游戏预览
配置要求
最低配置
- 系统
- Windows® 10
- CPU
- 2 GHz Processor or better
- 内存
- 4 GB RAM
- 显卡
- 1GB dedicated VRAM or better
- 存储
- 10 GB available space
推荐配置
- 系统
- Windows® 10/11
- CPU
- 2.5 GHz Processor or better
- 内存
- 8 GB RAM
- 显卡
- 4GB dedicated VRAM or better
- 存储
- 25 GB available space
在线人数趋势(最近 7 天)
在线人数(7 天)
价格历史(90天)
游戏简介
Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
更新记录
April 2026 Update
New mountable games
With community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam!
As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes.
HUD Improvements
Some default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays.
The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots and scroll weapon selection when there are too many weapons equipped to fit on the screen.
The HUD now also scales better at 4K resolution, preventing certain elements such as Sandbox notifications and voice chat from overlapping the ammo HUD.
New content & content fixes
The Combine APC is now a built-in vehicle, right in the spawnmenu, fully driveable by the player.
There are also numerous bug fixes to existing models for various issues such as props becoming pitch black when resting on ground, fire effects not displaying correctly and spawning wrong gib models when broken.
Network protocol changes
This update brings significant under-the-hood changes to the game's networking, enabling faster network transfer speeds to reduce server join times, and removing a whole host of unnecessary networking done by various entities, hopefully reducing overall bandwidth usage, especially on initial player spawn.
This update also switches many game systems to use double precision time, which should help servers to not need to restart or change maps as often and improve overall game feel after playing for a while on the same map.
Smaller stuff
As usual this update also brings a huge amount of fixes and other smaller changes. Some optimizations to performance and memory usage as well.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/april-2026-update
April 30th Hotfix
•
Disable physics scaling optimizations - too unstable
•
Disable static prop physics scaling - too unstable
•
Remove "invalid sequence ack nr" check - gives false positives
•
Fixed some ragdolls becoming pitch black when on ground post update
•
Prevent Entity:Spawn() on already spawned vehicles - This fixes a graceful exit which fixed a memory leak
•
Fixed APC gun effects not working for driver in multiplayer
•
Made APC gun use airboat muzzleflash for player drivers so its not as blinding in first person view
•
Fixed regression with Entity PhysicsCollide hooks
•
Double FIELD_ types support for internal variable entity Lua functions
•
Fixed a crash with ragdolls when spawning them in teleport triggers
May 8th Hotfix
•
Potential speculative fixes for Peer 2 Peer connection issues
•
Slightly lowered default value of net_maxfragments (28000=>24576)
•
Fixed re-selecting ragdoll with Faceposer corrupting flex values
•
Fixed crashes when using physics gun or the gravity gun on Linux 32bit clients
•
Fixed workshop support when Steam throws errors during subscription info gathering
•
Prevent corruption of the net channel due to fragment counts being out of safe bounds
•
Make concommand.Add errors non halting
•
Fixed ammo HUD positioning due to SWEP:CustomAmmoDisplay
•
Added support for "SecondaryClip" in SWEP:CustomAmmoDisplay table.
With community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam!
As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes.
HUD Improvements
Some default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays.
The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots and scroll weapon selection when there are too many weapons equipped to fit on the screen.
The HUD now also scales better at 4K resolution, preventing certain elements such as Sandbox notifications and voice chat from overlapping the ammo HUD.
New content & content fixes
The Combine APC is now a built-in vehicle, right in the spawnmenu, fully driveable by the player.
There are also numerous bug fixes to existing models for various issues such as props becoming pitch black when resting on ground, fire effects not displaying correctly and spawning wrong gib models when broken.
Network protocol changes
This update brings significant under-the-hood changes to the game's networking, enabling faster network transfer speeds to reduce server join times, and removing a whole host of unnecessary networking done by various entities, hopefully reducing overall bandwidth usage, especially on initial player spawn.
