配置要求
最低配置
- 系统
- Windows 10 64-bit Operating System
- CPU
- Intel Core i3-4170 or AMD FX-8120
- 内存
- 8 GB RAM
- 显卡
- DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
- 存储
- 50 GB available space
推荐配置
- 系统
- Windows 10 64-bit Operating System
- CPU
- Intel Core i3-4170 or AMD FX-8300 or higher
- 内存
- 8 GB RAM
- 显卡
- DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
- 存储
- 50 GB available space
在线人数趋势(最近 7 天)
在线人数(7 天)
价格历史(90天)
游戏简介
10年恐惧相伴。10年的惊吓与刺激体验。10年的残暴献祭与惊险逃脱。 永久困于邪恶的幻境之中,即使死亡也无法逃脱,这是一场需要勇气和智慧的较量,四名意志坚定的逃生者在残忍对局中面对嗜血杀手。选择一方,进入多人非对称竞技游戏世界,获得最佳恐怖游戏体验。
更新记录
Important Developer Update
[p]We have an update from our Security team that we’d like to share with you regarding some upcoming changes that could impact players ability to launch the game:[/p][p] [/p][p]Following internal investigations and consulting with our Partners, starting on 30[i]th[/i] July 2026 players will need to update older versions of some software and drivers to ensure continued access to the Game.[/p][p]Some of the following categories were known to have exploitable vulnerabilities, unfortunately, we are unable to provide a specific list as it may affect many different applications or versions.[/p][p] [/p][olist][*][p]RGB / motherboard utilities[/p][/*][*][p]CPU / GPU overclocking or other tuning utilities[/p][/*][*][p]Certain BIOS utilities[/p][/*][*][p]Hardware monitoring utilities[/p][/*][*][p]Utilities using direct port access[/p][/*][*][p]OEM updater utilities[/p][/*][*][p]Other anticheat / antihack / antivirus utilities[/p][/*][/olist][p] [/p][p]For any technical issues please contact our Player Support Team for assistance: [/p][p][url="https://support.deadbydaylight.com/"]https://support.deadbydaylight.com/[/url][/p][p][/p][p]The Dead by Daylight Security Team[/p]
Steam Global Top Sellers for week of 7 Jul — 14 July 2026
Assassin's Creed Black Flag ResyncedPalworldGranblue Fantasy: RelinkMECCHA CHAMELEONGranblue Fantasy: Relink - Endless Ragnarok Upgrade Kit (Standard Edition)Echoes of AincradDead by DaylightSteam DeckCyberpunk 2077EA SPORTS FC™ 26* excluding free to play gamesView top 100 on SteamDB
Unkillable: inside Dead by Daylight's incredible decade of scares
Dead by Daylight has been terrifying players for ten years now, so I caught up with Behaviour to chat about DBD's legacy, and its future.
Read the full story on PCGamesN: Unkillable: inside Dead by Daylight's incredible decade of scares
Read the full story on PCGamesN: Unkillable: inside Dead by Daylight's incredible decade of scares
Steam Global Top Sellers for week of 30 Jun — 7 July 2026
MECCHA CHAMELEONCyberpunk 2077Dead by DaylightAssassin's Creed Black Flag ResyncedSteam DeckEA SPORTS FC™ 26ARK: Survival AscendedGrand Theft Auto V EnhancedThe Binding of Isaac: RebirthRed Dead Redemption 2* excluding free to play gamesView top 100 on SteamDB
10.0.2 | Bugfix Patch
[p][img src="{STEAM_CLAN_IMAGE}/11814497/4ee5318ed6bed42fcfa51d7f5bab017949293e2c.png"][/img][/p][h2][b]Important[/b][/h2][list][*][p]The Doctor has been re-enabled in the 10th Anniversary Event queue.[/p][/*][/list][p][url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"][img src="https://us.v-cdn.net/6030815/uploads/U55QUR7J9U7D/bar-red.png" style="box-sizing: inherit; font-family: inherit; color: inherit; line-height: inherit; font-weight: inherit; font-size: 15.4px; overflow-wrap: break-word; word-break: break-word; margin: 0px auto; padding: 0px; border: 0px; font-style: inherit; vertical-align: baseline; height: auto; display: block; position: relative; max-width: 100%; max-height: none; outline: 0px; width: 844px;"][/img][/url][/p][h2][b]Content[/b][/h2][h3][b]Killer Add-on Updates[/b][/h3][p]The Slasher's add-ons[/p][list][*][p]Deputy's Badge (Very Rare)[/p][list][*][p]While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m)[/p][/*][*][p]No longer triggers on regressing Generators (Bug Fix)[/p][/*][/list][/*][/list][p][url="https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FU55QUR7J9U7D%2Fbar-red.png"][img src="https://us.v-cdn.net/6030815/uploads/U55QUR7J9U7D/bar-red.png" style="box-sizing: inherit; font-family: inherit; color: inherit; line-height: inherit; font-weight: inherit; font-size: 15.4px; overflow-wrap: break-word; word-break: break-word; margin: 0px auto; padding: 0px; border: 0px; font-style: inherit; vertical-align: baseline; height: auto; display: block; position: relative; max-width: 100%; max-height: none; outline: 0px; width: 844px;"][/img][/url][/p][h2][b]Bug Fixes[/b][/h2][p][b]10th Anniversary Event - Black Banquet[/b][/p][list][*][p]Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common.[/p][/*][*][p]Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel.[/p][/*][*][p]Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague.[/p][/*][*][p]Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with.[/p][/*][*][p]Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map.[/p][/*][*][p]Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event.[/p][/*][*][p]Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending.[/p][/*][*][p]Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown.[/p][/*][*][p]Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel.[/p][/*][*][p]Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition.[/p][/*][/list][p][b]Audio[/b][/p][list][*][p]Fixed an issue where some Castlevania customizations were not playing the Collection music.[/p][/*][*][p]Fixed an issue where the cooldown of an audio node could miss a timer assignment.[/p][/*][*][p]Fixed a further unintended longer delay between healing end & saved voice overs.[/p][/*][*][p]Fixed two issues causing Tomie's audio to persist in following trials against The Spirit.[/p][/*][*][p]Fixed an incorrect voice line for The First when activating World Breaker mode.[/p][/*][*][p]Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting.[/p][/*][*][p]Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done.[/p][/*][/list][p][b]Characters[/b][/p][list][*][p]Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward.[/p][/*][*][p]Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook.[/p][/*][*][p]Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded.[/p][/*][*][p]Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On.[/p][/*][*][p]Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher.[/p][/*][*][p]Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher.[/p][/*][*][p]Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping.[/p][/*][*][p]Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil.[/p][/*][*][p]Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging.[/p][/*][*][p]Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph.[/p][/*][*][p]Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Power of The Mastermind or The Slasher when both were at high ping.[/p][/*][*][p]Fixed an issue where The Nightmare's Black Box Add-On was unable to apply the Linger Effect.[/p][/*][*][p]Fixed an issue where The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault.[/p][/*][*][p]Fixed an issue where The Cenobite could teleport under the map or inside the ground when teleporting to a Survivor using the Lament Configuration[/p][/*][*][p]Fixed an issue where The Deputy's Badge Add-On applied its regression effect on already regressing generators.[/p][/*][*][p]Fixed an issue where The Deputy's Badge could activate during the Jump Scare teleport for The Slasher.