配置要求
最低配置
- 系统
- *: Windows 7 64-bit
- CPU
- Intel i3/Ryzen 3 series
- 内存
- 6 GB RAM
- 显卡
- Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
- 存储
- 120 GB available space
推荐配置
- 系统
- Windows 10 64-bit
- CPU
- Intel i5/Ryzen 5 series
- 内存
- 8 GB RAM
- 显卡
- Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
- 存储
- 120 GB available space
在线人数趋势(最近 7 天)
在线人数(7 天)
价格历史(90天)
游戏简介
《Total War: WARHAMMER》三部曲的终末已经到来。集结你的军力,踏入混沌魔域!在这个变幻莫测的恐怖维度中,世界的命运将尘埃落定。于是你会诛灭那些恶魔…还是转而驾驭他们呢?
更新记录
Hotfix 8.1.1
[p][img src="{STEAM_CLAN_IMAGE}/39760201/b91d45ddd62e8249505ef83a0a03d556efd308b5.jpg"][/img][/p][p][/p][p]Hey folks,[/p][p][/p][p]Hotfix 8.1.1 has just rolled out for Total War: WARHAMMER III, focused on implementing the following quick fixes in the wake of Patch 8.1:[i]
[/i][/p][list][*][p]Fixed potential crash on boot that was affecting some players.[/p][/*][*][p]Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects.[/p][/*][*][p]Fixed issue with screen scrolling when using the mouse cursor to scroll. [i]Note: we are aware of some specific instances where this may still occur and are investigating further.[/i][/p][/*][/list][p][/p][p]As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated [url="https://community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].[/p][p][/p][p]See you on the battlefield![/p][p][/p][p] — Steve // Senior Community Manager[/p][p] [/p][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
[/i][/p][list][*][p]Fixed potential crash on boot that was affecting some players.[/p][/*][*][p]Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects.[/p][/*][*][p]Fixed issue with screen scrolling when using the mouse cursor to scroll. [i]Note: we are aware of some specific instances where this may still occur and are investigating further.[/i][/p][/*][/list][p][/p][p]As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated [url="https://community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].[/p][p][/p][p]See you on the battlefield![/p][p][/p][p] — Steve // Senior Community Manager[/p][p] [/p][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
Total War Warhammer 3's new attempt at fixing its campaign AI woes promises a "more dynamic and interesting" late game
Total War Warhammer 3 update 8.1 is here, with Creative Assembly tackling "armies clustering and idling" among its AI-controlled factions.
Read the full story on PCGamesN: Total War Warhammer 3's new attempt at fixing its campaign AI woes promises a "more dynamic and interesting" late game
Read the full story on PCGamesN: Total War Warhammer 3's new attempt at fixing its campaign AI woes promises a "more dynamic and interesting" late game
Twitch Extension
[p][img src="{STEAM_CLAN_IMAGE}/39760201/e6ae183245dd32c3752095beb5b6c90b319b461a.png"][/img]
[/p][p]Hi folks and especially content creators!
With 8.1 we've launched a Twitch Extension that allows creators to stream Total War on Twitch and let their viewers engage with their stream via polls and raffles!
This has been a small passion project that was slowly developed in the background over the last year, and the functionality is focused on allowing viewers to naturally integrate into the experience, rather than dramatically alter it.[/p][p]
We've learned a lot from the implementation of this extension, and we'd love to hear what other ideas you have for extensions on future titles.
[img src="{STEAM_CLAN_IMAGE}/39760201/06b1c81fa904001b467ea9e1ef7578e836bc8050.jpg"][/img]
[img src="{STEAM_CLAN_IMAGE}/39760201/7ee52a4aebd89df9192923621318dc7f735807fa.jpg"][/img]
To set up the Total War: Warhammer III Twitch Extension, please follow the steps below:
[/p][olist][*][p] Open the [b]Creator Dashboard[/b] on Twitch on your account.
[/p][/*][*][p] Go to [b]Extensions[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/787a19729c994989179196c47afc5a7cdf3025a5.jpg"][/img][/p][/*][*][p] In the [b]Invite Only[/b] tab, you should be able to find the extension: Total War: WARHAMMER III Companion 0.0.1. Click [b]Add[/b] to claim it.
[img src="{STEAM_CLAN_IMAGE}/39760201/e8b0a5da5259cf5a031f799f6b1a3613ba0e7c96.jpg"][/img][/p][/*][*][p] Go to the [b]My Extensions[/b] tab and set the Total War extension as an Overlay 1.
[img src="{STEAM_CLAN_IMAGE}/39760201/9cc0f94b1523453402884f5c06a188f4092f2a6a.jpg"][/img][/p][/*][*][p] Go to the Stream Manager in [b]Creator Dashboard[/b] on Twitch and click on [b]Edit Stream Info[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/1368a95b1dbd2ddc9806840ca93cd0f7fdf0a5d3.jpg"][/img][/p][/*][*][p] Input [b]Category [/b]as Total War: WARHAMMER III and click [b]Done[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/aed52b7a38b1e24f639af632293592d473357374.jpg"][/img][/p][/*][*][p] Open Total War: WARHAMMER III and go to [b]Options[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/c749602b65637e2e04f401f09eb240702b761031.jpg"][/img][/p][/*][*][p] Click [b]Log In[/b] and connect your game with your Twitch Account.
[/p][/*][*][p] Once connected, [b]Start Streaming[/b] in OBS (or other broadcast software).
[b][i]* Please Note:[/i][/b][i] you might need to wait for some time for Twitch to send the information to the game that you have started the stream so be patient. Once the connection is established, you will see the status change in the [b]Twitch Integration[/b] tab in the game.[/i][img src="{STEAM_CLAN_IMAGE}/39760201/753f90a6566a69cb9edbaf28de6e32e10e93fbc2.jpg"][/img][/p][/*][*][p] When someone wants to join in on a Raffle or a Poll you created, they will need to click on the Total War: WARHAMMER III Extension in Steam and click [b]Accept[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/db27d5c6d394be33c1b1c951a7816dbcb1f1df69.jpg"][/img][/p][/*][/olist][p]Have all of the fun with your Polls and Raffles!
— The [i]Total War[/i] Team[/p]
[/p][p]Hi folks and especially content creators!
With 8.1 we've launched a Twitch Extension that allows creators to stream Total War on Twitch and let their viewers engage with their stream via polls and raffles!
This has been a small passion project that was slowly developed in the background over the last year, and the functionality is focused on allowing viewers to naturally integrate into the experience, rather than dramatically alter it.[/p][p]
We've learned a lot from the implementation of this extension, and we'd love to hear what other ideas you have for extensions on future titles.
[img src="{STEAM_CLAN_IMAGE}/39760201/06b1c81fa904001b467ea9e1ef7578e836bc8050.jpg"][/img]
[img src="{STEAM_CLAN_IMAGE}/39760201/7ee52a4aebd89df9192923621318dc7f735807fa.jpg"][/img]
To set up the Total War: Warhammer III Twitch Extension, please follow the steps below:
[/p][olist][*][p] Open the [b]Creator Dashboard[/b] on Twitch on your account.
[/p][/*][*][p] Go to [b]Extensions[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/787a19729c994989179196c47afc5a7cdf3025a5.jpg"][/img][/p][/*][*][p] In the [b]Invite Only[/b] tab, you should be able to find the extension: Total War: WARHAMMER III Companion 0.0.1. Click [b]Add[/b] to claim it.
[img src="{STEAM_CLAN_IMAGE}/39760201/e8b0a5da5259cf5a031f799f6b1a3613ba0e7c96.jpg"][/img][/p][/*][*][p] Go to the [b]My Extensions[/b] tab and set the Total War extension as an Overlay 1.
[img src="{STEAM_CLAN_IMAGE}/39760201/9cc0f94b1523453402884f5c06a188f4092f2a6a.jpg"][/img][/p][/*][*][p] Go to the Stream Manager in [b]Creator Dashboard[/b] on Twitch and click on [b]Edit Stream Info[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/1368a95b1dbd2ddc9806840ca93cd0f7fdf0a5d3.jpg"][/img][/p][/*][*][p] Input [b]Category [/b]as Total War: WARHAMMER III and click [b]Done[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/aed52b7a38b1e24f639af632293592d473357374.jpg"][/img][/p][/*][*][p] Open Total War: WARHAMMER III and go to [b]Options[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/c749602b65637e2e04f401f09eb240702b761031.jpg"][/img][/p][/*][*][p] Click [b]Log In[/b] and connect your game with your Twitch Account.
[/p][/*][*][p] Once connected, [b]Start Streaming[/b] in OBS (or other broadcast software).
[b][i]* Please Note:[/i][/b][i] you might need to wait for some time for Twitch to send the information to the game that you have started the stream so be patient. Once the connection is established, you will see the status change in the [b]Twitch Integration[/b] tab in the game.[/i][img src="{STEAM_CLAN_IMAGE}/39760201/753f90a6566a69cb9edbaf28de6e32e10e93fbc2.jpg"][/img][/p][/*][*][p] When someone wants to join in on a Raffle or a Poll you created, they will need to click on the Total War: WARHAMMER III Extension in Steam and click [b]Accept[/b].
[img src="{STEAM_CLAN_IMAGE}/39760201/db27d5c6d394be33c1b1c951a7816dbcb1f1df69.jpg"][/img][/p][/*][/olist][p]Have all of the fun with your Polls and Raffles!
— The [i]Total War[/i] Team[/p]
Patch 8.1 Now Live
[p][img src="{STEAM_CLAN_IMAGE}/39760201/2f7a5e9b30d353f413faf7b7378483ca7ecf19d9.jpg"][/img][/p][p][/p][p]Hi everyone,
Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board.
As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated [url="community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].
See you on the battlefield!
— Steve Coleman // Senior Community Manager[/p][p]
[/p][hr][/hr][h2]
[b]1. Campaign AI Improvements[/b][/h2][p][/p][p align="start"]With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game:[/p][p][/p][h3][b]Campaign AI Prioritisation [/b][/h3][p][/p][p][b]What did we change?[/b][/p][p align="start"][/p][p align="start"]There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway.[/p][p][/p][p][b]How will this change affect you in-game?[/b][/p][p][/p][p align="start"]We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future.[/p][p align="start"] [/p][h3][b]Campaign AI End Game Scenario Balance Update[/b][/h3][p][/p][p][b]What did we change?[/b][/p][p align="start"][/p][p align="start"]Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly.[/p][p][/p][p][b]How will this change affect you in-game?[/b][/p][p align="start"][/p][p align="start"]End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease.[/p][p align="start"] [/p][h3][b]Campaign AI Known Issues[/b][/h3][p align="start"][/p][p align="start"]There are a series of AI related issues that we are working on solving, including:[/p][list][*][p]End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior.[/p][/*][*][p]Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements.[/p][/*][*][p]End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war).[/p][/*][*][p]End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen.[/p][/*][*][p]End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up.[/p][/*][/list][p][/p][h2][b]2. New Landmarks[/b][/h2][p][/p][p align="start"]Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east:[/p][h3][/h3][table equalcells="1" colwidth=",,,"][tr][td][p]Settlement [/p][/td][td][p]Tier [/p][/td][td][p]Building Effects [/p][/td][td][p]Name / Brief [/p][/td][/tr][tr][td][p]Village of the Tigermen [/p][/td][td][p]III [/p][/td][td][p]Recruitment cost: -15% for all Tiger Warrior units (factionwide)[/p][list][*][p]Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike
and Predatory Instincts of Sawai lords (factionwide)[/p][/*][*][p]Spell intensity +10% for all Clawspeakers (factionwide)[/p][/*][*][p]Wound recovery time: -2 turns for Sawai and Clawspeaker[/p][/*][/list][/td][td][p]Monument of the White Tiger [/p][/td][/tr][/table][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/49ed180c9dc269ae4f1d6ed2a2f7291c2c2f941e.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Shang-Yang [/p][/td][td][p]III [/p][/td][td][p]Income: +500 per turn[/p][list][*][p]Unlocks hero recruitment: Alchemist [/p][/*][*][p]Hero capacity: +2 for Alchemists[/p][/*][*][p]Hero recruit rank: +2 for Alchemists (factionwide)[/p][/*][*][p]Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”,
“Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide)[/p][/*][/list][/td][td][p]House of Secrets [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/7a669f3b5fe865c90c3e60f1af278b0b52a534f1.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Nan-Gau [/p][/td][td][p]IV [/p][/td][td][p]Unlock recruitment of Terracotta Sentinels[/p][list][*][p]Upkeep: -10% for Terracotta Sentinels (factionwide)[/p][/*][*][p]Recruitment rank: +2 for Terracotta Sentinels (factionwide)[/p][/*][*][p]Defensive supplies: +200 for all settlements factionwide[/p][/*][*][p]Defensive supplies: +50 per turn when under siege (factionwide)[/p][/*][/list][/td][td][p]Terracotta Road [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/b31c804b2b6f9642c151b4827b1091eb073d20c1.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Shi-Wu [/p][/td][td][p]V [/p][/td][td][p]All armies ignore movement cost when embarking or disembarking from ships[/p][list][*][p]Sea Lane movement: -1 turn[/p][/*][/list][/td][td][p]Grand Maritime Lift [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/ef7cfc78bb69366b34a6018c7aa75825846e4928.png"][/img][/p][p][/p][h2][b]3. New Technologies[/b][/h2][p align="start"][/p][p align="start"]8.1 also introduces two new technologies for the Tiger Warriors faction, focused on reducing upkeep while increasing recruitment rank, speed and damage output across the roster:[/p][p][/p][p][b]Tiger's Call:[/b][/p][list][*][p]Upkeep: -10% for Tiger Warrior Stalker units[/p][/*][*][p]Recruitment cost: -10% for all Tiger Warrior Units[/p][/*][*][p]Base missile damage: +2 for Tiger Warrior Stalker units[/p][/*][/list][p][b]Honed Senses:[/b][/p][list][*][p]Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units[/p][/*][*][p]Recruitment rank: +2 for all Tiger Warrior units[/p][/*][*][p]Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units[/p][p][/p][/*][/list][h2][b]4. Additional Campaign-side Updates[/b][/h2][p][/p][list][*][p]Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign[/p][/*][*][p]Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines.[/p][/*][/list][p align="start"][/p][p align="start"]Onwards to the full patch notes![/p][p align="start"][/p][hr][/hr][p align="start"][/p][h1][b]PATCH 8.1.0[/b][/h1][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Campaign[/b][/h2][p][/p][h3][b]General[/b][/h3][list][*][p]Fixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions.[/p][/*][*][p]Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate.[/p][/*][*][p]Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns.[/p][/*][*][p]When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings.[/p][/*][*][p]Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels.[/p][/*][*][p]The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province.[/p][/*][*][p]Changed the effects of Rampaging Oak Landmark, which now provides:[/p][list][*][p]Immediately causes wall breaches when besieging (Be'lakor's army)[/p][/*][*][p]Attribute: Siege Attacker (all characters factionwide)[/p][/*][/list][/*][*][p]The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source.[/p][/*][*][p]Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended.