen Capone (English)
TheBeardedOG (English)
theduckgoesmoo (English)
Theocolies (English)
TheOrigamiGuru (English)
TomGirlGamer (English)
TwoFrothyBeards (English)
TwoShotsGaming (English)
UndeadChill (English)
v3ro (English)
Vampz (English)
VeinsOfVenom81 (English)
VRCVictory (English)
waywardeko (English)
WeirdoNikki (English)
Xobias (English)
y0dda (English)
yoursatanist (English)
YTDoubleG (English)
Uzbekistan
kapkattaodam (English)
We are pleased to announce that 7 Days to Die V3.0 Dead Hot Summer Streamer Weekend Event will begin: THIS FRIDAY, June 12th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 3.0:
3 days of streaming
500+ streamers
48+ Countries
20+ languages spoken
Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule,
Official Release Notes Link and the Full List of Participating Streamers.
V3.0 Dead Hot Summer Release Schedule
Streamer Weekend – Friday June 12th – Sunday June 14th
Steam Experimental – Monday June 15th
Steam & Console Stable Release – Monday June 29th (Barring Show stopping Bugs or Cert Issues)
Participating Streamers
Algeria
TheMissingLevel (Arabic)
Argentina
Piama (Spanish)
Australia
Azza_and_Cookie (English)
c3nturion9 (English)
CautiousPancake (English)
FranticDan (English)
HorrorQueenHarley (English)
jawoodle (English)
Koeko (English)
LifeIsAGame (English)
tangofrags (English)
theRealShooKon3 (English)
Viktoria (English)
Zla_lili (English)
Austria
Danu (German)
Doctendo (German)
DONFLADI (German)
DracoCat (German)
MrBaer (German)
SpaceGoatOne (German)
togethernotalone (German)
Belgium
Adwuin (French)
Azghaaar (French)
Manonolita (French)
The_Experience_Network (English)
Brazil
Andarilho (Portuguese)
BlackouTv (Portuguese)
Drakink (Portuguese)
FamintoGamer (Portuguese)
furyseiva (Portuguese)
HagarB (Portuguese)
JascaGames (Portuguese)
joaozoid (Portuguese)
Jojomortal (Portuguese)
leokaos (Portuguese)
Maveco (Portuguese)
MedusaGeek (Portuguese)
mmmontanhez (Portuguese)
oabeljoga (Portuguese)
oPontifeX (Portuguese)
OsSpardas (Portuguese)
papaidiogogaming (Portuguese)
Pathy (Portuguese)
StealthyPlayerTV (Portuguese)
ZaffaGeek (English)
British Virgin Islands
MAJIOOON (Japanese)
Bulgaria
Ezioo_show (Russian)
Canada
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V3.0 "Dead Hot Summer" Release Notes
Note: The V3.0 EXP build will be available to opt in on Monday June 15th.
Dead Hot Summer V3.0 Update Release Notes
The apocalypse just got hotter. Amid the chaos of the Dead Hot Summer, we’re happy to deliver this ambitious systemic update. Built around a core philosophy of player agency, V3.0 gives survivors more freedom than ever to shape the apocalypse their way.
Version 3.0 introduces 150 sandbox customization options, giving players greater control over their survival experience. Survivors can fine-tune a wide range of settings to emphasize the parts of the game they enjoy most, or reduce and even disable systems they prefer to avoid, with the goal of letting players craft the survival experience they want. Player-made presets can also be shared with others, and we’ve created a selection of special preset modes of our own for players to experience.
Moment-to-moment survival is expanded through the introduction of Item Magnitude, a new system that reshapes how weapons and gear scale, alongside an optional Repair and Degradation settings that ensures every battle leaves a lasting impact. Together, these systems make loot more varied, meaningful, and rewarding to pursue, adding greater depth to progression and itemization.
The world itself has evolved. A full overhaul of POI signage powered by the new Sign-Tech system brings hundreds of new environmental signs to towns, compounds, businesses, and ruins, enhancing atmosphere, readability, and immersion across the wasteland.
Alongside these updates, Version 3.0 delivers a redesigned main menu, over 60 new POIs, and a customizable crosshair system. A new cosmetic outfit will also be available alongside the V3.0 Stable release.
A new scorched season of survival awaits. Read on to learn more:
Take Command of the Sandbox
•
A New Era of Control arrives. The V3.0 “Dead Hot Summer” update transforms the game into the ultimate survival simulator with 150 sandbox customization options. Whether reliving the tension of classic play styles with no magazines, turning off zombie digging, diving into a brand-new official preset like Undead Matinee, or forging entirely custom worlds through player-made presets, the power to define survival is now fully in your hands!
•
Your Rules. Your World. Your Survival Story. V3.0 introduces full sandbox preset creation and sharing, allowing players to build personalized survival experiences unlike anything before. Name your creations, fine-tune every setting, and unleash limitless gameplay permutations designed entirely around your vision of the apocalypse.
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Along with the Classic Difficulty Presets, V3.0 comes with these brand-new Official Presets, including:
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Undead Matinee – A melee-focused vintage movie-inspired mode with slower zombies, swarming numbers & scarce ammo. Includes the new headshot finisher setting.
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Madmole’s Mayhem – Fewer supplies, harsher penalties, including the new item loss and item durability loss on death, along with constant pressure. Madmole… It smells good!
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Almost Creative Mode – The apocalypse, minus the actual apocalypse. Because Dying Is Inconvenient.