[/p][/*][/list][p][b]Environment/Maps[/b][/p][list][*][p]Fixed an issue where the closed guillotine doors in Grim Pantry had no collision.[/p][/*][*][p]Fixed an issue in Badham Preschool where the Vile Purge is blocked by an invisible collision[/p][/*][*][p]Fixed an issue where the Killer can't interact with the hatch[/p][/*][*][p]Fixed an issue in the Thompson House where screen goes black when blinking in part of the map[/p][/*][*][p]Fixed an issue in Toba Landing where The Houndmaster's Dog can't vault over a window[/p][/*][*][p]Fixed an issue in Raccoon City Police Station where The Slasher can't reach and grab a survivor between two assets[/p][/*][*][p]Fixed an issue in Trickster's Delusion where players can climb on top of the environment[/p][/*][*][p]Fixed an issue in the Crotus Prenn Asylum where grass is floating on top of a hill[/p][/*][*][p]Fixed an issue in Badham Preschool where assets would too spawn close to each other and prevent players to navigate[/p][/*][*][p]Fixed an issue in Fractured Cowshed where there was an extra collision on the stairs[/p][/*][*][p]Fixed an issue in Ironworks of Misery where The Plague's Vile Purge would be blocked by an invisible collision[/p][/*][*][p]Fixed an issue in Trickster's Delusion where The Slasher could teleport into a blocker[/p][/*][*][p]Fixed an issue in Mount Ormond Resort where The Demogorgon portal would float above the ground placed on the second floor of the building[/p][/*][*][p]Fixed an issue in the Realm of Coldwind Farm where the trap of The Trapper appears to be floating[/p][/*][*][p]Fixed an issue in Trickster's Delusion where the introduction camera clips in The Houndmaster[/p][/*][*][p]Fixed an issue in Mount Ormond Resort where the base of a totem is clipping in the snow[/p][/*][/list][p][b]Perks[/b][/p][list][*][p]Fixed an issue where Cross-Examination, could be triggered by 16 ranged Killer powers.[/p][/*][*][p]Fixed an issue where Object of Obsession was unable to be activated when getting unhooked with Shoulder The Burden.[/p][/*][*][p]Fixed an issue where the "Lend A Hand" prompt was displayed on the same Survivor after the charges were used.[/p][/*][*][p]Fixed an issue where Buckle Up activated with the perk Conviction, this was previously amended in error.[/p][/*][/list][p][b]Misc[/b][/p][list][*][p]Fixed an issue where the Tome Challenge "Shared Task" was unable to be completed.[/p][/*][/list]
Limmy has finally been banned from Dead by Daylight, but he'll be back very soon
"It has finally happened," Limmy says. "Hello everybody; I have been banned from Dead by Daylight for having a laugh." It's official: Limmy has, indeed, been banned from playing Behaviour's iconic horror game. For now.
Read the full story on PCGamesN: Limmy has finally been banned from Dead by Daylight, but he'll be back very soon
Read the full story on PCGamesN: Limmy has finally been banned from Dead by Daylight, but he'll be back very soon
Steam Global Top Sellers for week of 23 Jun — 30 June 2026
MECCHA CHAMELEONCyberpunk 2077Dead by DaylightThe Binding of Isaac: RebirthWarhammer 40,000: DarktideSteam DeckCall of Duty®: Modern Warfare® IIEA SPORTS FC™ 26Baldur's Gate 3Red Dead Redemption 2* excluding free to play gamesView top 100 on SteamDB
Ice Nine Kills X Dead by Daylight Merch
[p]The Dead by Daylight x Ice Nine Kills collection doesn't stop in-game. We've teamed up to bring the collaboration into the real world, and it's everything you'd expect from two icons of horror.[/p][p]Pre-order exclusive tees, sweatshirts, and more to be the first to wear the nightmare.[/p][p]Open now. Gone July 3, 2026. Don't sleep on it.[/p][p][/p][p][url="https://shop.deadbydaylight.com/s/ink-merch-steam"]https://shop.deadbydaylight.com/s/ink-merch-steam[/url] [/p][p][img src="{STEAM_CLAN_IMAGE}/11814497/7c1df199c3cbe07bbac196763629ae7cd3a2335a.png"][/img][/p]
10.0.1
[h2][b]Content[/b][/h2][h2][b]NEW SURVIVOR: SHANE WIIGWAAS (RELEASED ON JUNE 25TH)[/b][/h2][h3]New Survivor Perks[/h3][list][*][p][b]Wide Open Throttle[/b][/p][list][*][p]Whenever you fast-vault a Pallet:[/p][list][*][p]You gain [b]10/12.5/15%[/b] [b]Haste [/b]for [b]3s[/b].[/p][/*][*][p]The Pallet is reset, blocked for[b] 60s,[/b] and all Survivors see its Aura for that time.[/p][/*][/list][/*][*][p]Cooldown: [b]60s[/b].[/p][/*][/list][/*][*][p][b]Lend a Hand[/b][/p][list][*][p]Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use [b]"F"[/b] to give them [b]2/3/4 [/b]permanent healing charges.[/p][/*][/list][/*][*][p][b]Cross-Examination[/b][/p][list][*][p]While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for [b]10s [/b]that you can see. While on the Killer's Light Marks, you gain [b]Elusive[/b]. This ends after [b]3/4/5s[/b].[/p][list][*][p][b][i]Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)[/i][/b][/p][/*][*][p][i]While in the Killer's Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for [b]10s [/b]that you can see. While on the Killer's Light Marks, you gain [b]Elusive[/b]. This ends after [b]3/4/5s[/b].[/i][/p][list][*][p][i]Added the "not being chased by the Killer" to perk conditions[/i][/p][/*][/list][/*][/list][/*][/list][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/9SH15JUGRMO0/image.png"][/img][/p][h3][b]Event[/b][/h3][list][*][p][b]The 10th Anniversary "Black Banquet" event will start Thursday, June 25th at 11:00 AM Eastern.[/b][/p][/*][/list][p][i]You are cordially invited to the Black Banquet, where you are free to experience the finest dining The Fog has to offer. Join our prestigious guests and take your highly coveted seat at the table. A luxurious evening of decadence and gluttony awaits.[/i][/p][p]Event Matches feature a Main Course and a Dessert, with each one offering a unique gameplay experience to feast on.[/p][list][*][p]Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains.[/p][/*][*][p]Dessert: After Main Course until the end of the match[/p][/*][/list][p]At the start of each Trial, the [b]Menu of the Day[/b] will be selected and dictate 3 effects that will persist throughout the match:[/p][list][*][p]A Global Effect that persists through the entire Main Course[/p][/*][*][p]A Personal Effect granted to Survivors dining on Morsels found at Dining Carts[/p][/*][*][p]A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map[/p][/*][/list][p]Killers gain a powerful Poison they can throw at Survivors or secretly poison objects with. Poison limits Survivor Sprinting while it’s active.[/p][p]The 3 Menu of the Day with their themes are: [b]1. Stuffed Trotters: [/b]Speed[/p][p][b]2. Creamy Pasta: [/b]Pallets & Invincibility[/p][p][b]3. Baked Camembert: [/b]Portals & Invisibility[/p][p]See the in-game Gameplay Details for more information.[/p][p][img src="https://us.v-cdn.net/6030815/uploads/HJ3N566DEMUZ/image.png"][/img][/p][h2][b]Bug Fixes[/b][/h2][p][b]Audio[/b][/p][list][*][p]Fixed an issue causing too much delay between healing end and saved voiceover.[/p][/*][*][p]Fixed an internal issue causing a missing Killer voiceover in certain scenarios.[/p][/*][*][p]Refactored all survivors & killers to say their intended lobby voiceover in the audio system.[/p][/*][*][p]Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range.[/p][/*][*][p]Fixed an issue causing muffled environment audio a few seconds after starting a trial.[/p][/*][*][p]Fixed an issue where The Cannibal's Chainsaw SFX was still playing when carrying a Survivor.[/p][/*][*][p]Fixed an issue where Pallet stun stinger SFX was missing for Jason.