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开发商:Valve 发行商:Valve

《异锁》是一款处于开发早期阶段的多人游戏。

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在线人数趋势(最近 7 天)

价格历史(90天)

游戏简介

《异锁》是一款处于开发早期阶段的多人游戏。

更新记录

Minor Update - 07-09-2026 steam_community_announcements
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)

- Urn Runner move speed bonus reduced from +3.5m to +2m

- Urn Runner Stamina Recovery increased from +15% to +25%

- Urn talking frequency increased from every 8s to every 6s

- Urn talking sound distance increased (easier to hear a nearby Urn Runner)

- Unstable Rift warning time reduced from 25s to 20s

- Rift Troopers now have Spirit Resist (30/35/40/45%)

- Rift Troopers now have Melee Resistance (25%)

- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)

- Unstable Rift comeback resist aura radius increased from 20m to 35m

- Rift Troopers max comeback count increased from 12 to 14

- Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

- Scourge: Max Health Per Second reduced from 2.6% to 2.5%

- Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03

- Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19

- Doorman: Crit scaling reduced from -25% to -30%

- Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s

- Drifter: Bullet damage per boon reduced from +0.616 to +0.49

- Drifter: Bloodscent T3 reduced from +12% to +11%

- Drifter: Stalker's Mark cooldown increased from 20s to 24s

- Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s

- Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%

- Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16

- Graves: Jar of Dead now build up faster from neutral creeps

- Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s

- Graves: Grasping Hands T3 cooldown increased from -10s to -14s

- Graves: Essence Theft now procs from melee hits

- Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4

- Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"

- Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"

- Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks

- Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s

- Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05

- Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13

- Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6

- Mirage: Djinn's Mark cooldown reduced from 3s to 2.75

- Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s

- Mirage: Traveler T3 increased from -70s Cooldown to -90s

- Pocket: Affliction duration reduced from 11s to 10s

- Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07

- Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2

- Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%

- Shiv: Bloodletting cooldown increased from 20s to 25s

- Shiv: Bloodletting T1 increased from -10s Cooldown to -15s

- Shiv: Bloodletting Damage Cleared reduced from 35% to 30%

- Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40%

- Shiv: Killing Blow Health Threshold reduced from 20% to 18%

- Shiv: Killing Blow T3 Health Threshold increased from +8% to +10%

- Silver: Lycan Curse cooldown reduced from 80s to 60s

- Victor: Shocking Reanimation cooldown reduced from 275s to 240s

- Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9

- Yamato: Flying Slash range reduced from 28m to 26m

- Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s

- Yamato: Flying Slash T3 Ally Targeting now requires alt cast input
查看 Steam 原文 →
Minor Update - 07-01-2026 steam_community_announcements
- Shiv: Alt Fire ammo cost reduced from 5 to 4

- Shiv: Weapon now has fixed pellet spread

- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies

- Shiv: Slice and Dice damage increased from 60 to 75

- Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
查看 Steam 原文 →
Minor Update - 06-30-2026 steam_community_announcements
\

- King of the Hill objective has been rethemed and renamed to "Unstable Rift"

- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.

- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes

- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)

- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)

- Rift Troopers drop no souls when killed

- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)

- Any players in the Unstable Rift Zone are now revealed on the minimap

- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)

- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)

- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.

- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)

- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.

- Urn runner can no longer parry

- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.

- Urn is deposited immediately at the drop off point.

- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).

- Urn runner gets +4 permanent buffs on deposit

- Urn is now louder when it talks and is easier to hear by nearby enemies

- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location

- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

- citadel_force_spawn_idol - This spawns the Urn

- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

\

- Reworked Boon reward table

- Health per boon reduced by 5%

- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)

- Rejuv buff duration reduced from 4 minutes to 3

- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

- Guardian bounty reduced from 1500 to 1250

- Walker bounty reduced from 4000 to 3500

- First blood bounty reduced from 150 to 125

- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)

- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)

- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min

- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)

- Dash Jump distance increased from 18m to 19m

- Dash Jump vertical impulse increased from 400 to 425

- Jump Pads on top of the double sinner buildings have been removed

- Hovering an item in the shop now shows you a preview for your investment bars

- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds

- Street Brawl: Increased item randomness a bit

- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

\

- Mystic Shot: Cooldown increased from 8s to 9s

- Toxic Bullets: Bleed damage increased from 1.7% to 1.9%

- Scourge: Max Health DPS reduced from 3.5% to 2.6%

- Scourge: Max Health DPS now scales with spirit power (0.0055)