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Bite Club – Respawning is for cowards in this hardcore, perma-death mode. One life left; use it wisely.
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Legacy Survival – Old-school survival with modern consequences. Play like it’s 2014.
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7 Days Later – Modern movie-inspired with chaotic hordes of fast-moving zombies.
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Caveman’s Life – Survive an apocalypse where tools peaked at sticks.
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Dumpster Diver – Turning Garbage Into Greatness. It’s not hoarding if you use it.
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Dying World – Resources are fading, and you’re not far behind.
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Disaster Film – Catastrophes stack faster than you can fix them.
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Chibi Mode – Not only are they cute… They’re fast, too! Good thing you have some speed of your own.
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For notes about Sandbox server configurations, V2.6 server save game compatibility, and a complete list of all Sandbox Options, see those sections below.
The Arms Race Begins with Magnitude
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Powerful new Magnitude variants are changing the face of survival in V3.0, bringing boosted stats to looted weapons, tools, workstation mods, and more. An orange star will highlight the special stats along with a % in teal. You might find a Pickaxe with boosted block damage, a Shotgun with boosted range, a Machete with increased damage, or a Cooking pot with faster cooking time. The permutations are endless!
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All tools and weapons will have a chance to roll boosted stats when found in loot.
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Tools and weapons still have a chance for random stats and may show a teal percentage, but they are not considered boosted stats unless the stat is marked orange. This could allow combined items to cross over into a boosted range.
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A wide variety of mods for armor, tools, vehicles, weapons, and workstations will now have progressive quality levels.
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Higher-quality mods provide stronger bonuses. A Quality 1 Grave Digger mod adds 5% dirt damage, while a Quality 6 version adds 30%.
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Not every mod benefits from higher qualities. Mods with simple on/off effects, such as the Helmet Light, are still limited to a single version.
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Survivors can now use the new Combine Station to merge attributes of similar items to incrementally increase their power until they reach their full potential! It also provides an alternative method for repairs! Traders will now carry Magnitude-enhanced equipment such as weapons with special boosted stats, creating a new high-end economy for serious survivors.
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The highest percentage stats will be moved to the combined item regardless of quality.
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When a boosted stat from a Quality 1 item shows 20%, combined with a Quality 6 item, it will have more impact on the Quality 6 item’s higher base stat.
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With the various degradation and repair options available, players can now choose how punishing the apocalypse can be on items. Repair Method options include no repair, repair kits only, combine repair, or use both kits and combine. Permanent Repair Degradation can be set to 5, 10, 15, 20, or 25% of the item’s max durability per repair (the first repair is free). Death Degradation allows players to choose how much durability items will lose on death or even permanent max durability loss.
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A new M60 turret has been added to help with those late game hordes. Uses all 7.62 ammo types.
Signs for the End of Times
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A complete POI signage overhaul arrives in V3.0 thanks to the new Sign-Tech system delivering thousands of signs to the POIS in the game. This brings a richer atmosphere and deeper immersion to every corner of the world. Streets, shops, compounds, and ruins now feature dramatically improved environmental signage designed to make the wasteland feel authentic, coherent, and alive. POI creators will gain access to the Sign-Tech tools through the level design editor at launch.
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Canvas & Decal signs of various dimensions (e.g. 1×1, 2×2, 3×3, etc.)
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Add Text, Shapes and Noise
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RGBA color picker
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Layer Masking (Color Only, Color And Mask, Mask Only, Punch Out)
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Layer Warping (Skew, Pinch/Bulge, Twirl, Kaleido, Perspective, Arc, Stretch, Grid)
Points of Interest (POIs)
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60+ new POIs, adding expanded depth and variety to the world.
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Tier 5 – “Champions Coliseum” (soccer_stadium_01)
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Tier 4 – “Granddaddy’s Cable Regional Service Center” (industrial_60_01)
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Tier 4 – “Ironwood Paper Mill” (industrial_60_02)
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Tier 4 – “Beanthere Coffee Company” (industrial_60_03)
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Tier 4 – “ChemTech Distribution Center” (industrial_60_04)
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Tier 4 – “Water Treatment Plant” (industrial_strip_06)
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Tier 4 – “Camp Hollow Point (army_camp_09)
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Tier 4 – “Green Hill” (army_camp_10)
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Tier 4 – “McOivey Farms” (farm_18)
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Tier 4 – “Sprout & Sons Nursery (farm_20)
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2 new RWG tile variants adding more spawning opportunities for 100×100 commercial and industrial themed POIs.
A Fresh Interface for a Brutal World
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Survivors will be greeted by a newly redesigned Main Menu UI featuring upgraded visuals, improved presentation, and a darker post-apocalyptic aesthetic. While the front end has entered a new era in V3.0, the full in-game interface overhaul is still to come in a future release.
In your Crosshairs
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Survivors now have complete control over their combat visibility with the new customizable crosshair system. Adjust crosshair scale, opacity, and color to match your personal playstyle, while expanded display settings let you decide exactly when and how your reticle appears. All new customization options can be found in the dedicated Crosshair tab within the General Options menu.
Sun’s Out, Guns Out!
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The new Beachwear Pack cosmetic DLC brings tropical chaos to the apocalypse with stylish new outfits built for survivors who refuse to let civilization’s collapse ruin their summer plans. From sandy shores to blood-soaked boardwalks, the wasteland has never looked this relaxed. And remember, when the world ends, the tan begins!