This update also switches many game systems to use double precision time, which should help servers to not need to restart or change maps as often and improve overall game feel after playing for a while on the same map.
Smaller stuff
As usual this update also brings a huge amount of fixes and other smaller changes. Some optimizations to performance and memory usage as well.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/april-2026-update
April 30th Hotfix
•
Disable physics scaling optimizations - too unstable
•
Disable static prop physics scaling - too unstable
•
Remove "invalid sequence ack nr" check - gives false positives
•
Fixed some ragdolls becoming pitch black when on ground post update
•
Prevent Entity:Spawn() on already spawned vehicles - This fixes a graceful exit which fixed a memory leak
•
Fixed APC gun effects not working for driver in multiplayer
•
Made APC gun use airboat muzzleflash for player drivers so its not as blinding in first person view
•
Fixed regression with Entity PhysicsCollide hooks
•
Double FIELD_ types support for internal variable entity Lua functions
•
Fixed a crash with ragdolls when spawning them in teleport triggers
May 8th Hotfix
•
Potential speculative fixes for Peer 2 Peer connection issues
•
Slightly lowered default value of net_maxfragments (28000=>24576)
•
Fixed re-selecting ragdoll with Faceposer corrupting flex values
•
Fixed crashes when using physics gun or the gravity gun on Linux 32bit clients
•
Fixed workshop support when Steam throws errors during subscription info gathering
•
Prevent corruption of the net channel due to fragment counts being out of safe bounds
•
Make concommand.Add errors non halting
•
Fixed ammo HUD positioning due to SWEP:CustomAmmoDisplay
•
Added support for "SecondaryClip" in SWEP:CustomAmmoDisplay table.
Garry's Mod devs Facepunch will be taking action to "push obviously AI-created slop off" sequel S&box's main page, Garry Newman confirms
Update: "Low quality, obvious AI-created slop is going to be a growing problem in every creative outlet," Facepunch founder Garry Newman said in response on RPS' reachout about S&box being plagued by such things out of the gate. "We don't encourage using AI to be creative. We don't encourage using AI to create games for you. But we do acknowledge that it's a good learning tool and it's a good productivity tool. We'll be taking action to promote human creativity and push obviously AI-created slop off the main page."
Original story follows:
S&box, the open source game development platform/game about vaguely minion-looking cartoon blokes messing about with objects that's serving as spiritual successor to Garry's Mod, has released today, April 28th. Sadly, it seems to be heavy on AI-filled user-created games early doors, with developers Facepunch having already admitted they'll "have to deal with people using AI in obvious, low quality ways".
Thankfully, in the meantime the original's still very much kicking, with an update arriving on April 29th set to see fan-made Half-Life remake Black Mesa grafted onto it.
Read more
Original story follows:
S&box, the open source game development platform/game about vaguely minion-looking cartoon blokes messing about with objects that's serving as spiritual successor to Garry's Mod, has released today, April 28th. Sadly, it seems to be heavy on AI-filled user-created games early doors, with developers Facepunch having already admitted they'll "have to deal with people using AI in obvious, low quality ways".
Thankfully, in the meantime the original's still very much kicking, with an update arriving on April 29th set to see fan-made Half-Life remake Black Mesa grafted onto it.
Read more
The Valve-approved Half-Life remake is joining the Garry's Mod family 'by popular demand'
Sandbox fun times simulator Garry's Mod has gobbled up pretty much every official Valve Source game into its toybox at this point, but there is land yet to conquer. Facepunch announced this week that the 20-year-old game's next patch, planned for April 29, will finally bring Black Mesa into the fold...
Read more.
Read more.
April 2026 Update is coming soon
Hello everyone,
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 29th of April at 3PM GMT.
This update will require existing servers to update before they can be joined, so servers owners are advised to take notice of the date and test their servers on the pre-release beta beforehand to ensure smoothest update experience.
This update will contain many under the hood changes that may break existing binary modules.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
(Please note this list is still work in progress and is subject to change.)