[/p][/*][*][p]The following new Landmarks, exclusive to Grand Cathay factions have been added:[/p][list][*][p]Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva)[/p][/*][*][p]House of Secrets in Shang-Yang[/p][/*][*][p]Grand Maritime Lift in Shi-Wu[/p][/*][/list][/*][*][p]When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present).[/p][/*][*][p]Fixed script error when starting Taurox quest battle Heart of the Dark.[/p][/*][*][p]The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction.[/p][/*][*][p]Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement.[/p][/*][*][p]The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units.[/p][/*][*][p]Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only.[/p][/*][*][p]Fixed issue with re-allocation of AP when switching between stances.[/p][/*][*][p]Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs.[/p][/*][*][p]The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia.[/p][/*][*][p]Lords will no longer lose Health or other stats when changing mounts in the same turn.[/p][/*][/list][p][/p][h3][b]Faction Mechanics[/b][/h3][list][*][p]Added Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva.[/p][/*][*][p]Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value.[/p][/*][*][p]Treasury and Iron Favour rewards are now fixed to the mission type:[/p][list][*][p]Scaling for destroy faction missions tweaked to better reflect the faction size.[/p][/*][*][p]Slightly improved Iron Favour from culture targeting missions.[/p][/*][/list][/*][*][p]Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals.[/p][/*][*][p]Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty.[/p][/*][*][p]Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements.[/p][/*][*][p]The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions.[/p][/*][*][p]Fixed an issue where Caravan rewards were not updating properly.[/p][/*][*][p]Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars.[/p][/*][*][p]Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement.[/p][/*][*][p]‘Da Plan’ scripted tour no longer breaks when triggered.[/p][/*][*][p]Fixed an issue where the Oath activation requirements could be bypassed.[/p][/*][*][p]Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating.[/p][/*][*][p]Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford.[/p][/*][*][p]Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic.[/p][list][*][p]Removed the effects targeting only Mistwalker units.[/p][/*][*][p]Removed the Vigour loss reduction effect.[/p][/*][*][p]Added an effect providing the army ability "Envelop in Mist".[/p][/*][*][p]Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess".[/p][/*][/list][/*][*][p]The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants.[/p][/*][*][p]Cults for the Masque and Dechala have received the following updates:[/p][list][*][p]The building "Charm Offensive" has been added for the Masque with adjusted effects for her.[/p][/*][*][p]The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction.[/p][/*][*][p]The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala.[/p][/*][/list][/*][*][p]When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option.[/p][/*][*][p]Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals.[/p][/*][*][p]Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans.[/p][/*][*][p]Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr.[/p][/*][*][p]Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement.[/p][/*][*][p]The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla.[/p][/*][*][p]The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger).[/p][/*][*][p]The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.)[/p][/*][*][p]Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic.[/p][/*][*][p]Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements.[/p][/*][*][p]Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn.[/p][/*][/list][p][/p][h3][b]Characters[/b][/h3][list][*][p]Fixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player.[/p][/*][*][p]Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment.[/p][/*][*][p]Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction.[/p][/*][*][p]Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse.[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes.[/p][/*][*][p]Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them.[/p][/*][*][p]Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute.[/p][/*][*][p]In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it.[/p][/*][*][p]Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters.[/p][/*][*][p]When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended.[/p][/*][*][p]Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines.[/p][/*][/list][p][/p][h3][b]Balance[/b][/h3][list][*][p]Miao Ying’s starting army buffed to help her early campaign experience.[/p][/*][*][p]Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event.[/p][/*][*][p]Some ancillary balancing:[/p][list][*][p]Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15%[/p][/*][*][p]Horns of Shang Yang - Armour +15, Spell Resistance +30[/p][/*][*][p]Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12[/p][/*][*][p]Vambraces of Yin - Melee Attack and Melee Defense +6[/p][/*][*][p]Burning Vambraces: Melee Attack and Melee Defense +6[/p][/*][*][p]Dragon’s Fang: Melee Attack +12[/p][/*][/list][/*][/list][p][/p][h3][b]Events & Missions[/b][/h3][list][*][p]Styrkaar the Sortsvinaer should now appear for Azazel after finishing his missions.[/p][/*][*][p]When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings".[/p][/*][*][p]When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked.[/p][/*][*][p]Fixed a script error that occurred when completing a Shanty mission.[/p][/*][*][p]The Gotrek and Felix quest battle now triggers for Bhashiva.[/p][/*][*][p]Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing.[/p][/*][/list][p][/p][h3][b]Items[/b][/h3][list][*][p]Fixed new Cathayan ancillaries not properly being generated from ancillary drops.[/p][/*][*][p]Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones.[/p][/*][/list][p][/p][h3][b]Technologies[/b][/h3][list][*][p]The technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings.[/p][/*][*][p]Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree.[/p][/*][*][p]Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions.[/p][/*][/list][p][/p][h3][b]Skills, Abilities & Traits[/b][/h3][list][*][p]Changed Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree.[/p][/*][*][p]Caravans now possess a new skill, allowing them to reduce or become immune to attrition.[/p][/*][*][p]Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies.[/p][/*][*][p]Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended.[/p][/*][*][p]Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords.[/p][/*][*][p]‘Drowned Dead’, ‘Awaken from the Grave’ and ‘Command of the Unliving’ now receive cooldown reduction from "Cooldown to all spells" effect.[/p][/*][*][p]The Gate Master's skill Implacable Spirit should no longer unnecessarily display the portrait of the Gate Master.[/p][/*][*][p]When playing with Tiktaq'to, the Skink Priest (Beasts) should now have the correct skill "Gong Attunement" instead of "Sun Alignment".[/p][/*][*][p]High Queen Khalida's skill "Tenacity" should now require only 2 skill points instead of 3.[/p][/*][*][p]Warriors of Chaos tech Giant Manacles and the skills Monstrous Strength and Freakish Mutations will now provide bonuses to Chimera and Dread Maw units.[/p][/*][*][p]Supreme Sorceresses, Warlock Masters and Warlock Engineers now have a chance to be recruited with the Knowledgeable trait, increasing the experience gain of the character and the chance to receive a magic item after battle.[/p][/*][*][p]Aislinn and his Dragonship Admirals no longer have the Looter skill, and instead have been granted the Ancient Cunning skill. To facilitate this, Ancient Cunning has been replaced with Elven Scholar in the second part of the campaign skill line.[/p][/*][*][p]Fixed an issue with Transformation of Kadon (Lore of Beasts) not being available to Wood Elves or Bhashiva’s faction.[/p][/*][*][p]Fixed an issue where Champions of Slaanesh are missing the Immune to Psychology trait provided by Mark of Slaanesh.[/p][/*][*][p]Gorbad Ironclaw's skills "Shootaz to da Back!" and "Riderz on da Flankz!" should now properly grant their respective ability and attribute to the listed Regiments of Renown.[/p][/*][*][p]Fixed an issue where movement increases applied through traits/ancillaries didn't work for Heroes.[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving.[/p][/*][*][p]Fixed the 3D relics decal on settlements appearing for factions other than Bhashiva.[/p][/*][*][p]Fixed the Select Race button not working in the Unit & Spell browser.[/p][/*][*][p]Fixed the names of all Lords appearing as empty or incorrect text.[/p][/*][*][p]Fixed Zhao Ming’s Goal mission tooltip sometimes breaking and not displaying properly.[/p][/*][*][p]Fixed incorrect warning texts on loaned armies in Zhao Ming’s Support recruitment.[/p][/*][*][p]Devotion tooltip can no longer be clicked through.[/p][/*][*][p]Fixed missing UI elements for the Gate Keeper Embed actions.[/p][/*][*][p]Fixed issue where Caravans tooltip displayed wrong unit rank number when recruiting a caravan.[/p][/*][*][p]The Flow of Desire ability tooltip no longer has an incorrect condition.[/p][/*][*][p]Fixed Bhashiva's Tiger Warrior garrison leaders having Cathay names instead of Sawai ones.[/p][/*][*][p]Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing.[/p][/*][*][p]The action points of Heroes will properly be added to Lords when they join their army.[/p][/*][*][p]Fixed issue when activating rituals in the campaign where some of the upgrades were not displayed in the UI panel.[/p][/*][/list][p][/p][h3][b]AI[/b][/h3][list][*][p]Improved performance of Tiger Warriors/Bhashiva campaign AI behaviour.[/p][/*][*][p]Claws of the White Tiger (Bhashiva) now properly send out caravans.[/p][/*][*][p]Norscan factions will now build Mammoth recruitment buildings.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Battle[/b][/h2][p][/p][h3][b]General[/b][/h3][list][*][p]Fixed a script error in second tutorial battle in Prologue campaign.[/p][/*][*][p]In Bhashiva’s final quest battle, units can no longer move to or land on unreachable areas of the map.[/p][/*][*][p]Tzarina Katarin's Ice Court Sled mount should now be available to players who don't own the Shadows of Change DLC.[/p][/*][*][p]Fixed issue where increases to explosion radius made in campaign do not increase the explosion radius in battle.[/p][/*][*][p]Fixed issue where underground intercepts would trigger a minor settlement battle instead of a subterranean Underway battle.[/p][/*][/list][p][/p][h3][b]Balance[/b][/h3][list][*][p]Made the following changes to address issues with overstacking of Speed bonuses when playing as a Slaanesh faction:[/p][list][*][p]The innate hero trait "Sleek" now provides Speed only to the hero, not the whole army[/p][/*][*][p]The skill "Sinful Demeanour" of Exalted Hero of Slaanesh now provides Speed only to the hero, not the whole army[/p][/*][*][p]The skill "Bend the Mind, Bend the Flesh" of Cultist of Slaanesh no longer provides a Speed bonus to the Cultist[/p][/*][*][p]The skill "The Umbral Pall" of Druchii Anointed now provides the Evasion passive ability only to Devotees of Slaanesh, not the whole army[/p][/*][*][p]Dechala's Mark of Vindictiveness "Heed the Lash" has had its Speed and Charge Speed bonuses lowered to 10%/15%/20% for the 3 tiers respectively.[/p][/*][/list][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Sky Junk will now have the Eye of the Dragon ability again.[/p][/*][*][p]Adding missing Moving Attack animation to Jade Lancers.[/p][/*][*][p]Sky Lantern’s projectile range has now correctly been adjusted to 275.[/p][/*][*][p]Night Goblins will now face the direction in which they are placing ladders.[/p][/*][*][p]Added the Aquatic trait to Lokhir Felheart and both Black Ark Corsair units.[/p][/*][*][p]Fixed an issue where Hobgoblin Wolf Raiders (Bows) were not counting towards ‘Missile Unit' unit cap and 'Missile Cavalry, Chariots & War Machines’ unit cap.[/p][/*][*][p]Fixed an issue where the Gate Master incorrectly had Expert Charge Defence while on a warhorse.[/p][/*][*][p]Fixed an issue where the Great Shaman Sorcerer (Death) had less Missile Resistance while on a War Mammoth mount.[/p][/*][*][p]Fixed an issue where Berog Bearstruck and the Marauder Bearmen were available as an Extended roster unit for the Warriors of Chaos faction when unit caps were turned on.[/p][/*][*][p]Fixed an issue where Da Rusty Arrers (Night Goblin Archers) unit had lower Charge bonus than the base Night Goblin Archers unit.[/p][/*][*][p]Calmed the Steam Tanks down a little so they stop moving and spinning of their own accord without any player intervention.[/p][/*][/list][p][/p][h3][b]Skills, Abilities & Traits[/b][/h3][list][*][p]Removed the bullet point on Wind Bow incorrectly stating that it deals scaling damage.[/p][/*][*][p]Fixed an issue where some Lords and Heroes were missing the Encourage attribute.[/p][/*][*][p]Fixed an issue where Master of Mists ability didn't have a cooldown.[/p][/*][*][p]Fixed an issue where the self effect from Dual Personality - Betrayer ability was not being applied to the Curs'd Ettin (Runecaller).[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Removed a number of placeholder icons from new maps.[/p][/*][*][p]Fixed an issue where the Herald of Slaanesh, when put on a Daemonic Steed, has the wrong unit type icon.[/p][/*][/list][p][/p][h3][b]AI[/b][/h3][list][*][p]Fixed an issue where the AI ignores routing units when there are no other suitable targets nearby or urgent tasks to do.[/p][/*][*][p]Fixed an issue where the AI had problems reforming its big army, causing units to stack on the border of the map.[/p][/*][*][p]Fixed an issue where the AI ranged units are constantly receiving different orders and changing formation, while prioritising outflanking instead of just shooting the open targets.[/p][/*][*][p]Fixed an issue where the AI was stacking units on top of each other in Chokepoint battles.[/p][/*][/list][p][/p][h3][b]Maps[/b][/h3][list][*][p]Added 2 new battles (land and ambush) to the area of Black Fire Pass.[/p][/*][*][p]Fixed incorrect wall HP in Ancient City of Quintex – Dark Elves siege map.[/p][/*][*][p]Fixes and adjustments to deployment zones, ambush zones and reinforcement markers in various maps.[/p][/*][*][p]A selection of minor terrain, border and height adjustments in various maps.[/p][/*][/list][p align="start"][/p][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Performance[/b][/h2][list][*][p]Fixed crash caused by Caravan encounters from confederated factions.[/p][/*][*][p]Fixed crash occuring after using Amethyst artillery units in Battle as Wissenland & Nuln.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Visual[/b][/h2][list][*][p]Devotees of Slaanesh 2D portholes now using correct updated models.[/p][/*][*][p]Tiger Warrior Stalker’s hair no longer jumps around, jumps around, jumps up, jumps up and gets down.