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Team Fortress 2

Team Fortress 2

免费

🏷️ Action, Free To Play

开发商:Valve 发行商:Valve 发行:2026-10-10

⭐ 好评率参考(Metacritic):92%

🔥 当前在线:56,087 · 📈 历史最高:56,087

九个兵种性格各异,特色鲜明,各自具备独特的战术技能。 不断更新的游戏模式、地图、装备,当然还有最重要的——帽子!

配置要求

最低配置

系统
*: Windows® 7 (32/64-bit)/Vista/XP
CPU
1.7 GHz Processor or better
内存
512 MB RAM
存储
15 GB available space

推荐配置

系统
*: Windows® 7 (32/64-bit)
CPU
Pentium 4 processor (3.0GHz, or better)
内存
1 GB RAM
存储
15 GB available space

在线人数趋势(最近 7 天)

在线人数(7 天)

价格历史(90天)

游戏简介

九个兵种性格各异,特色鲜明,各自具备独特的战术技能。 不断更新的游戏模式、地图、装备,当然还有最重要的——帽子!

更新记录

LAN Downunder 2026 steam_community_announcements
[img]{STEAM_CLAN_LOC_IMAGE}/554111/d067ebd98e49f3c81769cdabf2f17f7bc2a6c7d8.png[/img]

Ten years ago, CappingTV started casting Team Fortress 2 matches to whoever would watch. This July, the last decade comes full circle at Fortress Arena in Melbourne, where LAN Downunder 2026 will crown Australia's next TF2 champion on July 18-19th!

Eight teams will make the trip, and the storylines write themselves. BLG and j*b, last year's grand finalists, are both back and neither is interested in settling for second again! Around them sits a mix of veterans with years on LAN stages and rookies who'll be walking onto one for the first time!

There's another reason this year's event carries extra weight. Alongside the tournament, CappingTV will be taking time across the weekend to look back on ten years of broadcasts, rivalries, and the community that got everyone to this point! It's a tournament and an anniversary sharing the same stage!

Tune in from 12pm AEST both days via [url=https://twitch.tv/CappingTV]Twitch[/url], or grab a seat at Fortress Arena in person! Tickets and full event details are available at the [url=https://cappingtv.com/ldu26]Event Hub[/url]!
查看 Steam 原文 →
LAN Downunder 2026 tf2_blog


Ten years ago, CappingTV started casting Team Fortress 2 matches to whoever would watch. This July, the last decade comes full circle at Fortress Arena in Melbourne, where LAN Downunder 2026 will crown Australia's next TF2 champion on July 18-19th!

Eight teams will make the trip, and the storylines write themselves. BLG and j*b, last year's grand finalists, are both back and neither is interested in settling for second again! Around them sits a mix of veterans with years on LAN stages and rookies who'll be walking onto one for the first time!

There's another reason this year's event carries extra weight. Alongside the tournament, CappingTV will be taking time across the weekend to look back on ten years of broadcasts, rivalries, and the community that got everyone to this point! It's a tournament and an anniversary sharing the same stage!

Tune in from 12pm AEST both days via Twitch, or grab a seat at Fortress Arena in person! Tickets and full event details are available at the Event Hub!
查看 Steam 原文 →
Team Fortress 2 Update Released steam_community_announcements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