Modding
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The WebDashboard code was integrated with the core game code, meaning it will always be up to date. For mods there is only two changes:
•
You no longer need to reference additional assemblies, but only the game’s core Assembly-CSharp.dll
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Due to the code being run through the code publicizer process you might have to adapt some of your code that overrides vanilla methods to also be public
•
“Localization.txt” was renamed to “Localization.csv” to properly indicate its contents and make it easier to open it with spreadsheet tools
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Changed entitygroups.xml format back to proper XML elements
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Previous text based format is currently still supported for backwards compatibility
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The XUi framework has received a massive internal overhaul and code cleanup
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New binding system moving more control from code to XML. Documentation can be found on the official Wiki (https://7daystodie.wiki.gg/wiki/XUi)
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Heavily reworked XUi views to reduce code duplication, provide more common features (attributes) across different view types and increase compatibility
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E.g. tables and grids have more similar attribute names, window anchor names and view pivot names use the same values
•
Removed unnecessary view attributes, rects now always have an underlying UI widget and panels always a UI panel. Rects should be used over panels wherever possible
•
Added new views video, scrollbar and scrollview
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Removed “force_hide” attribute, visibility is now properly handled on each view element through the regular “visible” attribute
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Tweens can be controlled from XML
•
Renamed folder “XUi” to “XUi_InGame” to make it clearer what each folder is for
•
Renamed “controls.xml” to “templates.xml” to get rid of confusion between XML templates and XUi controller classes
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Removed unused “ruleset” XML element level from xui.xml
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Support for using templates as windows
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Lots of small bugfixes to different parts of views, controllers and the overall framework
Sandbox Options
Here is the complete list of the 150 sandbox options in our Dead Hot Summer release. Each setting includes at least two unique variables, resulting in billions of possible permutations of preset game modes in the 7 Days Universe. The complete list is as follows:
•
Player Settings
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Ranged Damage
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Melee Damage
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Block Damage
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Terrain Damage
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Headshot Multiplier
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Player Damage In
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Walk Speed
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Run Speed
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Crouch Speed
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Jump Strength
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Stamina Regen
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Stamina Usage
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XP Multiplier
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Show XP
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Level Stat Bonus
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Skill Gain Rate
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Skill Gain Amount
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Death Penalty
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Lose On Death
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Death Loss Count
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Death Degradation
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Death Degradation Amount
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Drop On Death
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Drop On Quit
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Infection Rate
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New Player Buff
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Encumbrance Slots
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Jar Refund
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Entity Settings
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Enemy Spawning
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Max Enemy Tier
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Enemy Density
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Enemy Respawn
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Biome Animal Respawn
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Enemy Damage Dealt
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Entity Damage In
•
Enemy Block Damage
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BM Block Damage
•
Headshot Mode
•
Entity Health Bars
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Show Entity Damage
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Zombie Day Speed
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Zombie Night Speed
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Zombie Feral Speed
•
Zombie BM Speed
•
Zombie Feral Sense
•
AI Smell Mode
•
Zombie Rage
•
Zombie Digging
•
Zombies Eat Animals
•
World Settings
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Global Game Stage
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Biome Game Stage
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Biome Progression
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Temperature Survival
•
Max Tech Type
•
Workstations in the Wild
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Blood Moon Frequency
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Blood Moon Range
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Blood Moon Count
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Blood Moon Warning
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Air Drops
•
Air Drop Variance
•
Storm Frequency
•
Storm Warning
•
Heat Map Sensitivity
•
24 Day Cycle
•
Daylight Length
•
Mark Air Drops
•
Allow Map
•
Allow Compass
•
Allow Screen Markers
•
Show Location Info
•
Show Day/Time
•
Resource Settings
•
Max Loot Tier
•
Global Loot Stage
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Biome Loot Stage
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POI Loot Stage
•
Loot Respawn Days
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Loot Timer
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Loot Bag Drop
•
Loot Abundance
•
Food Abundance
•
Drink Abundance
•
Medical Abundance
•
Ammo Abundance
•
Resource Abundance
•
Armor Abundance
•
Melee Abundance
•
Ranged Abundance
•
Currency Abundance
•
Magazine Abundance
•
Treasure Map Chance
•
Mining Yield
•
Crop Yield
•
Seed Drop
•
Resource Yield
•
Crop Growth
•
Crafting Settings
•
Crafting Progression
•
Crafting Max Tier
•
Magazine Progress
•
Backpack Crafting
•
Workstation Crafting
•
Smelter Type
•
Crafting Timer
•
Crafting Cost
•
Crafting Yield
•
Scrapping Yield
•
Dew Collector Time
•
Dew Collector Yield
•
Dew Collector Input
•
Apiary Time
•
Apiary Yield
•
Apiary Input
•
Item Degradation
•
Repair Method
•
Repair Degradation
•
Traders
•
Trading Enabled
•
Vending Enabled
•
Trader Hours
•
Trader Protection
•
Trading Dialog
•
Global Trader Stage
•
Trader Max Tier
•
Trader Item Count
•
Vending Item Count
•
Trader Reset
•
Vending Reset
•
Sell Price
•
Buy Price
•
Trader Buy Limit
•
Task Settings
•
Challenges
•
Quests
•
Intro Challenges
•
Intro Quest
•
Trade Routes
•
Buried Quests
•
POI Quests
•
Quests per Tier
•
Quests per Day
•
Base Skill Points
•
Miscellaneous Settings
•
Vehicle Fuel Usage
•
Vehicle Entity Damage
•
Vehicle Block Damage
•
Vehicle Self Damage
•
Electrical Output
•
Celebrate Kills
•
Big Heads
•
Tiny Zombies
•
Gravity
•
Silly Sounds
•
Black and White
Server Admin notes for Sandbox Options and legacy property removal
•
With the addition of over 150 Sandbox Options, some of the legacy options previously set in serverconfig.xml have been moved to a new SandboxCode XML property.