[/p][/*][*][p]Exalted Hero of Slaanesh, Ogre Bruiser and Skaven Warlord characters should no longer flicker around during idle animations.[/p][/*][*][p]Ivory Road scripted tour Dispatch button highlight no longer remains after completing the scripted tour.[/p][/*][*][p]Fixed an issue where in Skirmish vs. AI as Daemons of Chaos the Herald of Tzeentch on Disc of Tzeentch doesn't have said Disc of Tzeentch.[/p][/*][*][p]Fixed capture point flag positioning in Ancient City of Quintex and Sartosa - Coast maps.[/p][/*][*][p]Fixed animation issue where Celestial General on a Celestial Lion detaches from the mount during a flying attack.[/p][/*][*][p]“Fire while moving” animations are no longer interrupted, which would lead to them not dealing damage.[/p][/*][*][p]Added missing axe unit variants for Doomseekers and The Brotherhood of Grimnir RoRs.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Audio[/b][/h2][list][*][p]Bhashiva’s Quest battle option objective line now plays when completed.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Misc.[/b][/h2][list][*][p]Fixed a translation error in Warptech Academy.[/p][/*][*][p]Fixed a bug where game objects could be clicked on outside of the visible game display area (i.e. on ultrawide monitors)[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Battle Balancing[/b][/h2][p][/p][h3][b]Bhashiva[/b][/h3][list][*][p]White Tiger passive ability[/p][list][*][p]Effect Range: 55m > 100m[/p][/*][/list][/*][/list][p][/p][h3][b]Tiger Warrior Sawai[/b][/h3][list][*][p]Cost -100g[/p][/*][*][p]Max Splash Attacks reduced to 5[/p][/*][*][p]Predatory Instincts ability[/p][list][*][p]Additional 24 Melee Attack added.[/p][/*][/list][/*][*][p]Dawn Glaive[/p][list][*][p]Effect range increased to 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Clawspeaker[/b][/h3][list][*][p]Ferocity of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Protection of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Mysticism of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Mantra of Righteousness ability[/p][list][*][p]Additional 25% armour piercing melee effect added.[/p][/*][/list][/*][/list][p][/p][h3][b]Tiger Warrior Stalkers[/b][/h3][list][*][p]No longer uses the pre-cursor missile weapon profile and are now missile skirmishers.[/p][/*][/list][p][/p][h3][b]Tiger Warriors (all)[/b][/h3][list][*][p]Now has the woodsman attribute[/p][/*][*][p]Uses small forest strider effect group.[/p][/*][/list][p][/p][h3][b]Taoyan the Merciless[/b][/h3][list][*][p]Now has immune to psychology[/p][/*][*][p]Max splash attacks reduced to 4[/p][/*][*][p]Fuelled by Vengeance passive ability[/p][list][*][p]Base and AP damage maximum increased to 35%[/p][/*][*][p]Damage resistance maximum increased to 35%[/p][/*][/list][/*][/list][p][/p][h3][b]Celestial Dragon Guard (Melee and Crossbow)[/b][/h3][list][*][p]Additional +4 hp per entity[/p][/*][*][p]+25 Mass[/p][/*][/list][p][/p][h3][b]Terracotta Sentinel[/b][/h3][list][*][p]Now has Sunder Armour contact effect[/p][/*][/list][p align="start"][/p][h3][b]The Green Guardian (Terracotta Sentinel RoR)[/b][/h3][list][*][p]Now has the Sunder Armour contact effect[/p][/*][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Astrogoth Ironhand[/b][/h3][list][*][p]Mechanical Overdrive[/p][list][*][p]Base weapon strength increased to 20%[/p][/*][*][p]Additional 20% AP weapon strength effect added[/p][/*][/list][/*][*][p]Stone Mantle[/p][list][*][p]No longer has the health activation flag[/p][/*][*][p]Now increases based on the amount of spells casted by the player.[/p][/*][*][p]Speed penalty increased to 30%[/p][/*][*][p]Physical resistance increased to 40%[/p][/*][/list][/*][/list][p][/p][h3][b]The Masque of Slaanesh[/b][/h3][list][*][p]-400 HP[/p][/*][*][p]-6 Melee Defence[/p][/*][*][p]Chanson of Caging[/p][list][*][p]Speed increased to 15%[/p][/*][*][p]Additional 15% Charge Speed effect added[/p][/*][/list][/*][*][p]Waltz of Lethargy[/p][list][*][p]Effect Range increased to 55m[/p][/*][*][p]Additional Unyielding Assault attribute added[/p][/*][/list][/*][/list][p][/p][h3][b]Slaangors[/b][/h3][list][*][p]-600 HP[/p][/*][*][p]-2 Charge Bonus[/p][/*][*][p]-2 Armour piercing weapon strength[/p][/*][/list][p][/p][h3][b]Dechala the Denied One[/b][/h3][list][*][p]Dance of Destruction[/p][list][*][p]Additional 36 melee attack added[/p][/*][*][p]Additional Unyielding Assault attribute added.[/p][/*][/list][/*][*][p]Praise of Slaanesh[/p][list][*][p]Additional 360 missile block attribute added[/p][/*][*][p]Missile block chance increased to 36[/p][/*][/list][/*][*][p]Elixir of Damnation[/p][list][*][p]Number of uses increased to 5[/p][/*][/list][/*][/list][p][/p][h3][b]Druchii Anointed[/b][/h3][list][*][p]+25 Weapon Strength on all variants (mounts etc)[/p][/*][*][p]Can now purchase Murderous Euphoria in Custom Battle[/p][/*][*][p]Can now purchase Guardian in Custom Battle[/p][/*][/list][p][/p][h3][b]Preyton[/b][/h3][list][*][p]All-Consuming Hatred[/p][list][*][p]Damage Reflection increased to 40[/p][/*][*][p]Now has unlimited uses[/p][/*][/list][/*][*][p]Endless Malice[/p][list][*][p]Effect Range increased to 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Devotees of Slaanesh[/b][/h3][list][*][p]Now has Murderous Mastery[/p][/*][*][p]Second stage weapon strength is now 20%[/p][/*][/list][p][/p][h3][b]Champions of Slaanesh[/b][/h3][list][*][p]Now has Immune to Psychology[/p][/*][*][p]Bonus vs Infantry increased by 5[/p][/*][/list][p][/p][h3][b]Scourge of Arden (Preyton RoR)[/b][/h3][list][*][p]Now has the wounded prey contact effect[/p][/*][*][p]Now has Hide (forest)[/p][/*][/list][p][/p][h3][b]Seeker Chariots (mount version included)[/b][/h3][list][*][p]-20 Armour[/p][/*][*][p]+20 Charge bonus[/p][/*][/list][p][/p][h3][b]Hellflayer[/b][/h3][list][*][p]-20 armour[/p][/*][*][p]+20 Charge Bonus[/p][/*][*][p]+5 Armour Piercing Weapon Strength[/p][/*][/list][p][/p][h3][b]Exalted Seeker Chariot[/b][/h3][list][*][p]-20 Armour[/p][/*][*][p]+20 Charge Bonus[/p][/*][*][p]Additional Causes Terror attribute added[/p][/*][/list][p][/p][h3][b]Chaos Lord of Slaanesh[/b][/h3][list][*][p]Now has Soporific Musk contact effect[/p][/*][*][p]Beguiling Gem[/p][list][*][p]Now has -20% speed effect[/p][/*][/list][/*][/list][p][/p][h3][b]Daemonettes of Slaanesh[/b][/h3][list][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Alluress[/b][/h3][list][*][p]Cost -50g (mounts included)[/p][/*][*][p]+5 Melee defence on the Daemonic Steed[/p][/*][*][p]Locus of Swiftness[/p][list][*][p]Now has 40s duration[/p][/*][/list][/*][*][p]Can now purchase Locus of Beguilement in custom battle[/p][/*][/list][p][/p][h3][b]The Marquis of Masochism (Keeper of Secrets RoR)[/b][/h3][list][*][p]-100g[/p][/*][*][p]Bound Enfeebling Foe[/p][list][*][p]Num uses increased to 2[/p][/*][/list][/*][/list][p][/p][h3][b]Cultist of Slaanesh[/b][/h3][list][*][p]Pendant of Slaanesh[/p][list][*][p]Cooldown now 60s[/p][/*][/list][/*][*][p]Torment Blade[/p][list][*][p]Duration now 18s[/p][/*][/list][/*][/list][p][/p][h3][b]Chimera[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Flaming Breath[/p][list][*][p]Damage Reduction[/p][/*][/list][/*][/list][p][/p][h3][b]Bloodshriek Chimera (Chimera RoR)[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Perfect Predator[/p][list][*][p]Target Range now 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Dread Maw[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Burrow[/p][list][*][p]Cooldown now 25s[/p][/*][/list][/*][*][p]Increased explosion projectile radius[/p][/*][*][p]Base explosion damage is now 25[/p][/*][*][p]AP explosion damage is now 35[/p][/*][/list][p][/p][h3][b]Fimir Noble[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]Hit Reaction/Ignore chance now 70%[/p][/*][*][p]Favoured by the Matriarch[/p][list][*][p]Cost -50g[/p][/*][*][p]Hit point threshold is now 25%[/p][/*][/list][/*][/list][p][/p][h3][b]Beorg Bearstruck[/b][/h3][list][*][p]Now deals 20 Bonus vs Large instead of Bonus vs Infantry[/p][/*][*][p]Can now purchase Colossal Strike in Custom Battle[/p][/*][*][p]Replaced Potion of Toughness with Preyton Horns in Custom Battle[/p][/*][*][p]Hit Reaction/Ignore Chance now 75%[/p][/*][*][p]Bear Fang Talisman[/p][list][*][p]Now has 25s Duration[/p][/*][/list][/*][*][p]War Cry[/p][list][*][p]Now has 22s duration[/p][/*][/list][/*][/list][p][/p][h3][b]Riders of the Mighty Serpent RoR[/b][/h3][list][*][p]Cost +100g[/p][/*][/list][p][/p][h3][b]Kurgan Horsemen (Dual Weapons)[/b][/h3][list][*][p]+420 HP[/p][/*][*][p]+5 Weapon Strength[/p][/*][/list][p][/p][h3][b]Kurgan Horsemen (Great Weapons)[/b][/h3][list][*][p]+420 HP[/p][/*][/list][p][/p][h3][b]Wulfrik the Wanderer[/b][/h3][list][*][p]Hunter of Champions[/p][list][*][p]-60 Armour[/p][/*][/list][/*][*][p]Sword of Torgald.[/p][list][*][p]Now has the Invietable End contact effect[/p][/*][/list][/*][*][p]Cost -150g on the War Mammoth.[/p][/*][/list][p][/p][h3][b]Throgg[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]Can now purchase Colossal Strike in Custom Battle[/p][/*][*][p]Copious Vomit[/p][list][*][p]Now has the Stomach Acid contact effect[/p][/*][/list][/*][/list][p][/p][h3][b]Fimir (All variants and characters)[/b][/h3][list][*][p]From the Mist[/p][list][*][p]+5 Melee Defence[/p][/*][/list][/*][*][p]Now uses the aquatic_large ground stat group.[/p][/*][/list][p][/p][h3][b]Feral Mammoth[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Curs’d Ettin Runecaller[/b][/h3][list][*][p]Enfeebling Foe, Flock of Doom and Doom & Darkness uses are now 3[/p][/*][*][p]Dual Personalities – Savage[/p][/*][*][p]WOM reserves per second now 0.07[/p][/*][/list][p][/p][h3][b]Soul Crusher RoR[/b][/h3][list][*][p]Cost -150g[/p][/*][*][p]-1 Melee Defence[/p][/*][/list][p][/p][h3][b]Toad Dragon[/b][/h3][list][*][p]+2000 HP (11970 > 13970)[/p][/*][*][p]Base melee damage now 200 (275 > 200)[/p][/*][*][p]AP melee damage now 400 (325 > 400)[/p][/*][*][p]Increased acceleration[/p][/*][*][p]Collision attack profile adjusted[/p][/*][*][p]Unspeakable Foulness[/p][list][*][p]No longer has the in melee condition[/p][/*][/list][/*][/list][p][/p][h3][b]Tamurkhan[/b][/h3][list][*][p]+2000 HP (Bubebolos)[/p][/*][*][p]Base melee damage now 200[/p][/*][*][p]AP melee damage now 450[/p][/*][*][p]Cost -100g (on foot)[/p][/*][*][p]Bonus vs Large now 30[/p][/*][*][p]Hit Reaction/Knock interrupt chancen ow 80%[/p][/*][*][p]Black Cleaver and Rotting Host range now 55m[/p][/*][*][p]Feast of the Maggot Lord healing increased from 2.4% to 3% per second[/p][/*][/list][p][/p][h3][b]Rot Flies[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Plague Ogres (both variants)[/b][/h3][list][*][p]+304 HP[/p][/*][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Nurglings[/b][/h3][list][*][p]+15 HP per entity[/p][/*][*][p]+2 Melee Attack[/p][/*][/list][p][/p][h3][b]Rot Knights[/b][/h3][list][*][p]Mount Entity Shape now ellipse[/p][/*][/list][p][/p][h3][b]Plagueridden[/b][/h3][list][*][p]Cost -150g on all variants[/p][/*][*][p]Plague Flail can now be purchased in Custom Battle[/p][/*][*][p]Locus of Virulence[/p][list][*][p]Duration is now 25s[/p][/*][*][p]Additional 25% base weapon strength added.[/p][/*][/list][/*][/list][p][/p][h3][b]Herald of Nurgle[/b][/h3][list][*][p]Cost -200g on all variants[/p][/*][*][p]Tormentor Sword can now be purchased in Custom Battle[/p][/*][/list][p][/p][h3][b]Epidemius[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]+30 Weapon Strength[/p][/*][*][p]Sands of Sickness[/p][list][*][p]Duration now 25s[/p][/*][/list][/*][*][p]Tallyman’s Blades[/p][list][*][p]Summon lifetime is now 120s[/p][/*][/list][/*][*][p]Tally of Pestilence[/p][list][*][p]Max Melee Attack is now 20[/p][/*][/list][/*][/list][p][/p][h3][b]Billious Thunderguff RoR[/b][/h3][list][*][p]Removed poison contact effect and replaced it with Corroded Armour[/p][/*][*][p]Violent Wind[/p][list][*][p]Increased Damage[/p][/*][*][p]Removed Corroded Armour contact effect and replaced it with Suffocating.[/p][/*][/list][/*][/list][p][/p][h3][b]Great Unclean One[/b][/h3][list][*][p]Now has Foetid Stench[/p][/*][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Cultist of Nurgle[/b][/h3][list][*][p]Can now purchase the Brass Cleaver in Custom Battles[/p][/*][*][p]Warrior Bane[/p][list][*][p]Base weapon strength debuff is now -12%[/p][/*][/list][/*][/list][p][/p][h3][b]Changeling[/b][/h3][list][*][p]Deceiving Shadows[/p][list][*][p]Now gives 25% spell mastery to the Changling[/p][/*][*][p]Decoy now has the Disoriented contact effect[/p][/*][/list][/*][*][p]Cowled and Cloaked[/p][list][*][p]Cost -100g[/p][/*][*][p]Now has +25% speed[/p][/*][/list][/*][/list][p][/p][h3][b]Screamers of Tzeentch[/b][/h3][list][*][p]+4 Charge Bonus[/p][/*][*][p]+15 hp per entity[/p][/*][/list][p][/p][h3][b]Shrieking Skyrays RoR[/b][/h3][list][*][p]Cost +50g[/p][/*][*][p]+4 Charge Bonus[/p][/*][*][p]+15 hp per entity[/p][/*][/list][p][/p][h3][b]Flamers of Tzeentch[/b][/h3][list][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Cockatrice[/b][/h3][list][*][p]Petrifying Gaze[/p][list][*][p]Num uses now 2[/p][/*][*][p]Cooldown now 120s[/p][/*][/list][/*][/list][p][/p][h3][b]Iridescent Horror[/b][/h3][list][*][p]Locus of Change[/p][list][*][p]Duration now 40s[/p][/*][/list][/*][*][p]Fractured Clasp and the Great Standard of Sundering can be purchased in Custom Battle[/p][/*][/list][p][/p][h3][b]Vilitch the Curseling[/b][/h3][list][*][p]Now has the hide (forest) attribute[/p][/*][*][p]Vessel of Chaos[/p][list][*][p]Barrier now heals at 1% per second[/p][/*][*][p]35m AoE added[/p][/*][/list][/*][*][p]Twisted Twin[/p][list][*][p]Maximum intensity requirement reduced[/p][/*][/list][/*][/list][p][/p][h3][b]Blazing Squealers RoR[/b][/h3][list][*][p]Cost -100g[/p][/*][*][p]+27 accuracy[/p][/*][*][p]Man entity now uses the correct profile[/p][/*][/list][p][/p][h3][b]Aekold Helbrass[/b][/h3][list][*][p]Hit reaction/knock interrupt ignore now 75%[/p][/*][*][p]Thorn’s Aura[/p][list][*][p]Duration now 30s[/p][/*][/list][/*][*][p]Wind Blade[/p][list][*][p]Vortex goal radius increased to 4m[/p][/*][/list][/*][/list][p][/p][h3][b]Blue Scribes[/b][/h3][list][*][p]Now has the Flammable contact effect on their missile weapon[/p][/*][/list][p][/p][h3][b]Mutailith Vortex Beast[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Aeson the Fallen[/b][/h3][list][*][p]Maelstrom of Change[/p][list][*][p]Spread range now 40m[/p][/*][/list][/*][/list][p][/p][h3][b]Burning Chariot of Tzeentch (all variants, mounts)[/b][/h3][list][*][p]Additional 20 bonus vs infantry[/p][/*][*][p]Warpflame contact effect added for melee[/p][/*][*][p]Collision attack profile adjusted.[/p][/*][/list][p][/p][h3][b]Lord of Change[/b][/h3][list][*][p]Now has the Seer of Destiny[/p][/*][/list][p][/p][h3][b]The Golden Griffin on Theurgy[/b][/h3][list][*][p]Now has the Seer of Destiny[/p][/*][*][p]Bound uses of Seering Doom is now 2.
[/p][/*][/list][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.[/p]
Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board.
As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated [url="community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].
See you on the battlefield!