[/p][/*][*][p]Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster.[/p][/*][*][p]Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits.[/p][/*][*][p]Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows[/p][/*][*][p]Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form.[/p][/*][*][p]Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet.[/p][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/Z34JUE60BEHP/image.png"][/img][/p][p][/p][p][b]Characters[/b][/p][list][*][p]Fixed an issue where The Nurse was missing a fire effect with a specific customization.[/p][/*][*][p]Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode.[/p][/*][*][p]Fixed an issue where as The First, Survivors getting hit with a Vine Attack while dropping a pallet would not enter the floating state[/p][/*][*][p]Fixed an issue where The Knight’s Guards pathing behaved incorrectly around dropped pallets during a chase.[/p][/*][*][p]Fixed an issue where The Knight did not have highlight aura feedback for guard orders on pallets.[/p][/*][*][p]Fixed an issue where The Animatronic was missing flashlight immunity when grabbing a Survivor inside a doorway.[/p][/*][*][p]Fixed an issue where The Dark Lord's wolf form backward movement speed incorrectly remained at 4.6 m/s.[/p][/*][*][p]Fixed an issue where The Mastermind could not freely move the camera between dash buffers.[/p][/*][*][p]Fixed an issue where visual issues occurred when The Slasher performed a Mini Mori near the end of a Spike's duration[/p][/*][*][p]Fixed an issue where Survivors briefly appeared impaled after being unpinned by The Slasher.[/p][/*][*][p]Fixed an issue where The Mastermind’s Virulent Bound dash reset animation played too early.[/p][/*][*][p]Fixed an issue where The Deathslinger performing a basic attack while a Survivor was affected by their power could crash the application.[/p][/*][*][p]Fixed an issue where The Slasher’s Mini Mori animation was misaligned on downed impaled Survivors.[/p][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/FVTBU0TKNVZX/image.png"][/img][/p][p][/p][p][b]Environment/Maps[/b][/p][list][*][p]Fixed an issue in Sanctum of Wrath where the players could climb up a rock[/p][/*][*][p]Fixed an issue in Trickster's Delusion where the Legion could not fast vault over a pallet in the market area[/p][/*][*][p]Fixed an issue in Raccoon City Police Station where the Singularity could send Biopod out of the environment[/p][/*][*][p]Fixed an issue in Ormond Lake Mine where projectiles can be blocked over some assets[/p][/*][*][p]Fixed an issue in Raccoon City Police Station where the Nurse can blink out of the environment[/p][/*][*][p]Fixed multiple issues in Trickster's Delusion where the players could climb up little assets on the ground[/p][/*][*][p]Fixed an issue in Dead Dawg Saloon where players jitter when interacting with the clock of The First[/p][/*][*][p]Fixed an issue in Autohaven's realm where the players could climb up a rock[/p][/*][*][p]Fixed an issue in Badham Preschool where the killers would get stuck between hedges[/p][/*][*][p]Fixed an issue in MacMillan's Estate where the players could climb on top of a rock[/p][/*][*][p]Fixed an issue in Ormond Lake Mine where the Nurse cannot blink through the silos[/p][/*][*][p]Fixed an issue in Nostormo where the Nurse can blink and get stuck in the shuttle[/p][/*][*][p]Fixed an issue in Forgotten Ruins where the players could climb on top of assets[/p][/*][*][p]Fixed issue in Toba Landing where players could climb on top of assets[/p][/*][*][p]Fixed an issue in Eyrie of Crows where players would get stuck on hugging the walls of the shack when going down the stairs of the basement[/p][/*][*][p]Fixed issue in Grim Pantry where it was missing projectile collision around Cabin walls[/p][/*][*][p]Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Badham Preschool lockers.[/p][/*][*][p]Fixed an issue where The Knight’s patrol path extended too far on the bottom floor of the Giddeon Meat Plant map.[/p][/*][*][p]Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in RPD West lockers.[/p][/*][*][p]Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Treatment Theatre lockers.[/p][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/D3TFHY5MZAZW/image.png"][/img][/p][p][b]Perks[/b][/p][list][*][p]Fixed an issue where the scream notification bubble appeared for the last remaining Survivor affected by Hex: Face the Darkness.[/p][/*][*][p]Fixed an issue where the Perk Alert would trigger twice when the Knight used a Guard to Break Pallet.[/p][/*][*][p]Fixed an issue where the perk Hex: The Third Seal would activate incorrectly when The Trickster hit a Survivor with a blade for the first time.[/p][/*][*][p]Fixed an issue where Buckle Up could not activate while recovering with Conviction.[/p][/*][*][p]Fixed an issue where the Perk For the People could not be used a second time.[/p][/*][*][p]Fixed an issue where A Nurse’s Calling incorrectly revealed the auras of Survivors being healed from the dying state.[/p][/*][*][p]Fixed an issue where Wide Open Throttle did not go on cooldown when triggering Dissolution.[/p][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/S9W67XJ350PS/image.png"][/img][/p][p][/p][p][b]UI[/b][/p][list][*][p]Fixed an issue where the stamina bar would stay on screen until the end of the match when monitoring the animatronics security terminal while poisoned.[/p][/*][*][p]Fixed an issue where the mending bar would appear and stay on screen when a survivor would interact with a security cameras.[/p][/*][*][p]Fixed an issue where spectators could not see The Slasher’s mist during Omnipresent Evil.[/p][/*][*][p]Fixed an issue where Survivors would incorrectly get the failed skill check animation when restarting work on the Lament Configuration.[/p][/*][*][p]Fixed an issue where Omnipresent Evil red mist was incorrectly visible on other Survivors in spectator view.[/p][/*][*][p]Fixed an issue where Spine Chill duration indicator would flicker when the Survivor stood at the edge of the Killer's line of sight.[/p][/*][/list][p][img src="https://us.v-cdn.net/6030815/uploads/QS8QAFK1JFQ5/image.png"][/img][/p][p][/p][p][b]Misc[/b][/p][list][*][p]Fixed an issue where "Save Game Error" could close the application.[/p][/*][*][p]Fixed an issue causing player controller inputs to register when using the mouse & keyboard.[/p][/*][*][p]Fixed an issue where confetti VFX were missing from two Event Med-Kits.[/p][/*][/list][p][/p][p][img src="https://us.v-cdn.net/6030815/uploads/LNPTO4BD1BZW/image.png"][/img][/p][h2][b]Changes from Release[/b][/h2][h3]New Perks[/h3][list][*][p]Lend a Hand:[/p][list][*][p]Changed the perk so the effect can be used multiple times (still only once per other Survivor) as long as you fulfill the condition again, instead of only once per match.[/p][/*][/list][/*][/list][h2][b]Known Issues[/b][/h2][list][*][p]During Regular and Custom Trials, Spectator will not be able to leave until Trial ends (Spectator will leave automatically right after).[/p][/*][/list][p][/p]
Steam Global Top Sellers for week of 16 Jun — 23 June 2026
MECCHA CHAMELEONCyberpunk 2077Dead by DaylightSteam DeckPath of Exile 2Forza Horizon 6EA SPORTS FC™ 26Cyberpunk 2077: Phantom Liberty雀魂麻將(MahjongSoul)DAVE THE DIVER* excluding free to play gamesView top 100 on SteamDB
Dead by Daylight | Jason launch stream, Featuring PaulieEsther (replay)
[p]Featuring PaulieEsther!
