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Ready or Not

¥159.00

🏷️ Action, Adventure, Indie

开发商:VOID Interactive 发行商:VOID Interactive 发行:2026-12-13

🔥 当前在线:9,645 · 📈 历史最高:10,115 · 💰 史低价:¥159.00

洛斯苏埃诺斯市——LSPD报告称,泛洛斯苏埃诺斯地区的暴力犯罪事件急剧增加。警局已派遣SWAT小队应对包括人质危机、炸弹威胁、嫌犯固守在内的各类高危情形。建议广大市民非必要不外出。

游戏预览

配置要求

最低配置

系统
Windows 10, Windows 11
CPU
Intel Core i5-4430 / AMD FX-6300
内存
8 GB RAM
显卡
NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
存储
60 GB available space

推荐配置

系统
64-bit Windows 10, 64-bit Windows 11
CPU
AMD Ryzen 5-1600 / Intel Core i5-7600K
内存
8 GB RAM
显卡
Nvidia GTX 1060 6GB or better
存储
60 GB available space

在线人数趋势(最近 7 天)

在线人数(7 天)

价格历史(90天)

游戏简介

洛斯苏埃诺斯市——LSPD报告称,泛洛斯苏埃诺斯地区的暴力犯罪事件急剧增加。警局已派遣SWAT小队应对包括人质危机、炸弹威胁、嫌犯固守在内的各类高危情形。建议广大市民非必要不外出。

更新记录

Community Exhibit Vol. 26 steam_community_announcements
Welcome back, Officers.

It’s summer in the northern hemisphere, so many of us at VOID are trying to stay cool. We hope you can do the same.

While we’re hard at work on what’s next for Ready or Not, we’ve got another community exhibit for you to highlight what’s going on in, and around, the RoN community.



Stack Up Partnership

We’re thrilled to announce that we’re working with a new charity partner, Stack Up.

Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture with four pillar programs:

Supply Crates

Video game care packages full of the latest games, gear, and consoles sent to deployed units and veterans in need.

Air Assaults

All-expenses-paid trips to bring deserving veterans to gaming and geek culture events.

The Stacks

Volunteer teams engaged in veteran outreach and community betterment projects in their local areas.

Overwatch

Peer-to-peer mental health support for veterans and civilians alike, provided through Stack Up’s online community.

In their 10 years of operation, Stack Up has assisted more than 71,000 veterans. It’s an important mission.

Want to volunteer, or help support their cause?

You can learn more at https://www.stackup.org/

Keep an eye out for more from Stack Up and VOID Interactive in the future!

Community Creations

Lots of great art, mods, videos, and more, coming out of the community in recent weeks. The community’s passion and creativity continues to awe and inspire us. Here is a pull on some of our recent favorites:



911 Figueroa by Occision

Fast, claustrophobic, and deadly. 911 Figueroa puts D-Platoon into the belly of the Los Sueños subway system. Suspects have been reported as heavily armed and have been seen rigging canisters of an unknown substance on the train. It’s up to you to preserve civilian life on the densely packed platform, apprehend the suspects, and investigate the devices.

Download Here: https://www.nexusmods.com/readyornot/mods/8090?tab=description



D-Class by VoltsCorp

VoltsCorp brings you another excellent SCP skin. What’s not to love?

Download Here: https://www.nexusmods.com/readyornot/mods/7897



Weapon Mods by neanderthal2

Neanderthal2 has a whole host of weapons you can add to your armory, including the Navy Rifle, the Staccato XC, and more!

Download the NOVESKE Navy Rifle: https://www.nexusmods.com/readyornot/mods/8102

Download the Staccato XC: https://www.nexusmods.com/readyornot/mods/8099

And more: https://www.nexusmods.com/profile/neanderthal2/mods?page=1


Get in touch with your artistic side with some art and in-game screenshots to appreciate.

The calm before the storm.

Credit to yoahere via Discord.

Reaction time is everything in this line of work.

Credit to _ARIEL via Discord.



Stay quiet. Stay safe.

Credit to Null via Discord.



3 Letter Triad.

Credit to thecrazy_chris via Discord.

Portrait of an officer.

Credit to Emry via Discord.

Looking for some tips on how to finish the “Programmed Psychosis” achievement? This video from nøx on YouTube is full of excellent suggestions.

Programmed Psychosis

Speaking of, we’ve seen more Officers sharing their achievement. Congratulations, and keep up the good work.

Be sure to share your achievement in the Discord or by tagging us on social media. Each exhibit we choose a few random Officers to celebrate.



"House Call” Fan Film

House Call is a fan-made short film set in the world of Ready or Not being produced by Shayne, Issac, and several other creators you might recognize in the RoN community.

The story follows David Beaumont early in his SWAT career with the Chicago PD, where a routine raid turns into a catastrophe that reshapes his understanding of duty, consequence, and survival.

If you’re a fan of Kickstarter projects you can find more info here:



https://www.kickstarter.com/projects/1676293111/house-call-a-ready-or-not-story

Down The Rabbit Hole – Episode 11

Few missions in Ready or Not will make your stomach churn the way this one does. This week’s episode is centered around “Neon Tomb”

Episode 11 of Down The Rabbit Hole with Shayne and Issac is available now on YouTube.





Merch

Looking to pick up some Ready or Not merch?

Browse the collection online where you’ll find t-shirts, hoodies, body pillows, The Weight of the Badge Collection, and more!

US site: https://na.merch.voidinteractive.net/wotb

EU site: https://eu.merch.voidinteractive.net/wotb



Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

Sign up here:

https://forms.gle/buB6Z6WtXd8AkFti7



Conclusion

Thanks for checking in Officers. We'll see you in the next one.

Looking for more mod content? You can find it here:

https://discord.gg/TjyfbXTU28

https://mod.io/g/readyornot

https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.  
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive
查看 Steam 原文 →
Community Exhibit Vol. 25 steam_community_announcements
Officers, good to see you again. 

 

It’s been a busy couple of weeks in the world of VOID Interactive and Ready or Not as we recently headed to Las Vegas for LVL UP EXPO.  

 

In this community exhibit, you’ll find an overview of what the team got into while in Vegas. Of course, we’ll also be covering the latest and greatest in community made mods, photos, content, and more. 

 

Strap in!
 

LVL UP Expo 

There’s nothing quite like some fun in the desert. 

 

As some of you know, over the weekend of April 24-26th , we traveled to Las Vegas, Nevada for LVL UP EXPO. 

 

For the unfamiliar, LVL UP EXPO is a fan-centric pop culture and gaming convention hosted at the gargantuan Las Vegas Convention Center! We found out the hard way that it is the US’ biggest convention center when we got dropped off at the wrong building. Great way to get a 20-minute workout in. 

 

Before all the fun, glitz, and glamor kicked off, we had to set up!

Thankfully we work with some wonderful partners who help us put the booth together and get it ready for attendees.

While the booth was under construction, our friends at KWA Airsoft and Full Breach Milsim were getting the SWAT Course Challenge ready and getting their own booth set up. 

 

Over the course of the weekend, we had thousands of attendees stop by the booth to say hello. Some people were just hearing about the game for the first time, while others were long-time fans (shout out to all the early supporters who showed up) who were looking to say hello, grab some merch, or just meet the team. 