— Steve Coleman // Senior Community Manager[/p][p]
[/p][hr][/hr][h2]
[b]1. Campaign AI Improvements[/b][/h2][p][/p][p align="start"]With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game:[/p][p][/p][h3][b]Campaign AI Prioritisation [/b][/h3][p][/p][p][b]What did we change?[/b][/p][p align="start"][/p][p align="start"]There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway.[/p][p][/p][p][b]How will this change affect you in-game?[/b][/p][p][/p][p align="start"]We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future.[/p][p align="start"] [/p][h3][b]Campaign AI End Game Scenario Balance Update[/b][/h3][p][/p][p][b]What did we change?[/b][/p][p align="start"][/p][p align="start"]Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly.[/p][p][/p][p][b]How will this change affect you in-game?[/b][/p][p align="start"][/p][p align="start"]End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease.[/p][p align="start"] [/p][h3][b]Campaign AI Known Issues[/b][/h3][p align="start"][/p][p align="start"]There are a series of AI related issues that we are working on solving, including:[/p][list][*][p]End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior.[/p][/*][*][p]Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements.[/p][/*][*][p]End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war).[/p][/*][*][p]End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen.[/p][/*][*][p]End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up.[/p][/*][/list][p][/p][h2][b]2. New Landmarks[/b][/h2][p][/p][p align="start"]Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east:[/p][h3][/h3][table equalcells="1" colwidth=",,,"][tr][td][p]Settlement [/p][/td][td][p]Tier [/p][/td][td][p]Building Effects [/p][/td][td][p]Name / Brief [/p][/td][/tr][tr][td][p]Village of the Tigermen [/p][/td][td][p]III [/p][/td][td][p]Recruitment cost: -15% for all Tiger Warrior units (factionwide)[/p][list][*][p]Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike
and Predatory Instincts of Sawai lords (factionwide)[/p][/*][*][p]Spell intensity +10% for all Clawspeakers (factionwide)[/p][/*][*][p]Wound recovery time: -2 turns for Sawai and Clawspeaker[/p][/*][/list][/td][td][p]Monument of the White Tiger [/p][/td][/tr][/table][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/49ed180c9dc269ae4f1d6ed2a2f7291c2c2f941e.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Shang-Yang [/p][/td][td][p]III [/p][/td][td][p]Income: +500 per turn[/p][list][*][p]Unlocks hero recruitment: Alchemist [/p][/*][*][p]Hero capacity: +2 for Alchemists[/p][/*][*][p]Hero recruit rank: +2 for Alchemists (factionwide)[/p][/*][*][p]Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”,
“Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide)[/p][/*][/list][/td][td][p]House of Secrets [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/7a669f3b5fe865c90c3e60f1af278b0b52a534f1.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Nan-Gau [/p][/td][td][p]IV [/p][/td][td][p]Unlock recruitment of Terracotta Sentinels[/p][list][*][p]Upkeep: -10% for Terracotta Sentinels (factionwide)[/p][/*][*][p]Recruitment rank: +2 for Terracotta Sentinels (factionwide)[/p][/*][*][p]Defensive supplies: +200 for all settlements factionwide[/p][/*][*][p]Defensive supplies: +50 per turn when under siege (factionwide)[/p][/*][/list][/td][td][p]Terracotta Road [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/b31c804b2b6f9642c151b4827b1091eb073d20c1.png"][/img][/p][p][/p][table equalcells="1" colwidth=",,,"][tr][td][p]Shi-Wu [/p][/td][td][p]V [/p][/td][td][p]All armies ignore movement cost when embarking or disembarking from ships[/p][list][*][p]Sea Lane movement: -1 turn[/p][/*][/list][/td][td][p]Grand Maritime Lift [/p][/td][/tr][/table][p][img src="{STEAM_CLAN_IMAGE}/39760201/ef7cfc78bb69366b34a6018c7aa75825846e4928.png"][/img][/p][p][/p][h2][b]3. New Technologies[/b][/h2][p align="start"][/p][p align="start"]8.1 also introduces two new technologies for the Tiger Warriors faction, focused on reducing upkeep while increasing recruitment rank, speed and damage output across the roster:[/p][p][/p][p][b]Tiger's Call:[/b][/p][list][*][p]Upkeep: -10% for Tiger Warrior Stalker units[/p][/*][*][p]Recruitment cost: -10% for all Tiger Warrior Units[/p][/*][*][p]Base missile damage: +2 for Tiger Warrior Stalker units[/p][/*][/list][p][b]Honed Senses:[/b][/p][list][*][p]Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units[/p][/*][*][p]Recruitment rank: +2 for all Tiger Warrior units[/p][/*][*][p]Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units[/p][p][/p][/*][/list][h2][b]4. Additional Campaign-side Updates[/b][/h2][p][/p][list][*][p]Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign[/p][/*][*][p]Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines.[/p][/*][/list][p align="start"][/p][p align="start"]Onwards to the full patch notes![/p][p align="start"][/p][hr][/hr][p align="start"][/p][h1][b]PATCH 8.1.0[/b][/h1][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Campaign[/b][/h2][p][/p][h3][b]General[/b][/h3][list][*][p]Fixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions.[/p][/*][*][p]Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate.[/p][/*][*][p]Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns.[/p][/*][*][p]When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings.[/p][/*][*][p]Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels.[/p][/*][*][p]The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province.[/p][/*][*][p]Changed the effects of Rampaging Oak Landmark, which now provides:[/p][list][*][p]Immediately causes wall breaches when besieging (Be'lakor's army)[/p][/*][*][p]Attribute: Siege Attacker (all characters factionwide)[/p][/*][/list][/*][*][p]The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source.[/p][/*][*][p]Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended.[/p][/*][*][p]The following new Landmarks, exclusive to Grand Cathay factions have been added:[/p][list][*][p]Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva)[/p][/*][*][p]House of Secrets in Shang-Yang[/p][/*][*][p]Grand Maritime Lift in Shi-Wu[/p][/*][/list][/*][*][p]When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present).[/p][/*][*][p]Fixed script error when starting Taurox quest battle Heart of the Dark.[/p][/*][*][p]The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction.[/p][/*][*][p]Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement.[/p][/*][*][p]The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units.[/p][/*][*][p]Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only.[/p][/*][*][p]Fixed issue with re-allocation of AP when switching between stances.[/p][/*][*][p]Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs.[/p][/*][*][p]The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia.[/p][/*][*][p]Lords will no longer lose Health or other stats when changing mounts in the same turn.[/p][/*][/list][p][/p][h3][b]Faction Mechanics[/b][/h3][list][*][p]Added Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva.[/p][/*][*][p]Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value.[/p][/*][*][p]Treasury and Iron Favour rewards are now fixed to the mission type:[/p][list][*][p]Scaling for destroy faction missions tweaked to better reflect the faction size.[/p][/*][*][p]Slightly improved Iron Favour from culture targeting missions.[/p][/*][/list][/*][*][p]Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals.[/p][/*][*][p]Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty.[/p][/*][*][p]Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements.[/p][/*][*][p]The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions.[/p][/*][*][p]Fixed an issue where Caravan rewards were not updating properly.[/p][/*][*][p]Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars.[/p][/*][*][p]Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement.[/p][/*][*][p]‘Da Plan’ scripted tour no longer breaks when triggered.[/p][/*][*][p]Fixed an issue where the Oath activation requirements could be bypassed.[/p][/*][*][p]Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating.[/p][/*][*][p]Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford.[/p][/*][*][p]Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic.[/p][list][*][p]Removed the effects targeting only Mistwalker units.[/p][/*][*][p]Removed the Vigour loss reduction effect.[/p][/*][*][p]Added an effect providing the army ability "Envelop in Mist".[/p][/*][*][p]Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess".[/p][/*][/list][/*][*][p]The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants.[/p][/*][*][p]Cults for the Masque and Dechala have received the following updates:[/p][list][*][p]The building "Charm Offensive" has been added for the Masque with adjusted effects for her.[/p][/*][*][p]The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction.[/p][/*][*][p]The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala.[/p][/*][/list][/*][*][p]When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option.[/p][/*][*][p]Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals.[/p][/*][*][p]Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans.[/p][/*][*][p]Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr.[/p][/*][*][p]Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement.[/p][/*][*][p]The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla.[/p][/*][*][p]The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger).[/p][/*][*][p]The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.)[/p][/*][*][p]Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic.[/p][/*][*][p]Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements.[/p][/*][*][p]Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn.[/p][/*][/list][p][/p][h3][b]Characters[/b][/h3][list][*][p]Fixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player.[/p][/*][*][p]Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment.[/p][/*][*][p]Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction.[/p][/*][*][p]Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse.[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes.[/p][/*][*][p]Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them.[/p][/*][*][p]Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute.[/p][/*][*][p]In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it.[/p][/*][*][p]Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters.[/p][/*][*][p]When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended.[/p][/*][*][p]Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines.[/p][/*][/list][p][/p][h3][b]Balance[/b][/h3][list][*][p]Miao Ying’s starting army buffed to help her early campaign experience.[/p][/*][*][p]Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event.[/p][/*][*][p]Some ancillary balancing:[/p][list][*][p]Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15%[/p][/*][*][p]Horns of Shang Yang - Armour +15, Spell Resistance +30[/p][/*][*][p]Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12[/p][/*][*][p]Vambraces of Yin - Melee Attack and Melee Defense +6[/p][/*][*][p]Burning Vambraces: Melee Attack and Melee Defense +6[/p][/*][*][p]Dragon’s Fang: Melee Attack +12[/p][/*][/list][/*][/list][p][/p][h3][b]Events & Missions[/b][/h3][list][*][p]Styrkaar the Sortsvinaer should now appear for Azazel after finishing his missions.[/p][/*][*][p]When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings".[/p][/*][*][p]When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked.[/p][/*][*][p]Fixed a script error that occurred when completing a Shanty mission.[/p][/*][*][p]The Gotrek and Felix quest battle now triggers for Bhashiva.[/p][/*][*][p]Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing.[/p][/*][/list][p][/p][h3][b]Items[/b][/h3][list][*][p]Fixed new Cathayan ancillaries not properly being generated from ancillary drops.[/p][/*][*][p]Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones.[/p][/*][/list][p][/p][h3][b]Technologies[/b][/h3][list][*][p]The technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings.[/p][/*][*][p]Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree.[/p][/*][*][p]Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions.[/p][/*][/list][p][/p][h3][b]Skills, Abilities & Traits[/b][/h3][list][*][p]Changed Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree.[/p][/*][*][p]Caravans now possess a new skill, allowing them to reduce or become immune to attrition.[/p][/*][*][p]Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies.[/p][/*][*][p]Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended.[/p][/*][*][p]Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords.[/p][/*][*][p]‘Drowned Dead’, ‘Awaken from the Grave’ and ‘Command of the Unliving’ now receive cooldown reduction from "Cooldown to all spells" effect.[/p][/*][*][p]The Gate Master's skill Implacable Spirit should no longer unnecessarily display the portrait of the Gate Master.[/p][/*][*][p]When playing with Tiktaq'to, the Skink Priest (Beasts) should now have the correct skill "Gong Attunement" instead of "Sun Alignment".[/p][/*][*][p]High Queen Khalida's skill "Tenacity" should now require only 2 skill points instead of 3.[/p][/*][*][p]Warriors of Chaos tech Giant Manacles and the skills Monstrous Strength and Freakish Mutations will now provide bonuses to Chimera and Dread Maw units.[/p][/*][*][p]Supreme Sorceresses, Warlock Masters and Warlock Engineers now have a chance to be recruited with the Knowledgeable trait, increasing the experience gain of the character and the chance to receive a magic item after battle.[/p][/*][*][p]Aislinn and his Dragonship Admirals no longer have the Looter skill, and instead have been granted the Ancient Cunning skill. To facilitate this, Ancient Cunning has been replaced with Elven Scholar in the second part of the campaign skill line.[/p][/*][*][p]Fixed an issue with Transformation of Kadon (Lore of Beasts) not being available to Wood Elves or Bhashiva’s faction.[/p][/*][*][p]Fixed an issue where Champions of Slaanesh are missing the Immune to Psychology trait provided by Mark of Slaanesh.