Watch the full Twitch replay via this link: [url="https://www.twitch.tv/videos/2798058939"]https://www.twitch.tv/videos/2798058939[/url][/p]
Watch the full Twitch replay via this link: [url="https://www.twitch.tv/videos/2798058939"]https://www.twitch.tv/videos/2798058939[/url][/p]
Dead by Daylight hits new all-time peak player count, proving live service isn't dead
Dead by Daylight is a game developer's dream (or nightmare) come true. Akin to Warframe, it launched to somewhat lukewarm reviews, but has continued to expand as the years have gone on, cementing itself as perhaps the premier multiplayer horror experience on both PC and console. Myriad DBD-likes have popped up in its wake, but none of them have quite had the staying power despite their strong IP licenses and gory throwbacks. Ten years on, DBD is very much here to stay, and the launch of Friday the 13th's Jason Voorhees proves it.
Read the full story on PCGamesN: Dead by Daylight hits new all-time peak player count, proving live service isn't dead
Read the full story on PCGamesN: Dead by Daylight hits new all-time peak player count, proving live service isn't dead
The Jason Chapter is now available on Steam!
[p]Dead by Daylight’s Jason includes a new Killer, [b]The Slasher[/b]. Purchasing this add-on unlocks the [b]Hockey Mask badge[/b] and the [b]Misty Cabin banner[/b].[/p][p][/p][h1]The new Killer is The Slasher.[/h1][previewyoutube="WsKFL9SfhXs;full"][/previewyoutube][p] [/p][h2]The Jason Chapter includes:[/h2][list][*][p]New Killer: The Slasher[/p][/*][*][p]An exclusive [b]Hockey Mask badge[/b][/p][/*][*][p]An exclusive [b]Misty Cabin banner[/b][/p][/*][/list][p][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/4791830/Dead_by_Daylight_Jason/"][/dynamiclink][/p][p]See you in The Fog, [/p][p]The Dead by Daylight team[/p][p][/p]
10.0.0 | Jason Patch Notes
[p][img src="{STEAM_CLAN_IMAGE}/11814497/44c17b02feb78fb8f5a9f6bdaeac946630aa9e3a.png"][/img][/p][h1][b]Content[/b][/h1][p][/p][h2][b]NEW KILLER: THE SLASHER[/b][/h2][p][/p][h3][b]POWER: OMNIPRESENT EVIL[/b][/h3][list][*][p]Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.[/p][/*][*][p]Omnipresent Evil is deactivated by using Jump Scare.[/p][/*][/list][h3][b]SPECIAL ABILITY: JUMP SCARE[/b][/h3][list][*][p]While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.[/p][/*][*][p]Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.[/p][/*][/list][h3][b]SPECIAL ABILITY: THROWING SPIKES[/b][/h3][list][*][p]Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.[/p][/*][*][p]A Spike knocks back a Survivor and damages them for one health state.[/p][/*][*][p]Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.[/p][/*][*][p]Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h2][b]New Killer Perks[/b][/h2][list][*][p][b]Hex: Scared to Death[/b][/p][list][*][p]After you hook [b]3[/b] different Survivors, a Dull Totem ignites.[/p][/*][*][p]While chasing a Survivor, whenever you basic-break a Pallet, Survivors within [b]13[/b]m:[/p][list][*][p]Scream.[/p][/*][*][p]Gain [b]11/12/13%[/b] [b]Hindered [/b]for [b]3[/b]s.[/p][/*][/list][/*][/list][/*][/list][list][*][p][b]Silent Shadow[/b][/p][list][*][p]Whenever you hook a Survivor, you gain [b]Undetectable [/b]for [b]11/12/13s[/b].[/p][/*][*][p]When all Generators are completed, you gain [b]Undetectable[/b].[/p][/*][/list][/*][/list][list][*][p][b]Rampage[/b][/p][list][*][p]Whenever you basic-break a Pallet or Breakable Wall, you earn [b]1[/b] Token, up to [b]13[/b].[/p][/*][*][p]Whenever you are blinded or Pallet-stunned, for the next [b]13s[/b] you gain [b]1%[/b] [b]Haste [/b]for each Token. Cooldown: [b]30/25/20[/b]s.[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Features[/b][/h2][h3][b]Auras Customization[/b][/h3][list][*][p]New aura types are available for color customization[/p][list][*][p]Blocked Objects (e.g. [i]Corrupt Intervention [/i]or [i]Repressed Alliance[/i])[/p][/*][*][p]Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)[/p][/*][*][p]Generator Progress (The starting color when a Generator's progress is revealed e.g. [i]Hex: Hive Mind [/i]or the add-on [i]"All Seeing" - Spirit[/i])[/p][/*][*][p]Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. [i]Detectives Hunch[/i])[/p][/*][*][p]Cleansed Totems (e.g. [i]Hex: Pentimento)[/i][/p][/*][*][p]Hex Totems[/p][/*][*][p]Boon Totems[/p][/*][*][p]Hatch[/p][/*][*][p]Exit Gate Switches[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]Killer Power Match Details Tab[/b][/h3][list][*][p]Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power[/p][/*][*][p]Match Details will only show this information when one of the following occurs:[/p][list][*][p]Any Survivor enters a chase[/p][/*][*][p]Any Survivor loses a health state[/p][/*][/list][/*][*][p]The Killer Power Tab can be directly accessed by pressing[b] F1 [/b]on Keyboard or pressing and holding [b]SELECT [/b]on Controller[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]Visual Change[/b][/h3][list][*][p]Doctor[/p][list][*][p]Remove the Doctor's noise vignette when using his power or when a survivor get shocked[/p][/*][*][p]Reduce the intensity of the light when the Doctor used his power[/p][/*][*][p]Reduce the intensity of the camera shake when a survivor get shocked[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Bug Fixes[/b][/h2][h3][b]Audio[/b][/h3][list][*][p]Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.[/p][/*][*][p]Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.[/p][/*][*][p]Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.[/p][/*][*][p]Fixed an issue where there was missing voice line for The Singularity during the Mori.[/p][/*][*][p]Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.[/p][/*][*][p]Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.[/p][/*][*][p]Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.[/p][/*][*][p]Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator[/p][/*][*][p]Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.[/p][/*][*][p]Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.[/p][/*][/list][p][/p][h3][b]Characters[/b][/h3][list][*][p]Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.[/p][/*][*][p]Fixed an issue where shadows disappear after repeatedly entering and exiting the Security Room as The Animatronic in Greenville Square.[/p][/*][*][p]Fixed an issue where The Animatronic's Immunity to Flashlights was missing when Grabbing a Survivor inside a door.[/p][/*][*][p]Fixed an issue where The Executioner idle animation audio isn't synched.[/p][/*][*][p]Fixed an issue where the Iridescent Button add-on description was missing the fact it grants blind immunity for The Legion.[/p][/*][*][p]Fixed an issue where Female Survivor's facial animations were missing when caught in a locker by the Singularity.[/p][/*][*][p]Fixed an issue where The Knight's camera remained immobile when interrupting a Survivor who is either entering or exiting a Locker.
[/p][/*][*][p]Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.[/p][/*][*][p]Fixed an issue where The Knight's Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.[/p][/*][*][p]Fixed an issue where The First's Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.[/p][/*][*][p]Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.[/p][/*][*][p]Fixed an issue where The Legion's Feral Frenzy stopped recharging during the Mori.
[/p][/*][*][p]Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist's Garden of Rot add-on.[/p][/*][*][p]Fixed an issue where the "Warg's Fang" add-on for The Dark Lord only showed the aura of the last Survivor's Scent Orb.[/p][/*][*][p]Fixed an issue where, sometimes, The Houndmaster's Dog was unable to Jump Pallets at sharp angles.