Garry's Mod x Black Mesa
By popular demand and with approval from its developers, this update will be adding mounting support for Black Mesa in Garry's Mod.
We've partnered with Crowbar Collective to offer both our fans this limited time bundle to buy both games at one discounted price:
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article:
https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 29th of April at 3PM GMT.
This update will require existing servers to update before they can be joined, so servers owners are advised to take notice of the date and test their servers on the pre-release beta beforehand to ensure smoothest update experience.
This update will contain many under the hood changes that may break existing binary modules.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
(Please note this list is still work in progress and is subject to change.)
Garry's Mod x Black Mesa
By popular demand and with approval from its developers, this update will be adding mounting support for Black Mesa in Garry's Mod.
We've partnered with Crowbar Collective to offer both our fans this limited time bundle to buy both games at one discounted price:
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article:
https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to ejaculate using your imagination'
I got the rare chance this week to sit down with Garry's Mod creator and Facepunch Studios founder Garry Newman, whose next project, game creation platform s&box, is preparing for launch in April...
Read more.
Read more.
Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case scenario'
It's been 20 years since Garry's Mod launched on Steam, and it's hard to think of a bigger success. The physics sandbox is the top-selling PC exclusive on Steam, is still one of the platforms most-played games daily, and even holds a Guinness World Record—it's the "Most Liked Indie Videogame on Steam."..
Read more.
Read more.
December 2025 Patch
Hello everyone,
A new small patch has been released.
This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.
Sandbox servers and clients are recommended to update at their earliest convenience.
The change list is as follows:
•
Fixed decals not rendering in Hammer
•
Re-added model scale to prop_dynamic in Hammer
•
Limit physics rescaling to prop_physics and sent_anim
•
Fixed server Lua error when using "" for rope material
•
Make Resistance Mine have proper name in killfeed
•
Added Cable_DX8 to rope shader whitelist which is used by some default materials
•
Combine Mine relationship adjustments
•
Respects Ignore Player and Disable AI settings
•
Doesn't attack Combine Gunship, Manhacks, Stalkers
•
Always attacks Barnacles and Xen Aliens from Half-Life 1
•
Fixed client D.O.G. ragdolls leaving behind ropes on removal
•
Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
•
Set min_use_angle to 0.8 (was 0) for func_button in Hammer
•
Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
•
Fixed Alyx firing the .357 Magnum also spawning reload shells
•
Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file
•
Fixed map load crashes to do with corrupted maps (corrupted overlays)
•
Fixed prop gibs stopping spawning after the 300th in multiplayer
•
Fixed func_proprrespawnzone not being tracked properly clientside
•
Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
•
Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
•
Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
•
Fixed main menu Lua errors when starting certain maps
•
Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue
•
Reworked internals of Player:Kick and game.KickID to be consistent with each other
•
Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
•
Fixed floating addons failing to mount on Linux systems
•
Don't try to load save files from mountable games
•
Fixed a regression with Entity:CreateParticleEffect when using tables
•
Fixed models/cs_fix.mdl not loading due to it being corrupted
•
Updated Zombine and Combine Soldier without armor player models to fix their animations
The entire change list can also be found on our website:
https://gmod.facepunch.com/news/december-2025-patch
A new small patch has been released.
This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.
Sandbox servers and clients are recommended to update at their earliest convenience.