[list]
[*]Fixed missing sound for Taunt: Circuit Breaker
[*]Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"
[*]Updated the Floral Growth Unusual effect to fix orientation/position problems
[*]Updated the Bald Spotter[list]
[*]Adjusted vertex normals and diffuse on head
[*]Adjusted normals and specular on head mirror
[*]Reduced mesh size slightly toward the front and back of the head
[*]Fixed some facial flexes
[*]Reduced texture size of lens[/list]
[*]Updated the Surgical Shroud[list]
[*]Fixed vertex normal issue on coat
[*]Adjusted Phongfresnelranges on mirror to improve envmap effect
[*]Reduced texture size of mirror[/list]
[*]Updated/Added some tournament medals
[*]Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition
[*]Updated cp_premuda[list]
[*]Fixed conflicting files leading to crashes
[*]Fixed several spawn room errors
[*]Adjusted respawn-times to make capping easier
[*]Adjusted sound timings and volume
[*]Brightened up dark spaces and tunnels
[*]Smaller changes all around the map to improve game flow
[*]Miscellaneous visual and clipping bugs fixed[/list]
[/list]
查看 Steam 原文 →
Team Fortress 2 Update Released tf2_blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed missing sound for Taunt: Circuit Breaker
Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"
Updated the Floral Growth Unusual effect to fix orientation/position problems
Updated the Bald Spotter
Adjusted vertex normals and diffuse on head
Adjusted normals and specular on head mirror
Reduced mesh size slightly toward the front and back of the head
Fixed some facial flexes
Reduced texture size of lens
Updated the Surgical Shroud
Fixed vertex normal issue on coat
Adjusted Phongfresnelranges on mirror to improve envmap effect
Reduced texture size of mirror
Updated/Added some tournament medals
Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition
Updated cp_premuda
Fixed conflicting files leading to crashes
Fixed several spawn room errors
Adjusted respawn-times to make capping easier
Adjusted sound timings and volume
Brightened up dark spaces and tunnels
Smaller changes all around the map to improve game flow
Miscellaneous visual and clipping bugs fixed
查看 Steam 原文 →
Team Fortress 2 Update Released steam_updates
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed missing sound for Taunt: Circuit BreakerRenamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"Updated the Floral Growth Unusual effect to fix orientation/position problemsUpdated the Bald SpotterAdjusted vertex normals and diffuse on headAdjusted normals and specular on head mirrorReduced mesh size slightly toward the front and back of the headFixed some facial flexesReduced texture size of lensUpdated the Surgical ShroudFixed vertex normal issue on coatAdjusted Phongfresnelranges on mirror to improve envmap effectReduced texture size of mirrorUpdated/Added some tournament medalsUpdated koth_dusker to globally improve lighting in outdoor areas for better team recognitionUpdated cp_premudaFixed conflicting files leading to crashesFixed several spawn room errorsAdjusted respawn-times to make capping easierAdjusted sound timings and volumeBrightened up dark spaces and tunnelsSmaller changes all around the map to improve game flowMiscellaneous visual and clipping bugs fixed
查看 Steam 原文 →
RGL.gg Season 20 LAN Playoffs (Philadelphia, PA) steam_community_announcements
[img]{STEAM_CLAN_LOC_IMAGE}/554111/260c3d698c369f4522414069596367bdc94299cd.png[/img]
(Image credit: MetalCloud)

On July 24-26th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 20 LAN Playoffs and a chance to prove who is the best team in North America!

Come watch in person or catch all of the action live on the [url=https://www.twitch.tv/RGLgg]RGL.gg Twitch Stream[/url]. Below are the match schedules for July 25th - 26th (July 24th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more).

Schedule - Day 1 (Saturday, July 25th)
1:00 pm Eastern Daylight Time - Round 1 Match
4:30 pm Eastern Daylight Time - Semi-Finals

Schedule - Day 2 (Sunday, July 26th)
12:30 pm Eastern Daylight Time - Lower Bracket Finals
4:00 pm Eastern Daylight Time - GRAND FINAL
查看 Steam 原文 →
RGL.gg Season 20 LAN Playoffs (Philadelphia, PA) tf2_blog

(Image credit: MetalCloud)

On July 24-26th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 20 LAN Playoffs and a chance to prove who is the best team in North America!

Come watch in person or catch all of the action live on the RGL.gg Twitch Stream. Below are the match schedules for July 25th - 26th (July 24th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more).

Schedule - Day 1 (Saturday, July 25th)
1:00 pm Eastern Daylight Time - Round 1 Match
4:30 pm Eastern Daylight Time - Semi-Finals

Schedule - Day 2 (Sunday, July 26th)
12:30 pm Eastern Daylight Time - Lower Bracket Finals
4:00 pm Eastern Daylight Time - GRAND FINAL
查看 Steam 原文 →
Team Fortress 2 Update Released steam_community_announcements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

[list]
[*]Updated the Beachcomber's Brim to fix an incorrect material
[*]Updated Taunt: The Circuit Breaker[list]
[*]Fixed incorrect team color on prop
[*]Fixed orphaned particles[/list]
[*]Updated the Inglorious Patriot[list]
[*]Adjusted the normal map and refined the colors
[*]Improved the weighting on the bottom pockets
[*]Updated the backpack icon[/list]
[*]Updated pl_redwood[list]
[*]Fixed various lighting issues
[*]Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
[*]Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
[*]Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
[*]Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
[*]Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline[/list]
[*]Updated koth_camp_saxton[list]
[*]Vastly improved optimization. Further investigation is ongoing.
[*]Tweaked log-and-netting walls along the central shore for clearer definition
[*]Fixed several instances of minor prop clipping
[*]Fixed players getting stuck on the wood-carved Saxtons
[*]Improved clipping throughout[/list]
[/list]
查看 Steam 原文 →
Team Fortress 2 Update Released tf2_blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated the Beachcomber's Brim to fix an incorrect material
Updated Taunt: The Circuit Breaker
Fixed incorrect team color on prop
Fixed orphaned particles
Updated the Inglorious Patriot
Adjusted the normal map and refined the colors
Improved the weighting on the bottom pockets
Updated the backpack icon
Updated pl_redwood
Fixed various lighting issues
Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
Updated koth_camp_saxton
Vastly improved optimization. Further investigation is ongoing.
Tweaked log-and-netting walls along the central shore for clearer definition
Fixed several instances of minor prop clipping
Fixed players getting stuck on the wood-carved Saxtons
Improved clipping throughout
查看 Steam 原文 →
Team Fortress 2 Update Released steam_updates
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Beachcomber's Brim to fix an incorrect materialUpdated Taunt: The Circuit BreakerFixed incorrect team color on propFixed orphaned particlesUpdated the Inglorious PatriotAdjusted the normal map and refined the colorsImproved the weighting on the bottom pocketsUpdated the backpack iconUpdated pl_redwoodFixed various lighting issues Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25sDecreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1sFixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve ShooterFixed the B.A.S.E. Jumper's parachute deploying while using a ziplineUpdated koth_camp_saxtonVastly improved optimization. Further investigation is ongoing.Tweaked log-and-netting walls along the central shore for clearer definitionFixed several instances of minor prop clippingFixed players getting stuck on the wood-carved SaxtonsImproved clipping throughout
查看 Steam 原文 →
Team Fortress 2 Update Released steam_community_announcements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