[/p][/*][*][p]Fixed an issue where The Demogorgon's Active Portals auras were always revealed for the Survivors.[/p][/*][*][p]Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.[/p][/*][*][p]Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.[/p][/*][*][p]Fixed an issue where The Mastermind's supply case auras were hidden to Survivors suffering from Blindness.[/p][/*][*][p]Fixed an issue where The Mastermind Virulent Bound Dash buffering "resetting hand" Animation was played too early.[/p][/*][*][p]Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind's Virulent Bound.[/p][/*][*][p]Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.[/p][/*][*][p]Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.
[/p][/*][*][p]Fixed an issue where a Survivor was counted as 'Escaped' despite dying with the Reverse Bear Trap on while playing against The Pig.[/p][/*][*][p]Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.[/p][/*][*][p]Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.[/p][/*][*][p]Fixed an issue where The Hag was missing 2 lobby animations.[/p][/*][*][p]Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.[/p][/*][*][p]Fixed an issue where Killers were able to see Survivors through the Generator's auras.[/p][/*][*][p]Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose's shorts.[/p][/*][*][p]Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.[/p][/*][*][p]Fixed an issue where Jill Valentine had clipping issues during multiple animations with the 'Sturdy Skirt' pants cosmetic.[/p][/*][/list][p][/p][h3][b]Environment/Maps[/b][/h3][list][*][p]Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.[/p][/*][*][p]Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.[/p][/*][*][p]Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor[/p][/*][*][p]Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure[/p][/*][*][p]Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls[/p][/*][*][p]Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map[/p][/*][*][p]Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook[/p][/*][*][p]Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.[/p][/*][*][p]Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester[/p][/*][*][p]Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement[/p][/*][*][p]Fixed an issue in Shattered Square where projectiles would be blocked by collisions[/p][/*][*][p]Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker[/p][/*][*][p]Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables[/p][/*][*][p]Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.[/p][/*][*][p]Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.[/p][/*][*][p]Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.[/p][/*][*][p]Fixed an issue where the passage aura color was pink on Forgotten Ruins.[/p][/*][*][p]Fixed an issue in Crotus Prenn where characters could stand on top of a rock[/p][/*][*][p]Fixed an issue in Badham Preschool where characters could walk on top a rock[/p][/*][*][p]Fixed an issue in MacMillan's Estate where killers could be blocked by assets[/p][/*][*][p]Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation[/p][/*][*][p]Fixed an issue in Father Campbell's Chapel where projectiles were blocked on the ceilings of the chapel[/p][/*][*][p]Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack[/p][/*][*][p]Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures[/p][/*][*][p]Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world[/p][/*][*][p]Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map[/p][/*][*][p]Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets[/p][/*][*][p]Fixed issues where the Nurse could not blink through walls of the Asylum[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool I.[/p][/*][*][p]Fixed an issue where the Secret Room's Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.
[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.
[/p][/*][/list][p][/p][h3][b]Perks[/b][/h3][list][*][p]Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.[/p][/*][*][p]Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.[/p][/*][*][p]Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.[/p][/*][*][p]Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.[/p][/*][*][p]Fixed an issue where Streetwise's aura reading activated with 3 Killer Items.[/p][/*][*][p]Fixed an issue where THWACK! was unable to be activated on Breakable Walls.[/p][/*][*][p]Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.[/p][/*][*][p]Fixed an issue where AFK crows could appear on Survivor's heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.[/p][/*][/list][p][/p][h3][b]Platforms[/b][/h3][list][*][p]Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.[/p][/*][*][p]Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.[/p][/*][*][p]Fixed an issue where players could not accept or view each other's profile in the friend list on the Epic Game Store version.[/p][/*][*][p]Fixed an issue where it was unable to make progress on the "Resourceful" achievement/trophy.[/p][/*][/list][p][/p][h3][b]Quests[/b][/h3][list][*][p]Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons[/p][/*][*][p]Fixed a localization issue with the scroll prompt in the quest menu.[/p][/*][*][p]Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.
[/p][/*][/list][p][/p][h3][b]Misc[/b][/h3][list][*][p]Fixed an issue where, rarely, the loading screen temporarily freezes on 'Initializing Shaders' screen[/p][/*][*][p]Fixed entity potentially making an invalid purchase move on the Bloodweb.[/p][/*][*][p]Fixed certain map specific achievements failing to complete in 2v8.[/p][/*][*][p]Fixed an issue with the Survivor having the Killer Name after using 'Play While You Wait'.[/p][/*][*][p]Fixed an issue where using 'Play While You Wait' and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.[/p][/*][*][p]Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Changes from PTB
[/b][/h2][h2][b]New Killer: The Slasher[/b][/h2][p][/p][h3][b]NEW KILLER POWER:[/b][/h3][list][*][p]Pinned rescues are no longer considered healing actions[/p][/*][*][p]The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.[/p][/*][*][p]Increased the slowdown effectiveness of the anti-camp system from x2 to x3 time in sec.[/p][/*][*][p]Increased the movement speed penalty when cancelling the charge Projectile action.[/p][/*][/list][h3][b]NEW KILLER ADDONS:[/b][/h3][list][*][p]Toxic Waste:[/p][list][*][p]Activation range increased to 8m (was 6m)[/p][/*][/list][/*][*][p]Coroner's Coffee:[/p][list][*][p]Haste decreased to 8% (was 13%) [/p][/*][/list][/*][*][p]Bloody Magazine:[/p][list][*][p]Detection range decreased to 8m (was 13m)[/p][/*][/list][/*][*][p]Eye Goop:[/p][list][*][p]Undetectable duration increased to 13s (was 9s)[/p][/*][/list][/*][*][p]Iridescent Boat Motor:[/p][list][*][p]Window block duration increased to 13s (was 5s)[/p][/*][/list][/*][*][p]Deputy's Badge:[/p][list][*][p]Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any Survivors are repairing the generator, it will not explode, but they get a special Skill Check.[/p][/*][/list][/*][/list][h3][b]NEW PERKS:[/b][/h3][list][*][p]Silent Shadow:[/p][list][*][p]Changed the perk so that the [b]11/12/13s[/b] Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial.[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]Killer Power Match Details Tab[/b][/h3][list][*][p]Updated the default icon of Special Attack, Ranged Attack, and Special Ability to no longer reuse existing power icons[/p][/*][*][p]Updated all descriptions to utilize more consistent language[/p][/*][*][p]Updated several descriptions to provide more clarity[/p][/*][*][p]Reworked the description of The Wraith, The Knight, and The Skull Merchant to be more accurate and in depth[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][p][/p][h3][b]Bot Improvements[/b][/h3][list][*][p]Fixed an issue with AI characters being unable to navigate Trickster's Delusion map.[/p][/*][*][p]Survivor Bots will now resume goals if The Slasher stays too long inside Omnipresent Evil.[/p][/*][*][p]Fixed an issue causing Survivor Bots to continue hiding during the Slasher's Omnipresent Evil after the End Game Collapse has begun.[/p][/*][*][p]Fixed an issue with Survivor Bots not running away immediately after escaping from the wiggle state.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]BUG FIXES[/b][/h3][list][*][p]Fixed an issue where there was a missing slashing SFX when performing a jump scare on an already broken pallet/wall with The Slasher.[/p][/*][*][p]Fixed an issue where the impact SFX is missing when damaging a generator if the Killer is not holding a projectile with The Slasher.[/p][/*][*][p]Fixed an issue where Basic Attack SFX can be heard when performing 3 specifics interactions with The Slasher.[/p][/*][*][p]Fixed an issue where there was missing SFX during the Lobby Idle animation for The Slasher.[/p][/*][*][p]Fixed an issue where there was a missing SFX when vaulting with The Slasher.[/p][/*][*][p]Fixed an issue where the weapon wipe SFX is missing after injuring a Survivor as The Slasher.[/p][/*][*][p]Fixed an issue where Rick VO lines are triggered when Daryl joins Glenn on a generator repair.[/p][/*][*][p]Fixed an issue where The Slasher is missing SFX when performing specific animations.[/p][/*][*][p]Fixed an issue where Blinding SFX can be heard while aiming the flashlight at The Slasher's face during Omnipresent Evil.[/p][/*][*][p]Fixed a prestige reward level 10 data issue with The Slasher.[/p][/*][*][p]Fixed an issue where The Slasher's Undetectable status icon was missing when using Omnipresent Evil after injuring a Survivor.[/p][/*][*][p]Fixed an issue where The Killer sighted SFX stinger played while The Slasher was still invisible while exiting Omnipresent Evil mode.[/p][/*][*][p]Fixed an issue where a Survivor pinned on moving doors left a shadow in The Slasher's Red Stain when dissolving.[/p][/*][*][p]Fixed an issue where The Slasher was unable to gain a Spike when using Jump Scare on a Window or Pallet when using the Dirty Money addon.[/p][/*][*][p]Fixed an issue where jittering occurred after The Slasher picked up a Survivor Pinned to a small doorframe.