•
For server admins that wish to continue their V2.6 save game, you will need to recreate your legacy serverconfig.xml settings using the in-game Sandbox Options menu.
•
Copy the code, and then paste it as the SandboxCode property value in the updated V3.0 serverconfig.xml file.
•
Although we have done our best to communicate with server providers, you may need to work with your specific provider to help setup these options.
•
The name and default value for the new property is:
•
•
The SandboxCode above is an equivalent setup of the legacy default GameDifficulty setting of “Adventurer” or 1.
•
The following is a list of the legacy properties that have been removed/converted:
•
GameDifficulty
•
BlockDamagePlayer
•
BlockDamageAI
•
BlockDamageAIBM
•
XPMultiplier
•
DayNightLength
•
DayLightLength
•
BiomeProgression
•
StormFreq
•
DeathPenalty
•
DropOnDeath
•
DropOnQuit
•
JarRefund
•
EnemySpawnMode
•
EnemyDifficulty
•
ZombieFeralSense
•
ZombieMove
•
ZombieMoveNight
•
ZombieFeralMove
•
ZombieBMMove
•
AISmellMode
•
BloodMoonFrequency
•
BloodMoonRange
•
BloodMoonWarning
•
BloodMoonEnemyCount
•
LootAbundance
•
LootRespawnDays
•
AirDropFrequency
•
AirDropMarker
•
QuestProgressionDailyLimit
Dead Hot Summer V3.0 Update Release Notes
The apocalypse just got hotter. Amid the chaos of the Dead Hot Summer, we’re happy to deliver this ambitious systemic update. Built around a core philosophy of player agency, V3.0 gives survivors more freedom than ever to shape the apocalypse their way.
Version 3.0 introduces 150 sandbox customization options, giving players greater control over their survival experience. Survivors can fine-tune a wide range of settings to emphasize the parts of the game they enjoy most, or reduce and even disable systems they prefer to avoid, with the goal of letting players craft the survival experience they want. Player-made presets can also be shared with others, and we’ve created a selection of special preset modes of our own for players to experience.
Moment-to-moment survival is expanded through the introduction of Item Magnitude, a new system that reshapes how weapons and gear scale, alongside an optional Repair and Degradation settings that ensures every battle leaves a lasting impact. Together, these systems make loot more varied, meaningful, and rewarding to pursue, adding greater depth to progression and itemization.
The world itself has evolved. A full overhaul of POI signage powered by the new Sign-Tech system brings hundreds of new environmental signs to towns, compounds, businesses, and ruins, enhancing atmosphere, readability, and immersion across the wasteland.
Alongside these updates, Version 3.0 delivers a redesigned main menu, over 60 new POIs, and a customizable crosshair system. A new cosmetic outfit will also be available alongside the V3.0 Stable release.
A new scorched season of survival awaits. Read on to learn more:
Take Command of the Sandbox
•
A New Era of Control arrives. The V3.0 “Dead Hot Summer” update transforms the game into the ultimate survival simulator with 150 sandbox customization options. Whether reliving the tension of classic play styles with no magazines, turning off zombie digging, diving into a brand-new official preset like Undead Matinee, or forging entirely custom worlds through player-made presets, the power to define survival is now fully in your hands!
•
Your Rules. Your World. Your Survival Story. V3.0 introduces full sandbox preset creation and sharing, allowing players to build personalized survival experiences unlike anything before. Name your creations, fine-tune every setting, and unleash limitless gameplay permutations designed entirely around your vision of the apocalypse.
•
Along with the Classic Difficulty Presets, V3.0 comes with these brand-new Official Presets, including:
•
Undead Matinee – A melee-focused vintage movie-inspired mode with slower zombies, swarming numbers & scarce ammo. Includes the new headshot finisher setting.
•
Madmole’s Mayhem – Fewer supplies, harsher penalties, including the new item loss and item durability loss on death, along with constant pressure. Madmole… It smells good!
•
Almost Creative Mode – The apocalypse, minus the actual apocalypse. Because Dying Is Inconvenient.
•
Bite Club – Respawning is for cowards in this hardcore, perma-death mode. One life left; use it wisely.
•
Legacy Survival – Old-school survival with modern consequences. Play like it’s 2014.
•
7 Days Later – Modern movie-inspired with chaotic hordes of fast-moving zombies.
•
Caveman’s Life – Survive an apocalypse where tools peaked at sticks.
•
Dumpster Diver – Turning Garbage Into Greatness. It’s not hoarding if you use it.
•
Dying World – Resources are fading, and you’re not far behind.
•
Disaster Film – Catastrophes stack faster than you can fix them.
•
Chibi Mode – Not only are they cute… They’re fast, too! Good thing you have some speed of your own.
•
For notes about Sandbox server configurations, V2.6 server save game compatibility, and a complete list of all Sandbox Options, see those sections below.