 

We of course had some photo ops for anyone who was interested. As always, our real battering ram and ballistic shield were a huge hit.

Special thanks to our friends at Extremis Systems for the ballistic shield!

Shoutout to the dogs (and their handlers) who stopped by!

The SWAT Course Challenge was also a huge success! 

 

With a line wrapped around our booth throughout the weekend, KWA and Full Breach Milsim did an excellent job at helping us curate a Ready or Not experience that fans, whether new or old, won’t soon forget.

Just like in-game, Officers were encouraged to deescalate and use less-lethal tactics to clear the course. The best of the best received an exclusive Ready or Not / KWA patch. If you earned it, we hope you will cherish it!

Our booth also featured plenty of Ready or Not merch for participants to grab. Many of you walked away looking fresh in your new Flight Jackets, while others chose the comfort of a Judge Body Pillow to whisper them to sleep on those cold Vegas nights. Either way, it’s always fun to get more merch into your hands. 

 

Missed out on a piece of merch or couldn’t make the show? 

 

You can shop our merch collection online!



US site: https://na.merch.voidinteractive.net/wotb

EU site: https://eu.merch.voidinteractive.net/wotb 

Overall, LVL UP EXPO was an awesome experience. There’s nothing like showing up to meet fans and being reminded how incredible our community is, and how quickly it has grown. 
 
We want to extend the kindest thank you to everyone who stopped by, tried out the game, ran through the SWAT Course Challenge, grabbed some merch, took photos, and just generally showed up for us. We appreciate it!

Lastly, one final thanks to our new friends at KWA Airsoft and Full Breach Milsim for their help in building and running the SWAT Course Challenge. We couldn’t have done it without them!

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards! 

 

https://bit.ly/4fCyQN3

Community Creations

Mods, art, photography, and even a school project It’s one of our favorite parts about writing these community exhibits — celebrating your work! 

Insurgency Asedio by ARGPampi

A departure from Ready or Not’s Los Sueños, this map re-imagines Insurgency’s (a fantastic game) Asedio. For a first-time project, ARGPampi has expanded the original map and created a fun and challenging CQB experience. 

Download here: https://www.nexusmods.com/readyornot/mods/7698

Shattered Remains by StenTheAwesome and Delta1776 

 

A previous map competition winner, Shattered Nerve was an incredible addition to the community-created maps on offer. Now included as part of the download, Shattered Remains pushes the map into the evening, just as a thunderstorm begins to roll in. 

 

The atmosphere and level design are top-notch.

Download here: https://www.nexusmods.com/readyornot/mods/5499?tab=description

FISA Jacket by AzzYhellyeah 

 

Nothing says you mean business quite like this official FISA jacket. Classic blue and yellow let suspects know the feds are on duty.

Download here: https://www.nexusmods.com/readyornot/mods/7777?tab=files

MG338 by nexGTSI 
 
Sometimes you just want a bigger gun. The MG338 is that bigger gun. Fair warning, in almost no way, shape, or form, does this follow the standard ROE. 
 

 

Download Here: https://www.nexusmods.com/readyornot/mods/7525?tab=description 

Waiting for your downloads to finish? Why not gaze at these works of art while you do?

“I understand that emotions are going to be high, but we do not know what we are walking into. I want us to be swift and sensible.” 

 

Image by big_duke69 via Discord.

A Ready or Not school project is definitely a first for us. We really appreciate all the detail and care that went into it!
 

Project by paЯker via Steam.

”we have lost contact, I repeat, we have lost contact with TOC. Broadcasting this on an open signal…” 

 

Art by thecrazy_chris via Discord.

Programmed Psychosis

A fresh batch of Officers have earned their marks by completing the gauntlet known as Programmed Psychosis. Well done.

If you’ve unlocked the achievement, share your proof by tagging us on social media and/or posting it in the Discord!

Down The Rabbit Hole – Episode 9 
 

Episode 9 of Down The Rabbit Hole with Shayne and Issac is available for your watching (or listening on the podcast platform of your choice) pleasure. 

Dive into “Greased Palms” and the dirty deeds of FISA’s own, Jack Adams.

 

Conclusion

That’s all for now Officers. Thanks for tuning in. 

 
Looking for more mod content? You can find it here: 

https://discord.gg/TjyfbXTU28

https://mod.io/g/readyornot

https://www.nexusmods.com/readyornot/

 
 
Follow Ready or Not on Steam here.   
Find Ready or Not Merch here.   
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky. 

 
Stack up and clear out.   
VOID Interactive 
查看 Steam 原文 →
Ready or Not v1.4.3 Changelog steam_community_announcements
Attention Officers, 

 

This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.
 
Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.  
 
We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports  
 

Patch Day General FAQ: 

Q: ‘My game mods broke on PC with this update, why did that happen?’  
> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. 
Ready or Not Modding Update Tips: Community Resources  
 

Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ 
> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.  
 

Q: ‘Why does a patch take so long to download despite my fast internet’ 
> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time.    

Q: ‘Why didn’t my game update yet on my console platform?' 
> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. 
  
Thank you for all your support!  
VOID Interactive   
 

Bug Fixes   
 

Multiplayer 


Fixed instances of users being stuck on EOS authentication process. 

 

Achievements 


Fixed “My Eyes, It Burns” achievement not correctly unlocking. 


Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. 


Fixed “The Heat is On” achievement unlocking even when failing the mission.
查看 Steam 原文 →
Steam Global Top Sellers for week of 14 Apr — 21 April 2026 SteamDB
Windrose
PRAGMATA
MOUSE: P.I. For Hire
Crimson Desert
Forza Horizon 6
Slay the Spire 2
EA SPORTS FC™ 26
Ready or Not
Rust
REPLACED

* excluding free to play games
View top 100 on SteamDB
查看 Steam 原文 →
Community Exhibit Vol. 24 steam_community_announcements
Welcome back, officers! 
 
It's been a couple weeks since the launch of Boiling Point, and it’s been a blast watching the community experience everything the DLC has to offer, so thank you for all the support! 
 
In today's community exhibit, we’ve got a lot to cover, so let’s get into it!  
 

LVL UP Expo 

We’re going to Las Vegas! Join us at LVL Up Expo April 24-26th, 2026 in Las Vegas, Nevada! We’ll have Ready or Not play stations, a merch booth, and more!

You can get your tickets at https://lvlupexpo.com

We look forward to seeing you there!

Weight Of The Badge Collection

In case you missed it, to celebrate our 2-year anniversary, we launched the ‘Weight Of The Badge’ Collection in December. The collection is a premium quality collection of exclusive items, tailor-made for hardcore Ready or Not fans. Included in the collection are the Entry Team 10.5" resin statue, the Collector’s Edition 2-LP Vinyl, MLO patch, the Ready or Not art book (lore nerds, this is for you), and more! 
 
You can purchase the Weight Of The Badge Collection from our web store here: 
 
US site: https://na.merch.voidinteractive.net/wotb

EU site: https://eu.merch.voidinteractive.net/wotb

Community Creations

 

The content the community has been creating lately has been absolutely S-Tier! When sitting down to write these blogs, it’s always a challenge to choose only a few pieces of content to highlight from the plethora of talented creators in the RoN community. While these are just a small sampling of what the community has been up to, it only scratches the surface of the amazing creators we’re lucky to have in our midst.