[/p][/*][*][p]Fixed an issue where, with The Slasher's Iridescent Boat Motor add-on, a window could be marked for an infinite amount of time.
[/p][/*][*][p]Fixed an issue where, as The Slasher, a duplicate projectile appeared briefly when pinning and unpinning a Survivor.
[/p][/*][*][p]Fixed an issue where Bada Bada Boom was unable to be activated by The Slasher using Jump Scare at a trapped Vault.
[/p][/*][*][p]Fixed an issue where Survivors could see spikes disappear from containers while The Slasher picked up a Spike in Omnipresent Evil mode.[/p][/*][*][p]Fixed an issue where the time increase to remove the Spike was inaccurate for The Slasher's Add-on "Knitting Needle".
[/p][/*][*][p]Fixed an issue where The Slasher's "Dirty Money" add-on granted The Slasher a spike when teleporting to a breakable door.[/p][/*][*][p]Fixed an issue where The Slasher gained score events when throwing a spike on a hooked Survivor.
[/p][/*][*][p]Fixed an issue where Survivors hit during an unhook could still be impaled and pushed by The Slasher's projectile before they could otherwise take damage.
[/p][/*][*][p]Fixed an issue where The Slasher's Spike became misaligned when picking up a Survivor.
[/p][/*][*][p]Fixed an issue where, rarely, The Slasher's hook projectile would not get reloaded when the Killer hooked a Survivor.[/p][/*][*][p]Fixed an issue where Spectators were unable to perceive the mist from The Slasher's POV during Omnipresent Evil.
[/p][/*][*][p]Fixed an issue where Spectators were able to perceive The Slasher during Omnipresent Evil from the Survivor's POV.
[/p][/*][*][p]Fixed an issue where The Slasher exited a Jump Scare vault too high on specific vault points.
[/p][/*][*][p]Fixed an issue where charging the throw action during the teleport part of a Jump Scare transition automatically cancelled the throw action for The Slasher.
[/p][/*][*][p]Fixed an issue where, sometimes, pallets were desynced between users after The Slasher attempted to break them with Jump Scare while a Survivor reset them with the Perk Any Means Necessary when the Killer had high latency.
[/p][/*][*][p]Fixed an issue where The Slasher's Omnipresent Evil red mist appeared visible on other Survivors from the Spectator POV in Custom Games.
[/p][/*][*][p]Fixed an issue where The Slasher lost collision with Survivors during the reload animation.
[/p][/*][*][p]Fixed an issue where Visual issues occurred for The Slasher when using the Mini Mori before the Spike expired.[/p][/*][*][p]Fixed an issue where The Slasher's Jump Scare range radius enlargement from the Bent Wheel Add-on was missing.[/p][/*][*][p]Fixed an issue where Survivors appeared floating when Pinned against a specific wood scaffolding inside the library on Qtm_Level_02 tile 193B by The Slasher.
[/p][/*][*][p]Fixed an issue where The Slasher's Hook Spike pickup hitbox was misplaced for one specific Hook location in the Chalet entrance in the Mount Ormond Resort map.[/p][/*][*][p]Fixed an issue where The Slasher's Scrap Piles spawned too closely to each other in their respective tiles on The Underground Complex map.[/p][/*][*][p]Fixed an issue where placeholder text was floating below Glyphs.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon became dimmed when Survivors cleansed any Totem.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon was put back in the regular disabled state when the related Hex Totem was cleansed.[/p][/*][*][p]Fixed an issue where Windows were only blocked for 4 seconds when The Slasher vaulted with the Jump Scare alongside the Perk Bamboozle.[/p][/*][*][p]Fixed an issue where Play With Your Food stacks did not get used when using The Slasher's ranged attack.[/p][/*][*][p]Fixed an issue where there were 2 inconsistencies with The Slasher's Silent Shadow Perk icons after the Perk was permanently activated.[/p][/*][*][p]Fixed an issue where Hex: Scared to Death caused Survivors in Lockers to Scream.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon stayed dimmed out after activating.[/p][/*][*][p]Fixed an issue where The First's mini mori failed to occur after sending the input.[/p][/*][*][p]Fixed an issue where The Oni's flames VFX from the "Dearest Kazan" outfit were misaligned.[/p][/*][*][p]Fixed an issue where Meg Thomas stayed idle after exiting the Locker in the Survivor Tutorial.[/p][/*][*][p]Fixed an issue where The Xenomorph's Tunnel connection aura was displayed as purple.[/p][/*][*][p]Fixed an issue where Female Survivors' hands clipped into the floor when holding 3 item types while in the Dying State.[/p][/*][*][p]Fixed an issue where The Deathslinger's Chain progression bar UI was visible on the Survivor's POV after they broke free from the Killer power.[/p][/*][*][p]Fixed an issue where a Survivor could pick up an item from outside The Lich's chest.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Known Issues[/b][/h2][list][*][p]On Epic Games Store, new Achievements for Dead by Daylight: Jason will be temporarily unavailable.[/p][/*][*][p]On Nintendo Switch, The Slasher will temporarily only be available through the in-game store. The new DLC content will be available via external stores at the following times:[/p][list][*][p]Jason DLC - June 18th at 11AM ET[/p][/*][*][p]Jason Edition - June 18th at 11AM ET[/p][/*][*][p]10th Anniversary Edition - June 18th at 1PM ET[/p][/*][/list][/*][/list]
[/p][/*][*][p]Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.[/p][/*][*][p]Fixed an issue where The Knight's Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.[/p][/*][*][p]Fixed an issue where The First's Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.[/p][/*][*][p]Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.[/p][/*][*][p]Fixed an issue where The Legion's Feral Frenzy stopped recharging during the Mori.
[/p][/*][*][p]Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist's Garden of Rot add-on.[/p][/*][*][p]Fixed an issue where the "Warg's Fang" add-on for The Dark Lord only showed the aura of the last Survivor's Scent Orb.[/p][/*][*][p]Fixed an issue where, sometimes, The Houndmaster's Dog was unable to Jump Pallets at sharp angles.