[/p][/*][*][p]Gorbad Ironclaw's skills "Shootaz to da Back!" and "Riderz on da Flankz!" should now properly grant their respective ability and attribute to the listed Regiments of Renown.[/p][/*][*][p]Fixed an issue where movement increases applied through traits/ancillaries didn't work for Heroes.[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving.[/p][/*][*][p]Fixed the 3D relics decal on settlements appearing for factions other than Bhashiva.[/p][/*][*][p]Fixed the Select Race button not working in the Unit & Spell browser.[/p][/*][*][p]Fixed the names of all Lords appearing as empty or incorrect text.[/p][/*][*][p]Fixed Zhao Ming’s Goal mission tooltip sometimes breaking and not displaying properly.[/p][/*][*][p]Fixed incorrect warning texts on loaned armies in Zhao Ming’s Support recruitment.[/p][/*][*][p]Devotion tooltip can no longer be clicked through.[/p][/*][*][p]Fixed missing UI elements for the Gate Keeper Embed actions.[/p][/*][*][p]Fixed issue where Caravans tooltip displayed wrong unit rank number when recruiting a caravan.[/p][/*][*][p]The Flow of Desire ability tooltip no longer has an incorrect condition.[/p][/*][*][p]Fixed Bhashiva's Tiger Warrior garrison leaders having Cathay names instead of Sawai ones.[/p][/*][*][p]Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing.[/p][/*][*][p]The action points of Heroes will properly be added to Lords when they join their army.[/p][/*][*][p]Fixed issue when activating rituals in the campaign where some of the upgrades were not displayed in the UI panel.[/p][/*][/list][p][/p][h3][b]AI[/b][/h3][list][*][p]Improved performance of Tiger Warriors/Bhashiva campaign AI behaviour.[/p][/*][*][p]Claws of the White Tiger (Bhashiva) now properly send out caravans.[/p][/*][*][p]Norscan factions will now build Mammoth recruitment buildings.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Battle[/b][/h2][p][/p][h3][b]General[/b][/h3][list][*][p]Fixed a script error in second tutorial battle in Prologue campaign.[/p][/*][*][p]In Bhashiva’s final quest battle, units can no longer move to or land on unreachable areas of the map.[/p][/*][*][p]Tzarina Katarin's Ice Court Sled mount should now be available to players who don't own the Shadows of Change DLC.[/p][/*][*][p]Fixed issue where increases to explosion radius made in campaign do not increase the explosion radius in battle.[/p][/*][*][p]Fixed issue where underground intercepts would trigger a minor settlement battle instead of a subterranean Underway battle.[/p][/*][/list][p][/p][h3][b]Balance[/b][/h3][list][*][p]Made the following changes to address issues with overstacking of Speed bonuses when playing as a Slaanesh faction:[/p][list][*][p]The innate hero trait "Sleek" now provides Speed only to the hero, not the whole army[/p][/*][*][p]The skill "Sinful Demeanour" of Exalted Hero of Slaanesh now provides Speed only to the hero, not the whole army[/p][/*][*][p]The skill "Bend the Mind, Bend the Flesh" of Cultist of Slaanesh no longer provides a Speed bonus to the Cultist[/p][/*][*][p]The skill "The Umbral Pall" of Druchii Anointed now provides the Evasion passive ability only to Devotees of Slaanesh, not the whole army[/p][/*][*][p]Dechala's Mark of Vindictiveness "Heed the Lash" has had its Speed and Charge Speed bonuses lowered to 10%/15%/20% for the 3 tiers respectively.[/p][/*][/list][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Sky Junk will now have the Eye of the Dragon ability again.[/p][/*][*][p]Adding missing Moving Attack animation to Jade Lancers.[/p][/*][*][p]Sky Lantern’s projectile range has now correctly been adjusted to 275.[/p][/*][*][p]Night Goblins will now face the direction in which they are placing ladders.[/p][/*][*][p]Added the Aquatic trait to Lokhir Felheart and both Black Ark Corsair units.[/p][/*][*][p]Fixed an issue where Hobgoblin Wolf Raiders (Bows) were not counting towards ‘Missile Unit' unit cap and 'Missile Cavalry, Chariots & War Machines’ unit cap.[/p][/*][*][p]Fixed an issue where the Gate Master incorrectly had Expert Charge Defence while on a warhorse.[/p][/*][*][p]Fixed an issue where the Great Shaman Sorcerer (Death) had less Missile Resistance while on a War Mammoth mount.[/p][/*][*][p]Fixed an issue where Berog Bearstruck and the Marauder Bearmen were available as an Extended roster unit for the Warriors of Chaos faction when unit caps were turned on.[/p][/*][*][p]Fixed an issue where Da Rusty Arrers (Night Goblin Archers) unit had lower Charge bonus than the base Night Goblin Archers unit.[/p][/*][*][p]Calmed the Steam Tanks down a little so they stop moving and spinning of their own accord without any player intervention.[/p][/*][/list][p][/p][h3][b]Skills, Abilities & Traits[/b][/h3][list][*][p]Removed the bullet point on Wind Bow incorrectly stating that it deals scaling damage.[/p][/*][*][p]Fixed an issue where some Lords and Heroes were missing the Encourage attribute.[/p][/*][*][p]Fixed an issue where Master of Mists ability didn't have a cooldown.[/p][/*][*][p]Fixed an issue where the self effect from Dual Personality - Betrayer ability was not being applied to the Curs'd Ettin (Runecaller).[/p][/*][/list][p][/p][h3][b]UI[/b][/h3][list][*][p]Removed a number of placeholder icons from new maps.[/p][/*][*][p]Fixed an issue where the Herald of Slaanesh, when put on a Daemonic Steed, has the wrong unit type icon.[/p][/*][/list][p][/p][h3][b]AI[/b][/h3][list][*][p]Fixed an issue where the AI ignores routing units when there are no other suitable targets nearby or urgent tasks to do.[/p][/*][*][p]Fixed an issue where the AI had problems reforming its big army, causing units to stack on the border of the map.[/p][/*][*][p]Fixed an issue where the AI ranged units are constantly receiving different orders and changing formation, while prioritising outflanking instead of just shooting the open targets.[/p][/*][*][p]Fixed an issue where the AI was stacking units on top of each other in Chokepoint battles.[/p][/*][/list][p][/p][h3][b]Maps[/b][/h3][list][*][p]Added 2 new battles (land and ambush) to the area of Black Fire Pass.[/p][/*][*][p]Fixed incorrect wall HP in Ancient City of Quintex – Dark Elves siege map.[/p][/*][*][p]Fixes and adjustments to deployment zones, ambush zones and reinforcement markers in various maps.[/p][/*][*][p]A selection of minor terrain, border and height adjustments in various maps.[/p][/*][/list][p align="start"][/p][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Performance[/b][/h2][list][*][p]Fixed crash caused by Caravan encounters from confederated factions.[/p][/*][*][p]Fixed crash occuring after using Amethyst artillery units in Battle as Wissenland & Nuln.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Visual[/b][/h2][list][*][p]Devotees of Slaanesh 2D portholes now using correct updated models.[/p][/*][*][p]Tiger Warrior Stalker’s hair no longer jumps around, jumps around, jumps up, jumps up and gets down.[/p][/*][*][p]Exalted Hero of Slaanesh, Ogre Bruiser and Skaven Warlord characters should no longer flicker around during idle animations.[/p][/*][*][p]Ivory Road scripted tour Dispatch button highlight no longer remains after completing the scripted tour.[/p][/*][*][p]Fixed an issue where in Skirmish vs. AI as Daemons of Chaos the Herald of Tzeentch on Disc of Tzeentch doesn't have said Disc of Tzeentch.[/p][/*][*][p]Fixed capture point flag positioning in Ancient City of Quintex and Sartosa - Coast maps.[/p][/*][*][p]Fixed animation issue where Celestial General on a Celestial Lion detaches from the mount during a flying attack.[/p][/*][*][p]“Fire while moving” animations are no longer interrupted, which would lead to them not dealing damage.[/p][/*][*][p]Added missing axe unit variants for Doomseekers and The Brotherhood of Grimnir RoRs.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Audio[/b][/h2][list][*][p]Bhashiva’s Quest battle option objective line now plays when completed.[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Misc.[/b][/h2][list][*][p]Fixed a translation error in Warptech Academy.[/p][/*][*][p]Fixed a bug where game objects could be clicked on outside of the visible game display area (i.e. on ultrawide monitors)[/p][/*][/list][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Battle Balancing[/b][/h2][p][/p][h3][b]Bhashiva[/b][/h3][list][*][p]White Tiger passive ability[/p][list][*][p]Effect Range: 55m > 100m[/p][/*][/list][/*][/list][p][/p][h3][b]Tiger Warrior Sawai[/b][/h3][list][*][p]Cost -100g[/p][/*][*][p]Max Splash Attacks reduced to 5[/p][/*][*][p]Predatory Instincts ability[/p][list][*][p]Additional 24 Melee Attack added.[/p][/*][/list][/*][*][p]Dawn Glaive[/p][list][*][p]Effect range increased to 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Clawspeaker[/b][/h3][list][*][p]Ferocity of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Protection of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Mysticism of Kamau passive ability[/p][list][*][p]Cost -100g[/p][/*][/list][/*][*][p]Mantra of Righteousness ability[/p][list][*][p]Additional 25% armour piercing melee effect added.[/p][/*][/list][/*][/list][p][/p][h3][b]Tiger Warrior Stalkers[/b][/h3][list][*][p]No longer uses the pre-cursor missile weapon profile and are now missile skirmishers.[/p][/*][/list][p][/p][h3][b]Tiger Warriors (all)[/b][/h3][list][*][p]Now has the woodsman attribute[/p][/*][*][p]Uses small forest strider effect group.[/p][/*][/list][p][/p][h3][b]Taoyan the Merciless[/b][/h3][list][*][p]Now has immune to psychology[/p][/*][*][p]Max splash attacks reduced to 4[/p][/*][*][p]Fuelled by Vengeance passive ability[/p][list][*][p]Base and AP damage maximum increased to 35%[/p][/*][*][p]Damage resistance maximum increased to 35%[/p][/*][/list][/*][/list][p][/p][h3][b]Celestial Dragon Guard (Melee and Crossbow)[/b][/h3][list][*][p]Additional +4 hp per entity[/p][/*][*][p]+25 Mass[/p][/*][/list][p][/p][h3][b]Terracotta Sentinel[/b][/h3][list][*][p]Now has Sunder Armour contact effect[/p][/*][/list][p align="start"][/p][h3][b]The Green Guardian (Terracotta Sentinel RoR)[/b][/h3][list][*][p]Now has the Sunder Armour contact effect[/p][/*][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Astrogoth Ironhand[/b][/h3][list][*][p]Mechanical Overdrive[/p][list][*][p]Base weapon strength increased to 20%[/p][/*][*][p]Additional 20% AP weapon strength effect added[/p][/*][/list][/*][*][p]Stone Mantle[/p][list][*][p]No longer has the health activation flag[/p][/*][*][p]Now increases based on the amount of spells casted by the player.[/p][/*][*][p]Speed penalty increased to 30%[/p][/*][*][p]Physical resistance increased to 40%[/p][/*][/list][/*][/list][p][/p][h3][b]The Masque of Slaanesh[/b][/h3][list][*][p]-400 HP[/p][/*][*][p]-6 Melee Defence[/p][/*][*][p]Chanson of Caging[/p][list][*][p]Speed increased to 15%[/p][/*][*][p]Additional 15% Charge Speed effect added[/p][/*][/list][/*][*][p]Waltz of Lethargy[/p][list][*][p]Effect Range increased to 55m[/p][/*][*][p]Additional Unyielding Assault attribute added[/p][/*][/list][/*][/list][p][/p][h3][b]Slaangors[/b][/h3][list][*][p]-600 HP[/p][/*][*][p]-2 Charge Bonus[/p][/*][*][p]-2 Armour piercing weapon strength[/p][/*][/list][p][/p][h3][b]Dechala the Denied One[/b][/h3][list][*][p]Dance of Destruction[/p][list][*][p]Additional 36 melee attack added[/p][/*][*][p]Additional Unyielding Assault attribute added.[/p][/*][/list][/*][*][p]Praise of Slaanesh[/p][list][*][p]Additional 360 missile block attribute added[/p][/*][*][p]Missile block chance increased to 36[/p][/*][/list][/*][*][p]Elixir of Damnation[/p][list][*][p]Number of uses increased to 5[/p][/*][/list][/*][/list][p][/p][h3][b]Druchii Anointed[/b][/h3][list][*][p]+25 Weapon Strength on all variants (mounts etc)[/p][/*][*][p]Can now purchase Murderous Euphoria in Custom Battle[/p][/*][*][p]Can now purchase Guardian in Custom Battle[/p][/*][/list][p][/p][h3][b]Preyton[/b][/h3][list][*][p]All-Consuming Hatred[/p][list][*][p]Damage Reflection increased to 40[/p][/*][*][p]Now has unlimited uses[/p][/*][/list][/*][*][p]Endless Malice[/p][list][*][p]Effect Range increased to 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Devotees of Slaanesh[/b][/h3][list][*][p]Now has Murderous Mastery[/p][/*][*][p]Second stage weapon strength is now 20%[/p][/*][/list][p][/p][h3][b]Champions of Slaanesh[/b][/h3][list][*][p]Now has Immune to Psychology[/p][/*][*][p]Bonus vs Infantry increased by 5[/p][/*][/list][p][/p][h3][b]Scourge of Arden (Preyton RoR)[/b][/h3][list][*][p]Now has the wounded prey contact effect[/p][/*][*][p]Now has Hide (forest)[/p][/*][/list][p][/p][h3][b]Seeker Chariots (mount version included)[/b][/h3][list][*][p]-20 Armour[/p][/*][*][p]+20 Charge bonus[/p][/*][/list][p][/p][h3][b]Hellflayer[/b][/h3][list][*][p]-20 armour[/p][/*][*][p]+20 Charge Bonus[/p][/*][*][p]+5 Armour Piercing Weapon Strength[/p][/*][/list][p][/p][h3][b]Exalted Seeker Chariot[/b][/h3][list][*][p]-20 Armour[/p][/*][*][p]+20 Charge Bonus[/p][/*][*][p]Additional Causes Terror attribute added[/p][/*][/list][p][/p][h3][b]Chaos Lord of Slaanesh[/b][/h3][list][*][p]Now has Soporific Musk contact effect[/p][/*][*][p]Beguiling Gem[/p][list][*][p]Now has -20% speed effect[/p][/*][/list][/*][/list][p][/p][h3][b]Daemonettes of Slaanesh[/b][/h3][list][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Alluress[/b][/h3][list][*][p]Cost -50g (mounts included)[/p][/*][*][p]+5 Melee defence on the Daemonic Steed[/p][/*][*][p]Locus of Swiftness[/p][list][*][p]Now has 40s duration[/p][/*][/list][/*][*][p]Can now purchase Locus of Beguilement in custom battle[/p][/*][/list][p][/p][h3][b]The Marquis of Masochism (Keeper of Secrets RoR)[/b][/h3][list][*][p]-100g[/p][/*][*][p]Bound Enfeebling Foe[/p][list][*][p]Num uses increased to 2[/p][/*][/list][/*][/list][p][/p][h3][b]Cultist of Slaanesh[/b][/h3][list][*][p]Pendant of Slaanesh[/p][list][*][p]Cooldown now 60s[/p][/*][/list][/*][*][p]Torment Blade[/p][list][*][p]Duration now 18s[/p][/*][/list][/*][/list][p][/p][h3][b]Chimera[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Flaming Breath[/p][list][*][p]Damage Reduction[/p][/*][/list][/*][/list][p][/p][h3][b]Bloodshriek Chimera (Chimera RoR)[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Perfect Predator[/p][list][*][p]Target Range now 55m[/p][/*][/list][/*][/list][p][/p][h3][b]Dread Maw[/b][/h3][list][*][p]-5 Leadership[/p][/*][*][p]Burrow[/p][list][*][p]Cooldown now 25s[/p][/*][/list][/*][*][p]Increased explosion projectile radius[/p][/*][*][p]Base explosion damage is now 25[/p][/*][*][p]AP explosion damage is now 35[/p][/*][/list][p][/p][h3][b]Fimir Noble[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]Hit Reaction/Ignore chance now 70%[/p][/*][*][p]Favoured by the Matriarch[/p][list][*][p]Cost -50g[/p][/*][*][p]Hit point threshold is now 25%[/p][/*][/list][/*][/list][p][/p][h3][b]Beorg Bearstruck[/b][/h3][list][*][p]Now deals 20 Bonus vs Large instead of Bonus vs Infantry[/p][/*][*][p]Can now purchase Colossal Strike in Custom Battle[/p][/*][*][p]Replaced Potion of Toughness with Preyton Horns in Custom Battle[/p][/*][*][p]Hit Reaction/Ignore Chance now 75%[/p][/*][*][p]Bear Fang Talisman[/p][list][*][p]Now has 25s Duration[/p][/*][/list][/*][*][p]War Cry[/p][list][*][p]Now has 22s duration[/p][/*][/list][/*][/list][p][/p][h3][b]Riders of the Mighty Serpent RoR[/b][/h3][list][*][p]Cost +100g[/p][/*][/list][p][/p][h3][b]Kurgan Horsemen (Dual Weapons)[/b][/h3][list][*][p]+420 HP[/p][/*][*][p]+5 Weapon Strength[/p][/*][/list][p][/p][h3][b]Kurgan Horsemen (Great Weapons)[/b][/h3][list][*][p]+420 HP[/p][/*][/list][p][/p][h3][b]Wulfrik the Wanderer[/b][/h3][list][*][p]Hunter of Champions[/p][list][*][p]-60 Armour[/p][/*][/list][/*][*][p]Sword of Torgald.