Hell Comes to the Hills by Delta1776

Nestled away in the hills, this sunny suburban setting becomes a nightmare as reports flood in of masked suspects breaking and entering, with shots breaking the silence of this otherwise quiet neighborhood. 

 

Downloaded over 50k times, Hell Comes to the Hills is a map from 2023, updated for Boiling Point, and now in it’s version 2.01.  

Download here: https://www.nexusmods.com/readyornot/mods/3072?tab=description

SCP Outfits by VoltsCorp 

 

Maybe somebody should ask these guys to investigate the tunnels under Rust Belt? 

 

Gear up. Secure. Contain. Protect. 

Download here: https://www.nexusmods.com/readyornot/mods/6004

Bullet Time by ExsaitX

Who doesn’t want the ability to slow time to a crawl, ensuring every shot lands exactly where they want it to? 
 
Or maybe you just want to trigger C4 in slow motion. Either way, we’re not judging.

Download here: https://www.nexusmods.com/readyornot/mods/4447?tab=description

Aside from mods, some creators have been putting out some excellent videos and sharing some incredible stills/artwork with us. There are dozens more we could’ve included, but we hope you enjoy these!

Invictus 

Civilian Use Only

Behind The Grind



And we can't forgot our screenshots/still art creators!

“And if you gaze long into an abyss, the abyss also gazes into you.” 

Images by thinh9a2 via Discord.

Peekaboo 

Image by Roguewolf117 via Discord.

Excellent pixel art done by Doom Guy via Discord.

Programmed Psychosis

Not for the faint of heart, Programmed Psychosis is undoubtedly one of the, if not THE, most difficult achievements in the game. 

 

Clearly that hasn’t stopped some of you. Frankly, we don’t know whether to be proud or concerned! 

 

Regardless, GGWP from all of us at VOID Interactive.

If you’ve unlocked the achievement, share your proof by tagging us on social media and/or posting it in the Discord!

Down The Rabbit Hole – Episode 8
 

We recently dropped the next installment of our lore podcast! In episode 8 of Down The Rabbit Hole, Shayne and Issac dig into the nitty gritty of Rust Belt. 
 
If you hear someone crying in the caves... no, you didn’t. 
 

 

Conclusion

Thanks for tuning in for this one folks!    Don’t forget, if you’re in the Las Vegas area, or traveling there, that we’ll be at LVL UP Expo from April 24-26. We’d love for you to swing by and see us at our booth!

 
Looking for more mod content? You can find it here: 

https://discord.gg/TjyfbXTU28

https://mod.io/g/readyornot

https://www.nexusmods.com/readyornot/

 
 
Follow Ready or Not on Steam here.   
Find Ready or Not Merch here.   
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky. 

 
Stack up and clear out.   
VOID Interactive 
查看 Steam 原文 →
Steam Global Top Sellers for week of 24 Mar — 31 March 2026 SteamDB
Crimson Desert
Slay the Spire 2
Steam Deck
Call of Duty®: Modern Warfare®
Red Dead Redemption 2
ARC Raiders
Dead by Daylight
Grand Theft Auto V Enhanced
Cyberpunk 2077
Ready or Not

* excluding free to play games
View top 100 on SteamDB
查看 Steam 原文 →
Steam Global Top Sellers for week of 17 Mar — 24 March 2026 SteamDB
Crimson Desert
Slay the Spire 2
DEATH STRANDING 2: ON THE BEACH
Call of Duty®: Modern Warfare®
HELLDIVERS™ 2
Resident Evil 3
Cyberpunk 2077
Dead by Daylight
Resident Evil Requiem
Ready or Not

* excluding free to play games
View top 100 on SteamDB
查看 Steam 原文 →
Ready or Not Changelog v1.4.2 steam_community_announcements
Attention Officers,

With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing. 

 

While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.
 
Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.

We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports

Patch Day General FAQ:


Q: ‘My game mods broke on PC with this update, why did that happen?’

> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/


Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.


Q: ‘Why does a patch take so long to download despite my fast internet’

> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.


Q: ‘Why didn’t my game update yet on my console platform?'

> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

 

 

Thank you for all your support! 

VOID Interactive 

Bug Fixes 

AI: 


Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.

Replay Viewer


Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.

Levels

No Good Deed


Fixed haunted house being unnaturally dark.


Fixed performance issues caused by rubber ducks.

All Gods Burn


(Xbox/PS5) Fixed invisible shelves.

A New America


Fixed sprinklers causing performance issues.


Fixed endings sometimes incorrectly triggering while the player is dead.


Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.


(Xbox) Fixed invisible microwave.

Miscellaneous Fixes: 


Fixed lighting breaking when looking through magnified optics.


Fixed rare crash related to physics particles.


(Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.


(Xbox PC Store) Fixed rare crash occurring during regular gameplay.

Known Issues


Lighting can break when looking through magnified optics on the low graphics preset.
查看 Steam 原文 →
Steam Global Top Sellers for week of 10 Mar — 17 March 2026 SteamDB
Slay the Spire 2
Crimson Desert
Monster Hunter Stories 3: Twisted Reflection
Resident Evil Requiem
Marathon
John Carpenter's Toxic Commando
EA SPORTS FC™ 26
Steam Deck
Ready or Not
ARC Raiders

* excluding free to play games
View top 100 on SteamDB
查看 Steam 原文 →
RoN v1.4 Boiling Point Release Changelog (v1.4.1) steam_community_announcements
Attention Officers,

The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.

RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.

Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it here!

We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed.

The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:


Weapons: Free for all players


DLC Maps: Free in multiplayer if the lobby host owns the DLC


DLC Cosmetics: DLC purchase needed

Patch Day General FAQ:


Q: ‘My game mods broke on PC with this update, why did that happen?’

> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips:

https://voidinteractive.net/community-resources/


Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.


Q: ‘Why does a patch take so long to download despite my fast internet’

> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.


Q: ‘Why didn’t my game update yet on my console platform?'

> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Levels

DLC 3 Related:


‘No Good Deed’


‘All Gods Burn’


‘A New America’ 

Gameplay

AI

Base game update changes:


CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty

DLC Related changes:


Added CQB suspect type in Boiling Point for related missions

Engineering

Base game update changes:


Improved hit registration for clients in multiplayer


The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets

DLC 3 Related:


Added lethal gas environmental threat to related levels, used by some suspects

General Performance:

Base game update changes:


Improved performance for the hosts of near-full multiplayer lobbies


Improved VOIP reliability

Visuals

Animation:

Base game update changes:


Improved free-lean fluidity of experience, especially on gamepad.