[/p][/*][*][p]Fixed an issue where The Demogorgon's Active Portals auras were always revealed for the Survivors.[/p][/*][*][p]Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.[/p][/*][*][p]Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.[/p][/*][*][p]Fixed an issue where The Mastermind's supply case auras were hidden to Survivors suffering from Blindness.[/p][/*][*][p]Fixed an issue where The Mastermind Virulent Bound Dash buffering "resetting hand" Animation was played too early.[/p][/*][*][p]Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind's Virulent Bound.[/p][/*][*][p]Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.[/p][/*][*][p]Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.
[/p][/*][*][p]Fixed an issue where a Survivor was counted as 'Escaped' despite dying with the Reverse Bear Trap on while playing against The Pig.[/p][/*][*][p]Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.[/p][/*][*][p]Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.[/p][/*][*][p]Fixed an issue where The Hag was missing 2 lobby animations.[/p][/*][*][p]Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.[/p][/*][*][p]Fixed an issue where Killers were able to see Survivors through the Generator's auras.[/p][/*][*][p]Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose's shorts.[/p][/*][*][p]Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.[/p][/*][*][p]Fixed an issue where Jill Valentine had clipping issues during multiple animations with the 'Sturdy Skirt' pants cosmetic.[/p][/*][/list][p][/p][h3][b]Environment/Maps[/b][/h3][list][*][p]Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.[/p][/*][*][p]Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.[/p][/*][*][p]Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor[/p][/*][*][p]Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure[/p][/*][*][p]Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls[/p][/*][*][p]Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map[/p][/*][*][p]Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook[/p][/*][*][p]Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.[/p][/*][*][p]Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester[/p][/*][*][p]Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement[/p][/*][*][p]Fixed an issue in Shattered Square where projectiles would be blocked by collisions[/p][/*][*][p]Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker[/p][/*][*][p]Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables[/p][/*][*][p]Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.[/p][/*][*][p]Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.[/p][/*][*][p]Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.[/p][/*][*][p]Fixed an issue where the passage aura color was pink on Forgotten Ruins.[/p][/*][*][p]Fixed an issue in Crotus Prenn where characters could stand on top of a rock[/p][/*][*][p]Fixed an issue in Badham Preschool where characters could walk on top a rock[/p][/*][*][p]Fixed an issue in MacMillan's Estate where killers could be blocked by assets[/p][/*][*][p]Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation[/p][/*][*][p]Fixed an issue in Father Campbell's Chapel where projectiles were blocked on the ceilings of the chapel[/p][/*][*][p]Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack[/p][/*][*][p]Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures[/p][/*][*][p]Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players[/p][/*][*][p]Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world[/p][/*][*][p]Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map[/p][/*][*][p]Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets[/p][/*][*][p]Fixed issues where the Nurse could not blink through walls of the Asylum[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool I.[/p][/*][*][p]Fixed an issue where the Secret Room's Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.
[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.[/p][/*][*][p]Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.
[/p][/*][/list][p][/p][h3][b]Perks[/b][/h3][list][*][p]Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.[/p][/*][*][p]Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.[/p][/*][*][p]Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.[/p][/*][*][p]Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.[/p][/*][*][p]Fixed an issue where Streetwise's aura reading activated with 3 Killer Items.[/p][/*][*][p]Fixed an issue where THWACK! was unable to be activated on Breakable Walls.[/p][/*][*][p]Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.[/p][/*][*][p]Fixed an issue where AFK crows could appear on Survivor's heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.[/p][/*][/list][p][/p][h3][b]Platforms[/b][/h3][list][*][p]Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.[/p][/*][*][p]Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.[/p][/*][*][p]Fixed an issue where players could not accept or view each other's profile in the friend list on the Epic Game Store version.[/p][/*][*][p]Fixed an issue where it was unable to make progress on the "Resourceful" achievement/trophy.[/p][/*][/list][p][/p][h3][b]Quests[/b][/h3][list][*][p]Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons[/p][/*][*][p]Fixed a localization issue with the scroll prompt in the quest menu.[/p][/*][*][p]Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.
[/p][/*][/list][p][/p][h3][b]Misc[/b][/h3][list][*][p]Fixed an issue where, rarely, the loading screen temporarily freezes on 'Initializing Shaders' screen[/p][/*][*][p]Fixed entity potentially making an invalid purchase move on the Bloodweb.[/p][/*][*][p]Fixed certain map specific achievements failing to complete in 2v8.[/p][/*][*][p]Fixed an issue with the Survivor having the Killer Name after using 'Play While You Wait'.[/p][/*][*][p]Fixed an issue where using 'Play While You Wait' and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.[/p][/*][*][p]Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Changes from PTB
[/b][/h2][h2][b]New Killer: The Slasher[/b][/h2][p][/p][h3][b]NEW KILLER POWER:[/b][/h3][list][*][p]Pinned rescues are no longer considered healing actions[/p][/*][*][p]The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.[/p][/*][*][p]Increased the slowdown effectiveness of the anti-camp system from x2 to x3 time in sec.[/p][/*][*][p]Increased the movement speed penalty when cancelling the charge Projectile action.[/p][/*][/list][h3][b]NEW KILLER ADDONS:[/b][/h3][list][*][p]Toxic Waste:[/p][list][*][p]Activation range increased to 8m (was 6m)[/p][/*][/list][/*][*][p]Coroner's Coffee:[/p][list][*][p]Haste decreased to 8% (was 13%) [/p][/*][/list][/*][*][p]Bloody Magazine:[/p][list][*][p]Detection range decreased to 8m (was 13m)[/p][/*][/list][/*][*][p]Eye Goop:[/p][list][*][p]Undetectable duration increased to 13s (was 9s)[/p][/*][/list][/*][*][p]Iridescent Boat Motor:[/p][list][*][p]Window block duration increased to 13s (was 5s)[/p][/*][/list][/*][*][p]Deputy's Badge:[/p][list][*][p]Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any Survivors are repairing the generator, it will not explode, but they get a special Skill Check.[/p][/*][/list][/*][/list][h3][b]NEW PERKS:[/b][/h3][list][*][p]Silent Shadow:[/p][list][*][p]Changed the perk so that the [b]11/12/13s[/b] Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial.[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]Killer Power Match Details Tab[/b][/h3][list][*][p]Updated the default icon of Special Attack, Ranged Attack, and Special Ability to no longer reuse existing power icons[/p][/*][*][p]Updated all descriptions to utilize more consistent language[/p][/*][*][p]Updated several descriptions to provide more clarity[/p][/*][*][p]Reworked the description of The Wraith, The Knight, and The Skull Merchant to be more accurate and in depth[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][p][/p][h3][b]Bot Improvements[/b][/h3][list][*][p]Fixed an issue with AI characters being unable to navigate Trickster's Delusion map.[/p][/*][*][p]Survivor Bots will now resume goals if The Slasher stays too long inside Omnipresent Evil.[/p][/*][*][p]Fixed an issue causing Survivor Bots to continue hiding during the Slasher's Omnipresent Evil after the End Game Collapse has begun.[/p][/*][*][p]Fixed an issue with Survivor Bots not running away immediately after escaping from the wiggle state.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"][/img][/p][h3][b]BUG FIXES[/b][/h3][list][*][p]Fixed an issue where there was a missing slashing SFX when performing a jump scare on an already broken pallet/wall with The Slasher.[/p][/*][*][p]Fixed an issue where the impact SFX is missing when damaging a generator if the Killer is not holding a projectile with The Slasher.[/p][/*][*][p]Fixed an issue where Basic Attack SFX can be heard when performing 3 specifics interactions with The Slasher.[/p][/*][*][p]Fixed an issue where there was missing SFX during the Lobby Idle animation for The Slasher.[/p][/*][*][p]Fixed an issue where there was a missing SFX when vaulting with The Slasher.[/p][/*][*][p]Fixed an issue where the weapon wipe SFX is missing after injuring a Survivor as The Slasher.[/p][/*][*][p]Fixed an issue where Rick VO lines are triggered when Daryl joins Glenn on a generator repair.[/p][/*][*][p]Fixed an issue where The Slasher is missing SFX when performing specific animations.[/p][/*][*][p]Fixed an issue where Blinding SFX can be heard while aiming the flashlight at The Slasher's face during Omnipresent Evil.[/p][/*][*][p]Fixed a prestige reward level 10 data issue with The Slasher.[/p][/*][*][p]Fixed an issue where The Slasher's Undetectable status icon was missing when using Omnipresent Evil after injuring a Survivor.[/p][/*][*][p]Fixed an issue where The Killer sighted SFX stinger played while The Slasher was still invisible while exiting Omnipresent Evil mode.[/p][/*][*][p]Fixed an issue where a Survivor pinned on moving doors left a shadow in The Slasher's Red Stain when dissolving.[/p][/*][*][p]Fixed an issue where The Slasher was unable to gain a Spike when using Jump Scare on a Window or Pallet when using the Dirty Money addon.[/p][/*][*][p]Fixed an issue where jittering occurred after The Slasher picked up a Survivor Pinned to a small doorframe.