- Cursed Relic: Damage Penalty increased from -10% to -14%

\

- Abrams: Siphon Life T3 reduced from +3m Radius to +2m

- Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s

- Apollo: Riposte T1 increased from -7s Cooldown to -8s

- Apollo: Riposte grace window to target after channel increased from +1s to +1.3s

- Apollo: Riposte cast range increased from 25m to 35m

- Apollo: Riposte targeting angle increased from 70 to 90

- Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3

- Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%

- Billy: Bullet damage per boon reduced by 10%

- Billy: Bashdown melee scaling reduced from 1.1 to 0.9

- Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%

- Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%

- Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)

- Celeste: Dazzling Trick cooldown reduced from 35s to 32s

- Celeste: Radiant Daggers buff duration increased from 25s to 30s

- Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63

- Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m

- Celeste: Shining Wonder damage increased by 10%

- Doorman: Doorway cooldown increased from 40s to 45s

- Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)

- Drifter: Rend cast time reduced from 0.5s to 0.4s

- Drifter: Rend post cast time reduced from 0.5s to 0.4s

- Drifter: Rend T2 increased from -7s Cooldown to -8s

- Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s

- Drifter: Bloodscent T2 increased from 18% missing health heal to +24%

- Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s

- Grey Talon: Rain of Arrows cooldown increased from 23s to 25s

- Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8

- Holliday: Powder Keg velocity reduced slightly

- Holliday: Powder Keg charge delay increased from 7s to 7.5s

- Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2

- Holliday: Powder Keg T3 reduced from +100 Damage to +80

- Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%

- Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s

- Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%

- Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55

- Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85

- Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%

- Lash: Ground Strike cooldown reduced from 21s to 18s

- Lash: Flog angle increased from 30 to 38

- Mina: Rake missing health as damage increased from 5% to 6%

- Mina: Sanguine Retreat T3 now also increases range by +3m

- Mina: Nox Nostra damage increased from 4.45 to 4.6

- Mina: Nox Nostra T1 damage increased from +1.74 to +1.9

- Mo & Krill: Sand Blast T2 slow increased from -25% to -30%

- Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s

- Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon

- Paige: Health per boon increased from 29 to 33

- Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"

- Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"

- Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"

- Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16

- Paige: Plot Armor T3 increased from 75% Barrier to 100%

- Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes

- Paige: Rallying Charge T3 Max Amp increased from +50% to +70%

- Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)

- Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling

- Pocket: Bullet damage per boon reduced from 0.16 to 0.14

- Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s

- Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4

- Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016

- Rem: Lil Helpers Spirit Resist reduced from 15% to 12%

- Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"

- Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"

- Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"

- Seven: Lightning Ball charge delay reduced from 7s to 6s

- Seven: Storm Cloud time to expand increased from 1.5s to 3.5s

- Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)

- Seven: Storm Cloud T2 now also increases Initial Radius by +5m

- Shiv: Alt Fire damage now has a custom value per boon (+0.2)

- Shiv: Alt Fire ammo consumed per shot increased from 3 to 5

- Shiv: Alt Fire knockback movement is now disabled by slowing hex state

- Shiv: Serrated Knives cooldown reduced from 18s to 16s

- Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage

- Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp

- Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"

- Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"

- Shiv: Killing Blow now deals damage to troopers and neutrals along the way

- Shiv: Killing Blow executing a hero now instantly fills the rage bar

- Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability

- Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%

- Shiv: Killing Blow range reduced from 18m to 12m

- Shiv: Killing Blow T1 now also increases range by +6m

- Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%

- Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%

- Vindicta: Stake T2 reduced from -20s Cooldown to -22s

- Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s

- Vindicta: Crow Familiar collision radius between each crow increased slightly

- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3

- Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0

- Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s

- Viscous: Goo Ball T3 increased from +6s Duration to +7s

- Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s

- Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8

- Warden: Bullet damage per boon reduced from 0.34 to 0.28

- Warden: Willpower T2 increased from -22s Cooldown to -24s

- Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7
查看 Steam 原文 →
New Deadlock update aims to stop snowballing - and it's looking like Holliday season PCGamesN
Valve's latest Deadlock update is here, and this week is mostly about hero balance changes, although there are some notable tweaks that should push back against the recent trend for matches to snowball. I've sifted through the patch notes to figure out the big winners and losers, and I'd expect Holliday, Apollo, and Calico players to have big smiles on their faces. If you're more into Graves, Silver, or Seven, however, you might want to look away. Let's dig into all the important stuff you need to know before diving into the MOBA this weekend.

