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PEAK

¥33.00

🏷️ Action, Adventure, Indie

开发商:Team PEAK 发行商:Aggro Crab, Evil Landfall? 发行:2026-06-16

🔥 当前在线:14,342 · 📈 历史最高:15,081 · 💰 史低价:¥33.00

《PEAK》是一款需要细致合作的登山游戏,作为流落神秘岛屿的童子军探险家,无论单人独闯抑或团队协力,你们唯一获救的希望便是登上岛中那座巍峨的山峰,自然荒野险途漫漫,稍有不慎便会大难临头。顶峰在望,你有魄力能征服它吗?

游戏预览

配置要求

最低配置

系统
Win 10
CPU
Intel Core i5 @ 2.5 GHz or equivalent
内存
8 GB RAM
显卡
GTX 1060 or RX 6600 XT
存储
4 GB available space

推荐配置

系统
Win 11
CPU
Intel Core i5 @ 3.0 GHz or AMD Ryzen 5 or equivalent
内存
16 GB RAM
显卡
RTX 2060 or RX 7600xt or equivalent
存储
6 GB available space

在线人数趋势(最近 7 天)

在线人数(7 天)

价格历史(90天)

游戏简介

《PEAK》是一款需要细致合作的登山游戏,作为流落神秘岛屿的童子军探险家,无论单人独闯抑或团队协力,你们唯一获救的希望便是登上岛中那座巍峨的山峰,自然荒野险途漫漫,稍有不慎便会大难临头。顶峰在望,你有魄力能征服它吗?

更新记录

BETA PATCH 0.65.d steam_community_announcements

Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO


Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina


Significantly reduced the number of cases where Helping Hand would fail to be helpful


Fixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
查看 Steam 原文 →
BETA PATCH 0.65.c steam_community_announcements

Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO


Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina


Significantly reduced the number of cases where Helping Hand would fail to be helpful


Fixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
查看 Steam 原文 →
BETA PATCH 0.65.a steam_community_announcements
BETA PATCH COME GET YA BETA PATCH NOTES!

Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbeta

A second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.

General Notes:

- Decreased patch install size slightly

- Improved randomization of map gen seeds

- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map

- Fixed Magic Beanstalks not showing up for late-joining players

- Optimized a LOT of meshes (performance should be most improved in Roots)

- Fixed lava rivers never showing up inside the Kiln

- (Beta only for now) Re-instated TornadoHell and BombBeetle variants

Modder Notes

- Updated Unity project version to 6.3.15f1

- number of maps in build changed from 21 -> 42

- Raytrace shaders are now serialized into their respective fields in LightVolume

- Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)

- The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome

We're also looking for feedback on this beta patch! Let us know your thoughts on:

- Is LOD pop-in too aggressive now? Do you notice the rocks changing shape as you approach them?

- Are you encountering any invisible level geometry?

- Did you find any out-of-place assets?


Floating vegetation/rocks?


Vegetation/rocks with textures from a different biome


Objects that are obviously the wrong scale or the wrong orientation

- Did you find any weird lighting/shadows, especially in Alpine or Mesa?

ok back to working on the final biome update....................................................... SEE YA
查看 Steam 原文 →
Patch Notes 1.64.a steam_community_announcements
This is just another small patch with some minor changes to map generation! Although most of our work continues to be on the final biome update, we'll be making some other updates in the coming weeks, prior to the final update, to address some pressing community concerns around game balance, performance, and mod support. Don't worry, we see your bug reports on Discord and are still working on them! We have some relatively big under-the-hood changes to the engine on the way as well, so the next big patch will be on the beta branch first to ensure it's extra stable and give modders an opportunity to update their mods before it goes live. If you'd like to help us test these changes, be sure to check in on the official PEAK Discord from time to time! When the patch is ready for beta, we'll let everyone know there. You can find the link to our Discord at the bottom of this post.

Changes for this patch:
* Removed BombBeetles and TornadoHell from the list of potential variants for Roots and Mesa
* There should be slightly less spore clouds on some of the more challenging Roots variants (this is a temporary change to make these variants slightly less brutal while we look into making more holistic changes around Roots balance)
查看 Steam 原文 →
Happy PEAKversary!  steam_community_announcements
Hey Scouts! ːPEAKsaluteː

We cannot believe it’s been a full year since we launched PEAK, and what a year it has been.



