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THE FINALS
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THE FINALS is the world’s first Dynamism Shooter, a free-to-play, fast-paced, physics-driven, first-person shooter set on the stage of the biggest Gameshow of the future! Fight for Fans and fortune in fully-destructible, virtual Arenas that guarantee no two rounds will ever play the same!
游戏预览
配置要求
最低配置
- 系统
- Windows 10 or later 64-bit (latest update)
- CPU
- Intel Core i5-6600K or AMD Ryzen R5 1600 processor
- 内存
- 12 GB RAM
- 显卡
- NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 580
- 存储
- Version 12
推荐配置
- 系统
- Windows 10 or later 64-bit (latest update)
- CPU
- Intel Core i5-9600K or AMD Ryzen 5 3600 processor
- 内存
- 16 GB RAM
- 显卡
- NVIDIA GeForce RTX 2070 or AMD Radeon RX 5700 XT
- 存储
- Version 12
在线人数趋势(最近 7 天)
在线人数(7 天)
价格历史(90天)
游戏简介
THE FINALS is the world’s first Dynamism Shooter, a free-to-play, fast-paced, physics-driven, first-person shooter set on the stage of the biggest Gameshow of the future! Fight for Fans and fortune in fully-destructible, virtual Arenas that guarantee no two rounds will ever play the same!
更新记录
Store Update 11.1.0
We have a Store Update and a few crash fixes in today’s update. Also, please be aware that the first boot after this update could take longer due to an increased startup time due to an anti-cheat software update to reduce boot errors.
STORE | FUTURE FAMOUS
The future is here. You’re in it, you’ve molded it yourself. Inspire the Arena to transcend gravity, reach the stars, and perhaps become as bright as you are.
ESPORTS | THE HALFWAY REPORT
All three regions have now crowned their Cycle 2 champions, we are officially halfway down the road to The Grand Major 2026, and every leaderboard is telling a different story!
EMEA - Five Fears called it.
Before the Cycle 2 Top 8, Carnifex of Five Fears told us exactly what was on the line:
“If we manage to do good now, we’re going to have a very good lead going into Cycle 3 and 4, which is going to translate to getting the golden ticket to the Major”.
Then he went out and did it. Five Fears barely survived a late-tournament elimination during the last phase (“I was screaming on top of my lungs, that cashout was absolutely crazy!”) and now sit top of EMEA on 175 points.
Take a look at this moment!
AMERICAS - The close race.
ENVY, containing the 2025 Grand Major champions roster, took Cycle 1 in convincing fashion. Unphased, he answered back and took Cycle 2. Behind these teams sit a traffic jam: five teams sit within 75 points of the top spot, and one big swing could reshuffle the entire order.
With two cycles left, no one is safe, and everything is to play for.
APAC - The ice-cold vs the red-hot.
KZ have finished top two in both cycles, and still hold the overall lead on 175 points. However, HIBOO are fresh off ripping the Cycle 2 title away on the back of byusl and his trusty BFR, hunting them down on 130 points, followed by DRG with 125 points. This weekend hosts the T16 stage to determine who will have a shot at earning points for Cycle 3.
The math is simple: whoever holds the most points after Cycle 4 takes their region's golden ticket, a direct invite to The Grand Major 2026. Everyone else has to survive the qualifiers the hard way.
Which brings us to you!
Cycle 3 sign-ups are open in AMERICAS and EMEA, and every daring Contestant starts in the same place: the Open Qualifiers, taking the same kind of shot anyone can take, including you. Build your team and claim your spot:
AMERICAS Sign Up (qualifiers begin 18th July)
EMEA Sign Up (qualifiers begin 25th July)
Best of luck to the Contestants heading into the second half of the Online Series, as always, the ultimate question lingers:
CAN YOU REACH THE FINALS?
GAME UPDATE | BUG FIXES
Performance
•
Fixed some issues when starting up the game preventing it from launching
•
Fixed some crash issues
STORE | FUTURE FAMOUS
The future is here. You’re in it, you’ve molded it yourself. Inspire the Arena to transcend gravity, reach the stars, and perhaps become as bright as you are.
ESPORTS | THE HALFWAY REPORT
All three regions have now crowned their Cycle 2 champions, we are officially halfway down the road to The Grand Major 2026, and every leaderboard is telling a different story!
EMEA - Five Fears called it.
Before the Cycle 2 Top 8, Carnifex of Five Fears told us exactly what was on the line:
“If we manage to do good now, we’re going to have a very good lead going into Cycle 3 and 4, which is going to translate to getting the golden ticket to the Major”.
Then he went out and did it. Five Fears barely survived a late-tournament elimination during the last phase (“I was screaming on top of my lungs, that cashout was absolutely crazy!”) and now sit top of EMEA on 175 points.
Take a look at this moment!
AMERICAS - The close race.
ENVY, containing the 2025 Grand Major champions roster, took Cycle 1 in convincing fashion. Unphased, he answered back and took Cycle 2. Behind these teams sit a traffic jam: five teams sit within 75 points of the top spot, and one big swing could reshuffle the entire order.
With two cycles left, no one is safe, and everything is to play for.
APAC - The ice-cold vs the red-hot.
KZ have finished top two in both cycles, and still hold the overall lead on 175 points. However, HIBOO are fresh off ripping the Cycle 2 title away on the back of byusl and his trusty BFR, hunting them down on 130 points, followed by DRG with 125 points. This weekend hosts the T16 stage to determine who will have a shot at earning points for Cycle 3.
The math is simple: whoever holds the most points after Cycle 4 takes their region's golden ticket, a direct invite to The Grand Major 2026. Everyone else has to survive the qualifiers the hard way.
Which brings us to you!
Cycle 3 sign-ups are open in AMERICAS and EMEA, and every daring Contestant starts in the same place: the Open Qualifiers, taking the same kind of shot anyone can take, including you. Build your team and claim your spot:
AMERICAS Sign Up (qualifiers begin 18th July)
EMEA Sign Up (qualifiers begin 25th July)
Best of luck to the Contestants heading into the second half of the Online Series, as always, the ultimate question lingers:
CAN YOU REACH THE FINALS?
GAME UPDATE | BUG FIXES
Performance
•
Fixed some issues when starting up the game preventing it from launching
•
Fixed some crash issues
Update 11.0.0
Welcome to Season 11 of THE FINALS. This time, the gameshow is going interplanetary!
Our generous sponsor, COMETA, is bringing you a new Arena out of this world, the reworked melee combat system, bot matches, and so much more!
Let’s take one small step for Contestants and one giant stop for the Arena, and blast our way into a whole new Season!
Stay tuned for more things to come as Season 11 unfolds! There's a lot new to the game at launch but there’s more to unlock as we progress through GALAXY MASTERS!
NEW ARENA | GALAXY ESTATES
Welcome to the American dream, reimagined for life among the stars.
Galaxy Estates, from COMETA, is situated inside a massive space habitat. Explore quiet suburban neighborhoods sitting next to luxurious mid-century modern homes that overlook the curve of the colony. Stay active at the sports center, wander through a sprawling botanical garden bringing nature into this artificial world, and make your way to the spaceport, the central hub where residents travel across the ring and beyond to other planets.
Movement is at the heart of how you'll experience this Arena. The speed tunnel that encircles the center building acts as a connector between areas, allowing for fast strategic rotations and completely changing the flow of a fight. Anti-gravity columns scattered throughout let you float upward to reach higher ground, opening up fresh routes and vertical combat spaces. Two of these can be found inside destructible towers, which can be brought down, changing the layout and creating new playspaces and pathways to move across the Arena.
While you're exploring the colony, stop by the oxygen pods for a breath of fresh air, jump on one of the trampolines in the residential backyards, and soak up the everyday life inside this retro-futuristic world before you walk through the sliding doors towards the Spaceport gates.
Then tear it all down.
Where to play it: Galaxy Estates arrives in Cashout, Ranked Cashout, Quick Cash, and Team Deathmatch (with five different locations). Plus Head-2-Head and Final Round in Private Matches. And we've added a dedicated Cashout queue for the first week so you can drop into Galaxy Estates anytime, every time.
See you at the Orbit Homes neighborhood block party!
BATTLE PASS | FREE, PREMIUM, ULTIMATE
Do you see yourself as an industrial retro-futuristic robot, a big brained alien, or a fearless pioneering astronaut? No need to choose just one when you can have them all in the Season 11 Battle Pass. Suit up in brand new, out-of-this-world looks that will launch your wardrobe into orbit!
Get the Premium Battle Pass and unlock up to 106 Rewards, including bonus pages as well as the ability to earn 1575 Multibucks, more than enough to buy next Season's Pass!
For those ready to reach for the stars, The Ultimate Battle Pass is also available, with 12 additional rewards including legendary outfits! Start your season with 20 Levels unlocked and a 25% Match XP boost, perfect to collect those 2575 Multibucks, of which you get 1000 right away!
The Season 8 Battle Pass is also joining the legacy roster!
NEW PLAYER EXPERIENCE | REVAMPED TUTORIAL
For the first time, new players will get a deeper introduction to the world of THE FINALS and the journey of becoming a Contestant, connecting the competition in the Arena to the people, places, and stories of the Meatspace.
Our new tutorial drops you in as a rookie, thrust into your first round alongside the legendary Contestant Dede. You'll learn the early stages of a Cashout match, getting to grips with Vaults, Cashboxes, and Cashout Stations, along with the dynamic gameplay and core mechanics that make THE FINALS unlike anything else. As you find your footing, the tutorial becomes an open Cashout match against the new bot opponents, complete with all the action and intensity of the real thing.
NEW PLAYER EXPERIENCE | EARLY TALENT PROGRAM
Hit the ground running in THE FINALS! Instead of Rookie Contracts, Dede will now guide you through the Early Talent Program, a training school for new Contestants! This new onboarding path will guide players through various modes, mechanics, and systems!
For eligible new and returning players, the Early Talent Program lives inside the Academy Screen, which has been updated this season. The Academy now includes new tutorial videos for Ranked Cashout, Cashout, Quick Cash, and Point Break, giving new players an easy way to learn each mode. You can also jump straight into the Practice Range Challenges directly from the Academy, picking the Challenge and difficulty you want and loading right into it.
NEW | BOT MATCHES
Another major addition this season: Bots!
Select Cashout (Bots) from the play screen and queue solo, as a party of up to three, or matchmake to team up with other players and take on the bots together.
Bot matches use the full Cashout format, so you'll enter a three-round tournament. You'll also earn progress, at a reduced rate, toward the World Tour, the Battle Pass, and other progression systems!
These bot opponents are the real deal. They navigate THE FINALS' highly dynamic environments, cause destruction, and wield a limited array of Weapons, Gadgets, and Specializations, offering the Cashout experience in a space built for learning. If you've ever tried THE FINALS and struggled to find your footing, Cashout Bots is a great place to jump back in.
Cashout Bots are available in Monaco, Bernal, Kyoto, Las Vegas and SYS$Horizon for now.
And this is just the start for bots! These bots are in beta. Expect occasional bugs and odd behavior as they grow. Bots in THE FINALS need to make incredibly complex calculations and will take time to perfect. Make sure to share your experiences with the team!
Over time, we plan to extend Bot functionality and support to more game modes, more Arenas, and more items.
GAME UPDATE | MELEE REWORK
This season, one of our biggest focuses has been reworking the melee combat system from the ground up. Melee has had two core problems we wanted to solve: we want it to be a viable style of play with a fair chance to win matches, and we want to make sure it's not frustrating for those on the receiving end. Rather than keep making incremental balance tweaks, we’ve stepped back and reworked the underlying system itself.
We're excited for you to get your hands on the new melee system and can't wait to hear your feedback. For a deeper dive into the philosophy and all the details behind the rework, check this in-depth blog post from Design Director, Matt Lowe.
GAME UPDATE | PING SYSTEM IMPROVEMENTS
We've made another round of improvements to the Ping system and wheels this season, with the goal of reducing the time spent navigating and allowing for faster callouts in the heat of battle.
We've consolidated the ping wheels and made switching between them more responsive. Ping wheel input is snappier overall, so you can communicate more quickly mid-fight. We've also changed how pings look and behave, players' responses to a ping are now visibly tallied, and the ping interaction hint carries more useful information. With options in settings to tailor your experience.
As part of this, Emotes now fit on a single wheel, and anything can now be bound to the emote key.
Please note: because of this reorganization, you may need to re-equip some of your customizations and keybindings, including emotes, emoticons, sounds, and sprays.
RANKED TOURNAMENTS | SEASON 11 CHANGES
Over the last six months, we've been refining Ranked play, but we're not done yet and there's still plenty we want to improve.
In Season 11, we're introducing personal performance bonuses that grant bonus Ranked Score based on how you perform in a Match. The amount scales with your performance grade and your current Ranked tier, which means even when you lose a Match, a strong performance still earns you something. The bonus size is much more impactful at lower ranking tiers and very small at higher ranking tiers, in large part because of the very high win rates at higher ranks as well as the smaller RS changes in general at those tiers. For the bulk of the Ranked population, around Silver and Gold tiers, this is where the bonus will have more impact.
We're also adding an updated Ranked Score breakdown at the end of each Match, making it much clearer where you gained and lost RS.
On top of that, we've updated how players are calibrated during placement at the start of the season, which should lead to a much more balanced Ranked distribution early on compared to previous seasons.
Finally, we've added an additional reward token to Ranked for Season 11. Players can now earn two Diamond tokens, one for reaching Diamond 4 and another for reaching Diamond 1
GAME UPDATE | CASHOUT SPAWNING & VARIETY
We've continued tuning the spawning systems in our Cashout modes this season, with the goal of bringing more variety and replayability to your Matches. We've rebalanced how Cashout locations are selected, making the system more flexible and more varied. As a result, you should see a wider selection of Cashout locations from Match to Match, opening up more tactical options.
GAME UPDATE | PLAYER CARD IMPROVEMENTS
This season we've made a range of enhancements to Player Cards, giving you even more ways to customize your Contestants. Just like outfits, Player Cards can now be individually edited and saved, and you can assign a unique Player Card to each Contestant, letting you match your card perfectly to each build you create.
You can also now pick which pose to show on your Player Card, rather than being locked to the pose from your intro Emote.
GAME UPDATE | MORE ARENAS FOR MODES
We're bringing some familiar Arenas to new game modes this season, giving you fresh ways to fight across places you already know.
Point Break comes to Las Vegas Stadium, bringing its Attack and Defense phases to the Strip.
And Team Deathmatch arrives in Monaco, turning those winding streets into a new battleground. Two beloved Arenas, two new ways to play!
SPONSORS | FASTER PROGRESSION
Sponsors as you know them are going to change in Season 12, with the current Sponsor system and reward tracks being replaced with something new, more involved and more engaging, which we'll share information about as we get closer to Season 12
In response to this, in Season 11, Sponsors have drastically eased their requirements to complete each Sponsor's Loyalty Tier.
Fan Requirements have been reduced across all reward tiers, and the total Fans needed to unlock all of a given Sponsor's Rewards have been reduced by around 50%. So, you'll be able to unlock all of a given Sponsor's rewards twice as fast in Season 11, in case you want to collect everything.
REWARDS | WORLD TOUR
We're changing how World Tour rewards are earned this season. Going forward, you'll be granted your reward for reaching a league rather than climbing to the top of it. This means that once you hit Diamond 4, your Diamond league rewards are guaranteed. Emerald works as it has in the past: one coin at Emerald 3, two at Emerald 2, and three at Emerald 1.
NEW SOUNDTRACK | SEASON 11
In Season 11 we looked to the stars, to explore the outer bounds of space in order to bring you 6 new tracks! We wanted to provide a soundtrack that was heroic and pioneering, inspired by epic endeavors and futuristic plotlines. Something to propel you forward, in and out of the Arena. And what is more heroic than thunderous brass and thumping saw waves playing in unison to launch you out in space?
We hope you enjoy it to the moon and back!
https://lnk.to/TheFinalsS11OST
NEW BUNDLE | FUNKOMATIC 2000 SET +2400MB
The FUNKOMATIC 2000 Set comes with enough grooves to keep your wires from short-circuiting on the dancefloor, while you bring the funk, the whole funk, and nothing but the funk, to the Arena! The FUNKOMATIC 2000 Set includes:
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1 Legendary Outfit
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1 Legendary Weapon Skin
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1 Epic Emote
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1 Rare Charm
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2 400 Multibucks
Don’t forget to snag the Season 11 Starter Pack while you’re at it!
EVENT | ARC RAIDERS
Are you a menace in the Arena and Topside?
Complete Contracts in THE FINALS and earn the Azimuth Outfit in ARC Raiders!
Once you’ve completed the tasks, if you own ARC Raiders and have connected the same Embark ID to both games, you’ll get your outfit within 24 hours!
TWITCH | SONIA THE SONAR GRENADE
Say hello to Sonia!
Collect the newest Twitch Drops by tuning in to your favorite creators (or catching the release stream!).
Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
•
Watch 1 hour to get the Trip Report Sticker
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Watch 2 hours to get the Launch Paperwork Charm
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Watch 4 hours to get Sonia The Sonar Grenade
TWITCH | SUPPORT A STREAMER
Want to back your favorite creator and get rewarded for it? During Season 11, subscribing to a participating THE FINALS streamer on Twitch earns you exclusive in-game items. Show your support, deck out your Contestant, and help your favorite creators do what they do best.