The Arms Race Begins with Magnitude
•
Powerful new Magnitude variants are changing the face of survival in V3.0, bringing boosted stats to looted weapons, tools, workstation mods, and more. An orange star will highlight the special stats along with a % in teal. You might find a Pickaxe with boosted block damage, a Shotgun with boosted range, a Machete with increased damage, or a Cooking pot with faster cooking time. The permutations are endless!
•
All tools and weapons will have a chance to roll boosted stats when found in loot.
•
Tools and weapons still have a chance for random stats and may show a teal percentage, but they are not considered boosted stats unless the stat is marked orange. This could allow combined items to cross over into a boosted range.
•
A wide variety of mods for armor, tools, vehicles, weapons, and workstations will now have progressive quality levels.
•
Higher-quality mods provide stronger bonuses. A Quality 1 Grave Digger mod adds 5% dirt damage, while a Quality 6 version adds 30%.
•
Not every mod benefits from higher qualities. Mods with simple on/off effects, such as the Helmet Light, are still limited to a single version.
•
Survivors can now use the new Combine Station to merge attributes of similar items to incrementally increase their power until they reach their full potential! It also provides an alternative method for repairs! Traders will now carry Magnitude-enhanced equipment such as weapons with special boosted stats, creating a new high-end economy for serious survivors.
•
The highest percentage stats will be moved to the combined item regardless of quality.
•
When a boosted stat from a Quality 1 item shows 20%, combined with a Quality 6 item, it will have more impact on the Quality 6 item’s higher base stat.
•
With the various degradation and repair options available, players can now choose how punishing the apocalypse can be on items. Repair Method options include no repair, repair kits only, combine repair, or use both kits and combine. Permanent Repair Degradation can be set to 5, 10, 15, 20, or 25% of the item’s max durability per repair (the first repair is free). Death Degradation allows players to choose how much durability items will lose on death or even permanent max durability loss.
•
A new M60 turret has been added to help with those late game hordes. Uses all 7.62 ammo types.
Signs for the End of Times
•
A complete POI signage overhaul arrives in V3.0 thanks to the new Sign-Tech system delivering thousands of signs to the POIS in the game. This brings a richer atmosphere and deeper immersion to every corner of the world. Streets, shops, compounds, and ruins now feature dramatically improved environmental signage designed to make the wasteland feel authentic, coherent, and alive. POI creators will gain access to the Sign-Tech tools through the level design editor at launch.
•
Canvas & Decal signs of various dimensions (e.g. 1×1, 2×2, 3×3, etc.)
•
Add Text, Shapes and Noise
•
RGBA color picker
•
Layer Masking (Color Only, Color And Mask, Mask Only, Punch Out)
•
Layer Warping (Skew, Pinch/Bulge, Twirl, Kaleido, Perspective, Arc, Stretch, Grid)
Points of Interest (POIs)
•
60+ new POIs, adding expanded depth and variety to the world.
•
Tier 5 – “Champions Coliseum” (soccer_stadium_01)
•
Tier 4 – “Granddaddy’s Cable Regional Service Center” (industrial_60_01)
•
Tier 4 – “Ironwood Paper Mill” (industrial_60_02)
•
Tier 4 – “Beanthere Coffee Company” (industrial_60_03)
•
Tier 4 – “ChemTech Distribution Center” (industrial_60_04)
•
Tier 4 – “Water Treatment Plant” (industrial_strip_06)
•
Tier 4 – “Camp Hollow Point (army_camp_09)
•
Tier 4 – “Green Hill” (army_camp_10)
•
Tier 4 – “McOivey Farms” (farm_18)
•
Tier 4 – “Sprout & Sons Nursery (farm_20)
•
2 new RWG tile variants adding more spawning opportunities for 100×100 commercial and industrial themed POIs.
A Fresh Interface for a Brutal World
•
Survivors will be greeted by a newly redesigned Main Menu UI featuring upgraded visuals, improved presentation, and a darker post-apocalyptic aesthetic. While the front end has entered a new era in V3.0, the full in-game interface overhaul is still to come in a future release.
In your Crosshairs
•
Survivors now have complete control over their combat visibility with the new customizable crosshair system. Adjust crosshair scale, opacity, and color to match your personal playstyle, while expanded display settings let you decide exactly when and how your reticle appears. All new customization options can be found in the dedicated Crosshair tab within the General Options menu.
Sun’s Out, Guns Out!
•
The new Beachwear Pack cosmetic DLC brings tropical chaos to the apocalypse with stylish new outfits built for survivors who refuse to let civilization’s collapse ruin their summer plans. From sandy shores to blood-soaked boardwalks, the wasteland has never looked this relaxed. And remember, when the world ends, the tan begins!