[list]
[*]Updated the Beachcomber's Brim to add a second style that was originally missed
[*]Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict
[*]Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues
[*]Updated the Hard Hearing to fix truncated style names
[*]Updated backpack image for the Pyro's Overalls to fix the alpha channel
[*]Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels
[*]Updated the Team Union war paint to remove a few rogue pixels
[/list]
查看 Steam 原文 →
Team Fortress 2 Update Released steam_updates
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Beachcomber's Brim to add a second style that was originally missedUpdated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflictUpdated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issuesUpdated the Hard Hearing to fix truncated style namesUpdated backpack image for the Pyro's Overalls to fix the alpha channelUpdated the Sandwich Diner and Sideshow war paints to fix the alpha channelsUpdated the Team Union war paint to remove a few rogue pixels
查看 Steam 原文 →
Team Fortress 2 Update Released tf2_blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated the Beachcomber's Brim to add a second style that was originally missed
Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict
Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues
Updated the Hard Hearing to fix truncated style names
Updated backpack image for the Pyro's Overalls to fix the alpha channel
Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels
Updated the Team Union war paint to remove a few rogue pixels
查看 Steam 原文 →
Team Fortress 2 Update Released steam_community_announcements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

[b]Summer 2026![/b]
[list]
[*]Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
[*]Added the Summer 2026 Cosmetic Case[list]
[*]Contains 24 new community-contributed items
[*]Has a chance to give a taunt Unusualifier as a bonus item[/list]
[*]Added 4 new community-contributed taunts to the Mann Co. Store[list]
[*]Taunt: The Circuit Breaker
[*]Taunt: Buffoon's Bivouac
[*]Taunt: Faux-calization
[*]Taunt: Friendly Fire[/list]
[*]Added 12 new community-created Unusual effects[list]
[*]7 new effects for Unusual hats
[*]5 new effects for Unusual taunts[/list]
[*]Added the Summer 2026 War Paint Case[list]
[*]Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
[*]Has a chance to give a taunt Unusualifier as a bonus item[/list]
[*]All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
[*]The Summer event runs through September 15th, 2026
[/list]
[b]General[/b]
[list]
[*]Security and stability improvements
[*]Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
[*]Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
[*]Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from Grampa Swood)
[*]Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
[*]Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
[*]Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
[*]Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
[*]Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
[*]Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
[*]Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
[*]Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)
[*]Fixed weapon Unusual effects (community fix from Cipherlock and rune)[list]
[*]Fixed particles being orphaned after death
[*]Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply[/list]
[*]Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
[*]Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
[*]Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)
[*]Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
[*]Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
[*]Updated cp_powerhouse to fix collision problem with crates on final control points
[*]Updated cp_fortezza[list]
[*]Reworked interior of shack building next to Point A
[*]Rebalanced ammo packs around Point A
[*]Improved visuals across the map
[*]Made rotation for shortcut path shorter[/list]
[*]Updated koth_blowout[list]
[*]Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
[*]Visual changes to improve clarity and consistency[/list]
[/list]
查看 Steam 原文 →
Team Fortress 2 Update Released tf2_blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2026!

Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
Added the Summer 2026 Cosmetic Case
Contains 24 new community-contributed items
Has a chance to give a taunt Unusualifier as a bonus item
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: The Circuit Breaker
Taunt: Buffoon's Bivouac
Taunt: Faux-calization
Taunt: Friendly Fire
Added 12 new community-created Unusual effects
7 new effects for Unusual hats
5 new effects for Unusual taunts
Added the Summer 2026 War Paint Case
Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
Has a chance to give a taunt Unusualifier as a bonus item
All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2026

General

Security and stability improvements
Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from Grampa Swood)
Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)
Fixed weapon Unusual effects (community fix from Cipherlock and rune)
Fixed particles being orphaned after death
Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply
Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)
Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
Updated cp_powerhouse to fix collision problem with crates on final control points
Updated cp_fortezza
Reworked interior of shack building next to Point A
Rebalanced ammo packs around Point A
Improved visuals across the map
Made rotation for shortcut path shorter
Updated koth_blowout
Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
Visual changes to improve clarity and consistency
查看 Steam 原文 →