•
Gift 3 Twitch subs to get the Charmalure Set
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Gift 5 Twitch subs to get the Approach Vector Helmet
ESPORTS | THE GOLDEN TICKET IS UP FOR GRABS
A new season means new opportunities. This Saturday 11th July, EMEA plays its Cycle 2 Top 8, the first competitive broadcast of Season 11. New patch, new meta, and the best teams in the region working it out live on air. And what a bracket it is! Remember TEIKO, the last-seed fairytale that ran through Cycle 1? Gone. The reigning champions crashed out of the Top 16, and suddenly the region is wide open. Five Fears, the team they beat in the final, now carry the favorites tag and a point to prove, for their golden ticket to The Grand Major 2026. So tune in, grab another can of OSPUZE, pick a favorite team, and see what Season 11 looks like when the Arena’s best get their hands on it: WATCH HERE If you feel inspired, Cycle 3 is knocking. Sign-ups are already open for APAC and AMERICAS, and EMEA opens Monday 13th July, right after the show! Every Contestant on that broadcast started in the Open Qualifiers, taking the same kind of shot anyone can take, including you!
Build your team and claim your spot:
APAC Sign Up
AMERICAS Sign Up
EMEA Sign Up
Can you win Cycle 3? CAN YOU REACH THE FINALS?
Now, let’s dive into the notes!
GAME UPDATE | BALANCE CHANGES
Gadgets
APS Turret
•
Increased the amount of projectiles the APS can block from 5 to 6
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Increased health from 160 to 175
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The APS’s cooldown no longer regenerates while it's deployed (similar to Guardian Turret, Healing Emitter and Hover Pad)
•
Manually retrieving the APS puts it on a 5-second cooldown
•
Added the ability to remotely retrieve the APS with the tablet, putting it on 15 second cooldown
•
Destroying the APS puts it on a 30-second cooldown
Dev Note: The APS has been out of the meta for some time and we feel it’s in part due to how quickly it can be removed through one method or another, so we’ve added these buffs to improve its impact. The cooldown adjustments are to slightly offset that power.
Breach Charge
•
Decreased the arm time when deployed from 1.5s to 1s
Dev Note: This is a small quality of life improvement to help responsiveness for the Breach Charge. When attached to a carriable, the arm time remains at 1.5s, to provide some additional defence against ‘nukes.’
Data Reshaper (accidental omission from the 10.12 patch notes)
•
Added the ability to reshape Gateways to immediately disable them
Dev Note: We’ve felt for a long time that there are not enough counters to the Light’s Gateway, which somewhat devalues the Medium with their Jump Pad and Zipline. This addition is a change aimed at evening this out a little.
Hover Pad
•
Increased health from 350 to 425
Dev Note: The Hover Pad has some good use cases, but its vulnerability is still hindering those from being used more frequently. This change aims to address that.
Game Modes
Cashout & Ranked Tournaments
•
Updated Objective Spawning in Cashout and Ranked Tournament, making Cashout Station locations more varied and less predictable
General
Item Progression
•
Increased the Item XP earn rates for a range of items, making them easier to progress. This includes:
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Specializations
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Cloaking Device
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Dematerializer
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Evasive Dash
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Healing Beam
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Mesh Shield
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Shockwave
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Winch Claw
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Gadgets
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Anti-Gravity Cube
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APS Turret
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C4
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Data Reshaper
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Defibrillator
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Dome Shield
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Explosive Mine
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Frag Grenade
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Gas Grenade
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Gas Mine
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Gateway
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Glitch Grenade
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H+ Infuser
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Healing Emitter
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Lockbolt
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Nullifier
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Proximity Sensor
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Vanishing Bomb
Dev Note: These changes are a temporary solution to even out some of the item progression in the game, to make the worst performing items less punishing. Ultimately, how we award item XP is somewhat constrained by the functions and uses of the items themselves, which makes it hard to get to a better solution in the short term, but we would like to re-work this whole system in the longer term to give a better experience. For the time being, these adjustments hopefully help a little.
Melee Weapons
Dev Note: For 11.0, given the Melee System rework, we’ve split the balance values for the melee weapons into their own section. This following section establishes the core balance changes and additions made with the rework.
General
•
Added Stamina system. Stamina controls if a melee attack has access to its lunge component or not. When out of Stamina, attacks will not lunge. When the player has Stamina, attacks will lunge. Stamina regenerates over time or when landing Precise hits
•
Added Precision system. When melee attacks that hit an enemy hit them within the ‘Precision zone’ of their swing, they will deal critical damage. Melee hits landed outside this zone deal reduced damage
Dagger
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 60
•
Set damage for precise hits to 60
•
Set base damage to 42, this damage value is used for ‘glancing blows’
•
Decreased max movement speed during an attack from sprint speed to run speed
•
Decreased sweep range by ~0.5m, to make it more accurately match the animation
•
Increased lunge distance from 3m to 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Attack - Backstab
•
Increased backstab damage multiplier from 4.26 to 4.5 to offset the decrease in Quick Melee damage
•
Reduced charge up time from 0.8s to 0.65s
•
Added a small pushback to opponents when hit by the secondary attack
•
Increased lunge distance from 3m to 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
This attack does not use Precision
Dual Blades
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attacks
•
Removed the cross-swipe attack from the end of the three-attack strike sequence, leaving two double-swipes
•
Replaced old attack sequence damage values of:
•
First attack - 50 x 2
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Second attack - 60 x 2
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Third attack - 100
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Set damage for precise hits to 57 x 2
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Set base damage to 39 x 2, this damage value is used for ‘glancing blows’
•
Lunge distance remains at 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 8°
•
Secondary Functions
•
Deflect
•
Decreased movement speed while deflecting by 50%
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Increased damage multiplier while deflecting from 0.1 to 0.2, meaning enemies now do slightly more chip damage through Dual Blades’ deflection
•
Cross Slash
•
Added a new Cross Slash attack that can be executed by pressing the Primary Fire button while in the Deflect stance. This triggers a fixed distance lunge attack (no target required) followed by a cross-slash attack for high damage
•
Set damage for precise hits to 140
•
Set lunge distance to 5m
•
Set base damage to 84, this damage value is used for ‘glancing blows’
•
Added a small pushback to opponents when hit by the Cross Slash attack
•
Set Precision zone angle to 8°
Quick Melee
•
Decreased Quick Melee damage from 40 to 25
•
Added a contextual Kick attack to Quick Melee. If a player has full Stamina and Quick Melees a target, a Kick attack will be performed that pushes the target back ~5m
•
Added Stamina regeneration time of 2.5s for Kick attacks
•
Added a modifier to control the knockback from Kick attacks when used on targets who are performing Hold interactions, such as stealing an objective. This reduces the knockback distance to ~1m
Dev Note: We’re very conscious of the impact Kick attacks could have on steals, so we’ll be monitoring this closely following Season 11’s launch and will adjust as we feel is needed.
Riot Shield
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attack
•
Replaced old damage value of 90
•
Set damage for precise hits to 82
•
Set base damage to 57, this damage value is used for ‘glancing blows’
•
Decreased sweep range by 0.5m, to make it more accurately match the animation
•
Increased lunge distances from 3m to 4m
•
Decreased lunge target angle from 40° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Functions
•
Shield Block
•
Updated the Shield’s collision when blocking to now provide full frontal protection to the user
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Decreased movement speed while blocking by 25%
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Increased reliability when blocking incoming melee attacks
•
Shield Bash
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Added a new Shield Bash attack that can be executed by pressing the Primary Fire button while in the Shield Block stance. This triggers a fixed distance lunge attack (no target required, forward input required) that will knockback any opponents it strikes
•
Set damage to 40
•
Set lunge distance to ~3m
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Set knockback distance to ~5m
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This attack does not use Precision
Sledgehammer
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 100
•
Set damage for precise hits to 120
•
Set base damage to 90, this damage value is used for ‘glancing blows’
•
Increased lunge distances from 4.5m to 5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 10°
•
Secondary Attack
•
Replaced old damage value of 175
•
Set damage for precise hits to 200
•
Set base damage to 150, this damage value is used for ‘glancing blows’
•
Added a small pushback to opponents when hit by the secondary attack
•
Increased lunge distances from 4.5m to 5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 10°
Spear
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attack
•
Removed first attack from the three-attack animation sequence, going down to two and making the weapon more responsive
•
Removed old scaling attack damage sequence of 65, 80 then 90 damage
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Set damage for precise hits to 74
•
Set base damage to 55, this damage value is used for ‘glancing blows’
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Decreased lunge distance from 7.5m to 5m
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Decreased lunge target angle from 30° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 8°
•
Secondary Attack
•
Removed old spin attack that did 100 damage per spin, for three spins, over 2.66s
•
Add new spin attack sequence that does three spins
•
Set damage as:
•
First spin - 75
•
Second spin - 100
•
Third spin - 126
•
Set spin durations as:
•
First spin - 0.8s
•
Second spin - 0.75s
•
Third spin - 1.1s
•
Setup Spin Attack such that each spin requires stamina to perform
•
Setup Spin Attack such that when a spin hits an opponent, stamina is immediately regenerated. If the player is already holding the Spin Attack button or presses it again, this allows the second or third spin to immediately trigger
•
Spin Attack will now end after a single spin attack if the player fails to trigger the next attack or has no Stamina with which to trigger it
•
Set Spin Attack Precision zone angle to 0 (it does not use Precision)
Sword
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 88
•
Set damage for precise hits to 110
•
Set base damage to 71, this damage value is used for ‘glancing blows’
•
Updated the primary attack sweep to make it more accurately match the animation
•
Increased lunge distances from 3m to 4.25m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Attack
•
Lunge attack now requires Stamina to achieve the maximum range
•
Lunge distance with stamina increased from ~9m to ~10m
•
Lunge distance without stamina set to ~5m
•
Decreased rotation clamping on the lunge attack by increasing the forward clamp angle from 40° to 110°
Specializations
Cloaking Device
•
Decreased the minimum cloak duration from ~13s to ~11s
•
Switched energy consumption from linear to discrete:
•
Energy is now consumed at the minimum possible rate when moving slower than run speed, e.g. the player can maintain maximum cloak uptime while stationary or crouched moving. Previously this rate of energy consumption only occurred when stationary
•
Energy is now consumed at the maximum possible rate when moving at or above run speed. Previously this rate of energy consumption only occurred when sprinting
Dev Note: We understand that a lot of players find Cloaking to be frustrating and a little oppressive and we feel part of that is how easily it can be used at speed. Our intent with stealth was never for it to be super effective on the move, but rather more impactful when moving slower, supporting a more ‘hide and seek’ playstyle. These changes are a nudge a bit further in that direction.
Evasive Dash
•
Decreased the number of charges from 3 to 2
•
Decreased the cooldown from 7.5s to 6.5s
Dev Note: Testing of Evasive Dash having just two chargers in the run up to and during Respec Order, as well as the positive feedback it received from the community, has convinced us this adjustment to Evasive Dash is warranted, despite Lights not having Respec Order’s additional 25 HP. This change reduced a lot of player frustration and in practical terms Lights still played relatively similar to before with the reduced cooldown. Evasive Dash has been a strong outlier among Light Specializations for a long time, with high utility coming from its three dashes and we think overall these changes move the overall balance of the game to a better place.
Winch Claw
•
Decreased minimum stun duration on the victim from 0.25s to 0.1s
•
Decreased the duration the victim is locked in place and prevented from moving when they reach the destination from 0.15s to 0.1s
•
Decreased how soon the user can act after grabbing a player with Winch Claw from 0.25s to 0.1s, allowing them to act sooner
Dev Note: The Winch Claw is intended to be a gap-closing displacement tool, but it has been a bit too effective as a kill-tool when it’s used at closer ranges to mini-stun opponents in place. These changes should reduce the advantage players get when using the Winch in this way.
Weapons
.50 Akimbo
•
Increased damage from 44 to 46
Dev Note: Despite some players swearing by the Akimbos, they’re generally one of the least used and a slightly under-performing weapon for Heavies. We feel this buff will nudge up their desirability and viability.
93R
•
Decreased damage from 25 to 24
•
Increased ammo count from 21 to 27
Dev Note: Since its last buff, the 93R has been a very strong outlier compared to all other Light weapons, by a considerable margin. We believe this power comes from the damage additions we made in 10.3, when a buff was warranted but took the weapon to its current state. At the time we went from 24 bullets to 21 to try and offset the impact of the 25 damage, but that has proven not to have worked. So with this change we’re looking back to the changes we made in 10.3 and taking a different path, we’re returning to its old pre-10.3 damage, reverting the ammo change, then buffing the ammo count instead.
FCAR
•
Decreased fire rate from 540RPM to 530RPM
Dev Note: Our previous buff to the FCAR pushed it well above most other Medium weapons in performance metrics, making it a significant outlier. This change is ‘splitting the difference’ on our last buff and its prior state to try and get the FCAR to a more balanced spot.
KS-23
•
Increased damage from 100 to 110
•
Decreased damage falloff multiplier from 0.7 to 0.64, meaning the weapon now does slightly less damage at range
Dev Note: While the KS has good utility, it still lags on a bunch of performance metrics compared to the Heavies many better combat focused options and we want to close that gap a little. The falloff multiplier change is to retain the same damage at distance despite the damage buff.
M134 Minigun
•
Decreased dispersion in all aim states by 10%
•
Decreased how aggressively dispersion scales-up when the player is moving the camera around quickly
•
Increased environmental damage from 30 to 35
Dev Note: We’d really like the Minigun to have its chance to shine in the meta and we feel this change will bump up its effectiveness enough to allow that to happen.
Model 1887
•
Increased pellet damage from 12 to 13
Dev Note: The Model’s viability has struggled for some time now, and we’d really like to see it find its place in the meta, we think this damage boost will help it get here.
Pike-556
•
Increased headshot damage multiplier from 1.5 to 1.75
Dev Note: The Pike has been something of a problem child, constantly bouncing between just too under-powered and being fairly over-powered. We’ve generally been reluctant to do more than a couple of tiers of headshot multipliers as we feel granular headshot multipliers frequently make the overall combat system seem inconsistent for players, but in this case we’ve decided to add a 1.75 multiplier to try and bump up the Pike’s power without stepping into over-powered territory again.
GAME UPDATE | BALANCE CHANGES
Animation
•
Improved the firing animation for the Tracking Dart to make using it feel more impactful
•
Fixed a visual issue where parts of the Contestant’s body could be visible when turning quickly while vaulting
•
Improved ladder climbing visuals with smoother exits, better animation blending, and hiding Weapons while climbing
•
Fixed an issue where an arm could appear twisted when switching spectator targets during interactions
•
Fixed an issue where Charge ‘n’ Slam did not interrupt melee swings
•
Smoothed a brief animation transition when firing and canceling a Vault action
•
Smoothed a brief animation snap when interacting with doors and buttons
•
Fixed a bug where characters could appear in a T-pose while firing or when swapping Gadgets
•
Fixed an issue where arms could appear contorted when performing a hold interaction while aiming down sights and crouch-walking
•
Fixed an animation jitter that could occur when strafing quickly
•
Fixed an animation issue where a shoulder could appear while lunging and sliding simultaneously while using the Sword
•
Fixed an issue where the animation sometimes failed to play when opening a Vault
•
Updated the animation for the first Dual Blades attack to better match the action from both first and third-person perspective
•
Fixed a visual flicker on the Defibrillator when sliding
•
Fixed an extra prop appearing when doing an empty reload on the KS-23 while the ‘Breach & Enter’ skin is equipped
•
Fixed an issue where the Healing Beam animation could disappear when crouching and standing repeatedly while firing
•
Fixed an animation transition issue when inspecting Weapon and using a Zipline
•
Fixed a hand distortion that could occur when interrupting a reload with Shockwave
Audio
•
Fixed an issue where automatic Weapons could play a single-shot sound on the final bullet
•
Fixed and polished commentator dialogue during comeback moments and team wipe events
•
Added voice callouts when pinging Carriables to improve team communication
•
Corrected some foley materials for some existing outfit items
•
Fixed an issue where Matchmaking music could start when entering the Main Menu
•
Added missing inspect animation sound effects for the Balisong Dagger skin
•
Fixed some missing destruction sounds in Las Vegas
•
Fixed an issue where the Riff Wrecker Sledgehammer skin’s inspect sound effect was cut off
•
Fixed Charge ‘n’ Slam voice lines not playing when used immediately after respawning with a Coin during a revive
Cosmetic
•
Fixed an issue where certain robes and capes could clip through the Contestant after returning to the Main Menu after a Match
•
Fixed visual issues causing some cosmetics to display incorrectly on certain AMD GPUs
•
VAIIYA Filter, Smoke-Out Mask, The Fumigator, and the Lethal Love Mask are now no longer compatible with Hedge Hunter Anorak due to the severe clipping with the net. You can still use the Overburn Mask with it. This is so we can have better compatibility in the future
•
Fixed an issue where the ‘Thalyn Touch’ gesture’s butterfly prop could persist or stack and remain visible during gameplay
•
Fixed Emote holograms on sprays appearing partially invisible
•
Fixed an issue where face paint could disappear during matches when using the Synapse Coreframe or Termiframe Chassis upper body item
•
Added Ruby, Emerald, Diamond, and Platinum skins for the Chimera-XB and Hover Pad
•
Fixed decal placement on the League Gold Hover Pad skin
•
Fixed visual artifacts on the 'Ironwind Grind' P90 skin when viewed against Arena barriers
•
Added pose selection to player card customization, including equipping poses and updated 3D previews
•
Added Level 15 progression skins across Weapons and Gadgets
Gadgets
Lockbolt
•
Fixed an issue where the Lockbolt Launcher’s projectile, if attached to a dematerialized surface, would not be destroyed when the surface rematerialized
Game Modes
•
Added Las Vegas Stadium to the Point Break map pool
•
Added Monaco to the Team Deathmatch map pool
Gameplay
General
•
Fixed an issue where the respawn marker and other gameplay-critical objects could become invisible at distance
•
Fixed an issue where the winning team’s stage walk after the final match could be skipped, jumping straight to the MVP sequence
Dematerializer
•
Fixed an issue where using the Dematerializer on elevator doors could detach Gadgets placed inside the elevator
Ping
•
Added ping voting so teammates can agree on pings. A ping marker will now show up to two ‘votes’, indicating at least two players have confirmed the ping
Maps
General
•
Fixed an issue where doors sometimes opened without playing their animation
Practice Range
•
Added Dragon Banner Trophy to Practice Range trophy room
•
Fixed an issue where entering multiple times via the Academy menu could spawn you out of bounds, causing an endless fall
Seoul
•
Fixed an issue where Contestants could get stuck on an antenna when climbing near the skybridge
SYS$HORIZON
•
Fixed a collision issue that allowed shots to pass through a building ledge and damage opponents behind it
MONACO
•
Removed an out-of-place billboard in the forest area.