Modding
•
The WebDashboard code was integrated with the core game code, meaning it will always be up to date. For mods there is only two changes:
•
You no longer need to reference additional assemblies, but only the game’s core Assembly-CSharp.dll
•
Due to the code being run through the code publicizer process you might have to adapt some of your code that overrides vanilla methods to also be public
•
“Localization.txt” was renamed to “Localization.csv” to properly indicate its contents and make it easier to open it with spreadsheet tools
•
Changed entitygroups.xml format back to proper XML elements
•
Previous text based format is currently still supported for backwards compatibility
•
The XUi framework has received a massive internal overhaul and code cleanup
•
New binding system moving more control from code to XML. Documentation can be found on the official Wiki (https://7daystodie.wiki.gg/wiki/XUi)
•
Heavily reworked XUi views to reduce code duplication, provide more common features (attributes) across different view types and increase compatibility
•
E.g. tables and grids have more similar attribute names, window anchor names and view pivot names use the same values
•
Removed unnecessary view attributes, rects now always have an underlying UI widget and panels always a UI panel. Rects should be used over panels wherever possible
•
Added new views video, scrollbar and scrollview
•
Removed “force_hide” attribute, visibility is now properly handled on each view element through the regular “visible” attribute
•
Tweens can be controlled from XML
•
Renamed folder “XUi” to “XUi_InGame” to make it clearer what each folder is for
•
Renamed “controls.xml” to “templates.xml” to get rid of confusion between XML templates and XUi controller classes
•
Removed unused “ruleset” XML element level from xui.xml
•
Support for using templates as windows
•
Lots of small bugfixes to different parts of views, controllers and the overall framework
Sandbox Options
Here is the complete list of the 150 sandbox options in our Dead Hot Summer release. Each setting includes at least two unique variables, resulting in billions of possible permutations of preset game modes in the 7 Days Universe. The complete list is as follows:
•
Player Settings
•
Ranged Damage
•
Melee Damage
•
Block Damage
•
Terrain Damage
•
Headshot Multiplier
•
Player Damage In
•
Walk Speed
•
Run Speed
•
Crouch Speed
•
Jump Strength
•
Stamina Regen
•
Stamina Usage
•
XP Multiplier
•
Show XP
•
Level Stat Bonus
•
Skill Gain Rate
•
Skill Gain Amount
•
Death Penalty
•
Lose On Death
•
Death Loss Count
•
Death Degradation
•
Death Degradation Amount
•
Drop On Death
•
Drop On Quit
•
Infection Rate
•
New Player Buff
•
Encumbrance Slots
•
Jar Refund
•
Entity Settings
•
Enemy Spawning
•
Max Enemy Tier
•
Enemy Density
•
Enemy Respawn
•
Biome Animal Respawn
•
Enemy Damage Dealt
•
Entity Damage In
•
Enemy Block Damage
•
BM Block Damage
•
Headshot Mode
•
Entity Health Bars
•
Show Entity Damage
•
Zombie Day Speed
•
Zombie Night Speed
•
Zombie Feral Speed
•
Zombie BM Speed
•
Zombie Feral Sense
•
AI Smell Mode
•
Zombie Rage
•
Zombie Digging
•
Zombies Eat Animals
•
World Settings
•
Global Game Stage
•
Biome Game Stage
•
Biome Progression
•
Temperature Survival
•
Max Tech Type
•
Workstations in the Wild
•
Blood Moon Frequency
•
Blood Moon Range
•
Blood Moon Count
•
Blood Moon Warning
•
Air Drops
•
Air Drop Variance
•
Storm Frequency
•
Storm Warning
•
Heat Map Sensitivity
•
24 Day Cycle
•
Daylight Length
•
Mark Air Drops
•
Allow Map
•
Allow Compass
•
Allow Screen Markers
•
Show Location Info
•
Show Day/Time
•
Resource Settings
•
Max Loot Tier
•
Global Loot Stage
•
Biome Loot Stage
•
POI Loot Stage
•
Loot Respawn Days
•
Loot Timer
•
Loot Bag Drop
•
Loot Abundance
•
Food Abundance
•
Drink Abundance
•
Medical Abundance
•
Ammo Abundance
•
Resource Abundance
•
Armor Abundance
•
Melee Abundance
•
Ranged Abundance
•
Currency Abundance
•
Magazine Abundance
•
Treasure Map Chance
•
Mining Yield
•
Crop Yield
•
Seed Drop
•
Resource Yield
•
Crop Growth
•
Crafting Settings
•
Crafting Progression
•
Crafting Max Tier
•
Magazine Progress
•
Backpack Crafting
•
Workstation Crafting
•
Smelter Type
•
Crafting Timer
•
Crafting Cost
•
Crafting Yield
•
Scrapping Yield
•
Dew Collector Time
•
Dew Collector Yield
•
Dew Collector Input
•
Apiary Time
•
Apiary Yield
•
Apiary Input
•
Item Degradation
•
Repair Method
•
Repair Degradation
•
Traders
•
Trading Enabled
•
Vending Enabled
•
Trader Hours
•
Trader Protection
•
Trading Dialog
•
Global Trader Stage
•
Trader Max Tier
•
Trader Item Count
•
Vending Item Count
•
Trader Reset
•
Vending Reset
•
Sell Price
•
Buy Price
•
Trader Buy Limit
•
Task Settings
•
Challenges
•
Quests
•
Intro Challenges
•
Intro Quest
•
Trade Routes
•
Buried Quests
•
POI Quests
•
Quests per Tier
•
Quests per Day
•
Base Skill Points
•
Miscellaneous Settings
•
Vehicle Fuel Usage
•
Vehicle Entity Damage
•
Vehicle Block Damage
•
Vehicle Self Damage
•
Electrical Output
•
Celebrate Kills
•
Big Heads
•
Tiny Zombies
•
Gravity
•
Silly Sounds
•
Black and White
Server Admin notes for Sandbox Options and legacy property removal
•
With the addition of over 150 Sandbox Options, some of the legacy options previously set in serverconfig.xml have been moved to a new SandboxCode XML property.
•
For server admins that wish to continue their V2.6 save game, you will need to recreate your legacy serverconfig.xml settings using the in-game Sandbox Options menu.
•
Copy the code, and then paste it as the SandboxCode property value in the updated V3.0 serverconfig.xml file.