Adjusted helmet models to allow for moving chinstraps


Created numerous new animations in the Station


Improved many other existing Station animations

Character Art:

Base game update changes:


Patrol officer outfit


LSPD Patrol Top


LSPD Patrol Bottom


Haley strategic belt


Altos LP9 Shoes

DLC 3 Exclusive:


Head


ADV Headset (multiple colorways)


Tactical Beanie (variant w/ Headset, multiple colorways)


Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways)


Bone Conduction Tactical Headset


Single-Ear Radio Headset (Black and OD Green)


Tactical Rebreather Gasmask


Torso


‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways)


Machinex Fingerless Gloves


4 DLC Exclusive Tattoos


Legs


LV Jeans


Footwear


Chameleon boots

DLC 3 Related:


Cosmetics available upon fully completing Boiling Point missions:


2 more Tattoos


2 more Cosmetic Items

Audio

Base game update changes:


Significant audio memory optimization


Added additional contextual dialogue for certain mission objectives across levels


Tweaked and optimized reverbs

Weapons and Equipment

Base game update changes:


Weapons:


Added RTWC-6.5 Battle rifle


Added G18-C Pistol, with full-auto capability


Added S2011 Pistol


Equipment:


Added 9-Bang Less-Lethal Grenade


Shields now block some melee damage


Attachments:


Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.


Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)


Added RMO Sight w/ 3x Magnifier


Added M4A1 Carry handle variant


Added G36C Carry handle variant


Can utilize some larger optics when using carry handle


Added canted ironsight options for some weapons


Added alternative fixed iron sights for some weapons

User Interface and Experience

Base game update changes:


Quickplay/multiplayer session quality of life improvements


You can now load directly into quickplay missions from the game’s main menu


With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.


Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.


Added ability to customize your equipment loadout while spectating players


Added a way for hosts to change difficulty and spawn location from the mission end screen.


New UI elements for adjustable magnified optics


Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.


Replay viewer face lift.


Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal


Added secondary weapon Less-Lethal UI category to sort weapon types

Bug fixes: 

 

SWAT AI: 


Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.


Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.


Fixed disarm trap command still being available post trap explosion.


Fixed trailers getting stuck on closed doors while carrying suspects or civilians.


Fixed SWAT AI being unable to breach and clear through partially opened doors.


Fixed disarm trap command not working when issued while SWAT is using an optiwand.


Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.


Fixed blue team sometimes executing red’s queued commands, and vice versa.


Fixed SWAT AI on hold following other team’s queued command.


Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.


Fixed pepper spray deployed by SWAT AI not affecting its target.


Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.


Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.


Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.


Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.


Fixed entire SWAT team attempting to simultaneously defuse the same trap.

 

Suspect/Civilian AI:


Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.


Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.


Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.


Fixed suspects/civilians being unable to surrender while getting pepper sprayed.


Fixed being unable to arrest suspects/civilian while not perfectly level with them.


Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.


Fixed civilians not always getting auto-arrested when reaching the players' spawn after commanding them to move to the exit.


Fixed suspects at times raising their guns while stunned.


Fixed suspects sometimes raising their guns while below the stress threshold.


Fixed rare issue causing suspects to sometimes become unable to fire their guns.


Fixed suspects not correctly reacting to SWAT AI compliance yells


Fixed human shield civilians not dying when shot in the head by their hostage taker.


Fixed suspects sometimes running between patrol points, even while below the stress threshold.


Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.


Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry. 

UI: 


Fixed supporter code button generating an incorrect code.


Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.


Fixed command menu not disappearing upon player death.


Fixed certain graphics settings failing to reset to default upon restoring defaults.


Fixed main menu New Game button skipping the difficulty/ironman mode selection.


Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.


Fixed missing objective descriptions on the tablet.


Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.


Fixed missing chinese translation of various subtitles.


Fixed keybinds sometimes not saving correctly upon changing them.


Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.


Fixed motion blur getting disabled when changing any graphics settings.


Fixed commander mode officer bio inconsistencies and typos.


Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.


Fixed styles UI in the customization menu sometimes disappearing.


Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.


Fixed host chat commands appearing in chat for all players. (Lol)


Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.


Fixed mission selection UI navigation sometimes breaking when using a gamepad.


Fixed long preset names overflowing the preset box in the loadout menu.


Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.


Fixed region selector being present when hosting friends only lobbies.


Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.


Fixed increased UI scale breaking the lobby manager layout.


Fixed missing secondary weapon laser pointer icon while holding a tactical shield.


Fixed Input Audio Device text field being longer and offset from other options.


Fixed premature UI change when partially pressing the aim trigger while using a controller.


Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.


Fixed instances of duplicate chat messages appearing for clients in multiplayer.


Fixed missing localization for public matchmaking cancel button.


(Steam) Fixed frequent and repeated achievement progression popups.


(Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.


(EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.


(WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.


(WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.


(WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.


Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.


(XSX) Fixed main menu friend list sometimes loading for a long time.


(XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.


(XSX & PS5) Fixed non-functioning Input Audio Device option being visible. 

Customization: 


Fixed missing description of ‘Fan Service’ tattoo.


Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.


Fixed several shirts clipping through the stab vest.


Fixed L9 Combat Longsleeve clipping into various pants.


Fixed Santa Muerte Rosary Beads not having any physics.


Fixed FM53 visor disappearing on low graphics settings. 

Audio: 


Fixed TOC sometimes responding too quickly to player reports.


Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.


Fixed audio-related memory leaks.


Fixed missing VO for certain SWAT voices.


Fixed VOIP cutting out while the pause menu is open.


(XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.


(XSX) Fixed VOIP audio looping when muting a player while that player is talking.


(XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.

 

Animation:


Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.


Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.


Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.


Fixed clipping zipcuffs during certain arrest animations.


Fixed free-leaning down causing the camera to vibrate.


Fixed TPL and MP7 clipping into the character in the loadout menu.


Fixed general third person SWAT movement animation sliding issues.


Fixed broken animation when dropping chemlights while holding a pistol or throwable.


Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.


Fixed ADS animation playing twice when using a shield as client in multiplayer.


Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.


Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.


Fixed jumpy free-lean when moving the camera back towards the center.


Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.


Fixed jumpy first person animation when releasing ADS while reloading.


Fixed C2 clacker stowing animation playing twice.


Fixed broken SWAT AI reload animations when using a pistol and shield.


Fixed third person animation sliding while swapping weapons for SWAT and suspects.


Fixed grenade throwing animations sometimes not being as smooth as expected.


Fixed grenade pins not correctly following the hand that pulled them.


Fixed missing button pressing animation while holding the M32A1.


Fixed thrown suspects/civilians sometimes flying off.


Fixed duplicate grenade appearing during grenade throwing animation.


Fixed shooting range button interaction looking decrepit while holding a grenade.


Fixed several handguns having a visible chambered round when empty with a locked back slide.

Replay Viewer 


Fixed frequent crashes when skipping back and forth through a replay’s timeline.

Levels: 

 

Training


Fixed typo during breach and clear segment.


Fixed typo during queueing segment.


Fixed snapping officer animation during shooting range segment.


Fixed item wheel sometimes incorrectly being referred to as command wheel during the Team Camera section. 

Station


Fixed being able to use shields to circumvent station shooting limitations.


Fixed being able to shoot in unintended areas by repeatedly switching weapons and firing.


Fixed light of specific lane in the shooting range not turning on while lane is in use.


Fixed missing localization of shooting range target button prompt.


Fixed floating trash bags.


Fixed misaligned cables on station floor.


Fixed missing collision of one of the detective bureau walls.