FANGWAI CITY
•
Fixed misplaced escalator glass on top of the city transfer station roof, which you could get stuck on
Performance
•
Increased texture pool size on PS5 Pro to better support higher texture detail without displacing other textures
•
Improved startup time on Xbox consoles, reducing long black-screen delays during launch
Social
•
Fixed the friend list so it adds new platform friends automatically in-game
•
Fixed inconsistencies between 'Show as Offline' and party privacy: enabling Show as Offline now correctly disables Open to Join and Open to Friends and shows the same status to all party members
•
Party size now displays correctly and consistently for all members, including when multiple players join at the same time
Clubs
•
Fixed an issue where repeatedly pressing Reset Filters in Join a Club caused the clubs list to refresh continuously
•
Resolved an issue where placeholder text could appear in Clubs notifications and on the Club Wall
Private Match
•
Fixed an issue where leaving a Private Match could still show team text chat messages from that previous session
Specializations
Charge ‘n’ Slam
•
Improved the Charge ‘n’ Slam specialization's ability to break floors consistently
Winch Claw
•
Fixed an issue where shots would not always register on players while they were being pulled by the Winch
•
Improved Winch Claw hit registration on fast-moving objects (like thrown barrels)
•
Fixed an issue where Winch Claw hits could be corrected to misses under network packet loss, improving hit reliability
UI
•
Added a Reticle Size slider to the Interface settings screen. This allows players to customize the size of their scope, red dot, holographic, or other sight attachment reticles in ADS
•
Added a counting animation to the end-of-round Ranked Score breakdown for clearer post-match updates
•
Fixed the black bars on screen edges during the Collection Event screen when in a party of five
•
Fixed an issue where the text cursor would jump to the end when editing the middle of a name (such as a Outfit name)
•
Fixed an issue where the star rating could appear twice on the Personal Performance tab after rapidly switching tabs at the end of a Match
•
Fixed an issue where equipping a bundle didn’t mark the outfit as equipped properly
•
Fixed the virtual keyboard not working when reporting a player on Steam Deck or Big Picture
•
Fixed an issue where some Contestants could appear invisible on the tournament intro screen
•
Added an option to hide the ping interaction prompt on compact ping markers in Settings
•
Fixed an issue where the Final Star name in the Personal Performance tab could disappear after quickly switching tabs at the end of a round
•
Fixed an issue where the star rating could overlap the MVP text on the end-of-round screen when quickly switching between tabs
•
Updated the Academy screen layout and visuals, with the view now focused on your current stage
•
Updated settings menu subtab layout to be horizontal instead of vertical
•
Moved gyro settings to controller settings subtab and separated controller settings into two subtabs: General and Bindings
•
Added a contextual response system, so certain actions will now offer contextual reply prompts, such as 'Thanks' or 'Hype'
•
Updated currency tooltips to show proper descriptions for Show Tokens, Playstyle Tokens, VRs, and Multibucks in the top bar
•
Updated Melee Weapon stats in the Weapon overview: angles now display with the degree symbol and labels are updated for Critical hit angle, Critical hit bonus, Stamina recovery time, and Attack lunge distance
•
Updated ping wheel visuals and refined several ping icons for improved clarity
•
Fixed bug where inspecting item progression rewards could incorrectly show the multidevice/specialization card instead
•
Added a melee crosshair preview in Settings to visualize melee crosshair and precision marker adjustments while editing those options
•
Fixed the Ruby rank rewards preview to display two Diamond coins as intended
•
Polished in-game UI text and translations across multiple languages
•
Fixed an issue where outfit previews in the Battle Pass briefly showed your current outfit in a pose before the correct outfit loaded
•
Improved the transition from item to character preview in the Battle Pass
•
Improved mouse selection on radial wheels (equipment and emote wheels) for faster, more accurate choices
•
Added new melee HUD options under Settings > Gameplay > Interface with the ability to toggle precision markers with opacity and length sliders, choose when the stamina bar is shown, toggle the lunge indicator, and set Melee Crosshair Look to match ranged or use a custom center dot
Dev note: Melee Crosshair is set to off by default.
•
Added an indicator in the HUD for the Gateway, making it easier to track the distance covered since the first Gateway was placed
•
Added a tutorial video for Point Break to the Game Modes tab in the Academy screen
•
Fixed an issue for controller that made it difficult to navigate Leaderboards opened from the World Tour schedule
•
Improved image quality for the PC launcher splash screen
•
Fixed an issue where the HUD could remain in a partial spectating state after respawning during Practice Range challenges. Updated the tutorial flow to correctly enter the gameplay cashout state
VFX
Gas
•
Improved visibility of gas clouds in low-light areas to make hazards easier to spot
Kyoto
•
Fixed missing water impact effects
ARN-220
•
Fixed an issue where the ARN-220 would sometimes not display shell ejection effects when firing
Weapons
CL-40
•
Fixed an exploit that could make the CL-40 fire faster than intended
General
•
Weapon Attachment scopes now have more accurate reticles, and should behave more consistently between different monitor resolutions
•
Fixed a bug which could cause firing audio and animations to get out of sync
•
Fixed the KS-23 not playing a firing animation when canceling a reload by firing
Riot Shield
•
Lowered the third-person shielding stance for the Riot Shield
•
Made the Riot Shield collision match the visuals more closely for more reliable protection
•
Reduced FOV shift when raising the Riot Shield and polished first-person poses and attack animations
Anti-Cheat
Updates from the Anti-Cheat team.
Heading into GALAXY MASTERS, the detection upgrades we rolled out over Seasons 9 and 10 have settled in nicely, and our models are operating with the confidence we spent those seasons building.
This season, we’ll continue to build on those systems, accumulating data over time. We're still watching, still tuning, still adding new detections with conservative thresholds as we build trust in them.
In Season 11 we've launched additional measures to prevent the use of third-party overlays, such as Crosshair X, as they're against our fair use policy. Players trying to launch the game while running such software will be blocked from booting the game and see an error message: TFAV8011. Please uninstall such software to play without issue in order to play.
The cheating landscape never sits still, and neither do we. As always, keep sending in player reports with as much detail as you can. We can't always reply, but we always read them, and they genuinely help.
/ Magnum
Our generous sponsor, COMETA, is bringing you a new Arena out of this world, the reworked melee combat system, bot matches, and so much more!
Let’s take one small step for Contestants and one giant stop for the Arena, and blast our way into a whole new Season!
Stay tuned for more things to come as Season 11 unfolds! There's a lot new to the game at launch but there’s more to unlock as we progress through GALAXY MASTERS!
NEW ARENA | GALAXY ESTATES
Welcome to the American dream, reimagined for life among the stars.
Galaxy Estates, from COMETA, is situated inside a massive space habitat. Explore quiet suburban neighborhoods sitting next to luxurious mid-century modern homes that overlook the curve of the colony. Stay active at the sports center, wander through a sprawling botanical garden bringing nature into this artificial world, and make your way to the spaceport, the central hub where residents travel across the ring and beyond to other planets.
Movement is at the heart of how you'll experience this Arena. The speed tunnel that encircles the center building acts as a connector between areas, allowing for fast strategic rotations and completely changing the flow of a fight. Anti-gravity columns scattered throughout let you float upward to reach higher ground, opening up fresh routes and vertical combat spaces. Two of these can be found inside destructible towers, which can be brought down, changing the layout and creating new playspaces and pathways to move across the Arena.
While you're exploring the colony, stop by the oxygen pods for a breath of fresh air, jump on one of the trampolines in the residential backyards, and soak up the everyday life inside this retro-futuristic world before you walk through the sliding doors towards the Spaceport gates.
Then tear it all down.
Where to play it: Galaxy Estates arrives in Cashout, Ranked Cashout, Quick Cash, and Team Deathmatch (with five different locations). Plus Head-2-Head and Final Round in Private Matches. And we've added a dedicated Cashout queue for the first week so you can drop into Galaxy Estates anytime, every time.
See you at the Orbit Homes neighborhood block party!
BATTLE PASS | FREE, PREMIUM, ULTIMATE
Do you see yourself as an industrial retro-futuristic robot, a big brained alien, or a fearless pioneering astronaut? No need to choose just one when you can have them all in the Season 11 Battle Pass. Suit up in brand new, out-of-this-world looks that will launch your wardrobe into orbit!
Get the Premium Battle Pass and unlock up to 106 Rewards, including bonus pages as well as the ability to earn 1575 Multibucks, more than enough to buy next Season's Pass!
For those ready to reach for the stars, The Ultimate Battle Pass is also available, with 12 additional rewards including legendary outfits! Start your season with 20 Levels unlocked and a 25% Match XP boost, perfect to collect those 2575 Multibucks, of which you get 1000 right away!
The Season 8 Battle Pass is also joining the legacy roster!
NEW PLAYER EXPERIENCE | REVAMPED TUTORIAL
For the first time, new players will get a deeper introduction to the world of THE FINALS and the journey of becoming a Contestant, connecting the competition in the Arena to the people, places, and stories of the Meatspace.
Our new tutorial drops you in as a rookie, thrust into your first round alongside the legendary Contestant Dede. You'll learn the early stages of a Cashout match, getting to grips with Vaults, Cashboxes, and Cashout Stations, along with the dynamic gameplay and core mechanics that make THE FINALS unlike anything else. As you find your footing, the tutorial becomes an open Cashout match against the new bot opponents, complete with all the action and intensity of the real thing.
NEW PLAYER EXPERIENCE | EARLY TALENT PROGRAM
Hit the ground running in THE FINALS! Instead of Rookie Contracts, Dede will now guide you through the Early Talent Program, a training school for new Contestants! This new onboarding path will guide players through various modes, mechanics, and systems!
For eligible new and returning players, the Early Talent Program lives inside the Academy Screen, which has been updated this season. The Academy now includes new tutorial videos for Ranked Cashout, Cashout, Quick Cash, and Point Break, giving new players an easy way to learn each mode. You can also jump straight into the Practice Range Challenges directly from the Academy, picking the Challenge and difficulty you want and loading right into it.
NEW | BOT MATCHES
Another major addition this season: Bots!
Select Cashout (Bots) from the play screen and queue solo, as a party of up to three, or matchmake to team up with other players and take on the bots together.
Bot matches use the full Cashout format, so you'll enter a three-round tournament. You'll also earn progress, at a reduced rate, toward the World Tour, the Battle Pass, and other progression systems!
These bot opponents are the real deal. They navigate THE FINALS' highly dynamic environments, cause destruction, and wield a limited array of Weapons, Gadgets, and Specializations, offering the Cashout experience in a space built for learning. If you've ever tried THE FINALS and struggled to find your footing, Cashout Bots is a great place to jump back in.
Cashout Bots are available in Monaco, Bernal, Kyoto, Las Vegas and SYS$Horizon for now.
And this is just the start for bots! These bots are in beta. Expect occasional bugs and odd behavior as they grow. Bots in THE FINALS need to make incredibly complex calculations and will take time to perfect. Make sure to share your experiences with the team!
Over time, we plan to extend Bot functionality and support to more game modes, more Arenas, and more items.
GAME UPDATE | MELEE REWORK
This season, one of our biggest focuses has been reworking the melee combat system from the ground up. Melee has had two core problems we wanted to solve: we want it to be a viable style of play with a fair chance to win matches, and we want to make sure it's not frustrating for those on the receiving end. Rather than keep making incremental balance tweaks, we’ve stepped back and reworked the underlying system itself.
We're excited for you to get your hands on the new melee system and can't wait to hear your feedback. For a deeper dive into the philosophy and all the details behind the rework, check this in-depth blog post from Design Director, Matt Lowe.
GAME UPDATE | PING SYSTEM IMPROVEMENTS
We've made another round of improvements to the Ping system and wheels this season, with the goal of reducing the time spent navigating and allowing for faster callouts in the heat of battle.
We've consolidated the ping wheels and made switching between them more responsive. Ping wheel input is snappier overall, so you can communicate more quickly mid-fight. We've also changed how pings look and behave, players' responses to a ping are now visibly tallied, and the ping interaction hint carries more useful information. With options in settings to tailor your experience.
As part of this, Emotes now fit on a single wheel, and anything can now be bound to the emote key.
Please note: because of this reorganization, you may need to re-equip some of your customizations and keybindings, including emotes, emoticons, sounds, and sprays.
RANKED TOURNAMENTS | SEASON 11 CHANGES
Over the last six months, we've been refining Ranked play, but we're not done yet and there's still plenty we want to improve.
In Season 11, we're introducing personal performance bonuses that grant bonus Ranked Score based on how you perform in a Match. The amount scales with your performance grade and your current Ranked tier, which means even when you lose a Match, a strong performance still earns you something. The bonus size is much more impactful at lower ranking tiers and very small at higher ranking tiers, in large part because of the very high win rates at higher ranks as well as the smaller RS changes in general at those tiers. For the bulk of the Ranked population, around Silver and Gold tiers, this is where the bonus will have more impact.
We're also adding an updated Ranked Score breakdown at the end of each Match, making it much clearer where you gained and lost RS.
On top of that, we've updated how players are calibrated during placement at the start of the season, which should lead to a much more balanced Ranked distribution early on compared to previous seasons.
Finally, we've added an additional reward token to Ranked for Season 11. Players can now earn two Diamond tokens, one for reaching Diamond 4 and another for reaching Diamond 1
GAME UPDATE | CASHOUT SPAWNING & VARIETY
We've continued tuning the spawning systems in our Cashout modes this season, with the goal of bringing more variety and replayability to your Matches. We've rebalanced how Cashout locations are selected, making the system more flexible and more varied. As a result, you should see a wider selection of Cashout locations from Match to Match, opening up more tactical options.
GAME UPDATE | PLAYER CARD IMPROVEMENTS
This season we've made a range of enhancements to Player Cards, giving you even more ways to customize your Contestants. Just like outfits, Player Cards can now be individually edited and saved, and you can assign a unique Player Card to each Contestant, letting you match your card perfectly to each build you create.
You can also now pick which pose to show on your Player Card, rather than being locked to the pose from your intro Emote.
GAME UPDATE | MORE ARENAS FOR MODES
We're bringing some familiar Arenas to new game modes this season, giving you fresh ways to fight across places you already know.
Point Break comes to Las Vegas Stadium, bringing its Attack and Defense phases to the Strip.
And Team Deathmatch arrives in Monaco, turning those winding streets into a new battleground. Two beloved Arenas, two new ways to play!
SPONSORS | FASTER PROGRESSION
Sponsors as you know them are going to change in Season 12, with the current Sponsor system and reward tracks being replaced with something new, more involved and more engaging, which we'll share information about as we get closer to Season 12
In response to this, in Season 11, Sponsors have drastically eased their requirements to complete each Sponsor's Loyalty Tier.
Fan Requirements have been reduced across all reward tiers, and the total Fans needed to unlock all of a given Sponsor's Rewards have been reduced by around 50%. So, you'll be able to unlock all of a given Sponsor's rewards twice as fast in Season 11, in case you want to collect everything.
REWARDS | WORLD TOUR
We're changing how World Tour rewards are earned this season. Going forward, you'll be granted your reward for reaching a league rather than climbing to the top of it. This means that once you hit Diamond 4, your Diamond league rewards are guaranteed. Emerald works as it has in the past: one coin at Emerald 3, two at Emerald 2, and three at Emerald 1.
NEW SOUNDTRACK | SEASON 11
In Season 11 we looked to the stars, to explore the outer bounds of space in order to bring you 6 new tracks! We wanted to provide a soundtrack that was heroic and pioneering, inspired by epic endeavors and futuristic plotlines. Something to propel you forward, in and out of the Arena. And what is more heroic than thunderous brass and thumping saw waves playing in unison to launch you out in space?
We hope you enjoy it to the moon and back!
https://lnk.to/TheFinalsS11OST
NEW BUNDLE | FUNKOMATIC 2000 SET +2400MB
The FUNKOMATIC 2000 Set comes with enough grooves to keep your wires from short-circuiting on the dancefloor, while you bring the funk, the whole funk, and nothing but the funk, to the Arena! The FUNKOMATIC 2000 Set includes:
•
1 Legendary Outfit
•
1 Legendary Weapon Skin
•
1 Epic Emote
•
1 Rare Charm
•
2 400 Multibucks
Don’t forget to snag the Season 11 Starter Pack while you’re at it!
EVENT | ARC RAIDERS
Are you a menace in the Arena and Topside?
Complete Contracts in THE FINALS and earn the Azimuth Outfit in ARC Raiders!