•
Although we have done our best to communicate with server providers, you may need to work with your specific provider to help setup these options.
•
The name and default value for the new property is:
•
•
The SandboxCode above is an equivalent setup of the legacy default GameDifficulty setting of “Adventurer” or 1.
•
The following is a list of the legacy properties that have been removed/converted:
•
GameDifficulty
•
BlockDamagePlayer
•
BlockDamageAI
•
BlockDamageAIBM
•
XPMultiplier
•
DayNightLength
•
DayLightLength
•
BiomeProgression
•
StormFreq
•
DeathPenalty
•
DropOnDeath
•
DropOnQuit
•
JarRefund
•
EnemySpawnMode
•
EnemyDifficulty
•
ZombieFeralSense
•
ZombieMove
•
ZombieMoveNight
•
ZombieFeralMove
•
ZombieBMMove
•
AISmellMode
•
BloodMoonFrequency
•
BloodMoonRange
•
BloodMoonWarning
•
BloodMoonEnemyCount
•
LootAbundance
•
LootRespawnDays
•
AirDropFrequency
•
AirDropMarker
•
QuestProgressionDailyLimit
7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL
Few things in games are as agonizing as the feeling that something would be right up your alley if you were just able to change that one annoying part. Maybe the movement feels slow and lethargic, or the grind is too long, or you find yourself frustrated by item degradation. 7 Days to Die update 3.0 puts complete control in your hands, offering you a huge collection of modifiers that let you transform exactly how the zombie game works. It's a feature I'm very thankful for, although there are still some notable absences.
Read the full story on PCGamesN: 7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL
Read the full story on PCGamesN: 7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL
V2.6 Stable
Hello Survivors!
V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes.
Here are some of the highlights:
We identified the reason for the severe hitches in cities and were able to address the issue.
Dew Collectors now require jars as "fuel" to produce water.
Jars no longer require the crucible to be crafted.
The default jar refund chance is now set to 60%.
Zombie XP has been re-balanced based on type, HP, and Damage.
Added tougher biome spawn zombies to the snow and wasteland biomes.
Changelog:
Added
•
Discord friends' sessions now appear in server browser's friends tab
•
Replaced properties list for zombie xp values at the top of entityclasses.xml
•
Added Roaming sounds for animalChicken and animalChickenHostile
•
RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
•
Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
•
Enemy AI now play an alert sound when they run away from either an entity or being hurt
•
RWG conversion of one L tile to a Cap per district group unless the group would split
•
Stag and Doe now have roam and alert SFX
Changed
•
Removed the Bone Knife requirement from the Harvest Animals Challenge
•
Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
•
Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
•
Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
•
Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
•
Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
•
Adjusted the wasteland weather with new hot and cold events
•
Refactored zombie xp progression based on zombie HP and Damage
•
Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
•
Adjusted various zombie HP values to align better with other zombies in their group
•
Increased player kill XP
•
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
•
Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
•
Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
•
Dew Collector requires jars as a "fuel type" to produce water
•
Crafting jars no longer requires the crucible
•
Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
•
Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
•
PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
•
Increased dire wolf and zombie bear hearing and sight ranges
•
Increased mutated zombie ranged attack damage
•
Bears can now fit through 1x2m openings
•
Snakes now play footstep sounds
•
Improved terrain blending where topsoil is removed
•
Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
•
Updated harvest tags on several blocks for perkJunkMiner
•
Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
•
Updated localization for armor perks to describe their loot boosted items
•
Separated the dew collector and apiary fuel windows in code and XUI
•
Dew Collector output now has 3 rows for a total of 9 slots
•
Replaced old buff names used in logic for Stage 2 storm buffs
•
Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
•
Updated comment for BiomeProgression property in serverconfig.xml
Fixed
•
Reasons for severe hitches in cities were identified and fixed
•
Paint rotation on baseboard in hospital_01
•
Switching Challenge tabs should no longer cause them to flicker
•
Large Quest Generators now display their smoke particles correctly
•
Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
•
Localization typo in some quest reward bundle descriptions
•
Removed debug logging of friend IDs
•
Vultures on a dedicated server would only attack once
•
ChangeBlocks could set the wrong neighbor block’s topsoil to broken
•
AI targeting range for nearest player was too short and inconsistent
•
Bear attack was hitting before animation hit
•
The spawner source was set after the entity was spawned in four cases
•
RWG mixer was using mountains instead of burntForest_mountains
•
Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
•
Apiary fuel is no longer lost when the apiary is picked up
•
Progression bar no longer resets if fuel is removed from collector class workstations
•
Shift-Click for "fuel" items in the collector class workstations is now working
•
Set the default jar refund rate to 60%
•
Floating platforms on growing trees are no longer possible
•
Issues with adding/removing vehicle storage mods and item loss
•
Large ragdoll forces no longer launches small animal corpses long distances
•
Sleepers had too short of a kill off timeout
•
Rogue Armor Set cowl would not show correctly
•
Road texture blending on low settings when a new world is first loaded
•
Third person character speed was affected by god mode speed modifier when it shouldn't be
•
Improved quick swap slot assignment when scrolling through toolbelt on controller
•
Issue resolved with hitches in big cities
V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes.
Here are some of the highlights:
We identified the reason for the severe hitches in cities and were able to address the issue.
Dew Collectors now require jars as "fuel" to produce water.
Jars no longer require the crucible to be crafted.
The default jar refund chance is now set to 60%.
Zombie XP has been re-balanced based on type, HP, and Damage.