Fixed typo in Dark Waters station note outside the chief’s office.


Fixed various station NPC animation issues across multiple station levels.


Fixed cable on the floor in the killhouse having collision.


Fixed strange looking hair of officer in the briefing room of the Dark Waters station.


(XSX) Fixed LOD issues of various pieces of evidence in the evidence locker. 

Thank you, come again


Fixed indestructible coffee vending machines.


Fixed small clipping issue involving a few dollar bills on the floor.


Fixed missing locks on doors.


Fixed smoke/mist VFX noticeably popping in as the player gets close.


Fixed diner windows not breaking when trying to throw grenades through them. 

23 megabytes a second


Fixed inconsistent lockpick UI location on various doors.


Fixed instances of missing level geometry and foliage.


Fixed flickering shadows.


Fixed small texture clipping issues.


Fixed wooden mirror.


Fixed clipping flowers.


Fixed floating cables. 

Twisted Nerve 


Fixed SWAT AI automatically clearing too much space after breaching and clearing the small garage.


Fixed SWAT AI being unable to breach and clear one of the tunnel entrances.


Fixed SWAT AI being unable to breach one of the main house rooms.


Fixed SWAT AI sometimes getting stuck at the second house’s side entrance. 

The Spider 


Fixed SWAT AI sometimes getting stuck when stacking up on one of the grocery store doors.


Fixed SWAT AI being unable to breach and clear up the outdoors staircase.


Fixed wooden desks being made of concrete instead. 

A Lethal Obsession 


Fixed corrugated sheet metal clipping through chain link fence.


Fixed collision issues around the players' spawn. 

Ides of March


Fixed AI being unable to leave/enter one of the bathrooms.


Fixed several doorframe gaps.


Fixed instances of incorrectly set up double doors.


Fixed the soles of certain civilian characters' feet being green. 

Sinuous Trail


Fixed typo in mission description.


Fixed small texture clipping issue.


Fixed missing doorway.


Fixed SWAT AI clearing one of the outside areas in a strange pattern. 

Ends of the Earth


Fixed tiny bearcat.


Fixed hole in backdrop house.


Fixed incorrect loading screen appearing when choosing the Beach spawn location.

 

Greased Palms


Fixed AI sometimes sinking through or getting stuck on one of the staircases.


Fixed tiny bearcat.


Fixed missing doorway. 

Valley of the Dolls 


Fixed certain civilians sometimes getting automatically arrested at mission start.


Fixed SWAT AI being unable to breach one of the staircases.


Fixed blood particles getting stuck in mid-air in several spots.


Fixed a duplicate broken screen appearing when shooting Janey’s monitor multiple times.


Fixed characters sometimes falling through stairs when killed while standing on them. 

Elephant 


Fixed suspects sometimes failing to seek out civilians to kill.


Fixed floating vegetation.


Fixed several wall gaps.


Fixed clipping bottles.


Fixed various LOD issues. 

Rust Belt


Fixed instances of unbreakable glass.


Fixed an invisible wall near spawn, which caused thrown grenades to bounce off.


Fixed corrugated metal sheet clipping through rocks. 

Sins of the Father


Fixed unintuitive doorway placement in one of the lower floor hallways.


Fixed instances of SWAT AI sometimes clearing too far, or not far enough.


Fixed doorway gaps. 

Neon Tomb


Fixed missing collision of glass panels around the main entrance.


Fixed table clipping into couch.


Fixed SWAT AI automatically clearing too deeply into the level when ordered to open and clear the front entrance. 

Buy Cheap, Buy Twice 


Fixed missing weapon caches.


Fixed SWAT AI being unable to breach and clear through several doors.


Fixed SWAT AI only clearing one of the staircases half-way when ordered to breach and clear.


Fixed whiteboard LOD issue. 

Carriers of the Vine 


Fixed duplicate doorway in one of the outdoor areas.


Fixed tiny bearcat.


Fixed SWAT AI officer running off when ordered to clear one of the underground hallways.


Fixed strange looking windows.


Fixed one-sided doorway. 

Relapse 


Fixed SWAT AI being unable to breach one of the ICU rooms.

 

Hide and Seek


Fixed SWAT AI being unable to breach and clear one of the stairways.


Fixed backdrop lighting issues. 

Dorms 


Fixed SWAT AI being unable to breach and clear through certain double doors.


Fixed glowing door.

Narcos 


Fixed spoon clipping into a wall.


Fixed instances of unbreakable glass.


Fixed inconsistent soft objective names on the score screen.


Fixed certain doors being unable to be pushed open. 

Lawmaker


Fixed doors without visible locks sometimes spawning locked.


Fixed inconsistent door lock UI location on doors throughout the level.


Fixed levitating books.


Fixed blood particles getting stuck in mid-air in several spots.


Fixed missing collision on one of the palm trees.


Fixed floating boat model. 

Mirage at Sea


Fixed suspects sometimes failing to seek out civilians to kill.


Fixed doorframe gaps.


Fixed sprinklers not sprinkling.


Fixed inconsistent soft objective names on the score screen. 

Leviathan


Fixed sign clipping into wall.


Fixed flickering warning paint.


Fixed incorrect objective name for the disable main drill soft objective on the score screen.

 

3 Letter Triad


Fixed SWAT AI being unable to breach and clear a certain stairway.


Fixed blurry tablet map.


Fixed small texture clipping issues.


Fixed weapon cache clipping into wall. 

Hunger Strike


Removed a fence to improve navigation.


Fixed suspects failing to seek out civilians to kill.


Fixed missing doorway.

Crash Fixes: 


Fixed audio related freeze/crash.


Fixed crash when pausing the game immediately after a loading screen and changing any accessibility settings.


Fixed crash when the player’s crosshair overlaps two separate doors that are both in use by SWAT AI.


Fixed rare crash when using optiwand with active NVGs.


(XSX) Fixed crash when unplugging a headset from an in-use controller upon entering a mission.


(XSX & PS5) Fixed crash when firing at certain surfaces with a shotgun using buckshot ammo. 

Miscellaneous Fixes: 


Fixed casings getting stuck in mid-air.


Fixed aim assist sometimes causing bullets to exit the gun at strange angles.


Fixed Suenos Ball not working as expected when trying to play it with a controller.


Fixed rare issue causing a SWAT officer to sometimes be missing from the pre-mission SWAT van in singleplayer or multiplayer.


Fixed players falling through the floor when hit by a battering ram while kicking a door.


Fixed being unable to reload partially empty tasers.


Fixed the CS Gas grenade radius being too small for CS gas grenades fired from any of the launchers, especially on the Hard difficulty.


Fixed weapon outlines sometimes appearing around equipped guns of other players in multiplayer.


Fixed both IR and visible lasers sometimes becoming misaligned with the source of the laser.


Potentially fixed Home Invasion / Dark Waters achievements getting stuck on the final step.


Fixed being unable to report incapacitated suspects/civilians while holding a tactical shield.


Fixed being unable to report objectives while holding a tactical shield.


Fixed rare instances of clients in multiplayer not being able to bandage to stop bleedings.


Fixed the skin on characters' arms looking too shiny.


Fixed customization items' LODs being too harsh on lower view distance settings.