Once you’ve completed the tasks, if you own ARC Raiders and have connected the same Embark ID to both games, you’ll get your outfit within 24 hours!
TWITCH | SONIA THE SONAR GRENADE
Say hello to Sonia!
Collect the newest Twitch Drops by tuning in to your favorite creators (or catching the release stream!).
Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
•
Watch 1 hour to get the Trip Report Sticker
•
Watch 2 hours to get the Launch Paperwork Charm
•
Watch 4 hours to get Sonia The Sonar Grenade
TWITCH | SUPPORT A STREAMER
Want to back your favorite creator and get rewarded for it? During Season 11, subscribing to a participating THE FINALS streamer on Twitch earns you exclusive in-game items. Show your support, deck out your Contestant, and help your favorite creators do what they do best.
•
Gift 3 Twitch subs to get the Charmalure Set
•
Gift 5 Twitch subs to get the Approach Vector Helmet
ESPORTS | THE GOLDEN TICKET IS UP FOR GRABS
A new season means new opportunities. This Saturday 11th July, EMEA plays its Cycle 2 Top 8, the first competitive broadcast of Season 11. New patch, new meta, and the best teams in the region working it out live on air. And what a bracket it is! Remember TEIKO, the last-seed fairytale that ran through Cycle 1? Gone. The reigning champions crashed out of the Top 16, and suddenly the region is wide open. Five Fears, the team they beat in the final, now carry the favorites tag and a point to prove, for their golden ticket to The Grand Major 2026. So tune in, grab another can of OSPUZE, pick a favorite team, and see what Season 11 looks like when the Arena’s best get their hands on it: WATCH HERE If you feel inspired, Cycle 3 is knocking. Sign-ups are already open for APAC and AMERICAS, and EMEA opens Monday 13th July, right after the show! Every Contestant on that broadcast started in the Open Qualifiers, taking the same kind of shot anyone can take, including you!
Build your team and claim your spot:
APAC Sign Up
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Can you win Cycle 3? CAN YOU REACH THE FINALS?
Now, let’s dive into the notes!
GAME UPDATE | BALANCE CHANGES
Gadgets
APS Turret
•
Increased the amount of projectiles the APS can block from 5 to 6
•
Increased health from 160 to 175
•
The APS’s cooldown no longer regenerates while it's deployed (similar to Guardian Turret, Healing Emitter and Hover Pad)
•
Manually retrieving the APS puts it on a 5-second cooldown
•
Added the ability to remotely retrieve the APS with the tablet, putting it on 15 second cooldown
•
Destroying the APS puts it on a 30-second cooldown
Dev Note: The APS has been out of the meta for some time and we feel it’s in part due to how quickly it can be removed through one method or another, so we’ve added these buffs to improve its impact. The cooldown adjustments are to slightly offset that power.
Breach Charge
•
Decreased the arm time when deployed from 1.5s to 1s
Dev Note: This is a small quality of life improvement to help responsiveness for the Breach Charge. When attached to a carriable, the arm time remains at 1.5s, to provide some additional defence against ‘nukes.’
Data Reshaper (accidental omission from the 10.12 patch notes)
•
Added the ability to reshape Gateways to immediately disable them
Dev Note: We’ve felt for a long time that there are not enough counters to the Light’s Gateway, which somewhat devalues the Medium with their Jump Pad and Zipline. This addition is a change aimed at evening this out a little.
Hover Pad
•
Increased health from 350 to 425
Dev Note: The Hover Pad has some good use cases, but its vulnerability is still hindering those from being used more frequently. This change aims to address that.
Game Modes
Cashout & Ranked Tournaments
•
Updated Objective Spawning in Cashout and Ranked Tournament, making Cashout Station locations more varied and less predictable
General
Item Progression
•
Increased the Item XP earn rates for a range of items, making them easier to progress. This includes:
•
Specializations
•
Cloaking Device
•
Dematerializer
•
Evasive Dash
•
Healing Beam
•
Mesh Shield
•
Shockwave
•
Winch Claw
•
Gadgets
•
Anti-Gravity Cube
•
APS Turret
•
C4
•
Data Reshaper
•
Defibrillator
•
Dome Shield
•
Explosive Mine
•
Frag Grenade
•
Gas Grenade
•
Gas Mine
•
Gateway
•
Glitch Grenade
•
H+ Infuser
•
Healing Emitter
•
Lockbolt
•
Nullifier
•
Proximity Sensor
•
Vanishing Bomb
Dev Note: These changes are a temporary solution to even out some of the item progression in the game, to make the worst performing items less punishing. Ultimately, how we award item XP is somewhat constrained by the functions and uses of the items themselves, which makes it hard to get to a better solution in the short term, but we would like to re-work this whole system in the longer term to give a better experience. For the time being, these adjustments hopefully help a little.
Melee Weapons
Dev Note: For 11.0, given the Melee System rework, we’ve split the balance values for the melee weapons into their own section. This following section establishes the core balance changes and additions made with the rework.
General
•
Added Stamina system. Stamina controls if a melee attack has access to its lunge component or not. When out of Stamina, attacks will not lunge. When the player has Stamina, attacks will lunge. Stamina regenerates over time or when landing Precise hits
•
Added Precision system. When melee attacks that hit an enemy hit them within the ‘Precision zone’ of their swing, they will deal critical damage. Melee hits landed outside this zone deal reduced damage
Dagger
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 60
•
Set damage for precise hits to 60
•
Set base damage to 42, this damage value is used for ‘glancing blows’
•
Decreased max movement speed during an attack from sprint speed to run speed
•
Decreased sweep range by ~0.5m, to make it more accurately match the animation
•
Increased lunge distance from 3m to 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Attack - Backstab
•
Increased backstab damage multiplier from 4.26 to 4.5 to offset the decrease in Quick Melee damage
•
Reduced charge up time from 0.8s to 0.65s
•
Added a small pushback to opponents when hit by the secondary attack
•
Increased lunge distance from 3m to 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
This attack does not use Precision
Dual Blades
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attacks
•
Removed the cross-swipe attack from the end of the three-attack strike sequence, leaving two double-swipes
•
Replaced old attack sequence damage values of:
•
First attack - 50 x 2
•
Second attack - 60 x 2
•
Third attack - 100
•
Set damage for precise hits to 57 x 2
•
Set base damage to 39 x 2, this damage value is used for ‘glancing blows’
•
Lunge distance remains at 4.5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 8°
•
Secondary Functions
•
Deflect
•
Decreased movement speed while deflecting by 50%
•
Increased damage multiplier while deflecting from 0.1 to 0.2, meaning enemies now do slightly more chip damage through Dual Blades’ deflection
•
Cross Slash
•
Added a new Cross Slash attack that can be executed by pressing the Primary Fire button while in the Deflect stance. This triggers a fixed distance lunge attack (no target required) followed by a cross-slash attack for high damage
•
Set damage for precise hits to 140
•
Set lunge distance to 5m
•
Set base damage to 84, this damage value is used for ‘glancing blows’
•
Added a small pushback to opponents when hit by the Cross Slash attack
•
Set Precision zone angle to 8°
Quick Melee
•
Decreased Quick Melee damage from 40 to 25
•
Added a contextual Kick attack to Quick Melee. If a player has full Stamina and Quick Melees a target, a Kick attack will be performed that pushes the target back ~5m
•
Added Stamina regeneration time of 2.5s for Kick attacks
•
Added a modifier to control the knockback from Kick attacks when used on targets who are performing Hold interactions, such as stealing an objective. This reduces the knockback distance to ~1m
Dev Note: We’re very conscious of the impact Kick attacks could have on steals, so we’ll be monitoring this closely following Season 11’s launch and will adjust as we feel is needed.
Riot Shield
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attack
•
Replaced old damage value of 90
•
Set damage for precise hits to 82
•
Set base damage to 57, this damage value is used for ‘glancing blows’
•
Decreased sweep range by 0.5m, to make it more accurately match the animation
•
Increased lunge distances from 3m to 4m
•
Decreased lunge target angle from 40° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Functions
•
Shield Block
•
Updated the Shield’s collision when blocking to now provide full frontal protection to the user
•
Decreased movement speed while blocking by 25%
•
Increased reliability when blocking incoming melee attacks
•
Shield Bash
•
Added a new Shield Bash attack that can be executed by pressing the Primary Fire button while in the Shield Block stance. This triggers a fixed distance lunge attack (no target required, forward input required) that will knockback any opponents it strikes
•
Set damage to 40
•
Set lunge distance to ~3m
•
Set knockback distance to ~5m
•
This attack does not use Precision
Sledgehammer
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 100
•
Set damage for precise hits to 120
•
Set base damage to 90, this damage value is used for ‘glancing blows’
•
Increased lunge distances from 4.5m to 5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 10°
•
Secondary Attack
•
Replaced old damage value of 175
•
Set damage for precise hits to 200
•
Set base damage to 150, this damage value is used for ‘glancing blows’
•
Added a small pushback to opponents when hit by the secondary attack
•
Increased lunge distances from 4.5m to 5m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 10°
Spear
•
Added Stamina and Precision
•
Added Stamina regeneration time of 3s
•
Primary Attack
•
Removed first attack from the three-attack animation sequence, going down to two and making the weapon more responsive
•
Removed old scaling attack damage sequence of 65, 80 then 90 damage
•
Set damage for precise hits to 74
•
Set base damage to 55, this damage value is used for ‘glancing blows’
•
Decreased lunge distance from 7.5m to 5m
•
Decreased lunge target angle from 30° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 8°
•
Secondary Attack
•
Removed old spin attack that did 100 damage per spin, for three spins, over 2.66s
•
Add new spin attack sequence that does three spins
•
Set damage as:
•
First spin - 75
•
Second spin - 100
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Third spin - 126
•
Set spin durations as:
•
First spin - 0.8s
•
Second spin - 0.75s
•
Third spin - 1.1s
•
Setup Spin Attack such that each spin requires stamina to perform
•
Setup Spin Attack such that when a spin hits an opponent, stamina is immediately regenerated. If the player is already holding the Spin Attack button or presses it again, this allows the second or third spin to immediately trigger
•
Spin Attack will now end after a single spin attack if the player fails to trigger the next attack or has no Stamina with which to trigger it
•
Set Spin Attack Precision zone angle to 0 (it does not use Precision)
Sword
•
Added Stamina and Precision
•
Added Stamina regeneration time of 2s
•
Primary Attack
•
Replaced old damage value of 88
•
Set damage for precise hits to 110
•
Set base damage to 71, this damage value is used for ‘glancing blows’
•
Updated the primary attack sweep to make it more accurately match the animation
•
Increased lunge distances from 3m to 4.25m
•
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
•
Set Precision zone angle to 9°
•
Secondary Attack
•
Lunge attack now requires Stamina to achieve the maximum range
•
Lunge distance with stamina increased from ~9m to ~10m
•
Lunge distance without stamina set to ~5m
•
Decreased rotation clamping on the lunge attack by increasing the forward clamp angle from 40° to 110°
Specializations
Cloaking Device
•
Decreased the minimum cloak duration from ~13s to ~11s
•
Switched energy consumption from linear to discrete:
•
Energy is now consumed at the minimum possible rate when moving slower than run speed, e.g. the player can maintain maximum cloak uptime while stationary or crouched moving. Previously this rate of energy consumption only occurred when stationary
•
Energy is now consumed at the maximum possible rate when moving at or above run speed. Previously this rate of energy consumption only occurred when sprinting
Dev Note: We understand that a lot of players find Cloaking to be frustrating and a little oppressive and we feel part of that is how easily it can be used at speed. Our intent with stealth was never for it to be super effective on the move, but rather more impactful when moving slower, supporting a more ‘hide and seek’ playstyle. These changes are a nudge a bit further in that direction.
Evasive Dash
•
Decreased the number of charges from 3 to 2
•
Decreased the cooldown from 7.5s to 6.5s
Dev Note: Testing of Evasive Dash having just two chargers in the run up to and during Respec Order, as well as the positive feedback it received from the community, has convinced us this adjustment to Evasive Dash is warranted, despite Lights not having Respec Order’s additional 25 HP. This change reduced a lot of player frustration and in practical terms Lights still played relatively similar to before with the reduced cooldown. Evasive Dash has been a strong outlier among Light Specializations for a long time, with high utility coming from its three dashes and we think overall these changes move the overall balance of the game to a better place.
Winch Claw
•
Decreased minimum stun duration on the victim from 0.25s to 0.1s
•
Decreased the duration the victim is locked in place and prevented from moving when they reach the destination from 0.15s to 0.1s
•
Decreased how soon the user can act after grabbing a player with Winch Claw from 0.25s to 0.1s, allowing them to act sooner
Dev Note: The Winch Claw is intended to be a gap-closing displacement tool, but it has been a bit too effective as a kill-tool when it’s used at closer ranges to mini-stun opponents in place. These changes should reduce the advantage players get when using the Winch in this way.
Weapons
.50 Akimbo
•
Increased damage from 44 to 46
Dev Note: Despite some players swearing by the Akimbos, they’re generally one of the least used and a slightly under-performing weapon for Heavies. We feel this buff will nudge up their desirability and viability.
93R
•
Decreased damage from 25 to 24
•
Increased ammo count from 21 to 27
Dev Note: Since its last buff, the 93R has been a very strong outlier compared to all other Light weapons, by a considerable margin. We believe this power comes from the damage additions we made in 10.3, when a buff was warranted but took the weapon to its current state. At the time we went from 24 bullets to 21 to try and offset the impact of the 25 damage, but that has proven not to have worked. So with this change we’re looking back to the changes we made in 10.3 and taking a different path, we’re returning to its old pre-10.3 damage, reverting the ammo change, then buffing the ammo count instead.
FCAR
•
Decreased fire rate from 540RPM to 530RPM
Dev Note: Our previous buff to the FCAR pushed it well above most other Medium weapons in performance metrics, making it a significant outlier. This change is ‘splitting the difference’ on our last buff and its prior state to try and get the FCAR to a more balanced spot.
KS-23
•
Increased damage from 100 to 110
•
Decreased damage falloff multiplier from 0.7 to 0.64, meaning the weapon now does slightly less damage at range
Dev Note: While the KS has good utility, it still lags on a bunch of performance metrics compared to the Heavies many better combat focused options and we want to close that gap a little. The falloff multiplier change is to retain the same damage at distance despite the damage buff.
M134 Minigun
•
Decreased dispersion in all aim states by 10%
•
Decreased how aggressively dispersion scales-up when the player is moving the camera around quickly
•
Increased environmental damage from 30 to 35
Dev Note: We’d really like the Minigun to have its chance to shine in the meta and we feel this change will bump up its effectiveness enough to allow that to happen.
Model 1887
•
Increased pellet damage from 12 to 13
Dev Note: The Model’s viability has struggled for some time now, and we’d really like to see it find its place in the meta, we think this damage boost will help it get here.
Pike-556
•
Increased headshot damage multiplier from 1.5 to 1.75
Dev Note: The Pike has been something of a problem child, constantly bouncing between just too under-powered and being fairly over-powered. We’ve generally been reluctant to do more than a couple of tiers of headshot multipliers as we feel granular headshot multipliers frequently make the overall combat system seem inconsistent for players, but in this case we’ve decided to add a 1.75 multiplier to try and bump up the Pike’s power without stepping into over-powered territory again.