Read the full story on PCGamesN: New Deadlock update aims to stop snowballing - and it's looking like Holliday season
查看 Steam 原文 →
Minor Update - 06-11-2026 steam_community_announcements
- Urn give up time reduced from 75s to 60s

- Urn bounty reduced by 10% (unreduced for trailing team)

- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3

- Kill comeback bounty values increased by 8%

- Street Brawl: All ability and item range/radius values are reduced by 10%

- Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%

- Opening Rounds: Spirit Power increased from +4 to +7

- Arcane Surge: Fixed various cases with the bonuses not working

- Apollo: Disengaging Sigil velocity increased by 50%

- Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1

- Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied

- Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"

- Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"

- Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"

- Apollo: Flawless Advance now allows Apollo to parry during it

- Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%

- Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

- Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)

- Calico: Gloom Bombs melee resist debuff now stacks additively

- Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s

- Calico: Gloom Bombs melee resist now applies on impact rather than explosion

- Calico: Return to Shadows damage increased from 140 to 150

- Calico: Return to Shadows T2 damage increased from +65 to +75

- Calico: Return to Shadows T3 heal increased from 350 to 450

- Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2

- Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35

- Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)

- Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25

- Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon

- Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

- Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)

- Grey Talon: Bullet damage growth reduced from +1.0 to +0.85

- Grey Talon: Rain of Arrows cooldown increased from 22s to 23s

- Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s

- Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet

- Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting

- Holliday: Powder Keg now starts with 2 charges

- Holliday: Powder Keg Charge Time increased from 3.5s to 7s

- Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4

- Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"

- Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"

- Holliday: Fixed various issues with placing bounce pad on elevated areas

- Holliday: Bounce Pad landing radius reduced from 12m to 9m

- Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)

- Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

- Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

- Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended

- McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

- McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%

- McGinnis: Fixed some rare cases where Heavy Barrage would stop working

- McGinnis: Heavy Barrage DPS reduced from 22.5 to 21

- Paige: Rallying Charge distance for max amp reduced from 350m to 250m

- Paige: Rallying Charge T2 increased from -30s Cooldown to -50s

- Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5

- Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

- Pocket: Bullet damage growth reduced from +0.2 to +0.16

- Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s

- Pocket: Affliction now does half damage on objectives

- Seven: Bullet damage growth reduced from 0.337 to 0.24

- Seven: Power Surge T3 reduced from +12s Duration to +10s

- Seven: Storm Cloud now hits breakables

- Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player

- Silver: Lycan Curse cooldown increased from 40s to 70s

- Silver: Lycan Curse T3 no longer heals

- Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%

- Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

- Victor: Aura of Suffering radius reduced from 9m to 8m

- Victor: Aura of Suffering T3 now also increases radius by +1m

- Victor: Fixed some client performance issues when using Aura of Suffering

- Victor: Shocking Reanimation cooldown increased from 230s to 240s

- Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s

- Victor: Shocking Reanimation T3 increased from +150 Damage to +175

- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

- Warden: Bullet falloff reduced from 20m->58m to 18m->47m

- Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63

- Warden: Alchemical Flask T2 reduced from +40 Damage to +35

- Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%

- Warden: Willpower spirit scaling increased from +0.5 to +0.8

- Warden: Binding Word T3 reduced from -18s Cooldown to -14s

- Warden: Last Stand lifesteal increased from 65% to 75%

- Warden: Last Stand T2 increased from -30s Cooldown to -35s

- Warden: Last Stand T3 increased from +3s Duration to +4s
查看 Steam 原文 →
Don't let Deadlock's MOBA tag scare you off—there's a quick play mode for dummies which is the perfect entry point PC Gamer
I have a very short history with MOBAs—apart from being dragged into one too many League of Legends games, I've tried to keep my exposure to a minimum. But that all changed when Valve semi-released Deadlock into alpha...
Read more.
查看 Steam 原文 →
Valve just reworked Deadlock's Soul Urn yet again, and even the item itself is ready to give up PCGamesN
Valve is now up to four sets of Deadlock patch notes where changes to the Soul Urn are the biggest talking point. This time, they're the only thing in the update, and it's another fairly substantial overhaul. The 'Capture the Flag' style vase of souls has long deserved more attention, and Valve's attempt to make players care has thrust it very much into the spotlight. With the MOBA's latest redesign, it more closely resembles a 'King of the Hill' format, allowing you to concentrate your attention more on contesting the enemy team for it.

Read the full story on PCGamesN: Valve just reworked Deadlock's Soul Urn yet again, and even the item itself is ready to give up
查看 Steam 原文 →
Minor Update - 06-04-2026 steam_community_announcements
- Urn mechanics have been reworked.

Primary details:

- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.

- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.

- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)

Other Details:

- Urn overall bounty reduced by 20% (unreduced for trailing team)

- Progress radius is 20m

- Progress rate is fixed regardless the number of allies in the area

- Progress duration for favored/neutral/unfavored is 6/12/18s

- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)

- Increased time allowed to run the urn before taking damage by 10s

- Trailing team sprint speed bonus from +4m to +5m

- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance

- Urn comeback resistance aura reduced from 60m to match the 20m progress radius

- Drop off location is above the bridges on the side lanes, rather than below.
查看 Steam 原文 →
Minor Update - 05-31-2026 steam_community_announcements
- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%

- Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0

- Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s

- Apollo: Itani Lo Sahn damage increased from 190 to 200

- Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6

- Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit

- Graves: Ghouls damage reduced by 15%

- Graves: Ghouls bounty increased from 25+1/min to 35+2/min

- McGinnis: Heavy Barrage range reduced from 50m to 36m

- McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)

- McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15

- Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s

- Pocket: Affliction T3 reduced from +18 DPS to +14

- Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%

- Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%

- Silver: Entangling Bola cooldown increased from 20s to 23s

- Silver: Entangling Bola T2 increased from -5s Cooldown to -8s

- Silver: Lycan Curse Fire Rate reduced from 65% to 60%

- Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s

- Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85

- Yamato: Flying Slash cast range reduced from 30m to 28m
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Deadlock's Urn chaos continues as Valve steps in again following tournament drama PCGamesN
It happened again. A new Deadlock update continues Valve's Soul Urn experiment, and this time it was a competitive tournament match that brought the MOBA's current balance concerns back into the spotlight. A showdown between Floormen and Melee Creeps in the NA finals of this week's Deadlock Night Shift was thrown off course when the latter team deployed an unconventional strategy combining the Urn's powerful bonus resist aura with the recently introduced Golden Egg item. In the wake of this, fresh patch notes from the developer have altered how the Urn works for the third time in the past week.

Read the full story on PCGamesN: Deadlock's Urn chaos continues as Valve steps in again following tournament drama
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Minor Update - 05-28-2026 steam_community_announcements
- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc

- Urn timer now gets frozen with Frozen Shelter

- Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.

- Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only

- Fixed the trailing team Urn runner's extra sprint bonus not working properly

- Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.

- Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped

- You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer

- The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.

- If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.

- Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)

- Parrying a trooper now stuns the trooper
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Minor Update - 05-25-2026 steam_community_announcements
- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
- Urn timer extension when contested increased from 1.25s to 3s
- Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
- Urn comeback bullet and spirit resist auras reduced from 50% to 35%
- Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
- Urn runner no longer has sprint disabled
- Urn runner now has max sprint acceleration
- Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
- Urn runner for the team that is behind now gains an extra +4m Sprint
- Urn collision radius increased by 20%
- Various smaller urn holding timers and variables adjusted to account for the new location

Please continue to give feedback on the Urn as we work through iterations on it.
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Valve just completely changed the Deadlock Urn again, days after its rework spawned a weekend of mayhem PCGamesN
Valve has just dropped an 'emergency' Deadlock update, and I hope you didn't get too used to the new Soul Urn, because it's all changing again. The most recent patch shook up the hero-shooter MOBA in a number of ways, but by far the most significant was its redesign of the way the Soul Urn worked. Dumping it right in the middle of the map, it quickly turned every match into a hyper-chaotic team fight. Making matters worse were incredibly tight timers and a gigantic 50% Bullet Resist and Spirit Resist aura if held by the losing team.

Read the full story on PCGamesN: Valve just completely changed the Deadlock Urn again, days after its rework spawned a weekend of mayhem
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Deadlock new midlane objective turned games into such a mid-only fiasco that it only lasted one weekend, though Valve's still experimenting PC Gamer
Deadlock still technically isn't out yet—which means that Valve's gonna experiment. As was the case with last Friday's patch, that made a sweeping list of changes to the urn, one of the objectives on the game's map that helps encourage players to actually batch up for teamfights...
Read more.
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A new Deadlock update reworks the Urn into a more chaotic, powerful comeback engine PCGamesN
A new Deadlock update is here, and as ever the Valve MOBA is packing in plenty of changes. This is largely more of a balance pass than anything, but there are a couple of particularly notable extras. The first is an experimental redesign for the Soul Urn, which the developer is eager to hear your feedback on, and the second is a new Vitality item, Grit. Alongside that, the latest Deadlock patch notes are filled with number adjustments across heroes and items, plus some smaller tweaks designed to encourage more early aggression but slow down base pushing later on.

Read the full story on PCGamesN: A new Deadlock update reworks the Urn into a more chaotic, powerful comeback engine
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