The change list is as follows:
•
Fixed decals not rendering in Hammer
•
Re-added model scale to prop_dynamic in Hammer
•
Limit physics rescaling to prop_physics and sent_anim
•
Fixed server Lua error when using "" for rope material
•
Make Resistance Mine have proper name in killfeed
•
Added Cable_DX8 to rope shader whitelist which is used by some default materials
•
Combine Mine relationship adjustments
•
Respects Ignore Player and Disable AI settings
•
Doesn't attack Combine Gunship, Manhacks, Stalkers
•
Always attacks Barnacles and Xen Aliens from Half-Life 1
•
Fixed client D.O.G. ragdolls leaving behind ropes on removal
•
Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
•
Set min_use_angle to 0.8 (was 0) for func_button in Hammer
•
Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
•
Fixed Alyx firing the .357 Magnum also spawning reload shells
•
Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file
•
Fixed map load crashes to do with corrupted maps (corrupted overlays)
•
Fixed prop gibs stopping spawning after the 300th in multiplayer
•
Fixed func_proprrespawnzone not being tracked properly clientside
•
Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
•
Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
•
Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
•
Fixed main menu Lua errors when starting certain maps
•
Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue
•
Reworked internals of Player:Kick and game.KickID to be consistent with each other
•
Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
•
Fixed floating addons failing to mount on Linux systems
•
Don't try to load save files from mountable games
•
Fixed a regression with Entity:CreateParticleEffect when using tables
•
Fixed models/cs_fix.mdl not loading due to it being corrupted
•
Updated Zombine and Combine Soldier without armor player models to fix their animations
The entire change list can also be found on our website:
https://gmod.facepunch.com/news/december-2025-patch
Almost 20 years since it hit Steam, Garry's Mod finally addresses 'lackluster support for weapons used by NPCs' and gives Dr Kleiner his gun license
I'm always taken by surprise when Garry's Mod receives a new update. Since it came out when I was still a teenager, I just assume it's ancient history. Yet in reality, Facepunch's anarchic toolbox remains very much a going concern. With over 22,000 players in the last 24 hours, Garry's Mod is the 62nd most popular game on Steam by daily active users (according to SteamDB). That makes it more popular than Monster Hunter Wilds and Elden Ring Nightreign—at least as far as Steam is concerned...
Read more.
Read more.
November 2025 Update
The November 2025 Update is now live.
New water visuals
This update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:
This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.
It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed.
4-way blends
Another port from newer Source Engine games is the 4-way blend shader.
This is also going to help map makers make better looking maps, easier.
Built-in NPC improvements
A long standing issue from the very inception of Garry's Mod was the lackluster support for weapons used by NPCs, especially when NPCs use weapons that they never used in Half-Life 2. This update finally addresses these issues.
NPCs no longer T-pose when trying to use non default weapons, such as Metrocops using RPGs or AR2s, Combine Soldiers can not only use all the built-in weapons without issue, but also run around and chase the player with no weapons. Citizens no longer stand up to shoot when crouched.
More NPCs can now use weapons as well, providing more options than ever.
With improvements to duplicator support for Half-Life 2 entities, Resistance-hacked Combine Mines are now available from the spawnmenu, and both it and the Flechette Gun are now available for all players, regardless of what games are mounted.
Sandbox improvements
Faceposer got some minor improvements with the ability to randomize or clear only a specific category of sliders:
And an option for Spawn Menu and Context Menu keys to act as a toggle has been added to the Utilities panel:
Other stuff
As per usual, this update also brings a set of under the hood fixes and optimizations, and of course a number of new Lua API features have been added.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/november-2025-update
New water visuals
This update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:
This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.
It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed.
4-way blends
Another port from newer Source Engine games is the 4-way blend shader.
This is also going to help map makers make better looking maps, easier.
Built-in NPC improvements
A long standing issue from the very inception of Garry's Mod was the lackluster support for weapons used by NPCs, especially when NPCs use weapons that they never used in Half-Life 2. This update finally addresses these issues.
NPCs no longer T-pose when trying to use non default weapons, such as Metrocops using RPGs or AR2s, Combine Soldiers can not only use all the built-in weapons without issue, but also run around and chase the player with no weapons. Citizens no longer stand up to shoot when crouched.
More NPCs can now use weapons as well, providing more options than ever.
With improvements to duplicator support for Half-Life 2 entities, Resistance-hacked Combine Mines are now available from the spawnmenu, and both it and the Flechette Gun are now available for all players, regardless of what games are mounted.