GAME UPDATE | BALANCE CHANGES
Animation
•
Improved the firing animation for the Tracking Dart to make using it feel more impactful
•
Fixed a visual issue where parts of the Contestant’s body could be visible when turning quickly while vaulting
•
Improved ladder climbing visuals with smoother exits, better animation blending, and hiding Weapons while climbing
•
Fixed an issue where an arm could appear twisted when switching spectator targets during interactions
•
Fixed an issue where Charge ‘n’ Slam did not interrupt melee swings
•
Smoothed a brief animation transition when firing and canceling a Vault action
•
Smoothed a brief animation snap when interacting with doors and buttons
•
Fixed a bug where characters could appear in a T-pose while firing or when swapping Gadgets
•
Fixed an issue where arms could appear contorted when performing a hold interaction while aiming down sights and crouch-walking
•
Fixed an animation jitter that could occur when strafing quickly
•
Fixed an animation issue where a shoulder could appear while lunging and sliding simultaneously while using the Sword
•
Fixed an issue where the animation sometimes failed to play when opening a Vault
•
Updated the animation for the first Dual Blades attack to better match the action from both first and third-person perspective
•
Fixed a visual flicker on the Defibrillator when sliding
•
Fixed an extra prop appearing when doing an empty reload on the KS-23 while the ‘Breach & Enter’ skin is equipped
•
Fixed an issue where the Healing Beam animation could disappear when crouching and standing repeatedly while firing
•
Fixed an animation transition issue when inspecting Weapon and using a Zipline
•
Fixed a hand distortion that could occur when interrupting a reload with Shockwave
Audio
•
Fixed an issue where automatic Weapons could play a single-shot sound on the final bullet
•
Fixed and polished commentator dialogue during comeback moments and team wipe events
•
Added voice callouts when pinging Carriables to improve team communication
•
Corrected some foley materials for some existing outfit items
•
Fixed an issue where Matchmaking music could start when entering the Main Menu
•
Added missing inspect animation sound effects for the Balisong Dagger skin
•
Fixed some missing destruction sounds in Las Vegas
•
Fixed an issue where the Riff Wrecker Sledgehammer skin’s inspect sound effect was cut off
•
Fixed Charge ‘n’ Slam voice lines not playing when used immediately after respawning with a Coin during a revive
Cosmetic
•
Fixed an issue where certain robes and capes could clip through the Contestant after returning to the Main Menu after a Match
•
Fixed visual issues causing some cosmetics to display incorrectly on certain AMD GPUs
•
VAIIYA Filter, Smoke-Out Mask, The Fumigator, and the Lethal Love Mask are now no longer compatible with Hedge Hunter Anorak due to the severe clipping with the net. You can still use the Overburn Mask with it. This is so we can have better compatibility in the future
•
Fixed an issue where the ‘Thalyn Touch’ gesture’s butterfly prop could persist or stack and remain visible during gameplay
•
Fixed Emote holograms on sprays appearing partially invisible
•
Fixed an issue where face paint could disappear during matches when using the Synapse Coreframe or Termiframe Chassis upper body item
•
Added Ruby, Emerald, Diamond, and Platinum skins for the Chimera-XB and Hover Pad
•
Fixed decal placement on the League Gold Hover Pad skin
•
Fixed visual artifacts on the 'Ironwind Grind' P90 skin when viewed against Arena barriers
•
Added pose selection to player card customization, including equipping poses and updated 3D previews
•
Added Level 15 progression skins across Weapons and Gadgets
Gadgets
Lockbolt
•
Fixed an issue where the Lockbolt Launcher’s projectile, if attached to a dematerialized surface, would not be destroyed when the surface rematerialized
Game Modes
•
Added Las Vegas Stadium to the Point Break map pool
•
Added Monaco to the Team Deathmatch map pool
Gameplay
General
•
Fixed an issue where the respawn marker and other gameplay-critical objects could become invisible at distance
•
Fixed an issue where the winning team’s stage walk after the final match could be skipped, jumping straight to the MVP sequence
Dematerializer
•
Fixed an issue where using the Dematerializer on elevator doors could detach Gadgets placed inside the elevator
Ping
•
Added ping voting so teammates can agree on pings. A ping marker will now show up to two ‘votes’, indicating at least two players have confirmed the ping
Maps
General
•
Fixed an issue where doors sometimes opened without playing their animation
Practice Range
•
Added Dragon Banner Trophy to Practice Range trophy room
•
Fixed an issue where entering multiple times via the Academy menu could spawn you out of bounds, causing an endless fall
Seoul
•
Fixed an issue where Contestants could get stuck on an antenna when climbing near the skybridge
SYS$HORIZON
•
Fixed a collision issue that allowed shots to pass through a building ledge and damage opponents behind it
MONACO
•
Removed an out-of-place billboard in the forest area.
FANGWAI CITY
•
Fixed misplaced escalator glass on top of the city transfer station roof, which you could get stuck on
Performance
•
Increased texture pool size on PS5 Pro to better support higher texture detail without displacing other textures
•
Improved startup time on Xbox consoles, reducing long black-screen delays during launch
Social
•
Fixed the friend list so it adds new platform friends automatically in-game
•
Fixed inconsistencies between 'Show as Offline' and party privacy: enabling Show as Offline now correctly disables Open to Join and Open to Friends and shows the same status to all party members
•
Party size now displays correctly and consistently for all members, including when multiple players join at the same time
Clubs
•
Fixed an issue where repeatedly pressing Reset Filters in Join a Club caused the clubs list to refresh continuously
•
Resolved an issue where placeholder text could appear in Clubs notifications and on the Club Wall
Private Match
•
Fixed an issue where leaving a Private Match could still show team text chat messages from that previous session
Specializations
Charge ‘n’ Slam
•
Improved the Charge ‘n’ Slam specialization's ability to break floors consistently
Winch Claw
•
Fixed an issue where shots would not always register on players while they were being pulled by the Winch
•
Improved Winch Claw hit registration on fast-moving objects (like thrown barrels)
•
Fixed an issue where Winch Claw hits could be corrected to misses under network packet loss, improving hit reliability
UI
•
Added a Reticle Size slider to the Interface settings screen. This allows players to customize the size of their scope, red dot, holographic, or other sight attachment reticles in ADS
•
Added a counting animation to the end-of-round Ranked Score breakdown for clearer post-match updates
•
Fixed the black bars on screen edges during the Collection Event screen when in a party of five
•
Fixed an issue where the text cursor would jump to the end when editing the middle of a name (such as a Outfit name)
•
Fixed an issue where the star rating could appear twice on the Personal Performance tab after rapidly switching tabs at the end of a Match
•
Fixed an issue where equipping a bundle didn’t mark the outfit as equipped properly
•
Fixed the virtual keyboard not working when reporting a player on Steam Deck or Big Picture
•
Fixed an issue where some Contestants could appear invisible on the tournament intro screen
•
Added an option to hide the ping interaction prompt on compact ping markers in Settings
•
Fixed an issue where the Final Star name in the Personal Performance tab could disappear after quickly switching tabs at the end of a round
•
Fixed an issue where the star rating could overlap the MVP text on the end-of-round screen when quickly switching between tabs
•
Updated the Academy screen layout and visuals, with the view now focused on your current stage
•
Updated settings menu subtab layout to be horizontal instead of vertical
•
Moved gyro settings to controller settings subtab and separated controller settings into two subtabs: General and Bindings
•
Added a contextual response system, so certain actions will now offer contextual reply prompts, such as 'Thanks' or 'Hype'
•
Updated currency tooltips to show proper descriptions for Show Tokens, Playstyle Tokens, VRs, and Multibucks in the top bar
•
Updated Melee Weapon stats in the Weapon overview: angles now display with the degree symbol and labels are updated for Critical hit angle, Critical hit bonus, Stamina recovery time, and Attack lunge distance
•
Updated ping wheel visuals and refined several ping icons for improved clarity
•
Fixed bug where inspecting item progression rewards could incorrectly show the multidevice/specialization card instead
•
Added a melee crosshair preview in Settings to visualize melee crosshair and precision marker adjustments while editing those options
•
Fixed the Ruby rank rewards preview to display two Diamond coins as intended
•
Polished in-game UI text and translations across multiple languages
•
Fixed an issue where outfit previews in the Battle Pass briefly showed your current outfit in a pose before the correct outfit loaded
•
Improved the transition from item to character preview in the Battle Pass
•
Improved mouse selection on radial wheels (equipment and emote wheels) for faster, more accurate choices
•
Added new melee HUD options under Settings > Gameplay > Interface with the ability to toggle precision markers with opacity and length sliders, choose when the stamina bar is shown, toggle the lunge indicator, and set Melee Crosshair Look to match ranged or use a custom center dot
Dev note: Melee Crosshair is set to off by default.
•
Added an indicator in the HUD for the Gateway, making it easier to track the distance covered since the first Gateway was placed
•
Added a tutorial video for Point Break to the Game Modes tab in the Academy screen
•
Fixed an issue for controller that made it difficult to navigate Leaderboards opened from the World Tour schedule
•
Improved image quality for the PC launcher splash screen
•
Fixed an issue where the HUD could remain in a partial spectating state after respawning during Practice Range challenges. Updated the tutorial flow to correctly enter the gameplay cashout state
VFX
Gas
•
Improved visibility of gas clouds in low-light areas to make hazards easier to spot
Kyoto
•
Fixed missing water impact effects
ARN-220
•
Fixed an issue where the ARN-220 would sometimes not display shell ejection effects when firing
Weapons
CL-40
•
Fixed an exploit that could make the CL-40 fire faster than intended
General
•
Weapon Attachment scopes now have more accurate reticles, and should behave more consistently between different monitor resolutions
•
Fixed a bug which could cause firing audio and animations to get out of sync
•
Fixed the KS-23 not playing a firing animation when canceling a reload by firing
Riot Shield
•
Lowered the third-person shielding stance for the Riot Shield
•
Made the Riot Shield collision match the visuals more closely for more reliable protection
•
Reduced FOV shift when raising the Riot Shield and polished first-person poses and attack animations
Anti-Cheat
Updates from the Anti-Cheat team.
Heading into GALAXY MASTERS, the detection upgrades we rolled out over Seasons 9 and 10 have settled in nicely, and our models are operating with the confidence we spent those seasons building.
This season, we’ll continue to build on those systems, accumulating data over time. We're still watching, still tuning, still adding new detections with conservative thresholds as we build trust in them.
In Season 11 we've launched additional measures to prevent the use of third-party overlays, such as Crosshair X, as they're against our fair use policy. Players trying to launch the game while running such software will be blocked from booting the game and see an error message: TFAV8011. Please uninstall such software to play without issue in order to play.
The cheating landscape never sits still, and neither do we. As always, keep sending in player reports with as much detail as you can. We can't always reply, but we always read them, and they genuinely help.
/ Magnum
Launch into Season 11 | Galaxy Masters!
SEASON 11 | GALAXY MASTERS
WELCOME ABOARD
Explore the new Map, the reworked Melee Combat System, the new Cashout Bot mode, Competitive updates and so much more! Your journey among the stars starts now!
Missed the new Reveal? Watch the VOD below as the team takes you behind Season 11's biggest features:
To experience the full visual patch notes please click this link.
NEW ARENA | GALAXY ESTATES
Step into Galaxy Estates, a retro-futuristic space habitat where suburban neighborhoods meet massive orbital infrastructure, brought to you by COMETA, the generous sponsor of Season 11!
Master the new speed tunnels and anti-gravity columns to unlock new movement possibilities, creating the fastest and most dynamic Arena ever seen in THE FINALS.
REWORKED MELEE COMBAT SYSTEM
Season 11 completely rebuilds melee combat with new Precision and Stamina mechanics, reworked weapon abilities, and new counterplay options.
Every melee weapon has been rebalanced to reward skill, improve viability, and create fairer close-range engagements.
Check the full blogpost here to learn more!
CASHOUT BOT MODE & NEW ONBOARDING
Been away from THE FINALS for a while? Season 11 is the perfect time to jump back in, or bring a friend along!
Legendary coach Dede now guides new contestants through their first matches, while the new Cashout Bot mode let you squad up together against bots before taking on full PvP.
COMPETITIVE AND QoL UPDATES
Your feedback shaped Season 11. A series of targeted improvements to spawning, communication, and Ranked play help make every match feel more consistent and fair. And so much more!
Enhanced Player Cards also offer more customization options, making it easier to personalize your Contestant!
NEW ULTIMATE BATTLE PASS
The new Season 11 Ultimate Battle Pass is here! Unlock stellar cosmetics, earn Multibucks, and show off your style across the Galaxy!
With Free, Premium, and Ultimate tiers, the Battle Pass offers both Multibucks and new rewards. The Ultimate tier includes 118 rewards (with 12 Elite Skins), a 25% XP Boost and more, for over 55,000+ Multibucks in total value! Available until the end of Season 11!
NEW ORIGINAL SOUNDTRACK | SEASON 11
Listen to the official original soundtrack of Season 11 | Galaxy Masters! Carl Strandberg and his team are back with a stellar new soundtrack worthy of the biggest stage in the galaxy.
Check out the full album on your favorite platform here.
NEW TWITCH DROPS | SONIA THE SONAR GRENADE
Say hello to Sonia! Collect the newest Twitch Drops by tuning in to your favorite creators. Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
Want to back your favorite creator and get rewarded for it? Subscribe to a participating THE FINALS streamer on Twitch to earn up to four exclusive in-game items!
WELCOME ABOARD
Explore the new Map, the reworked Melee Combat System, the new Cashout Bot mode, Competitive updates and so much more! Your journey among the stars starts now!
Missed the new Reveal? Watch the VOD below as the team takes you behind Season 11's biggest features:
To experience the full visual patch notes please click this link.
NEW ARENA | GALAXY ESTATES
Step into Galaxy Estates, a retro-futuristic space habitat where suburban neighborhoods meet massive orbital infrastructure, brought to you by COMETA, the generous sponsor of Season 11!
Master the new speed tunnels and anti-gravity columns to unlock new movement possibilities, creating the fastest and most dynamic Arena ever seen in THE FINALS.
REWORKED MELEE COMBAT SYSTEM
Season 11 completely rebuilds melee combat with new Precision and Stamina mechanics, reworked weapon abilities, and new counterplay options.
Every melee weapon has been rebalanced to reward skill, improve viability, and create fairer close-range engagements.
Check the full blogpost here to learn more!
CASHOUT BOT MODE & NEW ONBOARDING
Been away from THE FINALS for a while? Season 11 is the perfect time to jump back in, or bring a friend along!
Legendary coach Dede now guides new contestants through their first matches, while the new Cashout Bot mode let you squad up together against bots before taking on full PvP.
COMPETITIVE AND QoL UPDATES
Your feedback shaped Season 11. A series of targeted improvements to spawning, communication, and Ranked play help make every match feel more consistent and fair. And so much more!
Enhanced Player Cards also offer more customization options, making it easier to personalize your Contestant!
NEW ULTIMATE BATTLE PASS
The new Season 11 Ultimate Battle Pass is here! Unlock stellar cosmetics, earn Multibucks, and show off your style across the Galaxy!
With Free, Premium, and Ultimate tiers, the Battle Pass offers both Multibucks and new rewards. The Ultimate tier includes 118 rewards (with 12 Elite Skins), a 25% XP Boost and more, for over 55,000+ Multibucks in total value! Available until the end of Season 11!
NEW ORIGINAL SOUNDTRACK | SEASON 11
Listen to the official original soundtrack of Season 11 | Galaxy Masters! Carl Strandberg and his team are back with a stellar new soundtrack worthy of the biggest stage in the galaxy.
Check out the full album on your favorite platform here.
NEW TWITCH DROPS | SONIA THE SONAR GRENADE
Say hello to Sonia! Collect the newest Twitch Drops by tuning in to your favorite creators. Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
Want to back your favorite creator and get rewarded for it? Subscribe to a participating THE FINALS streamer on Twitch to earn up to four exclusive in-game items!
Store Update 10.14.0
READY FOR DEPARTURE
Welcome to Season 10’s last update!
Sponsor Showdown is almost over, the Store got refreshed and XP Feast is still live to help you finish these last Battle Pass pages. In the meantime, Season 11 is right around the corner, and we can’t wait to start sharing more very, very soon™
STORE | FLAMINGLE TOP
It sure is warm in the Arena!
Show off your digital suntan in the Arena with the Flamingle and Floral State Tops!
We’ve also brought back some 4th of July bundles alongside the brand new Fourth of Mayhem Set for the Thermal Bore. Make an impact, and make it spark!
ESPORTS | STEP RIGHT UP
Step right up, contestants. The stage is set, the crowd is cheering, and the next big storyline is about to be written!
This weekend, the World’s Greatest Gameshow kicks into gear. On Saturday 4th July, EMEA heads into its Top 16. And on Sunday 5th July, AMERICAS cuts it down to the Top 8.
Last cycle in AMERICAS, Envy barely made it through the Top 16, scraping in as the final seed, sitting one loss away from elimination. Then the Top 8 began, and it all changed. They won every single game, and walked away as the Cycle 1 winners.
The question is simple: can anyone knock The 2025 Grand Major champions off the top spot?
EMEA had its own underdog story. Teiko also qualified dead last, then tore through the region in stunning fashion. With Etelco flying the flag for Medium mains and pushing the class in new directions, Pika and Oji helped turn that innovation into a finale win over Five Fears (after playing hide and seek under a staircase?!).
Now the region has had time to study. Will EMEA find an answer, or is Teiko still one step ahead?
Two regions over two nights, and as we like to say: everyone loves an underdog!
If you’re wondering about APAC, competition is heating up. KZ, the ice-cold Chinese roster, still sit top of the overall leaderboard, and are closing in on a direct ticket to The Grand Major. But do not get comfortable, because they just got stunned in the Cycle 2 final by HIBOO, the Korean side who ripped the title away on the back of Byusl, clutching two separate near 1v3’s with the trusty BFR!
Even if tournaments are not usually your thing, this is a great weekend to take a peek at the limits being pushed in the Arena! Every Contestant started this stage via Open Qualifiers, taking the same kind of shot that anyone can take, including you! Don’t miss your opportunity, build your team and sign up here:
APAC Sign Up
AMERICAS Sign Up
EMEA Sign Up
So tune in, grab an OSPUZE (or two), pick a favorite team, steal a few ideas and ask yourself the big question:
CAN YOU REACH THE FINALS?
Welcome to Season 10’s last update!
Sponsor Showdown is almost over, the Store got refreshed and XP Feast is still live to help you finish these last Battle Pass pages. In the meantime, Season 11 is right around the corner, and we can’t wait to start sharing more very, very soon™
STORE | FLAMINGLE TOP
It sure is warm in the Arena!
Show off your digital suntan in the Arena with the Flamingle and Floral State Tops!
We’ve also brought back some 4th of July bundles alongside the brand new Fourth of Mayhem Set for the Thermal Bore. Make an impact, and make it spark!
ESPORTS | STEP RIGHT UP
Step right up, contestants. The stage is set, the crowd is cheering, and the next big storyline is about to be written!
This weekend, the World’s Greatest Gameshow kicks into gear. On Saturday 4th July, EMEA heads into its Top 16. And on Sunday 5th July, AMERICAS cuts it down to the Top 8.
Last cycle in AMERICAS, Envy barely made it through the Top 16, scraping in as the final seed, sitting one loss away from elimination. Then the Top 8 began, and it all changed. They won every single game, and walked away as the Cycle 1 winners.
The question is simple: can anyone knock The 2025 Grand Major champions off the top spot?
EMEA had its own underdog story. Teiko also qualified dead last, then tore through the region in stunning fashion. With Etelco flying the flag for Medium mains and pushing the class in new directions, Pika and Oji helped turn that innovation into a finale win over Five Fears (after playing hide and seek under a staircase?!).
Now the region has had time to study. Will EMEA find an answer, or is Teiko still one step ahead?