Fixed very long chat messages degrading performance.


Fixed incapacitated/dead AI sometimes requiring a very specific arrest angle.


Fixed player’s character in singleplayer sometimes not being Judge.


Fixed being unable to turn off IR lasers without active NVGs.


Fixed firing mode resetting after ammo replenishment in station.


Fixed not being reconnected to Epic services when losing connection, then later trying to join a multiplayer lobby from singleplayer.


Fixed tasers disappearing from the player’s hands after ammo replenishment in station.


Fixed being able to move while free-leaning, after kicking or lockpicking doors while free-leaning on controller.


Fixed volumetric lighting breaking when restarting missions while wearing active NVGs.


Fixed empty pepper spray cans still being capable of producing VFX.


Fixed Optiwand picture-in-picture setting resulting in blank optiwand screens for clients in multiplayer.


Fixed grenades that are thrown out of bounds reappearing underneath the host in multiplayer.


Fixed tablet getting stuck when trying to open it while bandaging.


Fixed grenade meshes sometimes appearing inside players' guns, after interacting with any interactables while pulling the pin of a grenade.


Fixed players disappearing from tablet roster in multiplayer after death, if the host’s replay recording was enabled.


Fixed multiple players being able to defuse the same bomb at the same time.


Fixed tablet flickering when viewed through NVGs.


Fixed opposite direction lean toggle inputs setting the player lean back to neutral, rather than transitioning the lean to the other side.


Fixed toggle ADS not cancelling when swapping to utility equipment or grenades.


Fixed being able to get stuck in toggled free-lean when switching from KBM to controller, or vice versa, while free-leaning.


Fixed soft lock when opening the tablet right after spawning.


Fixed certain watches turning invisible in first person at higher FOVs.


Fixed missing cracked glass FX after firing through certain doors.


Fixed beanbag shotgun’s inconsistent recoil return rate.


Fixed .357 Magnum front sight post being hard to see.


Fixed inconsistent burst length of guns with burst fire modes.


Fixed destructible doors sometimes not falling apart correctly.


Fixed tablet becoming unusable after being returned to the operation zone with an open tablet.


Fixed clients in multiplayer being unable to replenish shotgun ammo in the station.


Fixed MP5A2 EXPS3 reticle being too far down.


Fixed XE Sight being unable to switch to the secondary sight mode on certain guns.


Fixed being able to progress the Walnut Warrior and Mahogany Masochist achievements by repeatedly opening and clearing the exact same room.


Fixed Walnut Warrior and Mahogany Masochist achievements progressing while watching the SWAT AI automatically clear a level after dying in quickplay.


Fixed CS gas grenades fired from launchers not affecting the player.


(XSX) Fixed lobby connectivity issues of users with linked Epic accounts.


(XSX) Fixed save files carrying over between different profiles on the same console.


(WinGDK) Fixed DLSS not working.


(WinGDK) Fixed native mutes not working as expected.


(WinGDK) Fixed game freezing when trying to invite friends through the Lobby Manager.


(WinGDK & XSX) Fixed native blocks not working as expected.


(WinGDK & EGS) Fixed mods not loading.

Known Issues:


In singleplayer, 'Player left the game' message is displayed upon completing a level


After using coffee machine weapon or equipment will disappear


The rubber ducks on 'No Good Deed' can cause major performance issues.


The performance on systems can be significantly worse on start-up


Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.


Incorrectly low quality lightmaps across the v1.4 DLC levels


Artemis Vest - Clipping Seen With Numerous Trousers Cosmetic Options


VOIP sometimes stops working after a loading screen


ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps


LOD issue on keyboards present throughout the level


Suspect's 'Flee' action may run towards players instead of away


Laser/Light Attachments may have a misaligned source of the lasers/flashlight
查看 Steam 原文 →
Ready or Not - We're Live at Boiling Point Launch steam_community_announcements
Ready or Not: Boiling Point - LIVE NOW
查看 Steam 原文 →
Community Exhibit Vol. 23 steam_community_announcements
It's about that time, officers. Welcome back.

We're receiving reports of an attack that was just executed at La Costa Park. We're briefing officers as quick as possible and SWAT is gearing up to deploy. Strap in, because the situation across Los Sueños is rapidly escalating.

Warning: The content in the teaser is extremely harrowing, but critical to the unfolding story of Los Sueños, the LSPD, and D Platoon.


Our next DLC is titled Boiling Point:

The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.

Tune in to Future Game Show on March 12th @ 1 PM PT / 4 PM ET / 8 PM GMT / 9 PM CET for the full trailer and details.

FUTURE GAMES SHOW YOUTUBE | FUTURE GAMES SHOW TWITCH

Wishlist Boiling Point here:


Down The Rabbit Hole - Episode 7

We recently released a new episode of Down The Rabbit Hole. Our hosts Shayne & Issac begin their dive into the world of the Los Locos drug trade. It all begins at the memorable houses on 213 Park. 



Community Creations

Since our last community exhibit, we've been watching the mod scene closely, and some downright excellent maps have been released.

1. Tombstones by CptLensFlares

A serene and snowy wooded landscape turns to chaos as armed suspects driving a stolen vehicle come to a sudden stop just on the edge of the forest. Not only is this map gorgeous to look at, the slow trudge through the snow with relatively little cover means that every foot-step is an exceptional exercise in building tension. As you plunge deeper into the woods, it all culminates in an excellent, and dangerous, finale that we don't want to spoil. Bring a shield for this one. Great work all around!

Download Link: https://www.nexusmods.com/readyornot/mods/7240?tab=description

2. Operation Bear Claw by Aku74

Enter a shipping warehouse under the cover of night to take down a mid-level cartel member. The warehouse's ceilings make the space feel deceptively open. On the ground you'll be faced with rows of shelves blocking line-of-sight and making threat assessment extremely difficult. Step carefully and finish the mission.

Download Link: https://www.nexusmods.com/readyornot/mods/7062

RCPD Police Station by DmitryPython

D Platoon makes an unfortunate visit to one of the most iconic Police headquarters of all time.


Video Briefing:

Download Link: https://www.nexusmods.com/readyornot/mods/6078?tab=posts&BH=0

Maps aren't all the community has been hard at work on either!

ROBOCOP by VoltsCorp

You know, the world of Ready or Not isn’t too far off from RoboCop’s 2030 Detroit.

"Your move, creep."

Download Link: https://www.nexusmods.com/readyornot/mods/7248

AF2011A1 by MoonDream147

Secondary weapon, how about a secondary barrel??



Download Link: https://www.nexusmods.com/readyornot/mods/7086

We're lucky to have so many talented creators in the RoN community. Over the years we've had the pleasure of watching as so many of you have stepped up your game and created some amazing art, funny videos, or show just how trained an officer you are.


Both the photos and video exquisitely capture the tone of RoN. Credit to Spirit via Discord.

  Rumors swirl about the caves beneath Rancho Del Sueños. If you hear the sound of someone crying, no you didn’t.

Drawing of the Rust Belt eyes by Blankname via Discord.

“Over the course of a few real hours, we placed hundreds of chemlights.”

Teamwork makes the dream work. Credit to AbyssalSunTwitch via Discord. 