When Landfall and Aggro Crab set out to make a game together, we never imagined the heights it would take us to, from the one-month game jam to millions of players and a The Game Awards nomination!

It’s been truly life-changing for both teams, so thank you all for being on this journey to the peak with us. It means a lot ːPEAKbingbongː

We’re currently working on the last biome, which will swap with Caldera and the Kiln! It needs a bit more work, but we’re so excited to release it later this year.

Here's a little teaser for a piece of luggage that will accompany the next update.

Thank you all for being PEAK!

/The PEAK Team

BTW if you're looking for some PEAK merch, Mighty Merch is doing an anniversary sale!
查看 Steam 原文 →
SMALL patch 1.63.a steam_community_announcements
IT'S A SMALL PATCH DON'T GET TOO EXCITED

Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch!

And on the main menu you'll see a shoutout to Aggro Crab's new game :)

people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!

also yes we are working on the final biome! no you can't know when it'll be finished.
查看 Steam 原文 →
SMALL patch 1.62.b steam_community_announcements
patch 1.62.b

EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week!

IT'S A SMALL PATCH DON'T GET TOO EXCITED


Added a new batch of maps for the daily rotation!


And on the main menu you'll see a shoutout to Aggro Crab's new game :)

people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!

also yes we are working on the final biome! no you can't know when it'll be finished.
查看 Steam 原文 →
SMALL patch 1.62.a steam_community_announcements
patch 1.62.a

IT'S A SMALL PATCH DON'T GET TOO EXCITED


Added a new batch of maps for the daily rotation!

people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak!

also yes we are working on the final biome! no you can't know when it'll be finished.
查看 Steam 原文 →
Patch Notes 1.61.b steam_community_announcements
* Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
* Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
* Guidebook pages will no longer spawn in custom runs
* Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
* Fixed a case where reconnecting players would fail to spawn their scout
* Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
* Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
* Fixed some cases where items were not cooking in lava when they should
* Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
* Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
* Fixed the SHORE title card not showing up when starting a new run
查看 Steam 原文 →
BETA branch Patch 1.61.b steam_community_announcements
How do I join the beta branch?


To access the PEAK public beta go to steam and find peak in your library.


Find the "gear" icon or right click the game and click "Properties" and a new window will appear.


In the new window find the beta section and enter the beta password: playpeakbeta


That will unlock the beta that you can now select in the beta participation drop down.

BETA BRANCH PATCH 1.61.b


Night will once again be cold in Ascent 5+ and on custom runs when the setting is active


Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts


Guidebook pages will no longer spawn in custom runs


Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)


Fixed a case where reconnecting players would fail to spawn their scout


Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out


Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
查看 Steam 原文 →
Patch 1.61.a: Stability and bug fixes steam_community_announcements
Hey Scouts! Got some patches that should help with stability and commonly reported bugs.

Patch Notes 1.61.a:


Campfire saves will now correctly save the state of spawned items around the campfire, such as marshmallows.

NOTE: This refers to items that spawned there naturally! Restoring the state of items that have been dropped on the ground by players is NOT part of this feature! Make sure everything you need is in your pockets before disconnecting!


Fixed some cases where the scout report would draw off-screen


Scout report now plays back at constant speed regardless of how long a run took


Fixed an issue where loading a campfire save could give you certain unearned badges related to previous biomes (such as the Tread Lightly Badge


Made some performance improvements related to disabling unneeded code when items are inert on the ground


Fixed bug where Ascent 5+ players loading from save or connecting to an ongoing run would get cold in the Caldera


We had to make some structural changes to the campfire saves, so your old save is gonna get deleted when you first launch this update. Sorry about that! Ideally this will happen less in the future outside of major updates.

Enjoy!
查看 Steam 原文 →
1.60.d Patch Notes (Friendship Restored) steam_community_announcements
Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened.

1.60.d Patch Notes:


Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.


Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.


Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.


Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.


Marshmallows will no longer spawn at the start of a Mini Run.