Two regions over two nights, and as we like to say: everyone loves an underdog!
If you’re wondering about APAC, competition is heating up. KZ, the ice-cold Chinese roster, still sit top of the overall leaderboard, and are closing in on a direct ticket to The Grand Major. But do not get comfortable, because they just got stunned in the Cycle 2 final by HIBOO, the Korean side who ripped the title away on the back of Byusl, clutching two separate near 1v3’s with the trusty BFR!
Even if tournaments are not usually your thing, this is a great weekend to take a peek at the limits being pushed in the Arena! Every Contestant started this stage via Open Qualifiers, taking the same kind of shot that anyone can take, including you! Don’t miss your opportunity, build your team and sign up here:
APAC Sign Up
AMERICAS Sign Up
EMEA Sign Up
So tune in, grab an OSPUZE (or two), pick a favorite team, steal a few ideas and ask yourself the big question:
CAN YOU REACH THE FINALS?
Store Update 10.13.0
Sponsor Showdown is still underway alongside the XP Feast Event! It is also the last week to try out Respec Order 2.0 and send us your precious feedback!
STORE | MAIDENPLATE
Make sure bullets are ricocheting off your chest in style with the MaidenPlate Top!
Built to improve your survivability in the Arena without sacrificing your sense of fashion.
NOTE: The Glow Getter Charm is currently missing from the Luminous Riot Set but will be added as soon as possible.
EVENT | RESPEC ORDER 2.0
On top of the health and movement speed changes brought to the Light and Heavy archetypes, this new version of Respec Order brings some experimental balance changes with it. Read about it in detail in Matt’s blogpost.
If you've had time to try it out, we welcome your feedback directly on our Discord server, and if you haven’t yet, there’s still a whole week to give it a shot!
STORE | MAIDENPLATE
Make sure bullets are ricocheting off your chest in style with the MaidenPlate Top!
Built to improve your survivability in the Arena without sacrificing your sense of fashion.
NOTE: The Glow Getter Charm is currently missing from the Luminous Riot Set but will be added as soon as possible.
EVENT | RESPEC ORDER 2.0
On top of the health and movement speed changes brought to the Light and Heavy archetypes, this new version of Respec Order brings some experimental balance changes with it. Read about it in detail in Matt’s blogpost.
If you've had time to try it out, we welcome your feedback directly on our Discord server, and if you haven’t yet, there’s still a whole week to give it a shot!
Update 10.12.0
NAEJ FEVER
Seasonal Allergies? Meatspace nonsense.
This week, Respec Order is back in its 2.0 form, with new changes for you to try. Sponsor Showdown is also live, putting the likes of ALFA ACTA and ISEUL-T in a fierce competition for fame. We’ve also got Twitch drops, the Bonus XP Feast event and more.
Check it all out below!
STORE | MISS BEHAYVIN’ SET
There isn’t anyone else in the Arena harvesting victories like you do! With your satchel by your side, collect cash, wild plants and flourish in the rankings with the Miss Behayvin’ Set.
The harvest has also been plentiful with a whole host of veggie plushies now available to grab!
EVENT | RESPEC ORDER 2.0
Respec Order is returning to World Tour, this time for two weeks!
In Respec Order, we perform tests that adjust the health and movement speed of the different Builds. We’ve done this test before, and this time around the event will come with some additional changes to Weapons and Specializations. That means his test will be more detailed and more nuanced. To see the details, learnings from the last test, and read all the Respec Order specific Balance changes, including a more detailed breakdown of the speed and health changes, check out the Respec Order 2.0 blog
Want to give detailed feedback on your Respec Order 2.0 experience?
Head on over to the Official THE FINALS Discord Server where we have a channel dedicated to the test!
EVENT | SPONSOR SHOWDOWN
The Sponsors are once again battling to be the top dog in the Sponsor Showdown leaderboard!
Rack up points for the sponsor repping you every time you play!
At the end of the season, everyone earns some Sponsor swag with the winner’s logo. Pick a side and join the showdown!
REWARDS | TWITCH DROPS
To celebrate the return of Respec Order in its new 2.0 format, we’re also bringing back the Greenroom Glitch Set to three new weapons! To grab them, simply watch anyone playing THE FINALS on Twitch with Drops Enabled.
•
Watch 1 hour to get the Greenroom Glitch ARN-220
•
Watch 2 hours to get the Greenroom Glitch Lewis Gun
•
Watch 4 hours to get the Greenroom Glitch P90
Available now until July 2 2026. Full terms and conditions on Twitch.tv
EVENT | XP FEAST
Contestants, it is time to feast!
That’s right, we’ve turned the dial up on your XP and Fans gains to the max to help you complete your Battle Pass or even some of your Sponsor tiers.
Now and until the end of Season 10, earn up to 200% XP for Daily Contracts and up to 150% extra XP and Fans for gameplay!
GAME UPDATE | BALANCE CHANGES
Gadgets
H+ Infuser
•
Decreased H+ Infuser healing per shot from 14 to 11.
Dev Note: The H+ has become the more dominant healing device in the game, in part due to its own power, in part due to the Light’s mobility and survivability compared to the Medium. This change is to address some of that dynamic, although longer term we’d also like to look at the Medium’s survivability in higher end play as well.
GAME UPDATE | BUG FIXES
Cosmetics
•
Fixed an issue where Battle Pass Emotes and Inspects could show incorrectly in bundle previews
•
The ISEUL-T Trendline Track Jacket now displays the correct text
•
The Brewed for Trouble bundle thumbnail now shows the Jinxbrew skin for the Glitch Grenade
Gadgets
Data Reshaper
•
Fixed an issues where deployables attached to carriable objects would not get reshaped
•
Made it easier to target Lockbolt projectile with the Data Reshaper when placed at heights or uneven surfaces
Gameplay
•
Fixed an issue where using Ziplines could unexpectedly teleport a Contestant
Performance
•
Fixed a rare crash that could occur when a Match was about to start or when using Instant Replays
Social
•
Fixed an issue that cancelled matchmaking if the party leader opened the console UI
•
Fixed an issue where the party camera in the main menu did not zoom out in larger parties until someone used voice chat
UI
•
When editing an outfit with a controller, exiting Inspect now preserves your selected item instead of resetting to the top of the list
Seasonal Allergies? Meatspace nonsense.
This week, Respec Order is back in its 2.0 form, with new changes for you to try. Sponsor Showdown is also live, putting the likes of ALFA ACTA and ISEUL-T in a fierce competition for fame. We’ve also got Twitch drops, the Bonus XP Feast event and more.
Check it all out below!
STORE | MISS BEHAYVIN’ SET
There isn’t anyone else in the Arena harvesting victories like you do! With your satchel by your side, collect cash, wild plants and flourish in the rankings with the Miss Behayvin’ Set.
The harvest has also been plentiful with a whole host of veggie plushies now available to grab!
EVENT | RESPEC ORDER 2.0
Respec Order is returning to World Tour, this time for two weeks!
In Respec Order, we perform tests that adjust the health and movement speed of the different Builds. We’ve done this test before, and this time around the event will come with some additional changes to Weapons and Specializations. That means his test will be more detailed and more nuanced. To see the details, learnings from the last test, and read all the Respec Order specific Balance changes, including a more detailed breakdown of the speed and health changes, check out the Respec Order 2.0 blog
Want to give detailed feedback on your Respec Order 2.0 experience?
Head on over to the Official THE FINALS Discord Server where we have a channel dedicated to the test!
EVENT | SPONSOR SHOWDOWN
The Sponsors are once again battling to be the top dog in the Sponsor Showdown leaderboard!
Rack up points for the sponsor repping you every time you play!
At the end of the season, everyone earns some Sponsor swag with the winner’s logo. Pick a side and join the showdown!
REWARDS | TWITCH DROPS
To celebrate the return of Respec Order in its new 2.0 format, we’re also bringing back the Greenroom Glitch Set to three new weapons! To grab them, simply watch anyone playing THE FINALS on Twitch with Drops Enabled.
•
Watch 1 hour to get the Greenroom Glitch ARN-220
•
Watch 2 hours to get the Greenroom Glitch Lewis Gun
•
Watch 4 hours to get the Greenroom Glitch P90
Available now until July 2 2026. Full terms and conditions on Twitch.tv
EVENT | XP FEAST
Contestants, it is time to feast!
That’s right, we’ve turned the dial up on your XP and Fans gains to the max to help you complete your Battle Pass or even some of your Sponsor tiers.
Now and until the end of Season 10, earn up to 200% XP for Daily Contracts and up to 150% extra XP and Fans for gameplay!
GAME UPDATE | BALANCE CHANGES
Gadgets
H+ Infuser
•
Decreased H+ Infuser healing per shot from 14 to 11.
Dev Note: The H+ has become the more dominant healing device in the game, in part due to its own power, in part due to the Light’s mobility and survivability compared to the Medium. This change is to address some of that dynamic, although longer term we’d also like to look at the Medium’s survivability in higher end play as well.
GAME UPDATE | BUG FIXES
Cosmetics
•
Fixed an issue where Battle Pass Emotes and Inspects could show incorrectly in bundle previews
•
The ISEUL-T Trendline Track Jacket now displays the correct text
•
The Brewed for Trouble bundle thumbnail now shows the Jinxbrew skin for the Glitch Grenade
Gadgets
Data Reshaper
•
Fixed an issues where deployables attached to carriable objects would not get reshaped
•
Made it easier to target Lockbolt projectile with the Data Reshaper when placed at heights or uneven surfaces
Gameplay
•
Fixed an issue where using Ziplines could unexpectedly teleport a Contestant
Performance
•
Fixed a rare crash that could occur when a Match was about to start or when using Instant Replays
Social
•
Fixed an issue that cancelled matchmaking if the party leader opened the console UI
•
Fixed an issue where the party camera in the main menu did not zoom out in larger parties until someone used voice chat
UI
•
When editing an outfit with a controller, exiting Inspect now preserves your selected item instead of resetting to the top of the list
Store Update 10.11.0
We’re kicking off this week with a fresh Store Update, alongside a special sale on some items, brought to you by OSPUZE!
STORE | FIZZKICK BRAWLER
It’s time to kick it off and skip straight to overtime, because you don’t need more than that to make your mark in the Arena! Dribble through the defense, they won’t even see it coming.
We’re also running a special sale on select bundles, now until next week!
EVENT | SAFEHOUSE PASS
It’s the last week to get your hands on the SafeHouse Pass, brought to you by ALFA ACTA!
Get what your dog and your family deserve, the best of Home defense, right at your fingertips. Guaranteed effectiveness for one simple price.
STORE | FIZZKICK BRAWLER
It’s time to kick it off and skip straight to overtime, because you don’t need more than that to make your mark in the Arena! Dribble through the defense, they won’t even see it coming.
We’re also running a special sale on select bundles, now until next week!
EVENT | SAFEHOUSE PASS
It’s the last week to get your hands on the SafeHouse Pass, brought to you by ALFA ACTA!
Get what your dog and your family deserve, the best of Home defense, right at your fingertips. Guaranteed effectiveness for one simple price.
Store Update 10.10.0
ÖRF has taken over this week’s Store Update, bringing the shenanigans in the Arena up to new heights!
STORE | THE WÖRFY KNIGHT
ÖRF and his pals are bringing you the almighty WÖRFy Knight armor. Ready to jump in the Arena and to serve… mischief. Juno Paico is sure to be proud!
And last but not least, the latest craze, ÖRF Chaos trading cards have finally arrived! Grab your Starter Pack now. Watch out for the cards’ corners, they’re sharp.
STORE | THE WÖRFY KNIGHT
ÖRF and his pals are bringing you the almighty WÖRFy Knight armor. Ready to jump in the Arena and to serve… mischief. Juno Paico is sure to be proud!
And last but not least, the latest craze, ÖRF Chaos trading cards have finally arrived! Grab your Starter Pack now. Watch out for the cards’ corners, they’re sharp.
Update 10.9.0
DEFENSE BEGINS AT HOME
Welcome to a new week loaded with goodies, Contestants, brought to you by ALFA ACTA.
This week, we’re bringing back a classic World Tour event: Risk & Reward alongside the new Safehouse Standard Event Pass, the Data Crusader DLC, fresh new Twitch Drops and reloaded the Store with new content. We’ve also squashed a long list of bugs and brought a couple balance tweaks for you.
Ready to dive in? Read it all about it below!
WORLD TOUR | RISK & REWARD TDM
Risk & Reward is back!
This time, we’re taking the battle into Team Deathmatch. Earn extra cash depending on which weapon and gadget you decide to use. Your loadout matters, are you ready to step out of your comfort zone for some extra cash? It could make the difference between a loss and a victory.
EVENT PASS | SAFEHOUSE STANDARD
ALFA ACTA is proud to present its newest Safehouse Standard Event Pass, and as CEO Junior McJohnson once said: "Preparedness is standard. Not an upgrade.”
This includes 16 items such as your favorite weaponry now outfitted with a Trespassers Rejected counter and even the Deadbolt Directive outfit, inspired by the one and only Loretta “Deadbolt” McJohnson herself. The best of the ALFA ACTA’s home-defense line-up at one incredible price, as seen on the Nuclear Family Channel.
SOCIAL UPDATE | PARTY INVITE
Introducing Open to Join! This updated in-game Party invite setting controls how open your party is to other players and who can join you for a match with an On/Off Toggle.
When it’s Off, your party is invite-only, and any party members can invite.
When it’s On, friends of any party member are open to join.
Discord members can also join the fun! If your Embark ID is linked to your Discord account, players from your Discord servers will see you play and may be able to join. Make sure to check your Discord account and Server settings so they match your preferred party privacy
This new setting is off by default.
DLC | DATA CRUSADER
Data is power. Step into the Arena and rewrite the outcome with darksteel and precision. With 2400 Multibucks included!
TWITCH DROPS | STREAM TANGERINE
Bright and colorful, the Stream Tangerine Set is back. Looking to get your hands on it? Simply watch anyone playing THE FINALS with Drops Enabled to get it for free!
•
Watch for 1 hour to get the SH1900 skin
•
Watch for 2 hours to get the Model 1887 skin
•
Watch for 4 hours to get the M60 skin
Available now until June 11, 2026. Check Twitch.tv for full terms and conditions.
STORE | CUT TO THE BONE SET
You’ve finally returned to the Arena, from 6 feet under to now make your way to the top of the podium. You’ll have an eternal virtual life to take care of your unfinished business with the Cut To The Bone Set, outlasting the competition is already done.
GAME UPDATE | BALANCE CHANGES
Gadgets
Breach Drill
•
Decreased cooldown from 20s to 15s
Dev Note: We’d love to see the Breach Drill used by more Medium players so we’ve made this adjustment to increase uptime for it, hopefully making it a little more desirable.
Vanishing Bomb
•
Increased cooldown from 22s to 25s
Dev Note: The Vanishing Bomb remains at very high usage rates as well as many players expressing frustration at the high uptime the Light class can have with invisibility without taking the Cloaking Device. This is another nudge to try and address that issue. We’ll continue to monitor how this performs and may explore other options if we feel this change doesn’t move us to a better state.
GAME UPDATE | BUG FIXES
Animation
•
Fix for 'Ashoborn Reload' not playing after quickly reloading
•
Fixed an issue where the right arm didn’t correctly track moving interactions
Audio
Defibrillator
•
Fixed an issue where the defib-respawn SFX could be occasionally not played
Hover Pad
•
Fixed an issue where Gadget sounds were played every time a skin was previewed
Recurve Bow
•
Fixed an issue where the draw sound could play when unequipping
Zipline
•
Fixed a missing sound when destroying a Zipline anchor
General
•
Fixed an issue where sound would sometimes not play for animations that re-trigger in fast sequence
•
Fixed a bug that could cause the the respawn-available sound to not play when you could use a respawn credit
•
Fixed issues where sounds could overlap and fail during Instant Replays
•
Fixed an issue where music from Weapon skins could get stuck after previewing in the Main Menu
•
Fixed an issue where previewing sound rewards in the Battle Pass could play audio twice or continue after leaving the preview
Cosmetics
General
•
Fixed an issue where the mouse accessory on the Purrfect Pack Upper Back could appear detached from the item
•
Added movement to the Portable Dreamstate, Collectible Orb, and Buccaneer Canteen lower back items
•
Fixed an issue where Contestants on the end-of-round MVP screen could show an incorrect outfit number
•
Restored visual quality of multiple outfit items and accessories, improving the overall quality of material detail and color
•
Improved the necklaces on the Crimson Shadow Tee for a cleaner look
•
Huntstride Pants are now properly compatible with long jackets
•
Fixed an issue where Dark Matter and Arcane Growth facial hair appeared squished on Heavy contestants
•
The Overburn Mask is now compatible with hats
Gadgets
Hover Pad
•
Fixed an issue where the Hover Pad could be destroyed instantly when struck by a Cash Box or a Cashout Station
•
Hover pad can no longer stay underground forever when clipped through the ground.