Added tougher biome spawn zombies to the snow and wasteland biomes.
Changelog:
Added
•
Discord friends' sessions now appear in server browser's friends tab
•
Replaced properties list for zombie xp values at the top of entityclasses.xml
•
Added Roaming sounds for animalChicken and animalChickenHostile
•
RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
•
Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
•
Enemy AI now play an alert sound when they run away from either an entity or being hurt
•
RWG conversion of one L tile to a Cap per district group unless the group would split
•
Stag and Doe now have roam and alert SFX
Changed
•
Removed the Bone Knife requirement from the Harvest Animals Challenge
•
Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
•
Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
•
Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
•
Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
•
Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
•
Adjusted the wasteland weather with new hot and cold events
•
Refactored zombie xp progression based on zombie HP and Damage
•
Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
•
Adjusted various zombie HP values to align better with other zombies in their group
•
Increased player kill XP
•
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
•
Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
•
Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
•
Dew Collector requires jars as a "fuel type" to produce water
•
Crafting jars no longer requires the crucible
•
Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
•
Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
•
PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
•
Increased dire wolf and zombie bear hearing and sight ranges
•
Increased mutated zombie ranged attack damage
•
Bears can now fit through 1x2m openings
•
Snakes now play footstep sounds
•
Improved terrain blending where topsoil is removed
•
Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
•
Updated harvest tags on several blocks for perkJunkMiner
•
Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
•
Updated localization for armor perks to describe their loot boosted items
•
Separated the dew collector and apiary fuel windows in code and XUI
•
Dew Collector output now has 3 rows for a total of 9 slots
•
Replaced old buff names used in logic for Stage 2 storm buffs
•
Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
•
Updated comment for BiomeProgression property in serverconfig.xml
Fixed
•
Reasons for severe hitches in cities were identified and fixed
•
Paint rotation on baseboard in hospital_01
•
Switching Challenge tabs should no longer cause them to flicker
•
Large Quest Generators now display their smoke particles correctly
•
Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
•
Localization typo in some quest reward bundle descriptions
•
Removed debug logging of friend IDs
•
Vultures on a dedicated server would only attack once
•
ChangeBlocks could set the wrong neighbor block’s topsoil to broken
•
AI targeting range for nearest player was too short and inconsistent
•
Bear attack was hitting before animation hit
•
The spawner source was set after the entity was spawned in four cases
•
RWG mixer was using mountains instead of burntForest_mountains
•
Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
•
Apiary fuel is no longer lost when the apiary is picked up
•
Progression bar no longer resets if fuel is removed from collector class workstations
•
Shift-Click for "fuel" items in the collector class workstations is now working
•
Set the default jar refund rate to 60%
•
Floating platforms on growing trees are no longer possible
•
Issues with adding/removing vehicle storage mods and item loss
•
Large ragdoll forces no longer launches small animal corpses long distances
•
Sleepers had too short of a kill off timeout
•
Rogue Armor Set cowl would not show correctly
•
Road texture blending on low settings when a new world is first loaded
•
Third person character speed was affected by god mode speed modifier when it shouldn't be
•
Improved quick swap slot assignment when scrolling through toolbelt on controller
•
Issue resolved with hitches in big cities
Behaviour Interactive have acquired 7 Days to Die developers The Fun Pimps
Behaviour Interactive have announced today that they've acquired 7 Days to Die developers The Fun Pimps.
Read the full article here: https://www.gamingonlinux.com/2026/03/behaviour-interactive-have-acquired-7-days-to-die-developers-the-fun-pimps/
Read the full article here: https://www.gamingonlinux.com/2026/03/behaviour-interactive-have-acquired-7-days-to-die-developers-the-fun-pimps/
A New Chapter for The Fun Pimps and 7 Days to Die
Survivors,
We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive.
7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way.
There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community.
Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the next step in a long journey, and we’re excited to take it with you.
More details are coming soon, including a Reddit AMA on 3/25/26. Feel free to submit your questions ahead of time at r/7daystodie and we’ll answer them live during the session.
In the meantime, check out this message from Richard about the new partnership:
– The Fun Pimps
We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive.
7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way.
There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community.
Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the next step in a long journey, and we’re excited to take it with you.
More details are coming soon, including a Reddit AMA on 3/25/26. Feel free to submit your questions ahead of time at r/7daystodie and we’ll answer them live during the session.
In the meantime, check out this message from Richard about the new partnership:
– The Fun Pimps
V2.6 b14 EXP Update
Hello Survivors!
Today we have an update to our currently running Experimental version for you.
We identified the reason for the severe hitches in cities and were able to address the issue.
Here is what else made it into this build.
Changes
•
Updated comment for BiomeProgression property in serverconfig.xml
•
Set the default for JarRefund to 60 in serverconfig.xml
Fixes
•
Road texture blending on low settings when a new world is first loaded
•
Third person character speed was affected by god mode speed modifier when it shouldn't be
•
Improved quick swap slot assignment when scrolling through toolbelt on controller
Today we have an update to our currently running Experimental version for you.
We identified the reason for the severe hitches in cities and were able to address the issue.
Here is what else made it into this build.
Changes
•
Updated comment for BiomeProgression property in serverconfig.xml
•
Set the default for JarRefund to 60 in serverconfig.xml
Fixes
•
Road texture blending on low settings when a new world is first loaded
•
Third person character speed was affected by god mode speed modifier when it shouldn't be
•
Improved quick swap slot assignment when scrolling through toolbelt on controller
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