[/p][list][*][p]Now has the Invietable End contact effect[/p][/*][/list][/*][*][p]Cost -150g on the War Mammoth.[/p][/*][/list][p][/p][h3][b]Throgg[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]Can now purchase Colossal Strike in Custom Battle[/p][/*][*][p]Copious Vomit[/p][list][*][p]Now has the Stomach Acid contact effect[/p][/*][/list][/*][/list][p][/p][h3][b]Fimir (All variants and characters)[/b][/h3][list][*][p]From the Mist[/p][list][*][p]+5 Melee Defence[/p][/*][/list][/*][*][p]Now uses the aquatic_large ground stat group.[/p][/*][/list][p][/p][h3][b]Feral Mammoth[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Curs’d Ettin Runecaller[/b][/h3][list][*][p]Enfeebling Foe, Flock of Doom and Doom & Darkness uses are now 3[/p][/*][*][p]Dual Personalities – Savage[/p][/*][*][p]WOM reserves per second now 0.07[/p][/*][/list][p][/p][h3][b]Soul Crusher RoR[/b][/h3][list][*][p]Cost -150g[/p][/*][*][p]-1 Melee Defence[/p][/*][/list][p][/p][h3][b]Toad Dragon[/b][/h3][list][*][p]+2000 HP (11970 > 13970)[/p][/*][*][p]Base melee damage now 200 (275 > 200)[/p][/*][*][p]AP melee damage now 400 (325 > 400)[/p][/*][*][p]Increased acceleration[/p][/*][*][p]Collision attack profile adjusted[/p][/*][*][p]Unspeakable Foulness[/p][list][*][p]No longer has the in melee condition[/p][/*][/list][/*][/list][p][/p][h3][b]Tamurkhan[/b][/h3][list][*][p]+2000 HP (Bubebolos)[/p][/*][*][p]Base melee damage now 200[/p][/*][*][p]AP melee damage now 450[/p][/*][*][p]Cost -100g (on foot)[/p][/*][*][p]Bonus vs Large now 30[/p][/*][*][p]Hit Reaction/Knock interrupt chancen ow 80%[/p][/*][*][p]Black Cleaver and Rotting Host range now 55m[/p][/*][*][p]Feast of the Maggot Lord healing increased from 2.4% to 3% per second[/p][/*][/list][p][/p][h3][b]Rot Flies[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Plague Ogres (both variants)[/b][/h3][list][*][p]+304 HP[/p][/*][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Nurglings[/b][/h3][list][*][p]+15 HP per entity[/p][/*][*][p]+2 Melee Attack[/p][/*][/list][p][/p][h3][b]Rot Knights[/b][/h3][list][*][p]Mount Entity Shape now ellipse[/p][/*][/list][p][/p][h3][b]Plagueridden[/b][/h3][list][*][p]Cost -150g on all variants[/p][/*][*][p]Plague Flail can now be purchased in Custom Battle[/p][/*][*][p]Locus of Virulence[/p][list][*][p]Duration is now 25s[/p][/*][*][p]Additional 25% base weapon strength added.[/p][/*][/list][/*][/list][p][/p][h3][b]Herald of Nurgle[/b][/h3][list][*][p]Cost -200g on all variants[/p][/*][*][p]Tormentor Sword can now be purchased in Custom Battle[/p][/*][/list][p][/p][h3][b]Epidemius[/b][/h3][list][*][p]Cost -50g[/p][/*][*][p]+30 Weapon Strength[/p][/*][*][p]Sands of Sickness[/p][list][*][p]Duration now 25s[/p][/*][/list][/*][*][p]Tallyman’s Blades[/p][list][*][p]Summon lifetime is now 120s[/p][/*][/list][/*][*][p]Tally of Pestilence[/p][list][*][p]Max Melee Attack is now 20[/p][/*][/list][/*][/list][p][/p][h3][b]Billious Thunderguff RoR[/b][/h3][list][*][p]Removed poison contact effect and replaced it with Corroded Armour[/p][/*][*][p]Violent Wind[/p][list][*][p]Increased Damage[/p][/*][*][p]Removed Corroded Armour contact effect and replaced it with Suffocating.[/p][/*][/list][/*][/list][p][/p][h3][b]Great Unclean One[/b][/h3][list][*][p]Now has Foetid Stench[/p][/*][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Cultist of Nurgle[/b][/h3][list][*][p]Can now purchase the Brass Cleaver in Custom Battles[/p][/*][*][p]Warrior Bane[/p][list][*][p]Base weapon strength debuff is now -12%[/p][/*][/list][/*][/list][p][/p][h3][b]Changeling[/b][/h3][list][*][p]Deceiving Shadows[/p][list][*][p]Now gives 25% spell mastery to the Changling[/p][/*][*][p]Decoy now has the Disoriented contact effect[/p][/*][/list][/*][*][p]Cowled and Cloaked[/p][list][*][p]Cost -100g[/p][/*][*][p]Now has +25% speed[/p][/*][/list][/*][/list][p][/p][h3][b]Screamers of Tzeentch[/b][/h3][list][*][p]+4 Charge Bonus[/p][/*][*][p]+15 hp per entity[/p][/*][/list][p][/p][h3][b]Shrieking Skyrays RoR[/b][/h3][list][*][p]Cost +50g[/p][/*][*][p]+4 Charge Bonus[/p][/*][*][p]+15 hp per entity[/p][/*][/list][p][/p][h3][b]Flamers of Tzeentch[/b][/h3][list][*][p]Cost -50g[/p][/*][/list][p][/p][h3][b]Cockatrice[/b][/h3][list][*][p]Petrifying Gaze[/p][list][*][p]Num uses now 2[/p][/*][*][p]Cooldown now 120s[/p][/*][/list][/*][/list][p][/p][h3][b]Iridescent Horror[/b][/h3][list][*][p]Locus of Change[/p][list][*][p]Duration now 40s[/p][/*][/list][/*][*][p]Fractured Clasp and the Great Standard of Sundering can be purchased in Custom Battle[/p][/*][/list][p][/p][h3][b]Vilitch the Curseling[/b][/h3][list][*][p]Now has the hide (forest) attribute[/p][/*][*][p]Vessel of Chaos[/p][list][*][p]Barrier now heals at 1% per second[/p][/*][*][p]35m AoE added[/p][/*][/list][/*][*][p]Twisted Twin[/p][list][*][p]Maximum intensity requirement reduced[/p][/*][/list][/*][/list][p][/p][h3][b]Blazing Squealers RoR[/b][/h3][list][*][p]Cost -100g[/p][/*][*][p]+27 accuracy[/p][/*][*][p]Man entity now uses the correct profile[/p][/*][/list][p][/p][h3][b]Aekold Helbrass[/b][/h3][list][*][p]Hit reaction/knock interrupt ignore now 75%[/p][/*][*][p]Thorn’s Aura[/p][list][*][p]Duration now 30s[/p][/*][/list][/*][*][p]Wind Blade[/p][list][*][p]Vortex goal radius increased to 4m[/p][/*][/list][/*][/list][p][/p][h3][b]Blue Scribes[/b][/h3][list][*][p]Now has the Flammable contact effect on their missile weapon[/p][/*][/list][p][/p][h3][b]Mutailith Vortex Beast[/b][/h3][list][*][p]Cost -100g[/p][/*][/list][p][/p][h3][b]Aeson the Fallen[/b][/h3][list][*][p]Maelstrom of Change[/p][list][*][p]Spread range now 40m[/p][/*][/list][/*][/list][p][/p][h3][b]Burning Chariot of Tzeentch (all variants, mounts)[/b][/h3][list][*][p]Additional 20 bonus vs infantry[/p][/*][*][p]Warpflame contact effect added for melee[/p][/*][*][p]Collision attack profile adjusted.[/p][/*][/list][p][/p][h3][b]Lord of Change[/b][/h3][list][*][p]Now has the Seer of Destiny[/p][/*][/list][p][/p][h3][b]The Golden Griffin on Theurgy[/b][/h3][list][*][p]Now has the Seer of Destiny[/p][/*][*][p]Bound uses of Seering Doom is now 2.
[/p][/*][/list][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.[/p]
Steam Summer Sale NOW ON!
[img]{STEAM_CLAN_IMAGE}/39760201/1e3916978db493e7d2af3dfbffee8b65bae4c70d.png[/img]
Greetings!
☀️ The Steam Summer Sale is so hot right now 🥵 From today until the 13th of July, grab up to 85% off a selection of Total War titles.
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/
https://store.steampowered.com/app/325610/Total_War_ATTILA/
https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/
👉 [url=https://store.steampowered.com/developer/Sega/list/34189/ style=button]Check out all the deals here[/url] 👈
[code][h3]🕙 Sale ends 13th July @ 10AM PDT/6PM BST[/h3][/code]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channel
[url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Greetings!
☀️ The Steam Summer Sale is so hot right now 🥵 From today until the 13th of July, grab up to 85% off a selection of Total War titles.
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/
https://store.steampowered.com/app/325610/Total_War_ATTILA/
https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/
👉 [url=https://store.steampowered.com/developer/Sega/list/34189/ style=button]Check out all the deals here[/url] 👈
[code][h3]🕙 Sale ends 13th July @ 10AM PDT/6PM BST[/h3][/code]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channel
[url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Hotfix 8.0.2
[p][img src="{STEAM_CLAN_IMAGE}/39760201/42bd68f9552e988abac5235d32ad750019e38687.jpg"][/img][/p][p][/p][p]Hey folks,[/p][p][/p][p align="start"]We have another Hotfix for you today, including some cost balancing to Tiger Warriors and some crash fixes, as well as some additional bug squashing and adjustments.[/p][p align="start"]As always, if you run into any new issues after updating please report them over in our [url="https://community.totalwar.com/wh3-support"]bug reporting forum[/url].[/p][p align="start"]See you on the battlefield![/p][p][/p][p align="start"]— Steve // Senior Community Manager[/p][p align="start"] [/p][hr][/hr][p][/p][h2]Campaign[/h2][p][/p][h3]Cathay/Tiger Warriors:[/h3][list][*][p]Reduced campaign costs for some Tiger Warrior units:[/p][list][*][p]Tiger Warrior Iron Claws:[/p][list][*][p]Recruitment = 1700 > 1600 per unit[/p][/*][/list][/*][*][p]Tiger Warrior Stalkers:[/p][list][*][p]Recruitment = 1550 > 1400 per unit[/p][/*][*][p]Upkeep = 300 > 275 per unit[/p][/*][/list][/*][*][p]Tiger Warrior Dual Axes:[/p][list][*][p]Recruitment = 1200 > 1000 per unit[/p][/*][*][p]Upkeep = 250 > 225 per unit[/p][/*][/list][/*][/list][/*][*][p]Changed the Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage; Increased effect benefit from 3 to 4[/p][/*][*][p]Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4[/p][/*][*][p]Made completing Zhao Ming’s goals more rewarding by increasing the drop chance for higher tier units when accomplishing them[/p][/*][*][p]Fixed a crash on end of turn while playing as Bhashiva[/p][/*][*][p]Fixed a crash that would occur when opening the Armies of Shang-Yang panel[/p][/*][*][p]Fixed an issue so that the Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait now correctly start with spells and abilities unlocked[/p][/*][*][p]Fixed an issue that would occur when capturing settlements from rebels with Bhashiva[/p][/*][*][p]Campaign movement range bonus has now replaced "Strider" from the "Fleet of Foot" traits since "Wayfarer" under the same trait already provides "Strider"[/p][/*][*][p]Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings[/p][/*][*][p]Fixed a bug so that benefits targeting Melee infantry provided by Zhao Ming's skills and faction effects now include Tiger Warriors[/p][/*][*][p]Fixed an issue so that Bhashiva's direct allies are no longer targets of Zhao Ming's Goals[/p][/*][*][p]Fixed caravans being counted towards the army count in the faction summary screen[/p][/*][*][p]Fixed the banner upgrades menu closing instantly after opening if you have an agent selected before opening it[/p][/*][*][p]Improved consistency when generating Zhao's Goals[/p][/*][*][p]Fixed error in mission execution for Bhashiva around the Chaos Invasions[/p][/*][*][p]Interacting with Zhao Ming's end turn goals now opens the missions tab instead of the default units tab in AoSY[/p][/*][*][p]Fixed an issue where the text pointer would not fire as intended on the Armies of Shang-Yang panel[/p][/*][*][p]Fixed a rare post-battle crash after Miao Ying’s Realm of Chaos Battle[/p][/*][*][p]Fixed an issue with an animation where Auto resolving battles with Lord Magistrate while he is on a Sky Lantern mount[/p][/*][*][p]Fixed an issue where Armies of Shang-Yang missions were not displaying unit cards for the relevant unit requirements[/p][/*][*][p]Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving[/p][/*][/list][h3]Other:[/h3][list][*][p]Fixed an issue where some Norscan homeland settlements were incorrectly set up, causing Warriors of Chaos factions to be unable to vassalize their respective Norscan factions when conquering the settlements[/p][/*][*][p]Fixed an issue so that When playing as Skarbrand in the Realms of Chaos campaign, the mission "Chaos Invasion: Despoilers" should now spawn a fully functional Cultist of Khorne. Note that this will not affect save games where the mission has been already started or completed[/p][/*][*][p]Fixed an issue so that Epidemius' Tally of Pestilence should now properly count plagues that spread to settlements[/p][/*][/list][p][/p][hr][/hr][p][/p][h2]Battle[/h2][p][/p][list][*][p]Resolved a problem where the AI was constantly prioritizing single entity targets for AOE spells[/p][/*][*][p]Fix a softlock that would occur when opening the Unit & Spell browser after a Mirror of Madness battle[/p][/*][*][p]Fixed an issue so that the Sky Lantern Gunner crew's effective range is now aligned with the sky lantern's[/p][/*][*][p]Fixed an issues with Bhashiva's teleport attacks not playing their sound effects in quest battles [/p][/*][/list][p][/p][p][/p][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
Steam Global Top Sellers for week of 19 May — 26 May 2026
Forza Horizon 6Subnautica 2LEGO® Batman™: Legacy of the Dark KnightParalivesDeep Rock Galactic: Rogue Core007 First LightWarhammer 40,000: Space Marine 2SubnauticaTotal War: WARHAMMER IIIRed Dead Redemption 2* excluding free to play gamesView top 100 on SteamDB
Bhashiva Wallpaper Giveaway
[img]{STEAM_CLAN_IMAGE}/39760201/6b2ecc90d68a14d8392bfef4abb44b1d0d72daff.png[/img]
Hi folks!
Decorate your screens with the fierce feline, as new Bhashiva wallpapers are out! 🐯
🖼️ Go get them now in the Rewards section of CA Community: https://community.totalwar.com/rewards
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Hi folks!