RPG-7
•
Fixed an issue where the rocket could be invisible for a moment during RPG-7 reloads when using The Escalator skin
Game Modes
Point Break
•
Fixed an issue where the red barrier could appear instantly for Defenders at the end of a phase
Gameplay
•
Fixed an issue where Vaults in Cashbox Challenges didn't unlock immediately
•
Fixed a rare issue where Weapons could fail to fire after attempting to equip an item
General
•
Fixed Dematerializer and Data Reshaper previews showing while climbing ladders
•
Fixed an issue where Shockwave could collide with Riot Shield when used during movement, preventing it from being thrown properly
Map
Las Vegas Stadium
•
Fixed an issue where a ladder could remain floating after destruction
•
Fixed window decal materials
•
Fixed a skewed ENGIMO decal
•
Corrected the scale of OSPUZE decals
NOZOMI/CITADEL
•
Fixed a spot where Contestants could get stuck under the water slide
Seoul
•
Fixed a visual decal issue
Kyoto
•
Fixed cropped scrolling text on Arena backdrops
Bernal
•
Fixed an issue where small objects could fall through the ground in the Residential Zone
General
•
Fixed an issue where Spectators in Private Matches could leave the Arena bounds on Starlight Hollow when using free camera
Performance
•
Some additional minor performance improvements to the store
•
Improved server performance during high intensity destruction
•
Reduced game startup time on Xbox Series X|S
Social
•
Replaced the Party setting “Open to Friends” with “Open to Join.” When enabled, players can join the Party through any party member's profile on third party platforms (Steam, Playstation, Xbox, Discord) or in-game.
•
Any party member can now send party invites, these actions are no longer restricted to the party leader.
Stability
•
Fixed a rare crash that could occur during texture streaming
•
Fixed a crash that could occur when viewing the ARN-220 item screen with a randomized skin
UI
•
Improved clarity of rating stars in the end-of-round Personal Performance screen to reduce pixelation
•
Improved loading screen responsiveness so it no longer appears frozen during map loads
•
Fixed an issue where the Upcoming Reward on the Sponsorship page could display an already claimed reward’s name and icon after signing with a Sponsor
•
Fixed missing button sounds for XP button
•
In-game video volume now follows the SFX Volume setting instead of Music Volume for more consistent control
•
Added a button press sound when navigating between tabs with a controller
•
Fixed an issue where navigation sounds were missing in the End of Round screen
•
Fixed an issue where sounds from animations on characters off-screen could still play in Main Menu
•
Fixed an issue where the Spectator Zoom Speed setting displayed overly precise decimal values in Settings
•
Fixed an issue where the Specialization icon next to health bars could display the wrong ability after a Contestant changed Build type
•
Fixed Event Pass rewards and the progression bar not appearing on the End of Round screen when the pass was completed with XP earned in that session
•
Fixed a "Round Over" text being shown briefly at the end of Point Break
•
Fixed an issue where Throwing Knives could incorrectly show as not ready despite being available
•
Preview of Mostly Heroic Fellowship bundle now shows a correct outfit, instead of a mix of pieces
•
Fixed an issue where the VOLPE badge reward icon could appear twice during the end-of-round sequence.
•
Fixed an issue where the World Tour rank-up screen could display the wrong title when ranking up (e.g., showing Silver 1 instead of Emerald 1).
SEE YOU IN THE ARENA!
Welcome to a new week loaded with goodies, Contestants, brought to you by ALFA ACTA.
This week, we’re bringing back a classic World Tour event: Risk & Reward alongside the new Safehouse Standard Event Pass, the Data Crusader DLC, fresh new Twitch Drops and reloaded the Store with new content. We’ve also squashed a long list of bugs and brought a couple balance tweaks for you.
Ready to dive in? Read it all about it below!
WORLD TOUR | RISK & REWARD TDM
Risk & Reward is back!
This time, we’re taking the battle into Team Deathmatch. Earn extra cash depending on which weapon and gadget you decide to use. Your loadout matters, are you ready to step out of your comfort zone for some extra cash? It could make the difference between a loss and a victory.
EVENT PASS | SAFEHOUSE STANDARD
ALFA ACTA is proud to present its newest Safehouse Standard Event Pass, and as CEO Junior McJohnson once said: "Preparedness is standard. Not an upgrade.”
This includes 16 items such as your favorite weaponry now outfitted with a Trespassers Rejected counter and even the Deadbolt Directive outfit, inspired by the one and only Loretta “Deadbolt” McJohnson herself. The best of the ALFA ACTA’s home-defense line-up at one incredible price, as seen on the Nuclear Family Channel.
SOCIAL UPDATE | PARTY INVITE
Introducing Open to Join! This updated in-game Party invite setting controls how open your party is to other players and who can join you for a match with an On/Off Toggle.
When it’s Off, your party is invite-only, and any party members can invite.
When it’s On, friends of any party member are open to join.
Discord members can also join the fun! If your Embark ID is linked to your Discord account, players from your Discord servers will see you play and may be able to join. Make sure to check your Discord account and Server settings so they match your preferred party privacy
This new setting is off by default.
DLC | DATA CRUSADER
Data is power. Step into the Arena and rewrite the outcome with darksteel and precision. With 2400 Multibucks included!
TWITCH DROPS | STREAM TANGERINE
Bright and colorful, the Stream Tangerine Set is back. Looking to get your hands on it? Simply watch anyone playing THE FINALS with Drops Enabled to get it for free!
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Watch for 1 hour to get the SH1900 skin
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Watch for 2 hours to get the Model 1887 skin
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Watch for 4 hours to get the M60 skin
Available now until June 11, 2026. Check Twitch.tv for full terms and conditions.
STORE | CUT TO THE BONE SET
You’ve finally returned to the Arena, from 6 feet under to now make your way to the top of the podium. You’ll have an eternal virtual life to take care of your unfinished business with the Cut To The Bone Set, outlasting the competition is already done.
GAME UPDATE | BALANCE CHANGES
Gadgets
Breach Drill
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Decreased cooldown from 20s to 15s
Dev Note: We’d love to see the Breach Drill used by more Medium players so we’ve made this adjustment to increase uptime for it, hopefully making it a little more desirable.
Vanishing Bomb
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Increased cooldown from 22s to 25s
Dev Note: The Vanishing Bomb remains at very high usage rates as well as many players expressing frustration at the high uptime the Light class can have with invisibility without taking the Cloaking Device. This is another nudge to try and address that issue. We’ll continue to monitor how this performs and may explore other options if we feel this change doesn’t move us to a better state.
GAME UPDATE | BUG FIXES
Animation
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Fix for 'Ashoborn Reload' not playing after quickly reloading
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Fixed an issue where the right arm didn’t correctly track moving interactions
Audio
Defibrillator
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Fixed an issue where the defib-respawn SFX could be occasionally not played
Hover Pad
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Fixed an issue where Gadget sounds were played every time a skin was previewed
Recurve Bow
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Fixed an issue where the draw sound could play when unequipping
Zipline
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Fixed a missing sound when destroying a Zipline anchor
General
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Fixed an issue where sound would sometimes not play for animations that re-trigger in fast sequence
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Fixed a bug that could cause the the respawn-available sound to not play when you could use a respawn credit
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Fixed issues where sounds could overlap and fail during Instant Replays
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Fixed an issue where music from Weapon skins could get stuck after previewing in the Main Menu
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Fixed an issue where previewing sound rewards in the Battle Pass could play audio twice or continue after leaving the preview
Cosmetics
General
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Fixed an issue where the mouse accessory on the Purrfect Pack Upper Back could appear detached from the item
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Added movement to the Portable Dreamstate, Collectible Orb, and Buccaneer Canteen lower back items
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Fixed an issue where Contestants on the end-of-round MVP screen could show an incorrect outfit number
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Restored visual quality of multiple outfit items and accessories, improving the overall quality of material detail and color
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Improved the necklaces on the Crimson Shadow Tee for a cleaner look
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Huntstride Pants are now properly compatible with long jackets
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Fixed an issue where Dark Matter and Arcane Growth facial hair appeared squished on Heavy contestants
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The Overburn Mask is now compatible with hats
Gadgets
Hover Pad
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Fixed an issue where the Hover Pad could be destroyed instantly when struck by a Cash Box or a Cashout Station
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Hover pad can no longer stay underground forever when clipped through the ground.
RPG-7
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Fixed an issue where the rocket could be invisible for a moment during RPG-7 reloads when using The Escalator skin
Game Modes
Point Break
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Fixed an issue where the red barrier could appear instantly for Defenders at the end of a phase
Gameplay
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Fixed an issue where Vaults in Cashbox Challenges didn't unlock immediately
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Fixed a rare issue where Weapons could fail to fire after attempting to equip an item
General
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Fixed Dematerializer and Data Reshaper previews showing while climbing ladders
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Fixed an issue where Shockwave could collide with Riot Shield when used during movement, preventing it from being thrown properly
Map
Las Vegas Stadium
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Fixed an issue where a ladder could remain floating after destruction
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Fixed window decal materials
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Fixed a skewed ENGIMO decal
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Corrected the scale of OSPUZE decals
NOZOMI/CITADEL
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Fixed a spot where Contestants could get stuck under the water slide
Seoul
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Fixed a visual decal issue
Kyoto
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Fixed cropped scrolling text on Arena backdrops
Bernal
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Fixed an issue where small objects could fall through the ground in the Residential Zone
General
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Fixed an issue where Spectators in Private Matches could leave the Arena bounds on Starlight Hollow when using free camera
Performance
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Some additional minor performance improvements to the store
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Improved server performance during high intensity destruction
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Reduced game startup time on Xbox Series X|S
Social
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Replaced the Party setting “Open to Friends” with “Open to Join.” When enabled, players can join the Party through any party member's profile on third party platforms (Steam, Playstation, Xbox, Discord) or in-game.
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Any party member can now send party invites, these actions are no longer restricted to the party leader.
Stability
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Fixed a rare crash that could occur during texture streaming
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Fixed a crash that could occur when viewing the ARN-220 item screen with a randomized skin
UI
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Improved clarity of rating stars in the end-of-round Personal Performance screen to reduce pixelation
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Improved loading screen responsiveness so it no longer appears frozen during map loads
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Fixed an issue where the Upcoming Reward on the Sponsorship page could display an already claimed reward’s name and icon after signing with a Sponsor
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Fixed missing button sounds for XP button
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In-game video volume now follows the SFX Volume setting instead of Music Volume for more consistent control
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Added a button press sound when navigating between tabs with a controller
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Fixed an issue where navigation sounds were missing in the End of Round screen
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Fixed an issue where sounds from animations on characters off-screen could still play in Main Menu
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Fixed an issue where the Spectator Zoom Speed setting displayed overly precise decimal values in Settings
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Fixed an issue where the Specialization icon next to health bars could display the wrong ability after a Contestant changed Build type
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Fixed Event Pass rewards and the progression bar not appearing on the End of Round screen when the pass was completed with XP earned in that session
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Fixed a "Round Over" text being shown briefly at the end of Point Break
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Fixed an issue where Throwing Knives could incorrectly show as not ready despite being available
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Preview of Mostly Heroic Fellowship bundle now shows a correct outfit, instead of a mix of pieces
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Fixed an issue where the VOLPE badge reward icon could appear twice during the end-of-round sequence.
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Fixed an issue where the World Tour rank-up screen could display the wrong title when ranking up (e.g., showing Silver 1 instead of Emerald 1).
SEE YOU IN THE ARENA!
Store Update 10.8.0
We’ve got one more week of Dragon’s Claim, so the battle for the banner rages on! You also have one more week to spend your tickets, spin the wheel, and earn prizes, but the Daily Contracts that earn you tickets have officially ended. So don’t forget to spend your remaining tickets and collect your free rewards!
STORE | CHAIN REACTION
It’s time to get medieval on the opposing team! Chainmail wasn’t designed for bullets? The Chain Reaction top can and will protect you from most hazards you’ll encounter in the Arena. Spike the Healing Emitter just rolled into your life! He has a cute face and will give you heals and splinters! Handle with care!
STORE | CHAIN REACTION
It’s time to get medieval on the opposing team! Chainmail wasn’t designed for bullets? The Chain Reaction top can and will protect you from most hazards you’ll encounter in the Arena. Spike the Healing Emitter just rolled into your life! He has a cute face and will give you heals and splinters! Handle with care!
Store Update 10.7.0
A new store update has landed inside the Arena, and do not forget to check out Dragon’s Claim, where a fierce battle awaits you alongside a lot of goodies!
STORE | THE FACE OFFENDER SET
In the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyone stop you with the Face Offender Set. Get a grip on the Hands-On Approach Revolver and land softly in the Arena with some Pip slippers from ÖRF!
EVENT | DRAGON’S CLAIM
The Dragon is still roaming the Arena, and with it, the battle for the control of the banner continues in Dragon’s Claim. Don’t forget to participate daily to win up to 3 tickets to spin the wheel and earn some cool cosmetics! And with the addition of Golden tickets, you’re sure to be rewarded.
GAME UPDATE | BUG FIXES
Modes
Dragon’s Claim
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Fixed an issue so this mode now rewards players with World Tour points
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The Chimera-XB now has proper ammo amount in Private Matches
Known Issue
Scales of Fortune
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We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.
STORE | THE FACE OFFENDER SET
In the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyone stop you with the Face Offender Set. Get a grip on the Hands-On Approach Revolver and land softly in the Arena with some Pip slippers from ÖRF!
EVENT | DRAGON’S CLAIM
The Dragon is still roaming the Arena, and with it, the battle for the control of the banner continues in Dragon’s Claim. Don’t forget to participate daily to win up to 3 tickets to spin the wheel and earn some cool cosmetics! And with the addition of Golden tickets, you’re sure to be rewarded.
GAME UPDATE | BUG FIXES
Modes
Dragon’s Claim
•
Fixed an issue so this mode now rewards players with World Tour points
•
The Chimera-XB now has proper ammo amount in Private Matches
Known Issue
Scales of Fortune
•
We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.
Midseason Update 10.6
DOWN TO ASHES
It’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons of free cosmetics for you to grab and a long list of bug-fixes and balance changes. Check out the gritty details below!
LTM | DRAGON’S CLAIM
The battle for the banner has begun! Dragon’s Claim is a brand-new Limited Time Event, where control, teamplay, and siege tactics are your path to victory.
In this 5v5 mode, take and keep control of the banner long enough to be able to plant it into the ground. Once you’ve staked your claim, a zone around the banner will appear and everyone in the Arena will know where to stand. Stay in the zone to rack up money, and take as much of the treasure as you can while the banner lasts. The team that plants the banner will receive a bonus, then every Contestant in the Arena will earn additional cash by surviving in the zone.
The battle around the banner is sure to be heated, but not nearly so intense as the Dragon raining fire from above! The banner will attract the dragon so keep an eye on the sky and don’t get burned!
The first team to earn the winning amount or the team with the most cash at the end of the round wins!
Play Dragon's Claim from now until May 28!
EVENT | SCALES OF FORTUNE
Once again, we’ve reinvented the wheel with the Scales of Fortune! Complete daily contracts to earn up to 3 tickets a day and use them to spin the wheel. Unlock more than 20 rewards with a Legendary outfit on completion.
Each spin will grant you a reward from the pool of prizes! Landing on a duplicate prize will convert that wheel tile into a Golden Ticket. Land on a Golden Ticket to earn an additional, extra special spin that’s guaranteed to be a new, unowned item! It is still possible to buy a reward out of the wheel with Multibucks, of course!
Get spinning, Contestants, and may the (vastly improved) odds be in your favor!
Earn all the free rewards before May 28!
DLC | THE CROWN THAT REMAINS
Show them that you were born to rule the Arena! Heavy is the head that wears the crown (but Medium and Light, as well)!
The bundle includes a legendary outfit, grenade skin, an emote, as well as an epic charm and 2400 Multibucks.
STORE UPDATE | HELION EXARCH SET
Praise the stars for the Helion Exarch and the Helion Eclipse Set! Be the knight in shining armor you always wanted to be, where classic fits meet modern weaponry. Shine bright so your name can climb to the top.
Stock up on potions with the Brewed for Trouble set, and share them with the competition for maximum potency. It’s an aggressive way to use your wares, but business is cut-throat.
ALFA ACTA favorite test dummy M.E.L.V.I.N. Reforged is back for action, but he will be hard to eliminate! Try to run him through with your sword and see if he drops a few coins.
TWITCH DROPS | UP THE SCALE
Conquer the heat with the newest Twitch Drops and rise up to the challenges. Link your Twitch & Embark account, watch a stream of THE FINALS with Drops Enabled to earn free rewards!
•
Watch 1 hour to get the Wyrmmarked Sticker
•
Watch 2 hours to get the Scale Crest Charm
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Watch 4 hours to get the Scaelium Edge Chimera-XB Skin
*Drops available until May 21
Balance Changes
Gadgets
Vanishing Bomb
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Decreased the duration of invisibility on the user from 6s to 5s
•
Increased cooldown from 18s to 22s
Dev Note: Over time, the Vanishing Bomb has gradually become a must pick for Lights and this depresses the value of the Cloaking Device quite a bit. These changes are aimed at reducing its power relative to other items to move it into a much more balanced place.
Game Modes
General
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Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes
Dev Note: We’ve seen from live data that some of the spawn changes we made in 10.0 can cause coining players to spawn in positions that are a little too advantageous to their team, for example allowing immediate flanking of enemy teams. This adjustment should resolve that issue.
Ranked Tournaments
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Recalibrated league rank distribution to more evenly distribute players across the different ranks
Dev Note: With some of the more recent changes made to Ranked Score we’ve seen the population become overly distributed towards the lower half of the ranking scale, which should not be the case. This change rebalances this, more evenly distributing players across the whole scale. The change will take place gradually as players play matches over the remainder of the season, until recalibration is complete. As a result, you may briefly see very different RS gains and losses while recalibration happens, with the net outcome being most players should see some rank gains.