 

Conclusion

That's all for now folks.

Don't forget to tune in to Future Game Show on March 12th @ 1 PM PT / 4 PM ET / 8 PM GMT / 9 PM CET for more info on our next DLC, Boiling Point!

FUTURE GAMES SHOW YOUTUBE | FUTURE GAMES SHOW TWITCH

Looking for more mod content? You can find it here:

https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.  
Find Ready or Not Merch here.  
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.  
VOID Interactive 

 

 

 
查看 Steam 原文 →
Ready or Not Development Briefing - Vol. 89 steam_community_announcements
Attention Officers, 

Welcome to the 89th edition of our Ready or Not Development Briefing, February 13th, 2026! 

With elbows deep working on the game before and after this December studio holiday, a period of time adjusting our QA workflows, and introducing a Community Manager here, we’re back for another RoN development briefing with a new game patch on its way shortly. 
 
We are working toward supporting RoN for years to come, in the process of sorting through dozens of new exciting features to slate for future updates and keeping eyes out/working through more bugs to fix. 

Bugfixes are a top focus for us. Speaking of which, the patch we are releasing in the near future will contain over 200 bugfixes. These include many SWAT AI fixes, suspect fixes, CS gas fixes/improvements (particularly noticeable on Hard Difficulty), and visual fidelity fixes. A release date announcement and further details will arrive in the following weeks.   

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change. 

 

Fixes Incoming and Support Going Forward 

Listed under this section is just a small sample of the fixes that are incoming. The full, much larger changelog will go out when the patch is released for download. 

Base game features and content will be coming with this patch too. Among them are the multi-attachment system highlighted in the Vol. 88 dev briefing, improved quality of life for mission and loadout selection in quickplay/multiplayer, and some surprises. 

We have refined our internal patch structure and triage process to help address bugs with high degrees of player affliction, which will also help deal with legacy bugs. 

Thank you to those of you who have been using our official Discord’s #bug-report-forum channel, as several of these legacy type bugs are able to be easily corroborated with player reports in there. 

Certain bugs, such as bugs that cause graphical fidelity issues, were related to our previous build server setup. There were two main types of fidelity bugs: lightmap bugs and level of detail (LOD) bugs. Lightmaps are how light/shadows for static objects are ‘baked’ into the game to enhance the fidelity of textures to give them increased detail, whereas LODs involve multiple stages of model detail often used discretely at different viewing distances as a traditional way to optimize performance in games.  

Although we fixed lightmap related issues in previous patches, the remaining issues were largely Level of Detail (LOD) related bugs that were created by multifaceted means when our internal ‘development builds’ were compiled and ‘built’ into ‘shipping builds’ that are released to the public. In some cases lower fidelity LOD models were being used in circumstances where they were not appropriate. We have now moved to an entirely new build server system and are working through remaining LOD issues that have yet to be fixed. 

Sample of the fixes in the upcoming patch: 
(Once again: this section is just a small sample of the fixes that are incoming. The full, much larger changelog will go out when the patch is released for download.) 


Fixed issue where SWAT AI was not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was still active. 


Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them. 


Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession. 


Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender. 


Fixed third person animation sliding while swapping weapons for SWAT and suspects.


Fixed instances where suspects were able to step out of a CS gas cloud before getting affected by the gas. 


Fixed suspects/civilians being unable to surrender while getting pepper sprayed. 


Fixed suspects at times raising their guns while stunned, making rules of engagement confusing (i.e. while they are influenced by less lethal effects or about to surrender). 


Fixed Supporter Edition Code button generating an incorrect code. 


(Steam) Fixed frequent and repeated achievement progression popups. 


(Xbox) Fixed voice chat not working when unplugging and replugging a gamepad mid session. 


Fixed frequent crashes when skipping back and forth through a replay’s timeline. 


(Xbox) Fixed LOD issues of various pieces of evidence in the evidence locker. 


Fixed SWAT AI being unable to breach and clear one of the tunnel entrances on Twisted Nerve. 


Fixed AI sometimes sinking through or getting stuck on one of the staircases on Greased Palms. 


Fixed blood particles getting stuck in mid-air in several spots on Valley of the Dolls. 


Fixed blood particles getting stuck in mid-air in several spots on Lawmaker. 


Fixed SWAT AI officer running off when ordered to clear one of the underground hallways on Carriers of the Vine. 


Fixed bullet casings getting stuck in mid-air. 


Fixed volumetric lighting breaking when restarting missions while wearing active NVGs. 


Fixed beanbag shotgun’s inconsistent recoil return rate. 

Plus: 


Many more bugfixes to SWAT AI’s ability to breach and clear rooms or doors across various levels. 


~200 more fixes 

 

Community Manager Welcome 

Also helping to facilitate our support for RoN into the future is our new community manager, Austin, aka eyyohbee! He will be helping to maintain ongoing communications with y’all in our public platforms and helping to host any community or creator activities that we may do. 
 

We’ll let him formally introduce himself here and we invite you all to join us for a warm welcome! 

Hey everyone! 

My name is Austin, aka eyyohbee, and I'm the new community manager at VOID Interactive! 

I'm stoked to be joining the team, and you, on the incredible journey that Ready or Not has been for the last decade. For the past few years, I've watched as the team expanded RoN into one of the grittiest and most immersive tactical shooters in the world. As I watched from the sidelines, playing the game, and diving into the expansive RoN lore, I knew I wanted to be a part of it if I could! 

I'm thankful for the opportunity and looking forward to working with both the team and the community to continue building RoN into the defining tactical shooter of our generation!

 

Conclusion 

Thank you all for attending this briefing, and we’ll see you in the upcoming videos and posts leading up to the next patch and in the years more to come! Keep an eye out for our CM eyyohbee and please join us in giving him a warm welcome!

 

Follow Ready or Not on Steam here.  
Find Ready or Not Merch here.  
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

 

Stack up and clear out.  
VOID Interactive 

 

 

 
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Community Exhibit Vol. 22 - Ready or Not's Second Anniversary steam_community_announcements
Tune in, officers!

It's been two years since Ready or Not went into its full 1.0 release. A lot has changed for the LSPD over the years. The community has grown exponentially, but crime continues to hit Los Sueños. 

In the near future, we look forward to sharing more about what's coming with Ready or Not in 2026, especially with regards to future patches and the upcoming DLC that is planned for next year. For the moment, we'll focus on reflecting back. Thank you to everyone that showed up and thank you to everyone that continues to play Ready or Not. 

To give a clear idea of just how much your service has gone towards supporting citizens of Los Sueños, we have the stats to back it up. 

Ready or Not's 2nd Anniversary Since 1.0 Release

After completing 112 million missions across the Los Sueños area, the performance of D Platoon team has averaged with a C-rank. That does leave room for improvement, yet realistically not every mission can be S-Rank even under the best of situations and the best of intel. 

LSPD SWAT COMMUNITY NUMBERS

Of those 112M completed missions, the relative difficulty has varied widely for each team. One in five officers prefers responding to situations of lower volatility. Meanwhile nearly 10% of active LSPD SWAT have opted to take on the most dynamic situations. No matter where you land on preferences, your services are to be commended for taking the step towards ensuring the safety and security of your fellow citizens and bringing order to chaos. 