[/p][/*][*][p]Fixed an issue where, with The Slasher's Iridescent Boat Motor add-on, a window could be marked for an infinite amount of time.
[/p][/*][*][p]Fixed an issue where, as The Slasher, a duplicate projectile appeared briefly when pinning and unpinning a Survivor.
[/p][/*][*][p]Fixed an issue where Bada Bada Boom was unable to be activated by The Slasher using Jump Scare at a trapped Vault.
[/p][/*][*][p]Fixed an issue where Survivors could see spikes disappear from containers while The Slasher picked up a Spike in Omnipresent Evil mode.[/p][/*][*][p]Fixed an issue where the time increase to remove the Spike was inaccurate for The Slasher's Add-on "Knitting Needle".
[/p][/*][*][p]Fixed an issue where The Slasher's "Dirty Money" add-on granted The Slasher a spike when teleporting to a breakable door.[/p][/*][*][p]Fixed an issue where The Slasher gained score events when throwing a spike on a hooked Survivor.
[/p][/*][*][p]Fixed an issue where Survivors hit during an unhook could still be impaled and pushed by The Slasher's projectile before they could otherwise take damage.
[/p][/*][*][p]Fixed an issue where The Slasher's Spike became misaligned when picking up a Survivor.
[/p][/*][*][p]Fixed an issue where, rarely, The Slasher's hook projectile would not get reloaded when the Killer hooked a Survivor.[/p][/*][*][p]Fixed an issue where Spectators were unable to perceive the mist from The Slasher's POV during Omnipresent Evil.
[/p][/*][*][p]Fixed an issue where Spectators were able to perceive The Slasher during Omnipresent Evil from the Survivor's POV.
[/p][/*][*][p]Fixed an issue where The Slasher exited a Jump Scare vault too high on specific vault points.
[/p][/*][*][p]Fixed an issue where charging the throw action during the teleport part of a Jump Scare transition automatically cancelled the throw action for The Slasher.
[/p][/*][*][p]Fixed an issue where, sometimes, pallets were desynced between users after The Slasher attempted to break them with Jump Scare while a Survivor reset them with the Perk Any Means Necessary when the Killer had high latency.
[/p][/*][*][p]Fixed an issue where The Slasher's Omnipresent Evil red mist appeared visible on other Survivors from the Spectator POV in Custom Games.
[/p][/*][*][p]Fixed an issue where The Slasher lost collision with Survivors during the reload animation.
[/p][/*][*][p]Fixed an issue where Visual issues occurred for The Slasher when using the Mini Mori before the Spike expired.[/p][/*][*][p]Fixed an issue where The Slasher's Jump Scare range radius enlargement from the Bent Wheel Add-on was missing.[/p][/*][*][p]Fixed an issue where Survivors appeared floating when Pinned against a specific wood scaffolding inside the library on Qtm_Level_02 tile 193B by The Slasher.
[/p][/*][*][p]Fixed an issue where The Slasher's Hook Spike pickup hitbox was misplaced for one specific Hook location in the Chalet entrance in the Mount Ormond Resort map.[/p][/*][*][p]Fixed an issue where The Slasher's Scrap Piles spawned too closely to each other in their respective tiles on The Underground Complex map.[/p][/*][*][p]Fixed an issue where placeholder text was floating below Glyphs.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon became dimmed when Survivors cleansed any Totem.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon was put back in the regular disabled state when the related Hex Totem was cleansed.[/p][/*][*][p]Fixed an issue where Windows were only blocked for 4 seconds when The Slasher vaulted with the Jump Scare alongside the Perk Bamboozle.[/p][/*][*][p]Fixed an issue where Play With Your Food stacks did not get used when using The Slasher's ranged attack.[/p][/*][*][p]Fixed an issue where there were 2 inconsistencies with The Slasher's Silent Shadow Perk icons after the Perk was permanently activated.[/p][/*][*][p]Fixed an issue where Hex: Scared to Death caused Survivors in Lockers to Scream.[/p][/*][*][p]Fixed an issue where Hex: Scared To Death's icon stayed dimmed out after activating.[/p][/*][*][p]Fixed an issue where The First's mini mori failed to occur after sending the input.[/p][/*][*][p]Fixed an issue where The Oni's flames VFX from the "Dearest Kazan" outfit were misaligned.[/p][/*][*][p]Fixed an issue where Meg Thomas stayed idle after exiting the Locker in the Survivor Tutorial.[/p][/*][*][p]Fixed an issue where The Xenomorph's Tunnel connection aura was displayed as purple.[/p][/*][*][p]Fixed an issue where Female Survivors' hands clipped into the floor when holding 3 item types while in the Dying State.[/p][/*][*][p]Fixed an issue where The Deathslinger's Chain progression bar UI was visible on the Survivor's POV after they broke free from the Killer power.[/p][/*][*][p]Fixed an issue where a Survivor could pick up an item from outside The Lich's chest.[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"][/img][/p][h2][b]Known Issues[/b][/h2][list][*][p]On Epic Games Store, new Achievements for Dead by Daylight: Jason will be temporarily unavailable.[/p][/*][*][p]On Nintendo Switch, The Slasher will temporarily only be available through the in-game store. The new DLC content will be available via external stores at the following times:[/p][list][*][p]Jason DLC - June 18th at 11AM ET[/p][/*][*][p]Jason Edition - June 18th at 11AM ET[/p][/*][*][p]10th Anniversary Edition - June 18th at 1PM ET[/p][/*][/list][/*][/list]
Stats | Celebrating 10 Years In The Fog
[p]Happy 10th Anniversary, everyone! Whether you visited us in Montreal or celebrated with us online, thank you from the bottom of our hearts for making this anniversary and the livestream a time to remember![/p][p] [img src="{STEAM_CLAN_IMAGE}/11814497/eed1b0678a4e62872a5ff0d5544b14c9cf786f8c.png"][/img][/p][p]To celebrate 10 stellar years, we wanted to look back at how much you’ve all accomplished in The Fog with a special stats post. From counting down the Bloodpoints the whole community has earned, to shouting out our first Killers, it’s been a truly special 10 years. Here’s to many more![/p][p] [/p][p]Until next time…[/p][p]The Dead by Daylight Team[/p]
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