None of you actually broke rule 0 right?... Right scouts????
查看 Steam 原文 →
1.60.c Patch Notes steam_community_announcements
Hey Scouts! Just a quick patch update!

1.60.c Patch Notes


Fixed several scenarios where players could end up with mismatched custom run settings (such as joining a run for the first time after the run had already started).


Fixed an issue where the Accolades menu would display the wrong Sash color and Scout Rank


Fixed an issue where the Continue Run button could not be selected on controller


Toned down the brightness of the pre-splash logo sequence.


Expanded Kick functionality...
查看 Steam 原文 →
1.60.b Patch Note steam_community_announcements
• Fixed a bug where flares that were supposed to be at the Peak weren't spawning when loading a campfire save inside the Kiln
查看 Steam 原文 →
THE PLAY IT YOUR WAY UPDATE steam_community_announcements
THE PLAY IT YOUR WAY UPDATE!

Duck and cover, scouts! Major update coming your way with a lot of long-requested quality of life features … but we snuck in some weirder stuff, too.

The trailer explains all.

MAJOR FEATURES ːPEAKpointː

CUSTOM RUNS!

You can now modify all sorts of things about your run, such as individual difficulty settings, the presence of certain gameplay hazards, which items spawn in luggage… and more! Explore this menu at the Boarding Kiosk in the Airport. There are a few fun surprises for you, and more to come! 

(Note: Achievements are disabled while using the Custom Run feature)

MINI RUNS!!

As part of the Custom Run menu, we’ve introduced Mini Runs that let you play a single biome of today’s map. If you haven’t got time for a full run in the evenings, this mode is for you!

CAMPFIRE AUTOSAVES!!!

Our top scientists have been hard at work figuring out how to let you continue from your most recent campfire. And we’re pleased to report we’ve finally cracked the code. You can now leave an expedition and continue it later! The campfire autosave lasts until you win, lose, or start a new expedition.

(Note: If the game updates and we remove the map you were playing on, your save is gonna get erased. Sorry! Use it or lose it!)

CHILL CAMPFIRES

You can now hang out as long as you like by a campfire without gaining hunger or the fog progressing. It will not extinguish until any scout leaves.

MINOR FEATURES ːPEAKblushː

Zombie Phobia Mode

Everyone likes zombies… okay, maybe most people hate them. But some people really, really hate them. If you can’t stand the idea of your friend’s brain being taken over by mushrooms, we’ve introduced an alternative aesthetic for the mushroom enemies in the Roots that hopefully squicks you out less. As always, we’re very open to feedback on these sorts of accessibility options!

(Note: Zombies can also be removed entirely in the new Custom Run settings, or, as always, by playing in Tenderfoot difficulty.)

BUGFIXES + BALANCE ːPEAKsaluteː

ːPEAKbingbongː Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)

ːPEAKbingbongː Fixed a long-standing issue where interacting with a rope shooter's rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player's controls or sending them to the void.

ːPEAKbingbongː Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.

ːPEAKbingbongː Made the endgame scout report work properly after disconnecting and reconnecting to a game.

ːPEAKbingbongː Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.

ːPEAKbingbongː Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.

ːPEAKbingbongː Fixed a bug where Player 3 and Player 4 would spawn in the same location.

ːPEAKbingbongː Rescue Hook now doesn't put you in a ragdolled state for as long, making it easier to use.

If you're only interested in the game and not in merch or other stuff, you can stop reading here!

MERCH

We have some more merch dropping together with Makeship and YouTooz!

SCOUTMASTER MYRES

We've seen the fanart and tweets.... yes even the thirsty ones!

Get the Scoutmaster Myres plush here.

BING BONG KEYRING

Your dream of having your very own Bingbubu is real!

Pre-order on YouTooz here.

See the other merch we have here.

SCOUTS IN FORTNITE

The scouts dropped in Tomato Town this weekend!

THEY EVEN MADE A BING BONG GUN WRAP!

BUGS OR FEEDBACK?

As per usual, please report any bugs in the Steam forums or reach out to support@landfall.se so we can help you out. Some of our more common troubleshooting stuff can be found here.

Climb away!

/The Peak Team
查看 Steam 原文 →