Decorate your screens with the fierce feline, as new Bhashiva wallpapers are out! 🐯
🖼️ Go get them now in the Rewards section of CA Community: https://community.totalwar.com/rewards
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Hotfix 8.0.1
[p align="start"][b][i]UPDATE 22/05 @ 14:30 BST:[/i][/b][/p][p][i]Hey folks, we're happy to confirm that the Bhashiva Character Pack is now available on Mac & Linux! Once again, apologies to anyone who managed to purchase before today and was unable to access the content until now - thanks for your patience while we looked into this.[/i][/p][p][/p][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/5e10282fe7a08233e3b1fad9144274e94b2fe63c.png"][/img][/p][p][/p][p]Hey folks,[/p][p] [/p][p]Today’s Hotfix tackles some issues identified in the wake of Bhashiva’s arrival and Update 8.0’s release, including some extra balancing and a fix for the Sky Lantern’s HP, along with a variety of additional fixes and tweaks.[/p][p] [/p][p]We can also confirm that Update 8.0 and Hotfix 8.0.1 will be arriving on Mac & Linux later today, and Bhashiva will be purchasable once more. Apologies to anyone who managed to purchase before today and have been unable to access the content - thanks for your patience while we looked into this.[/p][p] [/p][p]As mentioned yesterday, our next planned release will be Patch 8.1 but our teams will be continuing to keep a close eye on things should any further Hotfixing be required. As always, if you run into any new issues after updating please do report them over in our dedicated [url="https://community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].[/p][p] [/p][p]Hope you're all enjoying your time with Bhashiva and the Tiger Warriors![/p][p] [/p][p]All the best,[/p][p] [/p][p]— Steve // Senior Community Manager[/p][p align="start"][/p][hr][/hr][p][/p][h2][b]Campaign[/b][/h2][p][/p][h3][b]General Fixes[/b][/h3][list][*][p]Optimized performance on regions that have Slaanesh corruption applied[/p][/*][*][p]Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC[/p][/*][*][p]Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost. Now they are refunded and can be re-bought[/p][/*][*][p]Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals[/p][/*][*][p]Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel[/p][/*][*][p]Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva’s narrative dilemmas[/p][/*][*][p]Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing[/p][/*][*][p]Fixed the "Reveal Relics" camera triggering too early if there is a caravan or other event at the same time[/p][/*][*][p]Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa[/p][/*][*][p]Fixed incorrect icon and ability shown over the "Cooldown to all spells" effect[/p][/*][*][p]Additional text translations added[/p][/*][/list][p][/p][h3][b]Skills & Balancing[/b][/h3][p align="start"][/p][p align="start"][b]For the Astromancer hero:[/b] [/p][list][*][p]Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities[/p][/*][*][p]Reduced spell intensity by the "Celestial Conduit" skill from 20 to 10[/p][/*][/list][p][/p][p align="start"][b]Gate Masters:[/b] [/p][list][*][p]"Sentry of Mettle" adjustments:[/p][list][*][p]Upkeep reduction from 10% to 5%[/p][/*][*][p]Missile Strength from 15% to 10%[/p][/*][*][p]Reload Time from 12% to 10%[/p][/*][/list][/*][*][p]“Optimised Logistics” and “Preparedness Drills” skills stats corrected to:[/p][list][*][p]Optimised Logistics - Ammo = 5% / 10% / 15%
Fixed an an additional misleading visualization for "Optimized Logistics" that would show incorrect gains when improving the skill[/p][/*][*][p]Preparedness Drills - Defence = 2 / 4 / 6[/p][/*][/list][/*][/list][p][/p][list][*][p]Fixed a missing percentage sign for the bonus value of the Alchemist skill "Metallurgic Refining" as well as improved presentation within the character screen[/p][/*][*][p]Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4[/p][/*][/list][p][/p][h3][b]Technologies[/b][/h3][list][*][p]Fixed "Cooldown to all spells" effect to work on the Transformation of Kadon for factions not summoning a Manticore[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed an issue preventing insignias from being assignable to RoR units[/p][/*][*][p]Fixed an issue so that one of the Gate Master’s buffs showed properly as a percentage in their UI[/p][/*][*][p]Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character[/p][/*][*][p]Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern[/p][/*][*][p][strike]Fixed an issue where the Sky Lantern was wrongly categorised as both Yin & Yang when it is only Yin.[/strike] [i]Update: We are aware that the Sky Lantern is currently categorised as Yin under both Attribute and Ability - this is a topic we're continuing to look at in more detail for a future update. Sorry for any confusion.[/i][/p][/*][/list][p align="start"][/p][p align="start"][/p][hr][/hr][p][/p][h2][b]Battle[/b][/h2][p][/p][h3][b]Balance Changes[/b][/h3][list][*][p]Tiger Warriors (Dual Axes):[/p][list][*][p]-100g (Dropped from 900g to 800g) for multiplayer[/p][/*][*][p]Melee Defence +4[/p][/*][/list][/*][*][p]Tiger Warrior Stalkers:[/p][list][*][p]-150g (Dropped from 1100g to 950g) for multiplayer[/p][/*][*][p]+5 AP weapon damage (bringing WS up from 35 to 40)[/p][/*][/list][/*][*][p]Taoyan:[/p][list][*][p]-200g (Dropped from 800g to 600g in multiplayer, this is her base amount without anything equipped)[/p][/*][/list][/*][/list][p][/p][h3][b]Quest Battles[/b][/h3][list][*][p]Fixed an issue in the Ogre Folly quest battle where enemy units wouldn’t respond appropriately to incoming missile fire[/p][/*][*][p]Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn’t complete when he was routed[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed a missing chain link on chest pieces armour for the Clawspeaker[/p][/*][*][p]Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit [/p][p][/p][p] [/p][/*][/list][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
Fixed an an additional misleading visualization for "Optimized Logistics" that would show incorrect gains when improving the skill[/p][/*][*][p]Preparedness Drills - Defence = 2 / 4 / 6[/p][/*][/list][/*][/list][p][/p][list][*][p]Fixed a missing percentage sign for the bonus value of the Alchemist skill "Metallurgic Refining" as well as improved presentation within the character screen[/p][/*][*][p]Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4[/p][/*][/list][p][/p][h3][b]Technologies[/b][/h3][list][*][p]Fixed "Cooldown to all spells" effect to work on the Transformation of Kadon for factions not summoning a Manticore[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed an issue preventing insignias from being assignable to RoR units[/p][/*][*][p]Fixed an issue so that one of the Gate Master’s buffs showed properly as a percentage in their UI[/p][/*][*][p]Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character[/p][/*][*][p]Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern[/p][/*][*][p][strike]Fixed an issue where the Sky Lantern was wrongly categorised as both Yin & Yang when it is only Yin.[/strike] [i]Update: We are aware that the Sky Lantern is currently categorised as Yin under both Attribute and Ability - this is a topic we're continuing to look at in more detail for a future update. Sorry for any confusion.[/i][/p][/*][/list][p align="start"][/p][p align="start"][/p][hr][/hr][p][/p][h2][b]Battle[/b][/h2][p][/p][h3][b]Balance Changes[/b][/h3][list][*][p]Tiger Warriors (Dual Axes):[/p][list][*][p]-100g (Dropped from 900g to 800g) for multiplayer[/p][/*][*][p]Melee Defence +4[/p][/*][/list][/*][*][p]Tiger Warrior Stalkers:[/p][list][*][p]-150g (Dropped from 1100g to 950g) for multiplayer[/p][/*][*][p]+5 AP weapon damage (bringing WS up from 35 to 40)[/p][/*][/list][/*][*][p]Taoyan:[/p][list][*][p]-200g (Dropped from 800g to 600g in multiplayer, this is her base amount without anything equipped)[/p][/*][/list][/*][/list][p][/p][h3][b]Quest Battles[/b][/h3][list][*][p]Fixed an issue in the Ogre Folly quest battle where enemy units wouldn’t respond appropriately to incoming missile fire[/p][/*][*][p]Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn’t complete when he was routed[/p][/*][/list][p][/p][h3][b]Units[/b][/h3][list][*][p]Fixed a missing chain link on chest pieces armour for the Clawspeaker[/p][/*][*][p]Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit [/p][p][/p][p] [/p][/*][/list][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
Bhashiva Launch Trailer
[p]Bhashiva the White Tiger of Shang-Yang and her mercenary company The Claws of the White Tiger have joined the fray. The Bhashiva Character Pack has arrived in Immortal Empires and Total War: WARHAMMER III alongside Update 8.0. [/p][previewyoutube="JFWiQsJS1Os;full"][/previewyoutube][p][dynamiclink href="https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/"][/dynamiclink][/p][p]And for what we’re sure is very welcome news[b], [/b]we’re pleased to say that Soundtracks for Total War: WARHAMMER I, II, and III are now available to listen to on your favourite music streaming platforms. [/p][p][/p][p]All of our incredible scores were recorded with the Budapest Scoring Symphonic Orchestra and choir alongside numerous soloist performances with compositions from Richard Beddow, Tilman Sillescu, Tim Wynn, Ian Livingstone, Richard Wells, Simon Ravn, and Jamie Christopherson. [/p][p][/p][p]You’ll find links to those down below, go get them added to your playlists! [/p][p][/p][p]But if you prefer to listen to those soundtracks here on Steam, via your Steam Music player across any game you’re playing, they’re also available for purchase and to add to your library right now.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/4605270/Total_War_WARHAMMER__Original_Soundtrack"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/4605260/Total_War_WARHAMMER_II__Original_Soundtrack"][/dynamiclink]
[dynamiclink href="https://store.steampowered.com/app/4605280/Total_War_WARHAMMER_III__Original_Soundtrack"][/dynamiclink][/p][p][b]Or listen on your favourite music streaming platform![/b][/p][p][/p][table noborder="1" equalcells="1" colwidth=",,229"][tr][td][p][img src="{STEAM_CLAN_IMAGE}/39760201/8d63cee55bb2efc8e132cb1190c2bc0bef063c39.png"][/img][/p][/td][td][p][img src="{STEAM_CLAN_IMAGE}/39760201/e9ee33e133eda418f523f390a4e93231433fbe46.png"][/img][/p][/td][td colwidth="229"][p][img src="{STEAM_CLAN_IMAGE}/39760201/6be86f3ed13c50caeacdf7a1c05ef710da6083bd.png"][/img][/p][/td][/tr][tr][td][p] [url="https://lnk.to/total-war-ost"]>> LISTEN HERE LISTEN HERE LISTEN HERE
[dynamiclink href="https://store.steampowered.com/app/4605280/Total_War_WARHAMMER_III__Original_Soundtrack"][/dynamiclink][/p][p][b]Or listen on your favourite music streaming platform![/b][/p][p][/p][table noborder="1" equalcells="1" colwidth=",,229"][tr][td][p][img src="{STEAM_CLAN_IMAGE}/39760201/8d63cee55bb2efc8e132cb1190c2bc0bef063c39.png"][/img][/p][/td][td][p][img src="{STEAM_CLAN_IMAGE}/39760201/e9ee33e133eda418f523f390a4e93231433fbe46.png"][/img][/p][/td][td colwidth="229"][p][img src="{STEAM_CLAN_IMAGE}/39760201/6be86f3ed13c50caeacdf7a1c05ef710da6083bd.png"][/img][/p][/td][/tr][tr][td][p] [url="https://lnk.to/total-war-ost"]>> LISTEN HERE LISTEN HERE LISTEN HERE
Play Total War: WARHAMMER III for FREE this weekend!
[img]{STEAM_CLAN_IMAGE}/39760201/4d90542128dcd4a44c7d926207321c1c3fc6bcca.png[/img]
Play Total War: WARHAMMER III for FREE this weekend 🆓 Try out the game from 21/05 until 25/05, then grab the game at our deepest ever discount of 85% as part of the Skulls sale until 28/05 📅
🆓 Free Weekend: https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
💰 Sale: https://store.steampowered.com/developer/Sega/sale/WH10
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Play Total War: WARHAMMER III for FREE this weekend 🆓 Try out the game from 21/05 until 25/05, then grab the game at our deepest ever discount of 85% as part of the Skulls sale until 28/05 📅
🆓 Free Weekend: https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
💰 Sale: https://store.steampowered.com/developer/Sega/sale/WH10
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Bhashiva Character Pack & Update 8.0 Out Now!
[p][img src="{STEAM_CLAN_IMAGE}/39760201/b2197e76b3c37034bdac706cccb2f4604622289c.jpg"][/img][/p][p][/p][p]Hey folks,[/p][p align="start"][/p][p align="start"]The Bhashiva Character Pack is OUT NOW alongside Update 8.0![/p][p align="start"][/p][p][dynamiclink href="https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/"][/dynamiclink][/p][p align="start"]Find the full list of changes coming to Cathay alongside Bhashiva and her Tiger Warriors — as well as any additional fixes and adjustments — in the Update 8.0 Release Notes below.[/p][p align="start"][/p][p align="start"]Our next planned update will be Patch 8.1, but our teams are watching closely for any Hotfix requirements in the wake of today's release. If you run into any new bugs or issues after updating to 8.0, be sure to report them over in our dedicated [url="https://community.totalwar.com/wh3-support"]bug reporting sub-forum[/url].[/p][p][/p][p align="start"]See you on the battlefield![/p][p][/p][p align="start"]— Steve Coleman // Senior Community Manager[/p][p align="start"][/p][p align="start"][/p][hr][/hr][p align="start"][/p][p align="start"][/p][h1][b]Cathay Tweaks[/b][/h1][p][/p][h3][b]Campaign[/b][/h3][p align="start"][/p][p align="start"]Complete overhaul of Cathayan Technologies:[/p][list][*][p]Technologies have been separated into two trees:[/p][list][*][p]Military – contains unit and combat enhancements[/p][/*][*][p]Provinces – contains enhancements for provincial management, economy and actions on the campaign map and contains 2 starting nodes[/p][/*][/list][/*][*][p] Tech trees have been organised to provide more meaningful player choice and areas of focus[/p][list][*][p]The amount of technologies and time to completely research all of them remain unchanged[/p][/*][/list][/*][*][p]Added many new effects to the technologies - there are no more techs that take several turns to complete, yet provide only a single benefit.[/p][/*][*][p]Many techs now benefit additional units, where previously they affected a single unit.[/p][/*][*][p]Improved growth gain from Cathay settlements.[/p][/*][/list][p align="start"][/p][p align="start"]BEFORE:[/p][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/1d6797bc4ed5aedf7c3b4d43be10bd8fcba1b9ac.png"][/img][/p][p align="start"]AFTER:[/p][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/64dfb7d1cb755992046b45d3c55471128e1070fd.png"][/img][img src="{STEAM_CLAN_IMAGE}/39760201/4083af2ab0172fa83cdee4fc0d5df1c3d2a250d2.png"][/img][/p][p align="start"][/p][p align="start"][b]Changes to Legacy Buildings:[/b][/p][p align="start"][/p][list][*][p]Longma Paddocks – this building has been moved from tier V down to tier IV, so Great Longma Riders will be unlocked earlier.[/p][/*][/list][p align="start"][/p][h3][b]Changes to Provincial Commandments:[/b][/h3][p align="start"][/p][list][*][p] The Jade Dragon’s Edict – now provides Growth in addition to the existing effects[/p][/*][*][p]The Iron Dragon’s Edict – now lowers the Construction cost of buildings in the province in addition to the increased Research rate[/p][/*][*][p]The Storm Dragon’s Edict – slightly lowered the Corruption reduction effect[/p][/*][*][p]The Sea Dragon’s Edict – changed the effect of this commandment to increase the building income in the province[/p][/*][/list][p align="start"] [/p][h3][b]Ivory Road Additions:[/b][/h3][p align="start"][/p][list][*][p]More variety added to travelling caravan encounters[/p][/*][/list][p align="start"] [/p][h2][b]Characters, Units and Skills[/b][/h2][list][*][p]Gate Master[/p][list][*][p]Updated the skill tree to make him able to specialise in buffing Cathay melee infantry (excluding Tiger Warriors), Archer and Crossbow ranged units or buff self to become a better warrior.[/p][/*][/list][/*][/list][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/d832900ec8ef402302067f905ab5c69adadd6841.png"][/img][/p][list][*][p]The combat line has been split in 2[/p][list][*][p]1st line focuses on the melee self buffs[/p][list][*][p]Total skills reworked/reduced from 11 to 9[/p][/*][/list][/*][*][p]Second line focuses on ranged self-buffs (5 skills):[/p][list][*][p]Implacable Spirit (new) – Activates after 25 seconds of remaining stationary, granting increased range, armour‑piercing missile damage, and missile resistance.[/p][/*][*][p]Bandolier – Increases ammunition capacity.[/p][/*][*][p]Masterful Shot – Increases missile strength.[/p][/*][*][p]Drill Disciple – Improves reload speed.[/p][/*][*][p]Wall Veteran – While Implacable Spirit is active, also applies buffs to nearby units.