In fact, from those who are the most vulnerable and need your help, nearly 9 out of 10 civilians across every completed mission have been accounted for and brought out of harm's way. Of the suspects who could not be talked down and persisted in endangering life, nearly 3 out of 4 succumbs to lethal force of our LSPD SWAT officers. 

As we look back on previous mission calls, here are the areas where our LSPD officers are most often deployed across Los Sueños: The San Uriel Condominiums, 4U Gas Stations in South Los Sueños, the postal facility in East Los Sueños, the Clemente Hotel district in Downtown Los Sueños, and a private residence in Los Clemente.  

It's lonely to go it alone, take command.

Weight Of The Badge Collection

In celebration of our second-year anniversary, we've been working on a limited edition 'Weight Of The Badge' Collection featuring several items that are truly exclusive and only available in this collection including the Entry Team Breaching Statue, Collector's Edition 2-LP Vinyl, MLO patch, and the Ready or Not Artbook.

The Weight of the Badge Collection is available for purchase now. Delivery will occur in batches as the orders are received between now and through the end of February. Check out the collection here:

US site:       https://na.merch.voidinteractive.net/wotb

EU site:       https://eu.merch.voidinteractive.net/wotb

Unboxing video:

Down The Rabbit Hole - Episode 6

The latest on lore from Shayne and Issac is back with Lore Episode 6. In this concluding chapter on the USIA, Shayne and Issac are talking about everything around the connection between the USIA and the MLO and bring to the forefront all the known conspiracies for each of these groups.

User Generated Content

Fan creations are a very special part of our community, and below are a few of our favorites from the years. There’s also a new arrival in the form of a group of LSPD cosplayers with a custom ballistic shield prop! We made sure they got some LSPD Officer badges to go with their kits.

Look no evil, speak no evil. Credit to Blackbird

Officer Down. Credit to Born_Wild

A tight knit team of LSPD SWAT Cosplayers: @nona.cosplay, @Macka1tack, and @Karaxian.cosplay.

A good boy, the best of boys. Credit to CraziestBoi.

As we close out 2025, and our second year of Ready or Not in full release, we're forever grateful to our community who've been with us since the beginning and the new recruits that are making Ready or Not the quintessential tactical shooter. At the close of this year, we are now at nearly 14 million SWAT officers across our PC and console platforms. 

Going forward, we can’t wait to share more on what is coming for Ready or Not, see what the community brings to the table as we update the game, until then stack up and clear out.

VOID Interactive 

Follow Ready or Not on Steam here.  

Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify. 
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Ready or Not Development Briefing - Vol. 88 steam_community_announcements
Attention Officers,

Welcome to the 88th Ready or Not Development Briefing, Oct 31st, 2025! 

Happy Halloween officers, whether you’ll be suited up for a mission tonight or trick or treating.  

In this briefing, we’ll be outlining a shift in our Quality Assurance department, with new onboarding and expansion of the team working toward more fixes for the game. 

There’s also some new details to show about the current state of our multi-attachment rail system, and an explanation for dev briefing schedules going forward on a by-announcement basis.  

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change

Internal QA Onboarding and Expansion 

This autumn we began the process of shifting and expanding our existing internal Quality Assurance department and teams to aid in providing future game fixes.  

The first step is the onboarding of new QA members who will continue to help our other departments fix bugs and verify new features are functioning appropriately. 

This is an intensive hand-off period involved with QA teams and other departments as their work is intimately tied to in-depth understanding of game documentation and systems.  

Part of the learning process of launching on multiple platforms is that we have requirements to test multiple consoles and storefronts. There are now specific certification quality requirements and verification timelines alongside general testing across systems for unique issues that could pop up.  

Therefore, QA testing for us is now twofold: functional testing (ensuring features are working and verifying bugs to be fixed) and certification testing (ensuring we meet quality requirements for each individual platform or system). 

Expanding this QA department, especially adding a dedicated certification-specific QA team that allows our functional QA testing team to continue testing new features or bugs simultaneously, is central to our game update strategy going forward. 

 

Multi-attachment Rail System 

One of the upcoming major features that we can show right now is the multi-attachment rail system for a future update.

At its most basic level, this system will allow you to equip and operate multiple barrel attachments at once, i.e. a red laser and flashlight together.

The barrel multi-attachment feature went through some other slight expansion since we last mentioned it. You can look forward to some extra quality of life improvements and amenities than were planned before, and it now serves as a framework for long-term scalability on weapon platform features. 

Some attachments such as the PEQ-15 are multi-functional, with the PEQ-15 having the option to swap between visible laser and IR laser as an all-in-one package.  

(Images: Screenshots of various weapons with red laser and flashlight simultaneously equipped) 

(Image below: PEQ-15 on a MK17 activating a red laser instead of what was previously only its IR laser)

A new miscellaneous attachment slot allows for canted iron sights to be mounted onto weapons for precision target acquisition in canted mode.

Meanwhile our Low Power Variable Optics (LPVOs) such as the ATAK-R 1-12x have the updated ability to switch between different magnification levels. Or go compact with a new red dot sight with 3x magnifier option. 

(Image below: Looking down the new canted ironsight can provide better accuracy and muzzle manueverability in tight spaces) 

(Image below: New red dot 3x magnification combo. Take away a bit of your horizontal line of sight for some emergency magnification) 

Certain weapons like the MP9 SMG have low rail space, so it’s worth considering how visually bulky you want your weapon profile to be as well as what space you have when deciding on these sorts of attachments 

As a bonus, players may choose to add carry handles to select weapons which typically support them, such as the G36C and currently MK18 for the AR side. On the G36C the carry handle offers additional rail space for larger optics at the sacrifice of extra height-over-bore. Both MK18 and G36C customizations offer an iconic profile.

(Image below: G36C w/ carry handle optic and multiple barrel attachments) 

(Image slideshow below: MK18 w/ carry handle and G36C option without carry handle) 

Dev Briefing by-announcement Schedule 

These development briefings are now going to be on a by-announcement basis rather than a fixed schedule. This means sometimes it will take longer between briefs than our previous 4-week schedule and that sometimes we might make dev brief posts on a quicker schedule if necessary. 

There are a couple reasons for this new schedule: 

The first reason is that we want to continue to prioritize the ability to give you dev briefs when they're ready. 

Secondly, we recognize that since we’re well past 1.0 launch, there are fewer simultaneous major system changes across the game that can regularly be shown off and alternated between.  

This way there is an expectation of more flexibility on our team for when they might drop, with the added benefit of maintaining quality per dev briefing. 

Conclusion 

Thank you for sticking with us as we continue to work towards more fixes for the game. The upcoming flexibility that our multi-attachment system will offer meanwhile will help you best configure and utilize loadouts for each mission. We’ll see you in the next briefing.

One last thing, our next line of merch is rolling out including patches, pins, mouse pads, and desk mats-- with more to come.

(Image below: Mousepads and more rolling out to our merch store page)

This concludes our 88th development briefing, thank you for joining us. Be sure to fall in next time for more development news! 

Follow Ready or Not on Steam here.  
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify. 

Stack up and clear out.  
VOID Interactive 
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