Gameplay
Goo
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Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s
Dev Note: Following some adjustments to ensure Goo will still block interactions, and a re-evaluation on the stall duration of Goo based on feedback following the 10.3 change, we’ve settled on this new duration for how quickly Goo should break. We feel this should reduce frustration from blocking while still retaining some of the gameplay around Goo that players enjoy
Specializations
Shockwave
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Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
Dev Note: The change in 10.3 was intended to constrain the absolute most extreme case of Shockwave combined with Jump Pad, which happens fairly rarely. Ultimately, it ended up being far too aggressive in practice. This change reverts the Shockwave to the previous state. Depending on how this continues to perform on live, we may still consider adding a cap at some point that nudges the extreme down by 5% to 10%, but we’ll see how things develop.
Guardian Turret
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Increased the vertical vision angle from +-45 degrees to +-60 degrees, making it easier for the turret to attack targets above and below itself
Weapons
.50 Akimbo
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Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
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Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
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Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
Dev Note: Despite being fairly popular, the Akimbo Pistols tend to underperform compared to most Heavy weapons. This change is a small nudge to try and help their viability a little.
Chimera-XB
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Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
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Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
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Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range
Dev Note: Now that we’ve had a solid period of time to see the Chimera settle in the meta, it’s outperforming some of the longer ranged weapons at distance, which was not intended. These adjustments should nudge it more towards the mid-range bracket,
KS-23
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Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Dev Note: When the player holds down the trigger after firing a manual action or pump action weapon, like a number of other FPS games, this blocks the action until the trigger is released, allowing some additional control for the player. We feel this is something that is rarely being used intentionally though, and it can have a hidden negative impact on players who are slower at pressing the fire button as it slightly slows their rate of fire due to briefly blocking the action. We’ve removed this blocking on all pump action shotguns to give a smoother and more consistent experience.
M11
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Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
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Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range
Dev Note: The M11 is performing a little too well at medium to long ranges, causing it to cannibalize the roles of weapons like the XP-54 and LH1. These changes bring down its damage a little at those longer ranges, but with a small extension to its optimal range to offset that.
M26 Matter
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Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Model 1887
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Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Spear
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Increased the cap on how many player targets a spin attack can hit from 8 to 24
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Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
Dev Note: This is a small quality of life change to the Spear’s secondary attack that has been pending for a little while. In light of the S11 melee rework, the Spear’s secondary may yet change in how it functions, but we don’t see that as a reason not to release this change in the meantime.
V9S
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Decreased magazine size from 20 to 18
Dev Note: Among Light weapons, the V9S still slightly over-performs where it should be relative to other weapons available to the Light. This change is to bring it more inline with the other guns
Content and Bug Fixes
Animation
ARN-220
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Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose
Riot Shield
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Fixed an issue where custom hand gestures would not play
Spear
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Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen
General
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Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
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Fixed a several bugs and inconsistencies regarding hand gestures
Audio
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The cannon audio is no longer muffled by its barrel in Monaco
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Fixed an issue where audience sounds could cut out completely in the middle of a round
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Sliding sound now fades out faster when a slide is canceled
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Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
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Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
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Fixed an issue where music could end earlier than the squad intro
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Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)
Cosmetic
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Added Item Status Indicators to the Maw of Many Multidevice skin
•
Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
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For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
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Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
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Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
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Flower crowns should now work with more Face items
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Improved cloth simulation performance
Expressions
•
Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
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Updated the Major Coronation expression so that Nama Tama’s face is visible from further away
Gadgets
Glitch Trap
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Can now be pinged
Proximity Sensor
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Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line
General
•
Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled
Game Show Events
Orbital Lasers
•
Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination
Gameplay
•
Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
•
Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated
Cashout
•
\
Charge ‘n’ Slam
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Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'n' Slam would cause an unintentional boost in movement
Guardian Turret
•
Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)
Hover Pad
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Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it
General
•
Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
•
Fixed an issue that allowed players to ping cloaked Contestants
•
Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220
Maps
General
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Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium
Monaco
•
Fixed missing shadows on a cliffside corridor
•
Fixed a visual issue where the map ceiling was visible during the tournament intro
•
Tweaked Vault placement and sped up defender approaches in the first phase of Point Break
Seoul
•
Fixed issue with invisible collision on a corner architecture piece
Modes
Private Match
•
Added Dragon’s Claim to Private Matches
Social
•
Added a noise suppression option for voice chat to reduce background noise
•
The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
•
Fixed an issues where voice chat could break after opening platform UI
Spectator
•
Fixed an issue where items did not correctly display their active state while spectating
Stability
•
Fixed a crash that could occur during tournament intro/outro on some Arenas
•
Fixed a crash that could occur at the end of a Tournament
•
Fixed an issue that could cause the loading screen to remain visible and block gameplay
•
Fixed an issue that would sometimes result in a crash when switching Contestants
UI
General
•
Improved visuals for the Match Summary Screen
•
Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
•
Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
•
Fixed an issue where Vault and Cashout icons could become invisible after elimination
•
Removed the button click sound when opening the scoreboard in the MVP screen
•
Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
•
Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
•
Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
•
Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
•
Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
•
You can now see which tournament round you are in, in the tab scoreboard
•
Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
•
Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
•
Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
Point Break
•
The Team list now shows all the players in your team, but in a more compact way
•
Requesting a revive now displays a revive request marker to help teammates locate your Statue
Sponsorship
•
End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished
World Tour
•
Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score
Weapon
General
•
Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
It’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons of free cosmetics for you to grab and a long list of bug-fixes and balance changes. Check out the gritty details below!
LTM | DRAGON’S CLAIM
The battle for the banner has begun! Dragon’s Claim is a brand-new Limited Time Event, where control, teamplay, and siege tactics are your path to victory.
In this 5v5 mode, take and keep control of the banner long enough to be able to plant it into the ground. Once you’ve staked your claim, a zone around the banner will appear and everyone in the Arena will know where to stand. Stay in the zone to rack up money, and take as much of the treasure as you can while the banner lasts. The team that plants the banner will receive a bonus, then every Contestant in the Arena will earn additional cash by surviving in the zone.
The battle around the banner is sure to be heated, but not nearly so intense as the Dragon raining fire from above! The banner will attract the dragon so keep an eye on the sky and don’t get burned!
The first team to earn the winning amount or the team with the most cash at the end of the round wins!
Play Dragon's Claim from now until May 28!
EVENT | SCALES OF FORTUNE
Once again, we’ve reinvented the wheel with the Scales of Fortune! Complete daily contracts to earn up to 3 tickets a day and use them to spin the wheel. Unlock more than 20 rewards with a Legendary outfit on completion.
Each spin will grant you a reward from the pool of prizes! Landing on a duplicate prize will convert that wheel tile into a Golden Ticket. Land on a Golden Ticket to earn an additional, extra special spin that’s guaranteed to be a new, unowned item! It is still possible to buy a reward out of the wheel with Multibucks, of course!
Get spinning, Contestants, and may the (vastly improved) odds be in your favor!
Earn all the free rewards before May 28!
DLC | THE CROWN THAT REMAINS
Show them that you were born to rule the Arena! Heavy is the head that wears the crown (but Medium and Light, as well)!
The bundle includes a legendary outfit, grenade skin, an emote, as well as an epic charm and 2400 Multibucks.
STORE UPDATE | HELION EXARCH SET
Praise the stars for the Helion Exarch and the Helion Eclipse Set! Be the knight in shining armor you always wanted to be, where classic fits meet modern weaponry. Shine bright so your name can climb to the top.
Stock up on potions with the Brewed for Trouble set, and share them with the competition for maximum potency. It’s an aggressive way to use your wares, but business is cut-throat.
ALFA ACTA favorite test dummy M.E.L.V.I.N. Reforged is back for action, but he will be hard to eliminate! Try to run him through with your sword and see if he drops a few coins.
TWITCH DROPS | UP THE SCALE
Conquer the heat with the newest Twitch Drops and rise up to the challenges. Link your Twitch & Embark account, watch a stream of THE FINALS with Drops Enabled to earn free rewards!
•
Watch 1 hour to get the Wyrmmarked Sticker
•
Watch 2 hours to get the Scale Crest Charm
•
Watch 4 hours to get the Scaelium Edge Chimera-XB Skin
*Drops available until May 21
Balance Changes
Gadgets
Vanishing Bomb
•
Decreased the duration of invisibility on the user from 6s to 5s
•
Increased cooldown from 18s to 22s
Dev Note: Over time, the Vanishing Bomb has gradually become a must pick for Lights and this depresses the value of the Cloaking Device quite a bit. These changes are aimed at reducing its power relative to other items to move it into a much more balanced place.
Game Modes
General
•
Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes
Dev Note: We’ve seen from live data that some of the spawn changes we made in 10.0 can cause coining players to spawn in positions that are a little too advantageous to their team, for example allowing immediate flanking of enemy teams. This adjustment should resolve that issue.
Ranked Tournaments
•
Recalibrated league rank distribution to more evenly distribute players across the different ranks
Dev Note: With some of the more recent changes made to Ranked Score we’ve seen the population become overly distributed towards the lower half of the ranking scale, which should not be the case. This change rebalances this, more evenly distributing players across the whole scale. The change will take place gradually as players play matches over the remainder of the season, until recalibration is complete. As a result, you may briefly see very different RS gains and losses while recalibration happens, with the net outcome being most players should see some rank gains.
Gameplay
Goo
•
Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s
Dev Note: Following some adjustments to ensure Goo will still block interactions, and a re-evaluation on the stall duration of Goo based on feedback following the 10.3 change, we’ve settled on this new duration for how quickly Goo should break. We feel this should reduce frustration from blocking while still retaining some of the gameplay around Goo that players enjoy
Specializations
Shockwave
•
Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
Dev Note: The change in 10.3 was intended to constrain the absolute most extreme case of Shockwave combined with Jump Pad, which happens fairly rarely. Ultimately, it ended up being far too aggressive in practice. This change reverts the Shockwave to the previous state. Depending on how this continues to perform on live, we may still consider adding a cap at some point that nudges the extreme down by 5% to 10%, but we’ll see how things develop.
Guardian Turret
•
Increased the vertical vision angle from +-45 degrees to +-60 degrees, making it easier for the turret to attack targets above and below itself
Weapons
.50 Akimbo
•
Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
•
Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
•
Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
Dev Note: Despite being fairly popular, the Akimbo Pistols tend to underperform compared to most Heavy weapons. This change is a small nudge to try and help their viability a little.
Chimera-XB
•
Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
•
Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
•
Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range
Dev Note: Now that we’ve had a solid period of time to see the Chimera settle in the meta, it’s outperforming some of the longer ranged weapons at distance, which was not intended. These adjustments should nudge it more towards the mid-range bracket,
KS-23
•
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Dev Note: When the player holds down the trigger after firing a manual action or pump action weapon, like a number of other FPS games, this blocks the action until the trigger is released, allowing some additional control for the player. We feel this is something that is rarely being used intentionally though, and it can have a hidden negative impact on players who are slower at pressing the fire button as it slightly slows their rate of fire due to briefly blocking the action. We’ve removed this blocking on all pump action shotguns to give a smoother and more consistent experience.
M11
•
Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
•
Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range
Dev Note: The M11 is performing a little too well at medium to long ranges, causing it to cannibalize the roles of weapons like the XP-54 and LH1. These changes bring down its damage a little at those longer ranges, but with a small extension to its optimal range to offset that.
M26 Matter
•
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Model 1887
•
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Spear
•
Increased the cap on how many player targets a spin attack can hit from 8 to 24
•
Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
Dev Note: This is a small quality of life change to the Spear’s secondary attack that has been pending for a little while. In light of the S11 melee rework, the Spear’s secondary may yet change in how it functions, but we don’t see that as a reason not to release this change in the meantime.
V9S
•
Decreased magazine size from 20 to 18
Dev Note: Among Light weapons, the V9S still slightly over-performs where it should be relative to other weapons available to the Light. This change is to bring it more inline with the other guns
Content and Bug Fixes
Animation
ARN-220
•
Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose
Riot Shield
•
Fixed an issue where custom hand gestures would not play
Spear
•
Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen
General
•
Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
•
Fixed a several bugs and inconsistencies regarding hand gestures
Audio
•
The cannon audio is no longer muffled by its barrel in Monaco
•
Fixed an issue where audience sounds could cut out completely in the middle of a round
•
Sliding sound now fades out faster when a slide is canceled
•
Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
•
Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
•
Fixed an issue where music could end earlier than the squad intro
•
Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)
Cosmetic
•
Added Item Status Indicators to the Maw of Many Multidevice skin
•
Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
•
For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
•
Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
•
Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
•
Flower crowns should now work with more Face items
•
Improved cloth simulation performance
Expressions
•
Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
•
Updated the Major Coronation expression so that Nama Tama’s face is visible from further away
Gadgets
Glitch Trap
•
Can now be pinged
Proximity Sensor
•
Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line
General
•
Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled
Game Show Events
Orbital Lasers
•
Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination
Gameplay
•
Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
•
Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated
Cashout
•
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Charge ‘n’ Slam
•
Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'n' Slam would cause an unintentional boost in movement
Guardian Turret
•
Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)
Hover Pad
•
Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it
General
•
Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
•
Fixed an issue that allowed players to ping cloaked Contestants
•
Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220
Maps
General
•
Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium
Monaco
•
Fixed missing shadows on a cliffside corridor
•
Fixed a visual issue where the map ceiling was visible during the tournament intro
•
Tweaked Vault placement and sped up defender approaches in the first phase of Point Break
Seoul
•
Fixed issue with invisible collision on a corner architecture piece
Modes
Private Match
•
Added Dragon’s Claim to Private Matches
Social
•
Added a noise suppression option for voice chat to reduce background noise
•
The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
•
Fixed an issues where voice chat could break after opening platform UI
Spectator
•
Fixed an issue where items did not correctly display their active state while spectating
Stability
•
Fixed a crash that could occur during tournament intro/outro on some Arenas
•
Fixed a crash that could occur at the end of a Tournament
•
Fixed an issue that could cause the loading screen to remain visible and block gameplay
•
Fixed an issue that would sometimes result in a crash when switching Contestants
UI
General
•
Improved visuals for the Match Summary Screen
•
Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
•
Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
•
Fixed an issue where Vault and Cashout icons could become invisible after elimination
•
Removed the button click sound when opening the scoreboard in the MVP screen
•
Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
•
Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
•
Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
•
Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
•
Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
•
You can now see which tournament round you are in, in the tab scoreboard
•
Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
•
Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
•
Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
Point Break
•
The Team list now shows all the players in your team, but in a more compact way
•
Requesting a revive now displays a revive request marker to help teammates locate your Statue
Sponsorship
•
End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished
World Tour
•
Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score
Weapon
General
•
Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
Store Update 10.5.0
CROWD CONTROL
This week we have a refreshed Store and a sale on multiple sets! We’ve heard rumors of a large shadow looming over the Arena, but that might just be someone horsing around. To be safe, Contestants should keep their guard up, next week will bring a spark to the show.
STORE | ORDERKEEPER SET
It is time someone brings some order to the Arena, and we’re giving you the tools to do so with the Orderkeeper set. Yield to no-one, maintain control, and make sure your authority is understood by other Contestants. If not, correction may be applied.
Why the long face? There’s also a small addition we just couldn’t say neigh to, so giddyup and trot on into the store to see it for yourself.
We’re also running a special sale on multiple fan-favorites such as the Death by Rhodent and Hellborne sets, now until next week!
See you in the Arena!
This week we have a refreshed Store and a sale on multiple sets! We’ve heard rumors of a large shadow looming over the Arena, but that might just be someone horsing around. To be safe, Contestants should keep their guard up, next week will bring a spark to the show.
STORE | ORDERKEEPER SET
It is time someone brings some order to the Arena, and we’re giving you the tools to do so with the Orderkeeper set. Yield to no-one, maintain control, and make sure your authority is understood by other Contestants. If not, correction may be applied.
Why the long face? There’s also a small addition we just couldn’t say neigh to, so giddyup and trot on into the store to see it for yourself.
We’re also running a special sale on multiple fan-favorites such as the Death by Rhodent and Hellborne sets, now until next week!
See you in the Arena!
Hotfix 10.4.1
We’ve solved an issue with achievements, which should now be back in working order.
Thanks for all the swift reports, and for your patience while we solved this frustrating bug!
SEE YOU IN THE ARENA!
Thanks for all the swift reports, and for your patience while we solved this frustrating bug!
SEE YOU IN THE ARENA!
Update 10.4.0
Gear up for hand-to-hand combat in the Arena with this week’s Store update.
Check it out below!
STORE | WIDE WATCH KIT
Win any arguments efficiently and shield yourself from any consequences with the Wide Watch Kit. They’ve told you to be blunt, after all..
GIVE YOUR FEEDBACK | RESPEC ORDER
The Respec Order Event has come to a close! Thank you to everyone who gave it a try, provided feedback, and joined the conversation in the community!
If you want to know a bit more about the test, tune in today for Oscar’s Stream with special guest, Matt Lowe, Design Director of THE FINALS. Matt will be answering some of the questions that have been asked over on the fan-run Reddit: r/thefinals
We’re still collecting feedback on the Official Discord Server for THE FINALS.
Join us tonight at 5PM CEST on Twitch & Youtube
See you in the chat!
Check it out below!
STORE | WIDE WATCH KIT
Win any arguments efficiently and shield yourself from any consequences with the Wide Watch Kit. They’ve told you to be blunt, after all..
GIVE YOUR FEEDBACK | RESPEC ORDER
The Respec Order Event has come to a close! Thank you to everyone who gave it a try, provided feedback, and joined the conversation in the community!
If you want to know a bit more about the test, tune in today for Oscar’s Stream with special guest, Matt Lowe, Design Director of THE FINALS. Matt will be answering some of the questions that have been asked over on the fan-run Reddit: r/thefinals
We’re still collecting feedback on the Official Discord Server for THE FINALS.
Join us tonight at 5PM CEST on Twitch & Youtube
See you in the chat!
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