Sandbox improvements
Faceposer got some minor improvements with the ability to randomize or clear only a specific category of sliders:
And an option for Spawn Menu and Context Menu keys to act as a toggle has been added to the Utilities panel:
Other stuff
As per usual, this update also brings a set of under the hood fixes and optimizations, and of course a number of new Lua API features have been added.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/november-2025-update
November 2025 Update is coming soon
Hello everyone,
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.
This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
Please note this list is still work in progress and is subject to change.
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article:
https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.
This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
Please note this list is still work in progress and is subject to change.
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article:
https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has "staying power", answer word boffins
Skibidi. Dop, dop, dop. Yes, yes. Skibidi. Double u. Neem, neem. This is the clarion call of the modern age, the infernal message brought unto our virgin ears by the Skibidi Toilets. No, wait, keep reading! It'll be worth it. Probably. After all, the word skibidi has now been added to the Cambridge Dictionary, and this is a reality we've all got to reckon with.
Skibidi Toilet, in case you've been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey 'DaFuq!?Boom!' Gerasimov. It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry's Mod machinima. Any 12 year olds you know probably can't get enough of it. Or think it's lame because they've already moved on to the next thing.
Read more
Skibidi Toilet, in case you've been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey 'DaFuq!?Boom!' Gerasimov. It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry's Mod machinima. Any 12 year olds you know probably can't get enough of it. Or think it's lame because they've already moved on to the next thing.
Read more
Garry's Mod now has lots of Counter-Strike: Source and Half-Life 2 content included
Valve have given special permission to Garry's Mod from Facepunch to include a whole bunch of extra content for the popular physics sandbox.
Read the full article here: https://www.gamingonlinux.com/2025/07/garrys-mod-now-has-lots-of-counter-strike-source-and-half-life-2-content-included/
Read the full article here: https://www.gamingonlinux.com/2025/07/garrys-mod-now-has-lots-of-counter-strike-source-and-half-life-2-content-included/
At long last and 'with gracious permission from Valve,' Garry's Mod now contains 'most of Counter-Strike: Source and Half-Life 2 Episodic content' even if you don't own those games
So long, pink checkerboards that represent missing textures! Adiós, pitch-black skies that signify an absent skybox! Don't let the door hit you on the way out, enormous 3D model that says ERROR where a car should be!..
Read more.
Read more.
July 2025 Update
Artwork Showcase - "The Construction"
The July 2025 Update is now live.
Update Highlights
The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content.
Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues.
This won't eliminate all instances of missing content (missing textures and ERROR models), but it will address a majority of instances of this issue. The remainder would just be addon authoring or installation errors.
This also means that Half-Life 2: Episode 2 content is now available in the spawnmenu for every player by default.
As usual, there is a large number of smaller changes - crash fixes, optimizations, additions, as well as other miscellaneous improvements for modders as well as players.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/july-2025-update
The July 2025 Update is now live.
Update Highlights
The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content.
Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues.
This won't eliminate all instances of missing content (missing textures and ERROR models), but it will address a majority of instances of this issue. The remainder would just be addon authoring or installation errors.
This also means that Half-Life 2: Episode 2 content is now available in the spawnmenu for every player by default.
As usual, there is a large number of smaller changes - crash fixes, optimizations, additions, as well as other miscellaneous improvements for modders as well as players.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/news/july-2025-update
July 2025 Update is coming soon
Hello everyone,
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 23rd of July at 3PM GMT.
This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
Please note this list is still work in progress and is subject to change.
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or: https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
The next Garry's Mod update is coming soon.
The current plan is to release the next Garry's Mod update on 23rd of July at 3PM GMT.
This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.
You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog
Please note this list is still work in progress and is subject to change.
Please help us test the update
We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.
Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.
You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
Or at the very least in the comments below, or on our official Discord server or: https://discord.com/invite/gmod
If you wish to set up a dedicated server instance using any of the beta branches, please see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:
•
Exit the game
•
Right click on Garry's Mod in Steam and select Properties
•
Go to the Betas tab and select your desired branch
•
None - This is the normal version of the game
•
Pre-Release - This is the next update
•
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
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