[/p][/*][/list][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Unit buff line has been updated. The player can select only one of the this skills - The Jade Standard, Sentry Mettle and Guerrilla Guard[/p][list][*][p]Bulwark of the Gate - unchanged[/p][/*][*][p]The Jade Standard – updated[/p][list][*][p]- Upkeep for all melee infantry[/p][/*][*][p]+ Melee defense for all melee infantry[/p][/*][/list][/*][*][p]Sentry Mettle – updated[/p][list][*][p]- Upkeep for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers[/p][/*][*][p]+ Missile strength for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers[/p][/*][*][p]+ Reload for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers[/p][/*][/list][/*][*][p]Guerrilla Guard – unchanged[/p][/*][*][p]Bastion’s Defenders – unchanged[/p][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Self-Specialization Line – allows further combat self-specialization for the Gate Master. The line is unlocked at level 12 and only one skill can be selected[/p][list][*][p]Volleymaster – new skill[/p][list][*][p]Adds Restock ability[/p][/*][*][p]+ AP missile damage[/p][/*][/list][/*][*][p]Celestial Hunter – new skill[/p][list][*][p]+ Bonus vs Large[/p][/*][*][p]+ Melee attack[/p][/*][/list][/*][*][p]Protective Oversight – new skills[/p][list][*][p]Adds the Guardian ability to the Gate Master[/p][/*][*][p]+ Hit Points[/p][/*][*][p]Adds Immune to Psychology for the Gate Master[/p][/*][/list][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Army Buff Skills – new line that allows the Gate Master to use new Assist Army actions similar to the Rune Priest[/p][list][*][p]Optimized Logistics – new skill and Assist Army action - adds ammo for missile units in the lord’s army[/p][/*][*][p]Preparedness Drills – new skill and Assist Army action - improves the melee defense to the units in the lord’s army[/p][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Alchemist[/p][list][*][p]Updated the skill tree to bring the Alchemist more in line with the customization level of recent heroes. She can focus on buffing self to be better in melee, casting or ranged (yes, ranged combat).[/p][/*][/list][/*][/list][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/a28c383b8814e243ae04286c78d66a97ba9ff36e.png"][/img][/p][list][*][p]Added a new mount option – Sky Lantern[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/39760201/1e891770723e339d805e1d426fed3f592a6adf3b.jpg"][/img][/p][list][*][p]The Enchanted Metallurgy Line and Ability has been buffed to have better value.[/p][list][*][p]Alchemical Enhancements – new skill[/p][list][*][p]Adds magical attacks to the units in the Lord’s Army[/p][/*][*][p]Adds the Alchemist’s Elixir of Puissance as a bound ability to the Alchemist[/p][/*][/list][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Added a new Self Buff line for the Alchemist[/p][list][*][p]Student of the House of Secrets – new skill[/p][list][*][p]+ Speed for the Alchemist[/p][/*][*][p]Reduced Cooldown for Lore of Metal spells[/p][/*][/list][/*][*][p]Steel-Sheathing – new skill[/p][list][*][p]+ Armour Speed for the Alchemist[/p][/*][*][p]Adds the Alchemist’s Elixir of Iron Skin as a bound ability to the Alchemist[/p][/*][/list][/*][*][p]Alchemical Wrath – new skill[/p][list][*][p]+ Melee attack[/p][/*][*][p]+ Missile Range[/p][/*][/list][/*][*][p]Living Forge – new skill[/p][list][*][p]+ Ammunition[/p][/*][*][p]+ Winds of Magic power reserves capacity[/p][/*][/list][/*][*][p]Harmonic Anchoring – new skill[/p][list][*][p]Unit counts as both Yin and Yang for activating Battle Harmony[/p][/*][*][p]Adds the Health Potion as a bound ability to the Alchemist[/p][/*][/list][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Army Buff Skills – new line that allows the Alchemist to use new Assist Army actions similar to the Rune Priest[/p][list][*][p]Metallurgic Refining – new skill and Assist Army action – increases Weapon Strength for units in the lord’s army[/p][/*][*][p]Alchemical Hardening – new skill and Assist Army action - increases Armour for units in the lord’s army[/p][/*][/list][/*][/list][p align="start"] [/p][list][*][p]Astromancer[/p][list][*][p]Updated the skill tree to include a Caster Buff Line like most other new wizards. Added a specialization choice allowing him to buff constructs and magical creatures in the army.[/p][/*][/list][/*][/list][p align="start"][img src="{STEAM_CLAN_IMAGE}/39760201/65eb23f9cc28f7aaad8c8fddb2299c17788676d8.png"][/img][/p][list][*][p]Caster Buff line – a new line allowing the Astromancer to become a better caster. Unlocked at level 12[/p][list][*][p]Attuned to the Heavens – new skill[/p][list][*][p]+ Winds of Magic power reserves per turn[/p][/*][/list][/*][*][p]The Flow of Azyr – new skill[/p][list][*][p]Reduced Cooldown for the Lore of Heavens spells[/p][/*][/list][/*][*][p]Martial Interests – new skill[/p][list][*][p]+ melee attack[/p][/*][*][p]+ melee defence[/p][/*][/list][/*][*][p]Trusted Counsel – new skill[/p][list][*][p]+ Research rate[/p][/*][*][p]Decreases construction cost for all buildings in the local province[/p][/*][/list][/*][*][p]Celestial Conduit[/p][list][*][p]Increases spell intensity[/p][/*][/list][/*][/list][/*][*][p]The Specialization skill line:[/p][list][*][p]Allows the Astromancer to buff a specific group of magical creatures available to Cathay. Unlocked at level 14 and the skills are mutually exclusive. The buffs of a particular skill don’t stack with more Astromancers in the army, but each Astromancer can bring one of the other exclusive buffs[/p][list][*][p]Astromantic Warding – new skill[/p][list][*][p]Passive ability Astromantic Warding for Jade Lion, Jet Lion and Terracotta Sentinels in the lord’s army increasing their physical resistance[/p][/*][/list][/*][*][p]Heavenly Bonds – new skill[/p][list][*][p]Passive ability Heavenly Bonds for Great Moon Birds and Celestial Lions in the lord’s army increasing their speed and armour[/p][/*][/list][/*][*][p]Peerless Astromancy – new skill[/p][list][*][p]Spells range for the Astromancer[/p][/*][*][p]+ armour for the Astromancer[/p][/*][/list][/*][/list][/*][/list][/*][*][p]Sky Lantern unit:[/p][list][*][p]Updated the Sky Lantern to change its role in combat. The focus is to make it a buffer for the ranged units:[/p][list][*][p]Reduced the missile range to be closer to the Crossbow units[/p][/*][*][p]Added an explosion effect to its projectiles to be more effective against infantry[/p][/*][*][p]Reduced its overall damage to deviate from the sniper role[/p][/*][*][p]The unit can now activate both Yin and Yang Harmony similar to the War Drum[/p][/*][*][p]Updated the Eye of the Dragon passive skill to improve the range and reload speed for nearby allied units in addition to its leadership buff[/p][list][*][p]Removed the Eye of the Dragon from the Sky Junk. Sky Lanterns are now the only way to get the buff.[/p][/*][/list][/*][/list][/*][/list][/*][/list][p align="start"] [/p][p align="start"][/p][hr][/hr][p align="start"][/p][p align="start"][/p][h1][b]Patch Notes[/b][/h1][p][/p][h2][b]Campaign[/b][/h2][p][/p][h3][b]General[/b][/h3][p align="start"][/p][list][*][p]Fixed an issue where an occasional random crash would occur when manually starting a battle as Astragoth Ironhand[/p][/*][*][p]Fixed an issue where the Dwarf's Foundry building wouldn’t increase the ranks of lords recruited by Malakai’s airship[/p][/*][*][p]Fixed an issue where non-recruitable units were visible in the Chaos Dwarfs' Hell-Forge manufactory[/p][/*][*][p]Fixed an issue for the Wood Elves so that the effect bundle "Tree Spirits Spared" from the dilemma "Forest Encounter: Tree Spirits" should now increase the Charge of Tree Spirit units instead of decreasing it[/p][/*][*][p]Fixed an issue so that the Cult of Pleasure unusual location spreads 10 slaanesh corruption as stated in the tooltip[/p][/*][*][p]Gave Tamurkhan back his tongue in his unit card and his porthole[/p][/*][*][p]Fixed an issue where multiple unit types in Elspeth’s roster wouldn’t receive Schematics from damage dealt in battle[/p][/*][*][p]Fixed an issue so that the main buildings in Chaos Dwarf settlements should now display in their tooltips how many construction slots they unlock[/p][/*][*][p]Fixed an issue so that the Khorngors, Skullreapers, Wrathmongers and Bloodbeasts of Khorne should now properly receive the benefits of the Chaos Gift "Violent Hunger"[/p][/*][*][p]Fixed an issue so that the effect bundle "Use the wisdom of the Old Ones" from the dilemma Ancient Skills should now decrease the construction cost of Nakai's horde buildings[/p][/*][*][p]Fixed an issue where Markus's lords red skill line didn't affect Huntsmen recruited from Imperial Supplies [/p][/*][*][p]Butcher and Firebelly heroes should now receive the Big Name "Magic Feaster" when they complete the requirement to win a battle against a spellcaster character[/p][/*][/list][h3][b]AI[/b][/h3][p align="start"][/p][list][*][p]Fixed an issue where Vassals would constantly recruit until they went bankrupt[/p][/*][*][p]Fixed an issue where when attacking a walled settlement, the AI would not move some units for the duration of the battle[/p][/*][/list][h3][b]UI[/b][/h3][p align="start"][/p][list][*][p]Improved the unit card art for both versions of the Devotees of Slaanesh[/p][/*][*][p]Fix a crash that would occur when opening the Lords & Heroes side panel when there is a Waaagh army whose general's initial unit has died[/p][/*][*][p]Fixed lord/hero recruitment UI showing an incorrect upkeep amount for wounded lords and heroes[/p][/*][*][p]Fixed an issue so that the tooltip explaining that Vassals cannot be 'Dominated' by Slaanesh now appears when hovering over the greyed-out button[/p][/*][/list][h3][b]Audio[/b][/h3][p align="start"][/p][list][*][p]Added generic diplomacy lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations[/p][/*][*][p]Fixed an issue so that the Norsca Great Shaman’s VO now plays when razing a settlement[/p][/*][/list][p align="start"][/p][p align="start"][/p][hr][/hr][p align="start"][/p][h2][b]Battle[/b][/h2][p][/p][h3][b]General[/b][/h3][p align="start"][/p][list][*][p]Resolved some weapon ghosting artifacts that appeared when Temporal Anti‑Aliasing was enabled[/p][/*][*][p]Fixed an issue with the Chaos Dwarves' Skullcracker animation[/p][/*][*][p]Fixed an issue in multiplayer where the supporting player was capable of issuing commands to gifted units while the game is paused and the Battle Realism mode was turned on[/p][/*][*][p]Fixed an issue so that Direct damage, Healing spells and Barrier replenishment correctly scale down with small unit size[/p][/*][*][p]Fixed an issue where Ancient Protector’s circle made out of sight units visible[/p][/*][*][p]Fixed an issue where a softlock would occur after closing the scripted tour for Battle deployment[/p][/*][*][p]Fixed terrain gaps, decal and no-go zone issues on the Vaul’s Anvil battle map[/p][/*][/list][h3][b]AI[/b][/h3][p align="start"][/p][list][*][p]Fixed an issue so that AI Changebringers of Tzeentch no longer attack the player units in melee when they still have ammo[/p][/*][*][p]Fixed an issue where enemy AI army clumped together in one place as the same order was being given to all units[/p][/*][*][p]Fixed the AI controlled Ushabti (Great Bows) that were refusing to fight in melee when engaged[/p][/*][*][p]Resolved a problem where the AI controlled lord stays idle in front of gates[/p][/*][*][p]Resolved a problem where the AI Gyrobombers were not using the bombs[/p][/*][*][p]Resolved a problem where the AI Changeling were constantly using the Transformation and De-transformation abilities one after another in melee[/p][/*][*][p]Resolved a problem where the AI wasn't prioritizing using the single target damage spell Spirit Leech (Upgraded) on units with less entities[/p][/*][*][p]Solved a problem where the AI in land battles sometimes stays idle with the whole army waiting for the player to attack while the player is outflanking him[/p][/*][*][p]Resolved a problem where units were forming in narrow columns after destroying a gate and sometimes after receiving an order to attack a gate[/p][/*][*][p]Resolved a problem when ranged units had orders to shoot target in range but with blocked fire arc, they were moving forward dangerously close to melee[/p][/*][*][p]Fixed a problem where infantry were bracing even when the cavalry were not moving straight towards them, meaning they stayed in position facing enemy cavalry units without moving, allowing them to be skirted/bypassed[/p][/*][/list][h3][b]UI[/b][/h3][p align="start"][/p][list][*][p]Fixed flickering UI overlay in battle when TAA is enabled and the camera is moving backwards[/p][/*][/list][h3][b]Units[/b][/h3][p align="start"][/p][list][*][p]Fixed an issue by increasing the mass of Elspeth Von Draken when on a Barded Warhorse to be the same as other Empire characters while on a similar mount[/p][/*][*][p]Fixed an issue so that Jade and Jet Lion units have their own specific unit caps[/p][/*][*][p]Fixed an issue where Nuln Ironsides weren’t using all of the rifle model variants available to them[/p][/*][*][p]Fixed an issue where the Celestial General would detach from the Celestial Lion during some flying attacks[/p][/*][*][p]Fixed an issue by updating the attack active hitbox of the terracota sentinel so he has a better chance to connect hits[/p][p][/p][p] [/p][/*][/list][hr][/hr][hr][/hr][h1]⚠ IMPORTANT[/h1][hr][/hr][hr][/hr][p]If you experience any issues after downloading the update, please take a moment to [b]Verify the integrity of the game files[/b] first to ensure there were no issues when downloading. A step-by-step guide can be found in [url="https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB"]this article[/url].
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
If the issues persist, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][hr][/hr][hr][/hr][h1]🧱 MOD WARNING[/h1][hr][/hr][hr][/hr][p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [url="https://support.sega.com/hc/requests/new?ticket_form_id=360003117578"]visit our support site[/url] for additional troubleshooting steps and assistance.
[/p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
Bhashiva Character Pack - What's included?
Hello, Total War Community!
To the west of Grand Cathay, in the Mountains of Mourn resides a force long spoken of in legend: the Tiger Warriors, led by their champion, Bhashiva, the Desert Tigress, White Tiger of Shang-Yang. With her arrival comes new ways to wage war, new units forged by ancient tradition, and new campaign mechanics that reflect a mercenary force bound by honour.
This blog will aim to give you a general overview of what’s in the pack, including lore introductions, battle & campaign gameplay insights, and an introduction to the free Legendary Hero coming with Patch 8.0.
Before we begin, if you haven’t watched it yet, check out the gameplay overview trailer:
[previewyoutube=fAvanIsalyk;full][/previewyoutube]
[url=https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/97 style=button][h3]👉 READ THE FULL BLOG HERE 👈[/h3][/url]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
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style=button]Bluesky[/url][/code]
To the west of Grand Cathay, in the Mountains of Mourn resides a force long spoken of in legend: the Tiger Warriors, led by their champion, Bhashiva, the Desert Tigress, White Tiger of Shang-Yang. With her arrival comes new ways to wage war, new units forged by ancient tradition, and new campaign mechanics that reflect a mercenary force bound by honour.
This blog will aim to give you a general overview of what’s in the pack, including lore introductions, battle & campaign gameplay insights, and an introduction to the free Legendary Hero coming with Patch 8.0.
Before we begin, if you haven’t watched it yet, check out the gameplay overview trailer:
[previewyoutube=fAvanIsalyk;full][/previewyoutube]
[url=https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/97 style=button][h3]👉 READ THE FULL BLOG HERE 👈[/h3][/url]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
Bhashiva Character Pack - Faction Overview
Hey folks!
The Bhashiva Character Pack introduces Bhashiva, The White Tiger, as a new playable Legendary Lord alongside deadly new Tiger Warrior units for the armies of Grand Cathay.
[previewyoutube=fAvanIsalyk;full][/previewyoutube]
The Bhashiva Character Pack is available May 21st 📅
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
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style=button]Bluesky[/url][/code]
The Bhashiva Character Pack introduces Bhashiva, The White Tiger, as a new playable Legendary Lord alongside deadly new Tiger Warrior units for the armies of Grand Cathay.
[previewyoutube=fAvanIsalyk;full][/previewyoutube]
The Bhashiva Character Pack is available May 21st 📅
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
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style=button]Bluesky[/url][/code]
More War: Vlad von Carstein Let's Play
It's Vlad's turn for the More War treatment 🧛 I guess he'll rampage through the Empire, raise some zombie armies, kill Karl Franz and raze Altdorf, right? WRONG!
[previewyoutube=GI4eh9h7kaQ;full][/previewyoutube]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
[previewyoutube=GI4eh9h7kaQ;full][/previewyoutube]
— The [i]Total War[/i] Team
[code]For the latest news and announcements, don't forget to visit our official social channels.
[url=https://steamcommunity.com/app/1142710/discussions/ style=button]Steam[/url] [url=https://x.com/totalwar style=button]X[/url] [url=https://www.facebook.com/TotalWar/ style=button]Facebook[/url] [url=https://www.instagram.com/totalwar/ style=button]Instagram[/url] [url=https://discord.gg/totalwar style=button]Discord[/url] [url=https://bsky.app/profile/totalwar.bsky.social
style=button]Bluesky[/url][/code]
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